Warehouse (Speed art design / Unity)
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- Опубліковано 11 вер 2024
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SSAO Pro - assetstore.uni...
CTAA NXT V2 Cinematic Temporal Anti-Aliasing - assetstore.uni...
Stylized Nature Pack - assetstore.uni...
Volumetric Light Beam - assetstore.uni...
POLYGON Gang Warfare - assetstore.uni...
POLYGON Construction - assetstore.uni...
Artstation - www.artstation...
DonationAlerts - www.donational...
I love this! ❤️🔥
Please make more videos, I've been going through all of them and I love watching your work flow, it's so inspiring. Can you make a POLYGON Medieval scene as I've been trying to tackle that personally for a while and I want to see what you can come up with. Keep up the good work!
Loving your videos! Can you tell me how you are snapping everything so quickly? It’s the little things in life 😂
This is something i still have not figured out myself how to snap things together because rn i sit there for two decades trying to make two object connect
@@SuDzD turn on "Grid Snapping" and change the increment ammount to what you want. in the scene view its on of the top icons, it shows a grid.
@@stephenmulligan7413 Thank you!
You can hold "V" key with the move tool selected. Move your mouse to an edge and the handle will go to the closest edge of the mesh you have selected. Click the middle of the handle holding "V" and drag it towards another edge of another mesh to snap it.
Looks great as always!
is this urp or hdrp
Good job .
God bless you .
Do u think unity can be better than ue4 in shadow and reflection if the baking of high resolution light map used and high resolution reflection probe ??
If it not what make ue4 better exactly?
Thanks. I haven't used Ue4 often, so I can't answer your question.
You can get better graphics in ue4 but you will need a high spec pc compared to unity.
Do you know an fps game polygon? You should make maps for that game they look awesome