Excellent video, I loved your editing in it. You did a great job as far as I can tell of showing all the detail on how to make these work. You're making me want to attempt some of these cool things for my next PF2e campaign.
Glad I inspired you! Foundry is meant for doing wicked things in your games. So try somethings out. From what I can see, your imagination is the only limit in Foundry!
HA 🤣 at 7:48 You DO indeed✔️. Both *The Werewolf Moon Frenzy and all of *the Ghost Spectre Effects are absolutely incredible and my players have so much fun playing. Keep up the great work boss man. Thank you for another fantastic video!
@@eskiemoh "I'll try to be more consistent" > last video 8 months ago No offense, both your videos and your discord are incredibly helpful, but that was funny.
seems like warpgate is no longer being supported past version 11 of foundry, any chance to do an addition to this video using the Portal mod from TheRipper93?
Hi there, i noticed in my macro building, it doesn't seem to do the colour formating of the text or autocomplete, is this something I need to enable somewhere?
is there a way to remove tokens in style ? Make ninjas disappear in a puff of smoke via a macro, fire elemental with explode effect and such when its destroyed.
This may be outside your influence, but is it possible to change a token's owner in a macro? I have a lot of tokens to manage already, I'd love to be able to give ownership of the summons to their respective players, instead of making everyone the owner of every summon-able token.
Hey, great video! I'm having one issue though, im not sure if they changed the module to work different now, but.. The 'wait'-method seems to make the effect wait, rather than the spawning through warpgate. My code is: let [summon] = await warpgate.spawn("Air Elemental") new Sequence() .wait(500) .effect() .file("jb2a.impact.004.blue") .atLocation(summon) .scaleToObject(4) .play() Just as you described in the video
That is the purpose of the .wait() method. You need it because the token needs time to spawn first, so the Sequence knows where to play the effect. And because of lag, it has happen where the Sequence tries to fire off before the token has time to spawn in. Your .wait(500) is way too long, so you definitely see the delay between summon to effect. I set it to only 50, but you can go as low as 1 if it works for you.
@@eskiemoh Thanks for the quick reply! :) Yes, I was playing around with it thats why i put it at 500, oops. Still, the token always seems to appear before the animation starts, that is the problem. Do you have a solution for that perchance?
Top tier production video with top tier tutorials from a top tier creative ass owning a top tier discord server
Only top tier for my top tier community.
Highest quality foundry vid I've seen. Really great stuff.
Excellent video, I loved your editing in it. You did a great job as far as I can tell of showing all the detail on how to make these work. You're making me want to attempt some of these cool things for my next PF2e campaign.
Just a note, you won't need to make the macros yourself for PF2e if you're casting the existing spells, it's all automatic
Glad I inspired you! Foundry is meant for doing wicked things in your games. So try somethings out. From what I can see, your imagination is the only limit in Foundry!
HA 🤣 at 7:48 You DO indeed✔️. Both *The Werewolf Moon Frenzy and all of *the Ghost Spectre Effects are absolutely incredible and my players have so much fun playing. Keep up the great work boss man. Thank you for another fantastic video!
Concise, on point vid. No unnecessary fluff. Tight video editing too.
Thanks for this. I am working in Foundry again and was stumped on how to pull from compendiums.
warpgate isn't working anymore ='''/
Yea its gone? :(
I waited an entire year for this. No seriously I was holding out hope.
I've returned from the grave. I'll try to be more consistent lol.
@@eskiemoh "I'll try to be more consistent"
> last video 8 months ago
No offense, both your videos and your discord are incredibly helpful, but that was funny.
@@sontypohnenamen5161 consistently increasing the months between uploads.
first of all, love your videos. Second, your editing is amazing.
This is absolutely amazing thanks for elevating my gm/players experience.
Love The Video, i Just started with Foundry and are a sucker for qualty improvements like this, can't whait for The next vid ^^
Solid video mate!
seems like warpgate is no longer being supported past version 11 of foundry, any chance to do an addition to this video using the Portal mod from TheRipper93?
Fantastic editing and tutorial! Its only 10 minutes to game time though, so I guess I'll have to come back to this later 😂
Thank you! Good luck on your game! Summoning will be waiting for you when its over!
Hi! Amazing video but I have a question. How can we let the toke show up later instead of the summoning animation?
Tnx for all the help this far!
Hi there, i noticed in my macro building, it doesn't seem to do the colour formating of the text or autocomplete, is this something I need to enable somewhere?
Thank you so much!
Is there a way to add a sound to it?
is there a way to remove tokens in style ?
Make ninjas disappear in a puff of smoke via a macro, fire elemental with explode effect and such when its destroyed.
Another great video! Here's a comment for the algorithm gods.
Thank you! Replying for the algorithm gods. 🙏
this was dope, also, what did you use to create such cool tokens?
Very well put together video :)
Thank you. Very well put together module sir :)
What's the module you have helping with writing that macro here1:21?
Hello i think its improved macro editor
@@68plumix actually it's monaco macro editor if someone might need
is just me, but i cant fine warp gate am i dumb?
Are you using a module to get your editor to look like that?
Not sure which they're using but I'm using Improved Macro Editor
What's the module that makes the macro command area look like code? Mine just looks like regular text
with macros can you play different sounds if you hit the creature or you miss it ?
for some reason my animation is late as hell. It starts playing a second after the token spawns
This may be outside your influence, but is it possible to change a token's owner in a macro? I have a lot of tokens to manage already, I'd love to be able to give ownership of the summons to their respective players, instead of making everyone the owner of every summon-able token.
What module are you using that edits the Command line for the scripts I spent an hour going over other modules and couldn't find it.
Any chance we can still do this without Warp Gate?
Negative. You can summon with the Portal module. But Foundry Summons won't work with it.
Bro you are a magician 😂
warp gate isnt availabe
Nice 👌
Is that the PF2e token module?
Indeed.
Do we know if there is one like that for 5e those tokens are beautiful.
RIP warpgate
👀👀👀👀👀
😳😳😳😳😳
Discord invite invalid.
Hey, great video!
I'm having one issue though, im not sure if they changed the module to work different now, but.. The 'wait'-method seems to make the effect wait, rather than the spawning through warpgate. My code is:
let [summon] = await warpgate.spawn("Air Elemental")
new Sequence()
.wait(500)
.effect()
.file("jb2a.impact.004.blue")
.atLocation(summon)
.scaleToObject(4)
.play()
Just as you described in the video
That is the purpose of the .wait() method. You need it because the token needs time to spawn first, so the Sequence knows where to play the effect. And because of lag, it has happen where the Sequence tries to fire off before the token has time to spawn in.
Your .wait(500) is way too long, so you definitely see the delay between summon to effect. I set it to only 50, but you can go as low as 1 if it works for you.
@@eskiemoh Thanks for the quick reply! :) Yes, I was playing around with it thats why i put it at 500, oops. Still, the token always seems to appear before the animation starts, that is the problem. Do you have a solution for that perchance?