Great content! You got a sub. Piece of feedback; try to make the visual match what you’re saying. You talk about Ascent B site, while you’re showing Haven A site on screen. My brain is too dumb to imagine one and watch the other 😅 keep it up!!
Great tips for the wall, Brush! I’ve only been putting them at the entrances to main on defender side, which only delays a coordinated push by a few seconds at best. I’m definitely gonna try some more creative wall placements like using it more as a funnel than a true wall. Thanks again for the video!!
Don't forget that the traps activate through walls. I've found some dirty trap placements that people can't destroy because it's popping through a wall
Very helpful and little correction, deadlock's ult can bounce mare than just once but it travel up to 50 meters, so the distances of each straight line add up to 50m
I might add for the wall you can harrass enemy by putting it somewhere that disturb their pathing mid-execution. For example in Fracture A site you can mesh that little boxed area between hell and stairs or stairs near the site box on B site. Nothing is worse than getting stuck in the open with bazzillion of threat all around you
My pesonal Highlight as deadlock was saving sage and myself from an raze ult by throwing the barrier mesh we both had 1 hp and raze run out of time after that i even killed her 😅
can u please show us on valoplanner to show us where u mean to deploy the abilites as it is hard for new players to understand what lane is while a deadlock clip is being played on haven
couldve been a better video if you demonstrated it with actions, too much words and no demonstration, viewers like me are having a hard time imagining the scenario, keep up the good work
I love throwing a sonic sensor on the wall next to spike and then boxing it in with the mesh barrier so that when they break the barrier they get stunned 😭
Imagine this : You're about to execute a site, you have this image of path you're going to take to that site in your head. E.g It's ascent B you want to flash out run to switch close it then hide in gen or push to tree It's time to execute, you got B main! Great! No smoke? Even better.. so you flash out, get in and run for the switch.... but there's wall in your face, it won't let you reach the switch or take cover in gen.. you have no cover so you run back only to get shot from tree.. now u sad😢 To put it in really really simply Imagine as attacker what kind of wall will make you uninstall valorant. The more annoying the better it is. Think of a way to make the other party pissed off, the malder they are the better that wall is. Same can be said for the trip. Imagine the worst place and time you can think of to get stunned and set your trip there.
I could have clearly marked each example, but I include examples of what I'm talking about (bouncing ults, using Barrier Mesh to split the sites like on Fracture, and trip setups on both Split and Ascent).
I just wished that valorant took simple map clipping like in cs, it's already been annoying to just bounce a piece of utility off a wall, and it going to Narnia because of a small dent or whatever. But with Annihilation I have this even more, oh you want to quickly bounce it off the wall? Too bad there's this small bump in the wall sending your ult straight to the sky for no reason at all. Why put in all the effort into the map for complicated clipping, when they could just do a straight wall???? If they changed that, I'd have my biggest complaint about val gone
The only one that didn’t match was GravNet footage, and even then I still showed how I use GravNet on executes. The first barrier mesh tip you literally see me do what I talk about on Fracture, the Sonic Sensor tips you see me place them on Split A site where the enemies are pathing at onto site. I also even include gameplay of the exact Ascent setup Im talking about. Did you even watch the video?
When you're talking about examples why don't you show clips of that exact area of that exact map? it's frustrating when you say "for example on Ascent on B main.." and we're looking at Haven. We're here to learn - we aren't already experts that have every nook and cranny of the maps memorised - otherwise we wouldnt be watching this video. Know your audience.
Great content! You got a sub. Piece of feedback; try to make the visual match what you’re saying. You talk about Ascent B site, while you’re showing Haven A site on screen. My brain is too dumb to imagine one and watch the other 😅 keep it up!!
yes thiss!!
youtube voice brush so happy
Great tips for the wall, Brush! I’ve only been putting them at the entrances to main on defender side, which only delays a coordinated push by a few seconds at best. I’m definitely gonna try some more creative wall placements like using it more as a funnel than a true wall. Thanks again for the video!!
Thanks for watching! Let me know how it goes!
Don't forget that the traps activate through walls. I've found some dirty trap placements that people can't destroy because it's popping through a wall
Very helpful and little correction, deadlock's ult can bounce mare than just once but it travel up to 50 meters, so the distances of each straight line add up to 50m
I might add for the wall you can harrass enemy by putting it somewhere that disturb their pathing mid-execution.
For example in Fracture A site you can mesh that little boxed area between hell and stairs or stairs near the site box on B site.
Nothing is worse than getting stuck in the open with bazzillion of threat all around you
My pesonal Highlight as deadlock was saving sage and myself from an raze ult by throwing the barrier mesh we both had 1 hp and raze run out of time after that i even killed her 😅
can u please show us on valoplanner to show us where u mean to deploy the abilites as it is hard for new players to understand what lane is while a deadlock clip is being played on haven
I use the sound sensors to force enemies to creep around corners and play slow. I’m always waiting for the kill or setting my duelist up for the kill
I usually put one sound sensor on the bomb so when they defuse, they’re concussed and it’s easy to swing on
couldve been a better video if you demonstrated it with actions, too much words and no demonstration, viewers like me are having a hard time imagining the scenario, keep up the good work
Good video. Clear speaking and no mobo jumbo
I think you're the first one to truly "crack" this agent, awesome tips!
Hi brush ! This is very helpful. I will sure use these tips 😇.
I love throwing a sonic sensor on the wall next to spike and then boxing it in with the mesh barrier so that when they break the barrier they get stunned 😭
can you explain the 1st barrier mesh tip more simple?
Try and use it to cut off different different paths to sites, not necessarily right at the very main entrance to the site.
Imagine this :
You're about to execute a site, you have this image of path you're going to take to that site in your head.
E.g It's ascent B you want to flash out run to switch close it then hide in gen or push to tree
It's time to execute, you got B main! Great! No smoke? Even better.. so you flash out, get in and run for the switch.... but there's wall in your face, it won't let you reach the switch or take cover in gen.. you have no cover so you run back only to get shot from tree.. now u sad😢
To put it in really really simply Imagine as attacker what kind of wall will make you uninstall valorant. The more annoying the better it is. Think of a way to make the other party pissed off, the malder they are the better that wall is.
Same can be said for the trip. Imagine the worst place and time you can think of to get stunned and set your trip there.
Really helpful !
cool video but if u add a visual example of what u talking about would make it better, instead of imaging what you speak of.
I could have clearly marked each example, but I include examples of what I'm talking about (bouncing ults, using Barrier Mesh to split the sites like on Fracture, and trip setups on both Split and Ascent).
U should use gameplay examples of what youre talking about instead of random plays
I just wished that valorant took simple map clipping like in cs, it's already been annoying to just bounce a piece of utility off a wall, and it going to Narnia because of a small dent or whatever.
But with Annihilation I have this even more, oh you want to quickly bounce it off the wall? Too bad there's this small bump in the wall sending your ult straight to the sky for no reason at all.
Why put in all the effort into the map for complicated clipping, when they could just do a straight wall????
If they changed that, I'd have my biggest complaint about val gone
Its so character like cypher and kj has more versatality when placing their trips/molly
The audio is not even related the gameplay footage, what even is the point lmao
The only one that didn’t match was GravNet footage, and even then I still showed how I use GravNet on executes. The first barrier mesh tip you literally see me do what I talk about on Fracture, the Sonic Sensor tips you see me place them on Split A site where the enemies are pathing at onto site. I also even include gameplay of the exact Ascent setup Im talking about. Did you even watch the video?
hi brush
Deadlock is cool and the kit is interesting but she needs some tlc.
Telecomunication?
@@breakroom181Tender love & care!
When you're talking about examples why don't you show clips of that exact area of that exact map? it's frustrating when you say "for example on Ascent on B main.." and we're looking at Haven. We're here to learn - we aren't already experts that have every nook and cranny of the maps memorised - otherwise we wouldnt be watching this video. Know your audience.
si basically this guide is common sense. I just need to improve on aim.