To me, this is kinda like watching Bob Ross. I love everything about it. The calmth of your voice, the beautiful results the nice workflow... Feels like I can do this...
Hi! if you want to learn how to Develop your first two games with unreal engine 4 click here for full playlistua-cam.com/play/PLjL0xUYnQKqrlrP0wWBNlBsFVp0MbmKN2.html
I like the way you explain and make the full tutorials, there were so many mistakes i''ve did because lack of skills and wrong ways to do it, also the way it's free and available for everyone is really appreciated. About the assets, it's really nice that you make high-quality assets on low price under 100 euro so like everyone can make an indie game visually good as an AAA company game keep up in this way !!
as an aside; would you possibly be able to demonstrate how to get that long distance mountain landscape in our scenes? absolutely incredible effect, yet i've never known how to perform it! :) all good if not of course!!
I started learning this about 3 weeks ago and I can say that I'm somewhere between 6 to 8% knowledgeable. And I'm not even trying. So, I think you can do it with the help of guys like this.
As a complete novice to this side of a game/digital art I’m just blown away at the level of detail at just 35 min of him just messing with this hats off man
Finally someone who actually knows how to make a real tutorial, amazing video man by far the best tutorial I have come across so far in my quest to learn this industry. Keep it up!
its useless and over priced garbage and look how he treated me in an above thread WHOM was learning other stuff and just showing off what epic gives out freely fuck him and brushify
Sadly I do not have the time anymore to use unreal engine (nor the money for these assets XD), but I still love watching your videos anyway. They just have this relaxation to them that I really like.
What an astonishing level we as a species have reached. Look at how wonderful this is. Mind blowing. Makes me believe even more we are living inside a simulation. Amazing.
Hello Joe, I have allways been interested in CG terrain since the earli days of VUE , I have also trid some in Blender, but it is not the right tool for this. When I saw this tutorial I was amazed. You have done a fantastic work with Brushify, I have only the free one from Unreal Marketplace, maybe some day I can afford other packs. You explain in a way that it is easy to understand, easy to follow. Keep up the good work.
Man this is amazing! I just happened to find your videos & product a few minutes ago & im already blown away by home easy it looks to use & fast. I guess I’m going to have to pick up all of these packs now & incorporate them with my own landscapes & things that I make
Hi! if you want to learn how to Develop your first two games with unreal engine 4 click here for full playlistua-cam.com/play/PLjL0xUYnQKqrlrP0wWBNlBsFVp0MbmKN2.html
This is gold, Happy New Year...am working along with you and learnigh quite a bit. the coolest thing is being able to walk around in the world we create, the wind is blowing and the trees swaying....
I have been watching alot of UE4 tutorials and how too build environments but damn... this video are the absolute the best! I see now that i have been waisting too much time trying too create amazing maps when i don't have this two assets. Soon as possible after i have picked up the desktop from my father i will buy those two assets and start designing again! Lovely!
Ok. I've watched a bunch of your videos. Just do more of this. MUCH more. Long format, beautiful creating. It's AMAZING. This format will go viral. Think Bob Ross meets Joe Rogan. Long format, raw, memorising, beautiful. Congrats man. Keep it up! Let's see an Alpine setting next - with an awesome winding road. Cheers!
I introduce to you...The Bob Ross of level design. I have NEVER watched a full how to video on lvl design until now. You are so calming informative it made it easy for me to listen and learn. Thank you. Sub from me.
Great video and I am so inspired!. So anyways as I listen to this entire video I could not help but remember Shawn Shank Redemption When the oid guy that fed the crow. He was let out of the jail right and the fact that he could not deal with being outside in the normal world anymore. This music track took me back LOL
This is an amazing tutorial. I love your products, they turn a height map into a AAA terrain in a matter of seconds! Hopefully I can afford some more packs in the near future :D
Hi Joe, I just saw "Create photoreal cinematics in UE4: Rebirth tutorial " and I think I want to learn more about being an environment artist. Thank you so much for sharing these tutorials !!
I've been producing music for 10 years and I recently decided to try something new. This is that something new. Great tutorial, any tips for someone like me spending hours trying to learn ?
Hey, I don't really comment a lot on any videos but I just wanted to say its been super relaxing listening to your video and you explain everything very clear! Thank you so much for your tutorial!
some tips to improve that workflow: 1. regarding getting more control points: below the fractal noise level strength per step, if you set the first step, step 1 (or the second as well), to value zero, you will gain a lot more control points as well, you do not necessarily have to increase the size of the mesh for this, the size of the mesh should fit what you need 2. your world creator resolution should fit unreals landscapes overall resolution, this way you also wouldn't have to deal with the error message and your landscape from world creator wouldn't get distorted and streched for nothing 3. before export from world creator, in the export tab, activate the "flip y" option. Otherwise your landscape would be flipped and not like you set it up in world creator!
Yes one issue with UA-cam is that there is no way to make amendments (even Annotations are gone!). Hopefully in the future this trick becomes more obvious in the UI though. I missed it back in 2019 when I recorded this.
Amazing as always Joe! I am always inspired by you and wanting to get into this kind of work. I struggle a lot with storage and PC requirements though. Does World Creator have a free version? It looks to be a really useful tool nonetheless
Hi! if you want to learn how to Develop your first two games with unreal engine 4 click here for full playlistua-cam.com/play/PLjL0xUYnQKqrlrP0wWBNlBsFVp0MbmKN2.html
I think a deep, underwater expansion should be reserved for later. However, a good stepping stone could be a "coral reef", akin to the Grasslands pack. This content would be only be placed a couple of metres below the waterline, and slightly above it, enabling the skylight to illuminate it. There could also be aquatic plant meshes. These can vary on their rock content (i.e. volcanic, tropical or temperate) which, with the biomes shader, would offer more possibilities for users - hot springs, for example share properties of reefs, but with volcanically eroded surfaces and vibrant colour tones.
really breathtaking (pause for any Keanu joke in response)! I was wondering if the shader (and any of the other packs) can already be used in the UE5 preview? Really amazing job, mate! really inspiring even -and especially- to hobbyists like myself.
@@HavokSage the one with the Voxel? (really mindblowing, btw) I thought it was the preview for a future map. If this is the result in the preview...wow
What city in the UK are you from joe? great stuff as always. I've been looking at world creator for a while now. Prefer world machine but for fast procedural control this one seems to take the cake.
Really great tutorial, and a fantastic toolset/shaders for Unreal. Learnt a ton following this - world creator and Unreal should promo this video! Thanks Joe :-) !!
Man, amazing is little for what I'm seeing. I'm beast with so much quality! Impressive! Congratulations, I will definitely find a way to acquire this asset. I'm curious to know how it behaves for city settings.
Amazing video, thankyou very much. It was so calm and relaxing, didn't feel intimidating at all and I like that you took your time and didn't rush so the final outcome looked nice as some tutorials rush it for the viewers sake, though I prefer otherwise. I am excited to see if you release any more tutorials or maybe and updated one for EU5 if there are any new features?
Great video! I am glad you got around to making a video like this. I would agree that modeling software companies need the WSDA keybind movements, it is the main reason I have given up multiple times on Maya/3ds max/blender
Maya also has this type of navigation but this should be an option not a replacement, I find WSDA for 3D work uncomfortable and very slow compared to traditional navigation. As I said, being optional is the way to go so everybody can choose whatever they want.
@@leecaste it may come as an option first, but I expect it will outright replace eventually. The muscle memory is hard to develop if you don't have it. The next generation won't have that problem as they're going to learn these game engines before DCC's. The superior control scheme will take over eventually. Just a matter of time now unreal and unity adopted it. Game engines will replace almost all offline rendering within the next 10-15 years. Octane in ue4... rtx. Game engines will be the first port of call for future creatives and designers. The rebranding and positioning is already happening with unreal studio. Eventually modeling tools and rigging will come to game engines. I know this because I've seen it working. CryEngines crydesigner was already lightyears ahead in this regard. CE was also the first big game engine to have the wasd control system.
I don't agree with that, not everybody that gets in the 3D industry needs a game engine, the only benefit from a VFX studio perspective would be render times but right now it's only viable for few specific cases because the rendering capabilities of game engines (even with raytracing implementation) are far from matching mature production offline render engines and the developers of these render engines are not sleeping while unreal keeps developing. Superior control scheme is your personal opinion, and may be useful in an environment like in your video but if you are modeling a car for example, this navigation is slow AF and in orthographic views (which are used a lot when modeling) WASD would make no sense. Next generations will have diverse interests like every generation, in the VFX industry young people show a lot of interest in Houdini or Blender for example and don't even mention game engines, in the game industry I'm pretty sure it's the opposite. Game engines are just another tool that, as you said, will keep adding features but DCC software will do the same. Being an all in one software that outperforms specialized tools is extremely difficult if even possible.
hey, this one is just 2km across so quite small. it's actually bigger than a lot of people would expect though. takes a bit of time to walk all the way across it. 64km^2 would be if I kept the setting at 8192x8192. You can go up to 64km^2 with a single landscape, the settings are here: ua-cam.com/video/vkOt1zSc1rE/v-deo.html
Did you work for Wildcard Studios or something because a lot of your assets look similar to theirs. At first I thought they purchased your packs but they published their game in 2015 and your packs were not available until 2018. Really beautiful looking textures though, amazing job.
Watching this exactly a year later! Saw you changing the fog settings which came with the sky & atmosphere system in 4.24 I think. It's been that long already!
Hi Joe hope you are well and enjoying the fruits of UE5. Because this tutorial is so great and indeed popular. Is their a possibility that you could create an updated version using World Creator 2022 and UE5? I for one am struggling getting heatmaps across. The principles are perhaps still the same its just the settings are different or not in the same locations.
Wish this tech was around when I was at kid, we had one computer in the whole school locked away in the physics department with the radioactive materials and it likely had the processing power of a piece of Lego. I would have had a whole different career.....one that actually speaks to my soul rather than sucks the soul out of me.
Really great video man. I've just started learning UE5 after having used Unity for a couple of years and I recently found your assets. Very cool. WIll no doubt buy one and try it out. Do you recommend World Creator for creating terrain? I was trying out something called Gaia Pro in Unity and that could generate procedural stuff. I would rather not keep buying more tools if its not worth it but you have made World Creator look pretty useful. Are you using it because its better than what you can create in UE5? Wondering what the benefits of it are? Thanks Joe
Checkout the latest work from artists using Brushify: ua-cam.com/video/Fceqg7dJBY8/v-deo.html
To me, this is kinda like watching Bob Ross. I love everything about it. The calmth of your voice, the beautiful results the nice workflow... Feels like I can do this...
Try 'FlowScape' - the program is a lot easier than this one.
easy gris
@@justlukas181 but.. that's not for making complete worlds for unreal... It's more for... Making beautiful pictures... It is really pretty indeed.
love the calmth of his voice
did you just combine warmth and calm? Can't work out if you are a genius or it was an accident
Someone get this man a beer... I wonder how large his team is to create amazing applications like this
Patreon works I think, that'll do in place of a few beers.
Hi! if you want to learn how to Develop your first two games with unreal engine 4 click here for full playlistua-cam.com/play/PLjL0xUYnQKqrlrP0wWBNlBsFVp0MbmKN2.html
I like the way you explain and make the full tutorials, there were so many mistakes i''ve did because lack of skills and wrong ways to do it, also the way it's free and available for everyone is really appreciated. About the assets, it's really nice that you make high-quality assets on low price under 100 euro so like everyone can make an indie game visually good as an AAA company game keep up in this way !!
This man is the Bob Ross of game design
now go try and get world creator to do anything
this is just FAIL
and shows not one person here actually tried it
@@chronosschiron You crazy
where are my Happy Trees?
@@chronosschiron that's strange, world creator is the easiest part! Its unreal engine that's more challenging for most people.
@@HavokSage
@Joe Garth, will a gtx 1660 be more than enough to handle everything fast with no lag?
300,000 views! Thanks to everyone that watched and made a comment. And keep creating worlds!!! 🥂🍾
thanks for the vids, Joe! Super excited to see what you do once UE5 hits... I cannot WAIT!!! :D
as an aside; would you possibly be able to demonstrate how to get that long distance mountain landscape in our scenes? absolutely incredible effect, yet i've never known how to perform it! :) all good if not of course!!
A world without coronavirus maybe... :P
@@HeinousAnusOG i im really new. but may and just may he made it with the skydome. I repeat, maybe...
or may just another Land?
Why am I watching this, I don't even have unreal engine on my pc
Download it, It's FREE!!
@@StarlightDasher I know, but I have no coding knowledge or anything like that, aside from some very basic html i did like 2 years ago
I started learning this about 3 weeks ago and I can say that I'm somewhere between 6 to 8% knowledgeable. And I'm not even trying. So, I think you can do it with the help of guys like this.
@@Tricion Don't need to know how to code, Unreal has a visual scripting system. Learn that and you'll be fine :)
hehe same here ;-)
As a complete novice to this side of a game/digital art I’m just blown away at the level of detail at just 35 min of him just messing with this hats off man
Man, I've just watched more than 1h of video without even notice it! That's a very enjoyable tutorial. Nice work!
Finally someone who actually knows how to make a real tutorial, amazing video man by far the best tutorial I have come across so far in my quest to learn this industry. Keep it up!
its useless and over priced garbage and look how he treated me in an above thread WHOM was learning other stuff and just showing off what epic gives out freely fuck him and brushify
Sadly I do not have the time anymore to use unreal engine (nor the money for these assets XD), but I still love watching your videos anyway. They just have this relaxation to them that I really like.
I'm getting a Bob Ross vibe watching and listening tot this. Even your mouse sounds like a bristle brush😃 great tutorial again!
What an astonishing level we as a species have reached. Look at how wonderful this is. Mind blowing. Makes me believe even more we are living inside a simulation. Amazing.
This video is your masterpiece. It is a true masterclass of level design. She's going to help me a lot. I'm going to buy the Tropical pack right now.
It's not every day we wake up and find a great tutorial by Joe Garth, thank you master.
background music is perfect, very soothing increases attention span
Man I just bought all of your brushify packs off of the marketplace the other day - what fantastic tools and tutorials 😁
Hello Joe, I have allways been interested in CG terrain since the earli days of VUE , I have also trid some in Blender, but it is not the right tool for this. When I saw this tutorial I was amazed. You have done a fantastic work with Brushify, I have only the free one from Unreal Marketplace, maybe some day I can afford other packs. You explain in a way that it is easy to understand, easy to follow. Keep up the good work.
Man this is amazing! I just happened to find your videos & product a few minutes ago & im already blown away by home easy it looks to use & fast. I guess I’m going to have to pick up all of these packs now & incorporate them with my own landscapes & things that I make
Went in wanting to learn more about Unreal Engine, stayed to watch an island be created before my very eyes.
Instant sub. After an hour of watching something I figured out the concept of in a few minutes, that is. Just beautiful work. Thank you.
Hi! if you want to learn how to Develop your first two games with unreal engine 4 click here for full playlistua-cam.com/play/PLjL0xUYnQKqrlrP0wWBNlBsFVp0MbmKN2.html
This is gold, Happy New Year...am working along with you and learnigh quite a bit. the coolest thing is being able to walk around in the world we create, the wind is blowing and the trees swaying....
Even cooler is getting yourself an Oculus and doing it in VR. First time I did that I was in heaven.....
Amazing, I do a lot of UE4 compilation videos on my channel, but this video really did inspire me to learn to do it myself! Awesome work!
this was waaay too relaxing to watch
I really enjoyed it, but I don't think people can pay attention this way
You gained at least one customer with this video.
Does Brushify only work on landscapes? Can I use it on objects as well?
It only works on landscapes
@@HavokSage Ok thanks!
Each new showcase blows my mind, amazing work!
Glad to see you again after a long time.
English is not my native, but your lesson is awesome. I understood everything and its simple to understanding.
Great tutorial, thanks. I have bushify but haven't yet bought world creator. That's next.
I have been watching alot of UE4 tutorials and how too build environments but damn... this video are the absolute the best! I see now that i have been waisting too much time trying too create amazing maps when i don't have this two assets. Soon as possible after i have picked up the desktop from my father i will buy those two assets and start designing again!
Lovely!
In another reality I would of pursued game design. Very informative and interesting video. Great ambience and calming
Now it's ready for a plane to crash and turn into a survival game! Looking great as always
already on way :D
I laughed my ass off when you said 'let it flow with nature' but in reality cover the tiling. So good tut and materials dude
Man i wish i had money to buy these awsome things. This will help you to actually create a world that you visualize man.
Ok. I've watched a bunch of your videos. Just do more of this. MUCH more. Long format, beautiful creating. It's AMAZING. This format will go viral. Think Bob Ross meets Joe Rogan. Long format, raw, memorising, beautiful. Congrats man. Keep it up! Let's see an Alpine setting next - with an awesome winding road. Cheers!
I'm totally with you. Another creative style video with long format is overdue for sure.
Love this so much :) - awesome, thank you for sharing and also for using World Creator. Much appreciated :)
Agreed!
I introduce to you...The Bob Ross of level design. I have NEVER watched a full how to video on lvl design until now. You are so calming informative it made it easy for me to listen and learn. Thank you. Sub from me.
Great video and I am so inspired!. So anyways as I listen to this entire video I could not help but remember Shawn Shank Redemption When the oid guy that fed the crow. He was let out of the jail right and the fact that he could not deal with being outside in the normal world anymore. This music track took me back LOL
Wow. I've been searching for days at how to make basic environments. This video is amazing! Will certainly play around with your packs in the future.
this is one of the reasons mmos are really time consuming , great work btw :D
This is an amazing tutorial. I love your products, they turn a height map into a AAA terrain in a matter of seconds! Hopefully I can afford some more packs in the near future :D
Hi Joe, I just saw "Create photoreal cinematics in UE4: Rebirth tutorial
" and I think I want to learn more about being an environment artist. Thank you so much for sharing these tutorials !!
I've been producing music for 10 years and I recently decided to try something new. This is that something new. Great tutorial, any tips for someone like me spending hours trying to learn ?
Thank you for this. It's exactly the thing I (and many others) want to see!
Man, this is amazing, been looking for a video explaining this stuff for months, now I got something to do while on quarantine, thanks a lot!
Hey, I don't really comment a lot on any videos but I just wanted to say its been super relaxing listening to your video and you explain everything very clear! Thank you so much for your tutorial!
some tips to improve that workflow:
1. regarding getting more control points: below the fractal noise level strength per step, if you set the first step, step 1 (or the second as well), to value zero, you will gain a lot more control points as well, you do not necessarily have to increase the size of the mesh for this, the size of the mesh should fit what you need
2. your world creator resolution should fit unreals landscapes overall resolution, this way you also wouldn't have to deal with the error message and your landscape from world creator wouldn't get distorted and streched for nothing
3. before export from world creator, in the export tab, activate the "flip y" option. Otherwise your landscape would be flipped and not like you set it up in world creator!
Yes one issue with UA-cam is that there is no way to make amendments (even Annotations are gone!). Hopefully in the future this trick becomes more obvious in the UI though. I missed it back in 2019 when I recorded this.
Thank you Joe, this was the best class that I ever had
Amazing as always Joe! I am always inspired by you and wanting to get into this kind of work. I struggle a lot with storage and PC requirements though. Does World Creator have a free version? It looks to be a really useful tool nonetheless
Hi! if you want to learn how to Develop your first two games with unreal engine 4 click here for full playlistua-cam.com/play/PLjL0xUYnQKqrlrP0wWBNlBsFVp0MbmKN2.html
I want this guy to design the future virtual reality worlds
Man Your Videos Are Always Motivates Me!
Amazing! i get your asset and it's really useful for any landscape project!
Congrats!!!
Thanks for creating such an awesome level and cool plugins. I will take a look at the Brushify products.
Please make an underwater landscape it would be really awesome
I think a deep, underwater expansion should be reserved for later. However, a good stepping stone could be a "coral reef", akin to the Grasslands pack. This content would be only be placed a couple of metres below the waterline, and slightly above it, enabling the skylight to illuminate it. There could also be aquatic plant meshes.
These can vary on their rock content (i.e. volcanic, tropical or temperate) which, with the biomes shader, would offer more possibilities for users - hot springs, for example share properties of reefs, but with volcanically eroded surfaces and vibrant colour tones.
@@rushboardtechuk Yeah, thats what i meant with an underwater landscape just to make it look cool under water
Every time I see videos like this I ask myself why some games have terrain from 2004.
Thankyou sir, love from Indonesia
really breathtaking (pause for any Keanu joke in response)! I was wondering if the shader (and any of the other packs) can already be used in the UE5 preview? Really amazing job, mate! really inspiring even -and especially- to hobbyists like myself.
yes! check my latest vid! :)
@@HavokSage the one with the Voxel? (really mindblowing, btw) I thought it was the preview for a future map. If this is the result in the preview...wow
Wow, I’ve never tried world design, but I might start after seeing this. It looks incredible!
If you have $100.000 then ye do it
A huge fan of your works. all the way from nigeria
YEAHHHHHHHHH.. I FUKN LOVE THIS VIDEO.. crazy stuff.. most definitely buying this..
Thank you brotha
Thank you for sharing your knowledge! Just bought two of your packs, great quality!
Brushify is amazing!
Wow this is what I needed
Try flowscape - the program is a lot easier than this one.
I’m a believer in you bro! Keep it up. (Just subscribed)
Always love the content you provide. I’ll be looking forward to the next video 😄
looks great man, awesome job!
Fantastic work don’t stop
I subscribed and bought the basic package. Great work and great tutorial!
Thanks Alwin! Appreciated!
Such a Far Cry vibe. Great video.
Slower, full process tutorials are always best!
wow best tutorial ive ever seen. Good job!
Beautiful, wonderful.
What city in the UK are you from joe? great stuff as always. I've been looking at world creator for a while now. Prefer world machine but for fast procedural control this one seems to take the cake.
Sheffield!
Really great tutorial, and a fantastic toolset/shaders for Unreal. Learnt a ton following this - world creator and Unreal should promo this video! Thanks Joe :-) !!
Watch this video made me want to learn create some maps, thanks a lot
Im so glad i found this channel
Man, amazing is little for what I'm seeing. I'm beast with so much quality! Impressive! Congratulations, I will definitely find a way to acquire this asset. I'm curious to know how it behaves for city settings.
Amazing video, thankyou very much. It was so calm and relaxing, didn't feel intimidating at all and I like that you took your time and didn't rush so the final outcome looked nice as some tutorials rush it for the viewers sake, though I prefer otherwise. I am excited to see if you release any more tutorials or maybe and updated one for EU5 if there are any new features?
Great video! I am glad you got around to making a video like this. I would agree that modeling software companies need the WSDA keybind movements, it is the main reason I have given up multiple times on Maya/3ds max/blender
Yup, it's 2019! the option should definitely be there. All of the old 3d software has horrible flymode implementations.
Blender has WSAD keybind navigation.
You need press Shift+F first.
Maya also has this type of navigation but this should be an option not a replacement, I find WSDA for 3D work uncomfortable and very slow compared to traditional navigation.
As I said, being optional is the way to go so everybody can choose whatever they want.
@@leecaste it may come as an option first, but I expect it will outright replace eventually.
The muscle memory is hard to develop if you don't have it. The next generation won't have that problem as they're going to learn these game engines before DCC's. The superior control scheme will take over eventually. Just a matter of time now unreal and unity adopted it.
Game engines will replace almost all offline rendering within the next 10-15 years. Octane in ue4... rtx. Game engines will be the first port of call for future creatives and designers. The rebranding and positioning is already happening with unreal studio.
Eventually modeling tools and rigging will come to game engines. I know this because I've seen it working. CryEngines crydesigner was already lightyears ahead in this regard. CE was also the first big game engine to have the wasd control system.
I don't agree with that, not everybody that gets in the 3D industry needs a game engine, the only benefit from a VFX studio perspective would be render times but right now it's only viable for few specific cases because the rendering capabilities of game engines (even with raytracing implementation) are far from matching mature production offline render engines and the developers of these render engines are not sleeping while unreal keeps developing.
Superior control scheme is your personal opinion, and may be useful in an environment like in your video but if you are modeling a car for example, this navigation is slow AF and in orthographic views (which are used a lot when modeling) WASD would make no sense.
Next generations will have diverse interests like every generation, in the VFX industry young people show a lot of interest in Houdini or Blender for example and don't even mention game engines, in the game industry I'm pretty sure it's the opposite.
Game engines are just another tool that, as you said, will keep adding features but DCC software will do the same.
Being an all in one software that outperforms specialized tools is extremely difficult if even possible.
Dude... its really cool!
This is what I was looking for. Thank you!
Wow, I've been waiting a long time for this video!!! Thank you very much, your work is really awsome The size of this landscape is 64km ?
hey, this one is just 2km across so quite small. it's actually bigger than a lot of people would expect though. takes a bit of time to walk all the way across it.
64km^2 would be if I kept the setting at 8192x8192. You can go up to 64km^2 with a single landscape, the settings are here:
ua-cam.com/video/vkOt1zSc1rE/v-deo.html
Thanks for sharing, this video is really very useful. Thanks also for the link @@HavokSage
Did you work for Wildcard Studios or something because a lot of your assets look similar to theirs. At first I thought they purchased your packs but they published their game in 2015 and your packs were not available until 2018. Really beautiful looking textures though, amazing job.
Brushify assets are all my own original IP.
I have never worked with studio wildcard, but I do know some artists and producers there.
I am watching, I'm not even a designer nor do I have unreal engine installed!
A happy little beach over here..
You rock mate thank you - keep up the creativity
just beautiful
Watching this exactly a year later! Saw you changing the fog settings which came with the sky & atmosphere system in 4.24 I think. It's been that long already!
Hi Joe hope you are well and enjoying the fruits of UE5. Because this tutorial is so great and indeed popular. Is their a possibility that you could create an updated version using World Creator 2022 and UE5? I for one am struggling getting heatmaps across. The principles are perhaps still the same its just the settings are different or not in the same locations.
Fantastic! Thank you very much!
If i made someting in Unreal will buy your content bro, promise!
That's what we look for thanks! 💪
Amazing tutorial mann keep it it up. Hopefully there wll be more in future
I wish I would see this video before.. nice tools set.
Just Buy it, very awesome!!!!!!!!!
The bg music
wow it was crazy ..........thanks for this creative video
want more videos
Wish this tech was around when I was at kid, we had one computer in the whole school locked away in the physics department with the radioactive materials and it likely had the processing power of a piece of Lego. I would have had a whole different career.....one that actually speaks to my soul rather than sucks the soul out of me.
It's never too late to start learning!
Really great video man. I've just started learning UE5 after having used Unity for a couple of years and I recently found your assets. Very cool. WIll no doubt buy one and try it out.
Do you recommend World Creator for creating terrain? I was trying out something called Gaia Pro in Unity and that could generate procedural stuff. I would rather not keep buying more tools if its not worth it but you have made World Creator look pretty useful. Are you using it because its better than what you can create in UE5? Wondering what the benefits of it are? Thanks Joe