Rodin AI Prompt model to Playable Third Person Character in Unreal 5.4 - Full Tutorial!

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 15

  • @unrealdevop
    @unrealdevop 4 місяці тому +3

    Nice, I was wondering about this and considered trying it as well. That Rodin Ai is a massive improvement over the other approaches I've seen.

  • @FFTVYoutube
    @FFTVYoutube 4 місяці тому +2

    Dude.. ive been learning unreal for a few weeks and i just learned many new things i this one video.😮 thankyou! I did already have a play with roden and just made a little alien bug but im definitely going to try humanoid character now, it works better then i expected

  • @macaronniesaus7839
    @macaronniesaus7839 2 місяці тому +1

    You won't believe this!
    So I followed this other tutorial to create my own character with Rodin. Well, turns out the tutorial forgot to mention one tiny little detail: BRING UP THE FREAKING CHARACTER in BLENDER! So here I am, watching my character majestically FLOAT through the map like a ghost in a bad horror movie. Took me an entire day to figure out why my character was channeling Casper instead of walking like a normal person!

    • @mam9zyc
      @mam9zyc 2 місяці тому

      let me guess- root?

  • @djcybercorgi
    @djcybercorgi 4 дні тому

    Ah-mazing!!! I am going to try and create a hobo character I've wanted to make for awhile. The only downside is... if you create a character like this, you'll never be able to get them to "wear different clothing" for example... right?

  • @aeroastroarts
    @aeroastroarts 4 місяці тому +3

    When you import PBR textures if the roughness and metallic look weird or too shiny if you uncheck sRGB in the texture settings you might get more desirable results.

    • @MrKams1
      @MrKams1  4 місяці тому

      @@aeroastroarts cheers I'll try that. Usually would create exposure and contrast and/or a clamp on textures but no time in this tut

  • @mam9zyc
    @mam9zyc 2 місяці тому +1

    hi Kams, i see your unreal knowledge is waaaaaaay bigger than mine (not hard tbf) but i was wondering- any idea how to achieve this TOON efect with outlines etc. like inside preview in Rodin? i've done my toon shader with Evans Bohl's tutorial, but the one on Rodins preview looks way better for me :( thanks in advance mate!

  • @albert_bortoletto
    @albert_bortoletto 4 місяці тому +2

    Very cool video, thanks for sharing it!

  • @Ric4d
    @Ric4d 3 місяці тому +1

    Wow!

  • @andpull3182
    @andpull3182 4 місяці тому +1

    Very cool

  • @shivangipriya4153
    @shivangipriya4153 4 місяці тому +1

    Thank you.. Do you have any idea to make character like Disney I am not refer to sculpturing but I have a character but the color and the light .. any video from you side for this on UE like Disney character?

    • @MrKams1
      @MrKams1  4 місяці тому

      Many lighting and lookdev tutorials out there matey, literally realtime lighting is one of unreal strongest aspects. You can start with the metahuman lighting template for example of how to light human/character

    • @shivangipriya4153
      @shivangipriya4153 4 місяці тому

      Ok, thank you for your advice.

  • @screenapple1660
    @screenapple1660 4 місяці тому +1

    If you making a very good game. Pick one.
    if you buy it girlfriend will dump you. if you don't buy it you get to keep your girlfriend.