@@therealESGOO EGO (Strongly Implied) 4 pride 2 envy 5 attack weight 20 + 10 coin power If used on an enemy with an attack hitting a sinner using block Plus 2 coin power for every coin Very Blunt
I explained that IDs kit to my friend in the simplest terms possible. Get poise = better skills. Line up 3 pride if possible. Use at least 3 BL units in the team. (Faust and Yi Sang) if the red skill says "losing" then you win that fight.
Deployment order is actually such useful advice for me. I always thought that the priority went to the fastest ID in a turn for some reason and never rubbed my braincells together to realise what was actually happening.
I'd recommend people to not immediately send people interested in Limbus these esgoo videos. While it is very nice visual guides; being told to do 40 minutes of homework first to play a game is extremely offputting to many people and may have the opposite effect than you intend. Better for them to experiment and only offer these videos if they are *extremely* confused or actively *want* to learn more.
Mirror dungeon makes nearly everything overpowered, and should NEVER be used as a benchmark for if anything is good or bad. Just because Bloody Mist is LUDICROUSLY OVERPOWERED doesn't mean bleed is a good status to play around outside of md3
A little Nuance with bleed from the other damaging status is that it it does not trigger stagger even if the enemy’s HP drops below the stagger threshold.
Can you please make a tutorial on how read letters and interpret the alphabet, I think reading comprehension is a really big limiting factor to fully understanding the game Also I only have writing comprehension, hence how I was able to write this comment (I cannot read it however)
something interesting about redirection- the original target of the skill can always redirect that attack at them, even if they have lower speed. what i mean by this is if, in the speed example, hong lu hand 10^99 bind on him, and he was the original target, he could still choose to take the clash from sous-chef bongy in the same way as is shown in the clip. this is different from Ruina, where speed overrides original targeting, and there is no way to return that clash if the original target is too slow.
Another thing PM fix by Fan request. Which ties why PM sucks at tutorial as they suck at coding too. Ask anyone, is just a truth of the world. "Read the manual" is rule #1 for PM fans after all
Something you didn't mention during speed and redirection that I feel is somewhat important: unlike in ruina, the original target of the skill can always redirect to themselves regardless of speed value. If mariachi sinclair gets a very nice 2, with an enemy tatgetying him with 4 speed, you don't have to worry about targetting that enemy with your 10 speed Cinq Don because Sinclair can still take the clash
I feel that teaching the order of execution of enemy skills of abnos is more important, as is the same as several enemies encounter just that each body part is concider its own individual I in fact have to play test it because No one took the time to do so.
While this game doesn't strictly tell you how to do a lot of it's nitty grittier nuances, you can easily find out all of this by simply reading the effects and experimenting for yourself. Granted, we're Project Moon fans, so that's asking a bit much XD Thank you for the vid all the same though!
Thanks ESGOO, now I can recruit even more people into the Limbus Company busride and explain mechanics with just your videos instead of taking hours upon hours!! I appreciate your videos
People tend to undervalue Speed in regular encounters, since targeting is out of the player's hands, but it is just as valuable in manipulating how a fight progresses. While you cannot change targeting, you still have control of the order of events (provided you have the speed advantage). The key piece of this is Defensive Skills. Defensive Skills do not clash, which means the target of the Defensive Skill still acts at their original speed value. The allows you to effectively "redirect downwards," as you would in a focused encounter. Skills/EGO with attack weight, or if you simply have more Skill Slots than the opponent means you can cripple or kill the opponent before they would act. So while finicky, you still can manipulate how a regular encounter will progress. Defensive Skills can also help you control opponent Defensive Skills. If an Evade or Block is directed to your Defensive Skill, neither will actually trigger, letting you avoid its effects. This can prevent situations like enemies dodging all of your skills in succession. Alternatively, if an enemy is using a Counter, using Defensive Skills can prevent a squishier ID from taking damage (as Counters trigger from the first attack the user is hit by). Though using Defensive Skills does prevent the ID from attacking, so it is a case by case basis whether you try for damage, or try to manipulate the encounter.
[9:20] Small extra note I'll throw in here - Bleed damage does NOT trigger the unit inflicted with Bleed uses a Defense Skill - even when the Defense Skill is a Counter.
if you speak esgoo's name in vain in the pmch he arrives instantly. someone dared to INSINUATE he didn't talk about guard skills in the help channel and out of nowhere he popped in with receipts to go along. in under 10 seconds someone put this man to sleep for 8 hours in a row he's reaching a breaking point
I watched this just for the fun of it, but I will say that I NEVER knew the tip about how aoe skills will prioritize untargeted skill slots. Crazy I learned something new after all the hours I've already put into it.
Most of my learning of the mechanic come from playing mirror dungeon and watching other people playing the mirror dungeon, when watching people play you can understand an id or ego better since you can see what it do in action rather than just reading huge amount of text.
15:47 dont forget the fourth option, the best team, BASE ID SQUAD LETS GO BASED SINNERS SWEEEPPPP- anyways enough of that, a actual thing to mention is that slot weight is not a REQUIREMENT if you have a 2 weight attack, and spend one slot weight on a single weight skill then the other weight goes to something with a 3 slot weight skill, then it will still deal full damage to both nothing gets reduced if you only get one of the required slot weight and filling it fully will not do any extra damage
I first played this game immediately riding off of my first playthrough of ruina so my brain has and always will call redirecting downwards the ruina special
Yesss, thank you. Your first tutorial is amazing but it lacked alot of the more niche info that I was considering making some sort of advanced tutorial video.
You can redirect downwards in non-focused encounters. You just have to use a defensive skill with the fast sinner that is clashing, so all your other faster sinners will go first untill the enemy attacks your defensive one.
Man this is such a good video with souch necessary information. The amount of grief I would have saved if I knew I could drop some dead weight to give cleaner Don some extra turns is unbelievable.
Your original tutorial and uptie 4 tier list is how I found this channel while starting out playing Limbus. Good to see a continuation even if I long since had all the time to get fully initiated.
4:45 Not sure if anyone's already commented this or not but certain EGO have special targeting rules in human fights, for instance Snagharpoon and both Dimension Shredders always target the rearmost unit. Not as relevant to the point about AoE/attack weight but still worth knowing about, especially for Hard MD regular fights on the later floors.
Good stuff! enjoy these tutorials alot, Given your content was a good part of the reason why I picked up Limbus. All your stuff is always a good watch, keep at it!
Thanks, I stopped at 4-48 pre canto V(I'm bad lol). Just came back to this game because I was watching my friend finish Canto VI and the bgm was sick. I didn't realize how much I didn't understand about this game until watching this video series :^)
One weird quirk Ive learned about managing the order of ordering which of your attacks happen in. From my own anecdotal testing it seems that skills that are being used for clashes, followed by one sided attacks, and then at the lowest priority, defense skills. Using the super bongy example lets say we only have one ID with two actions. We are faster than the bongy so we can change one of the two actions into a defense skill and have the other one attack one sidedly, regardless of which coin slot you pick. For manipulating attack order without a defense skill (like say you have a buff skill that you want to go first so that all of the other coins that turn benefit from it), you look to the enemy that will go first (you can find this by changing the clashing arrows to the one that reveals the order in which enemies attack by revealing their arrows one at a time in the order of priority) and set the skill you want to happen first to clash with that one. The weird arrow thing is mostly used when multiple enemies have the same speed on their coins.
270 hours and I didn't know the order of sinners mattered when giving extra skill slots! Great tutorial, this game really needs more explanations sometimes
I just finished Ruina and was thinking of starting Limbus and I was going through your channel. Finished watching your guide out of curiosity and look what we have here. You're pretty funny and I'll be subbing, thanks for the videos.
People are 100% gonna use 18:37 as a "oh they are the strongest IDs" in their head. Though ngl you are not gonna go wrong with any of the 5 shown there.
You can also use a variant of the "clashing downward" technique in regular encounters by using a defensive skill. Since defensive skills do not clash, if your other units are fast enough they have a change to stagger or kill the target.
The one piece of advice to the ending part - as ESGOO said, eventually, by the ending of Canto IV, you'll get good enough of a team to easily do mirror dungeons. MD means battle pass levels (and lunacy), which translates into a lot of different goodies, starting from enkephalin boxes, to a couple of EGOs. But the best part are shard boxes (specifically, yellow ones) - sufficient amount of them means you can get very good IDs at dispenser, avoiding excessive gambling (blasphemy, i know) whatsoever. I believe free battle pass will have enough boxes to get at least 1, maybe even 2 000 IDs, which can be a game changer. It takes time to grind, but payoff of BP is worth it.
Thanks for that. The very first moment all my Sinners went to battle at the same time my eyes went sideways and I was like "Yup. I totally know what is hapenning! Oooh that bum went splat!". This tutorial will give me some sliver of understanding what is going on.
Fun fact. You can use guard, evade or counter to offset enemy Evade and making them not evading your attack for the rest of the turn. also on focus encounter if you do a solo run and have a plenty of skill slot Ex. You have 3 skill slots and all of enemy have same speed, You can use evade on the leftmost slot and select the any enemy that not targeting the leftmost slot to evade all their attack.
I’ve been teaching people how to play limbus mainly because I’m somehow the best at it in my friend group (I’m the only one who has beat Canto 6, I started near the start of this year, and the person who has been playing since day one is still stuck on 6-32) so this will be a great thing to point to when I need to explain things to them, WHICH I SHOULDN’T BECAUSE 2 OF THEM HAVE NOW BEATEN CANTO 5 AND THE OTHER TWO ARE ONLY BEHIND BECAUSE THEY AIN’T OBSESSED LIKE THE REST OF US
I've played the game for about 800 hours. And honestly surprised at how much I didn't know Like skill slots in focused encouter and manipulating attack weight which both have actually helped me a bit, like seriously giving magic bullet outis a secoond slot on my liu team instead of putting a 6th charater when I don't have a good burn id for 6th charater has been insanely useful
I've played this game for nearly 300 hours, and watching this vid was the first time id heard that the targets of AoE skills are effected by your other clashes. I always thought they were just random.
I'm not 100% on this info, but I'm pretty sure aggro increases the amount of times your skill slot is represented when your enemies choose their target. In example, if you have KCHong Lu and some non aggro user with one slot each, normal targeting will pick both options at a 50% rate, but if Hong Lu has 2 aggro on a turn, the targeting can choose the non aggro'd ID at a 25% chance and Hong Lu's skill slot will be chosen at a 75% chance. (1 skill slot + 2 aggro) / (2 total skill slots + 2 aggro)
Expert guide: Secret mechanics that you never realized that existed. Now by holding your phone with 4 fingers/backspace you'll be able to Rewind Time. Note, you could do this even before Canto X
I didn’t think I would need this tutorial, but man I’m glad I did. I had no idea that leaving units out gives you more skill slots. I’m never bringing my shitty ishmael ID to a focused encounter again.
Thnks for the tutorials,i love limbus but sometimes i get overwhelmed with all of the mechanics but your basic tutorial helped me so much, sometime in the future all core ids and egos for all teams 8 hr video and i will watch it happily
Thank you very much. You've covered enough stuff I think for a person willing to read to actually be able to figure out the rest (Probably). Will return to your channel and consume more when I bump into a head-scratcher. Cheers!
I kinda figured out the mechanics(especially how important status effects were) when I did the Dongbaek fight. I realized real quick that I couldn't unga bunga my way through the content and had to actually play smart.
To be fair, I think status effects were pretty clear to any turn-based RPG veteran. Having potency and count is something I am personally familiar with
Tip for anyone who is new to this game: If you get cinq sinclair, you just win. (obviously still level everyone fairly) No it's not a joke, I've had him since my first pull in limbus and he has carried me through thick and thin (end game). If you're "lucky" he is a *very* solid investment as Esgoo states, and activates neurons with his big numbers on pretty easy conditionals to reach. His numbers will make a world of difference, the only problem is almost every ego Sinclair gets is going against how he plays. Which does not make me hate N clair (if you don't know, you don't)
Me starting Library of Ruina and using your newly published tutorial to understand the game sightly more: Maybe I'll save this video for when I come back to Limbus Me coming back to Limbus less than a week ago: ...he's in my walls! HE'S IN MY GODDAMN WALLS!!!
Just a few days ago I watched a streamer give a chance to Limbus and he was suffering the whole way through the tutorial and dropped the game before the "opening" happened, and honestly I cant blame him for it. Limbus desperately needs a better tutorial.
Anyone know how attack weight manipulation works with non-ego aoes (like maidshu's skill 2)? I assume it's similar but since you can't see the extra targets when choosing the skill I'm not sure how to best optimize it.
There is a way to redirect in nonfocused encounters, which is by using EGO that targets a specific slot ex: ishmael egos targeting the rearmost unit. While it does not often come in handy, it does technically work.
Are you excited for the triumphant inevitable return of Philip to Limbus company? Where we shall have a 12 wave boss fight with all 12 sinners. Along with the Philip ID for the whole cast.
Man, I didn't know that the order of your sinners determined who was going to receive an extra skill slot first, and I didn't know that bringing fewer units into combat allowed you to get even more slots, Now I understand why dongbaek was beating me up so hard everytime I fought her
Redirecting downwards is pretty useful, but make sure that your target actually dies or staggers. The first boss of the Canto 2 dungeon got a few cheap shots at me because "revives next turn when killed" apparently meant "can't die, full heals at round start if at 1" or I got caught in some obscure edge case. This would be less frustrating if it hadn't worked on the minions that had the exact same mechanic.
Left Ear: A Better Tutorial For Limbus Company (2x Speed)
Right Ear: A Better(er) Tutorial For Limbus Company (Korean)
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bro's locked in
First Screen: MD Grind
Second Screen: Goon Sesh
Left Ear: The Bible audio book in full Chinese
Right Ear: Mozzart (1 hour loop, 2x speed)
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@@davedavedave892930 different pictures of outis impregnation
At this point, your video should just be linked in the game.
I mean I don't wanna say "facts" since that would be narcissistic, but I will STRONGLY imply that this is facts.
@@therealESGOO esgoo the stage 2 pride peccatula
@@therealESGOOfacts
It's not facts but it's something that you have to assume as true.
@@therealESGOO EGO (Strongly Implied)
4 pride 2 envy
5 attack weight
20 + 10 coin power
If used on an enemy with an attack hitting a sinner using block Plus 2 coin power for every coin
Very Blunt
My man Esgoo 3 videos away from just making a 5 second video that simply says "read idiots"
next year's April fools in the bag already
Do note that he would also be guilty of this
He didn't read the 2nd fight with Erlking Heathcliff and had Hong Lu die from bleed.
Imagine telling Project Moon player to read. Sometimes it feels like reading is something that opposes our whole being.
@@LawrenceLafuente no one can escape from the pm curse
@@LawrenceLafuentePM fans are cursed to first try unga bunga an obstacle.. if they fail *then* they try to read.
In Canto 8 we'll get the expert level Limbus tutorial and it'll be peak fiction.
9 IDs of lvl 60 with aleph EGOs againts enemies with insane mechanics and debuffs naturally its gonna need an expert guide
Can't wait for whatever the hell gameplay wise Merso's or Outis' Cantos will be
@@GatoEpicoi think that will be saved for canto 11...
once we get to the stage where dante meets his long lost brother durante whos dante but blue he'll release it
@@personname-fw9jq and his head is a digital clock instead of analog
"Recommend finishing all of canto I". Me who bummed their way through canto VI: "This is for me"
EGSOO is finally telling us to read.
If only I knew what this said
@@Farticuss unfortunate 😔
As someone once said, "redirecting downwards" is called "pulling a ruina"
I'm here right on time!
...if I manage to beat Netzach1 and Keter2 Abnos.
"you don't need EGO every turn"
The bull literally existing nullify that statement for that fight
Just use Paralyze!
Or something like that.
@@cordyceps182 you'd need 20 paralyse for that since the bull has a limbillion coins
ye i was thinking of using my outis that gives my team buffs but every single turn i had to use EGO to fight him.
As a new player who met that thing first in mirror dungeon with basically all base IDs it was like "oh...hopeless on every skill, very cool".
@@Farticuss i guess now im gonna see how a pro player beats it without EGO and using only 1 base ID and nothing else.
"Just read it."
I would never bestow upon anyone the task of reading through Bamboo-Hat Mersaults kit.
Even if it's a really simple kit in actuality.
I explained that IDs kit to my friend in the simplest terms possible.
Get poise = better skills.
Line up 3 pride if possible.
Use at least 3 BL units in the team. (Faust and Yi Sang)
if the red skill says "losing" then you win that fight.
@@FurthestBen and if that red skill says "losing" on Meursault's skill 3, do it. Because then you can Claim their Bones
@@Punsmaster2Claim Their Balls.
Can’t believe John “Tutorial” ESGOO made another tutorial. Bravo Vince, you cooked.
"Unfortunately for you, i have only used a mere 1% of my power, lets see if you can handle my Primal Bongy Blast! HYAH!
**Stagger sound effect**
*bong* *bong* *bong* *BING*
sir, you dropped your second quotation mark
@@awesomehazimex7410*death sfx
**BONG BONG BONG** GET STAGGERED, GET STAGGERED, GET STAGGERED.
Deployment order is actually such useful advice for me. I always thought that the priority went to the fastest ID in a turn for some reason and never rubbed my braincells together to realise what was actually happening.
Be happy they add this by fan request.
Initaly was just RANDOM.
It used to be random, which makes Railway 1's reset extremely RNG
I think it also gives priority to passives that trigger
@ericquiabazza2608 God, why was it ever random? It felt normal at the time but thinking back, that was atrocious.
Wtf are you saying??? Can you only make "tick tock" noises ot something?????
Yo Dante real?!?!
Can someone translate? I cant understand the ticks and tocks
I'd recommend people to not immediately send people interested in Limbus these esgoo videos. While it is very nice visual guides; being told to do 40 minutes of homework first to play a game is extremely offputting to many people and may have the opposite effect than you intend. Better for them to experiment and only offer these videos if they are *extremely* confused or actively *want* to learn more.
I’m confused… don’t you have to read 30 pages of tutorials for lob corp?
@@ThomasOwOD lobcorp manual is 37 pages but half of them are visual graphics and is a resource available within the game
That is true and pm kinda prefers to trial by fire
yeah i've played this game for 400 hours but im still watching this video. i trust esgoo content with my life
Same mate
Same lol 990 hours+ here
I've literally been playing since the game released and I'm also watching this vid
so true cinq association south section 5 don quixote
Can't wait for a Better(er(er)) Tutorial for Limbus Company!
Better(er(er)) Tutorial(er) for(er) Limbus(er) Company(er)
ESGOO: "Does not recommend bleed since it's usually ineffective"
The Maxed out Wound Clerid in my Mirror Dungeon:
As someone who runs Bleed Team with Pequods + Hook Hong Lu and runs Kuro Greg instead of Pirate
Goo man is very wrong
Mirror Dungeon fixes every problem ever.
@@therealESGOO Mirror Dungeon? More like "Mirror Fungeon"
Mirror dungeon makes nearly everything overpowered, and should NEVER be used as a benchmark for if anything is good or bad. Just because Bloody Mist is LUDICROUSLY OVERPOWERED doesn't mean bleed is a good status to play around outside of md3
Bleed have the most overpowered fusion gift..Bloody Mist will make every fight not named F5 Jun winable by pressing win rate..
Lol - an - do, lo - lan? Lol - and - lol.
Angela...Angela...ANGELAAA!
a limbus version of that video would be the best thing ever made
The La-li-lu-le-lo?
Da-n-teehhh
Assumedly it would be faust/vergilius saying "danteh"
I didn't expect to learn something but I had no idea about aoe attacks prioritizing untargeted slots that's so helpful
If only I knew this sooner...
The 4th team archetype: the drip team.
ESGOO had the integer overflow of suffering after RR3 that he reset back to normal tutorials
A little Nuance with bleed from the other damaging status is that it it does not trigger stagger even if the enemy’s HP drops below the stagger threshold.
Can you please make a tutorial on how read letters and interpret the alphabet, I think reading comprehension is a really big limiting factor to fully understanding the game
Also I only have writing comprehension, hence how I was able to write this comment (I cannot read it however)
What are those words?
Sorry buddy, illiteracy is a requirement for Project Moon fans.
TLCR (too literate, cant read)
@@arealginvrironic, considering their previous game was about a library. (Did I guess your comment correctly?)
Angela:... ROLAND!!
"Why do you sound EXCITED??"
something interesting about redirection- the original target of the skill can always redirect that attack at them, even if they have lower speed. what i mean by this is if, in the speed example, hong lu hand 10^99 bind on him, and he was the original target, he could still choose to take the clash from sous-chef bongy in the same way as is shown in the clip. this is different from Ruina, where speed overrides original targeting, and there is no way to return that clash if the original target is too slow.
Another thing PM fix by Fan request.
Which ties why PM sucks at tutorial as they suck at coding too.
Ask anyone, is just a truth of the world.
"Read the manual" is rule #1 for PM fans after all
Something you didn't mention during speed and redirection that I feel is somewhat important: unlike in ruina, the original target of the skill can always redirect to themselves regardless of speed value. If mariachi sinclair gets a very nice 2, with an enemy tatgetying him with 4 speed, you don't have to worry about targetting that enemy with your 10 speed Cinq Don because Sinclair can still take the clash
I feel that teaching the order of execution of enemy skills of abnos is more important, as is the same as several enemies encounter just that each body part is concider its own individual
I in fact have to play test it because No one took the time to do so.
While this game doesn't strictly tell you how to do a lot of it's nitty grittier nuances, you can easily find out all of this by simply reading the effects and experimenting for yourself.
Granted, we're Project Moon fans, so that's asking a bit much XD
Thank you for the vid all the same though!
Thanks ESGOO, now I can recruit even more people into the Limbus Company busride and explain mechanics with just your videos instead of taking hours upon hours!! I appreciate your videos
oh boy good video ESGOO!!! I cant wait for the walpurgis teaser to announce Nikolai ID that turns potency into buffs for their allies!
You will get Philip Sinclair and you will like it.
@@enricorosina852 fortunately for me I do very much love Philip sinclair
Charge potency is finally a thing!!!!
I've completed Canto 6, and have reached Spiral of Contempt, but given Limbus being Limbus I am STILL expecting to learn something from this.
"Redirecting downwards" is a strat that I 100% carried over from learning naturally in Ruina, it's so satisfying when it works out.
Ricardo is my main motivation why I am watching this better tutorial now
People tend to undervalue Speed in regular encounters, since targeting is out of the player's hands, but it is just as valuable in manipulating how a fight progresses. While you cannot change targeting, you still have control of the order of events (provided you have the speed advantage). The key piece of this is Defensive Skills. Defensive Skills do not clash, which means the target of the Defensive Skill still acts at their original speed value. The allows you to effectively "redirect downwards," as you would in a focused encounter. Skills/EGO with attack weight, or if you simply have more Skill Slots than the opponent means you can cripple or kill the opponent before they would act. So while finicky, you still can manipulate how a regular encounter will progress.
Defensive Skills can also help you control opponent Defensive Skills. If an Evade or Block is directed to your Defensive Skill, neither will actually trigger, letting you avoid its effects. This can prevent situations like enemies dodging all of your skills in succession. Alternatively, if an enemy is using a Counter, using Defensive Skills can prevent a squishier ID from taking damage (as Counters trigger from the first attack the user is hit by). Though using Defensive Skills does prevent the ID from attacking, so it is a case by case basis whether you try for damage, or try to manipulate the encounter.
the perfect guide for someone who has 700 hours in this game and knows almost every little detail! awesome!
[9:20] Small extra note I'll throw in here - Bleed damage does NOT trigger the unit inflicted with Bleed uses a Defense Skill - even when the Defense Skill is a Counter.
THE PRIMAL BONGY BLAST.
Got into limbus last week and watched your other tutorial. Thanks for the updated version!
if you speak esgoo's name in vain in the pmch he arrives instantly. someone dared to INSINUATE he didn't talk about guard skills in the help channel and out of nowhere he popped in with receipts to go along. in under 10 seconds
someone put this man to sleep for 8 hours in a row he's reaching a breaking point
Time to send this to everyone I know. Your videos have immensely improved my play in all areas
I watched this just for the fun of it, but I will say that I NEVER knew the tip about how aoe skills will prioritize untargeted skill slots. Crazy I learned something new after all the hours I've already put into it.
Most of my learning of the mechanic come from playing mirror dungeon and watching other people playing the mirror dungeon, when watching people play you can understand an id or ego better since you can see what it do in action rather than just reading huge amount of text.
Finally understood how tremor and attack weight manipulation works thanks to this vid. Truely a tutorial of all time so thanks ESGOOMBA
what a g carrying the whole limbus community
My brain rn: More tremor = more stagger, more stagger = more weaknesses, more weaknesses = more damage, more damage = more stagger and so on...
Again, an absolutely superb(er) tutorial. You're doing Wings' work.
Wow, I just started last week and watched your previous tutorial, this is such perfect timing.
15:47 dont forget the fourth option, the best team, BASE ID SQUAD
LETS GO BASED SINNERS SWEEEPPPP-
anyways enough of that, a actual thing to mention is that slot weight is not a REQUIREMENT
if you have a 2 weight attack, and spend one slot weight on a single weight skill then the other weight goes to something with a 3 slot weight skill, then it will still deal full damage to both
nothing gets reduced if you only get one of the required slot weight and filling it fully will not do any extra damage
I first played this game immediately riding off of my first playthrough of ruina so my brain has and always will call redirecting downwards the ruina special
I'm watching this not because i have to but to contribute to boosting this video into the algorithm.
Yesss, thank you. Your first tutorial is amazing but it lacked alot of the more niche info that I was considering making some sort of advanced tutorial video.
You can redirect downwards in non-focused encounters. You just have to use a defensive skill with the fast sinner that is clashing, so all your other faster sinners will go first untill the enemy attacks your defensive one.
Dante: "Faust, help me, please!"
Faust: "You'll learn as time goes on."
Man this is such a good video with souch necessary information. The amount of grief I would have saved if I knew I could drop some dead weight to give cleaner Don some extra turns is unbelievable.
Your original tutorial and uptie 4 tier list is how I found this channel while starting out playing Limbus. Good to see a continuation even if I long since had all the time to get fully initiated.
4:45 Not sure if anyone's already commented this or not but certain EGO have special targeting rules in human fights, for instance Snagharpoon and both Dimension Shredders always target the rearmost unit. Not as relevant to the point about AoE/attack weight but still worth knowing about, especially for Hard MD regular fights on the later floors.
There's also a fourth and fifth team build which is building around damage types and sin types.
___ing & Resonating!
(Bullying doesn't quite work...)
Good stuff! enjoy these tutorials alot, Given your content was a good part of the reason why I picked up Limbus.
All your stuff is always a good watch, keep at it!
YEAHHH the brainrot can spread further now
Thanks, I stopped at 4-48 pre canto V(I'm bad lol). Just came back to this game because I was watching my friend finish Canto VI and the bgm was sick. I didn't realize how much I didn't understand about this game until watching this video series :^)
One weird quirk Ive learned about managing the order of ordering which of your attacks happen in. From my own anecdotal testing it seems that skills that are being used for clashes, followed by one sided attacks, and then at the lowest priority, defense skills. Using the super bongy example lets say we only have one ID with two actions. We are faster than the bongy so we can change one of the two actions into a defense skill and have the other one attack one sidedly, regardless of which coin slot you pick.
For manipulating attack order without a defense skill (like say you have a buff skill that you want to go first so that all of the other coins that turn benefit from it), you look to the enemy that will go first (you can find this by changing the clashing arrows to the one that reveals the order in which enemies attack by revealing their arrows one at a time in the order of priority) and set the skill you want to happen first to clash with that one. The weird arrow thing is mostly used when multiple enemies have the same speed on their coins.
Man, i wished esgoo said it as "you need to read them a bit because some might make you get stuck and cry". Get it
A basic tutorial and an intermediate tutorial…
I suppose this directly implies an advanced tutorial.
uGuardian jumpscare
270 hours and I didn't know the order of sinners mattered when giving extra skill slots! Great tutorial, this game really needs more explanations sometimes
I just finished Ruina and was thinking of starting Limbus and I was going through your channel.
Finished watching your guide out of curiosity and look what we have here.
You're pretty funny and I'll be subbing, thanks for the videos.
People are 100% gonna use 18:37 as a "oh they are the strongest IDs" in their head.
Though ngl you are not gonna go wrong with any of the 5 shown there.
17:19 mildly disappointed you didn't use Canto 2 when saying unloved when it's called "The Unloving"
Woah thank you I am now slightly less illiterate
You can also use a variant of the "clashing downward" technique in regular encounters by using a defensive skill. Since defensive skills do not clash, if your other units are fast enough they have a change to stagger or kill the target.
The one piece of advice to the ending part - as ESGOO said, eventually, by the ending of Canto IV, you'll get good enough of a team to easily do mirror dungeons. MD means battle pass levels (and lunacy), which translates into a lot of different goodies, starting from enkephalin boxes, to a couple of EGOs. But the best part are shard boxes (specifically, yellow ones) - sufficient amount of them means you can get very good IDs at dispenser, avoiding excessive gambling (blasphemy, i know) whatsoever.
I believe free battle pass will have enough boxes to get at least 1, maybe even 2 000 IDs, which can be a game changer.
It takes time to grind, but payoff of BP is worth it.
Thanks for that. The very first moment all my Sinners went to battle at the same time my eyes went sideways and I was like "Yup. I totally know what is hapenning! Oooh that bum went splat!". This tutorial will give me some sliver of understanding what is going on.
Fun fact.
You can use guard, evade or counter to offset enemy Evade and making them not evading your attack for the rest of the turn.
also on focus encounter if you do a solo run and have a plenty of skill slot Ex. You have 3 skill slots and all of enemy have same speed, You can use evade on the leftmost slot and select the any enemy that not targeting the leftmost slot to evade all their attack.
I’ve been teaching people how to play limbus mainly because I’m somehow the best at it in my friend group (I’m the only one who has beat Canto 6, I started near the start of this year, and the person who has been playing since day one is still stuck on 6-32) so this will be a great thing to point to when I need to explain things to them, WHICH I SHOULDN’T BECAUSE 2 OF THEM HAVE NOW BEATEN CANTO 5 AND THE OTHER TWO ARE ONLY BEHIND BECAUSE THEY AIN’T OBSESSED LIKE THE REST OF US
6:15 "generally never worth it" meanwhile the pre-nerf boss stages of Canto 6...
I've played the game for about 800 hours. And honestly surprised at how much I didn't know
Like skill slots in focused encouter and manipulating attack weight which both have actually helped me a bit, like seriously giving magic bullet outis a secoond slot on my liu team instead of putting a 6th charater when I don't have a good burn id for 6th charater has been insanely useful
3:41
I love calling this "Ruina strats" whenever I end up using them, for obvious reasons
Me and my 5 nuggets equipped with gun pages for the 1 turn clear
no fucking way the universe made you post this video exactly when i needed to search it
i feel so powerful watching and understanding this video
I've played this game for nearly 300 hours, and watching this vid was the first time id heard that the targets of AoE skills are effected by your other clashes. I always thought they were just random.
I'm not 100% on this info, but I'm pretty sure aggro increases the amount of times your skill slot is represented when your enemies choose their target. In example, if you have KCHong Lu and some non aggro user with one slot each, normal targeting will pick both options at a 50% rate, but if Hong Lu has 2 aggro on a turn, the targeting can choose the non aggro'd ID at a 25% chance and Hong Lu's skill slot will be chosen at a 75% chance.
(1 skill slot + 2 aggro) / (2 total skill slots + 2 aggro)
Expert guide: Secret mechanics that you never realized that existed. Now by holding your phone with 4 fingers/backspace you'll be able to Rewind Time. Note, you could do this even before Canto X
I didn’t think I would need this tutorial, but man I’m glad I did. I had no idea that leaving units out gives you more skill slots. I’m never bringing my shitty ishmael ID to a focused encounter again.
5:44 I was so used to refraction railway I forgot this existed while doing the current canto...
Thnks for the tutorials,i love limbus but sometimes i get overwhelmed with all of the mechanics but your basic tutorial helped me so much, sometime in the future all core ids and egos for all teams 8 hr video and i will watch it happily
5:53
Thank you for teaching me how it feels like to be mindblown
getting to 7:24 when i came here specifically after repeatedly losing one battle in particular
Thank you very much. You've covered enough stuff I think for a person willing to read to actually be able to figure out the rest (Probably). Will return to your channel and consume more when I bump into a head-scratcher. Cheers!
I kinda figured out the mechanics(especially how important status effects were) when I did the Dongbaek fight. I realized real quick that I couldn't unga bunga my way through the content and had to actually play smart.
Damn, we about to get a charge potency character now, way to go ESGOO
Can’t wait for the 5 hour elite betterest limbus company tutorial.:)
Lets go! Teacher ESGOO at it again with a high quality tutorial.
To be fair, I think status effects were pretty clear to any turn-based RPG veteran. Having potency and count is something I am personally familiar with
Tip for anyone who is new to this game: If you get cinq sinclair, you just win. (obviously still level everyone fairly)
No it's not a joke, I've had him since my first pull in limbus and he has carried me through thick and thin (end game). If you're "lucky" he is a *very* solid investment as Esgoo states, and activates neurons with his big numbers on pretty easy conditionals to reach. His numbers will make a world of difference, the only problem is almost every ego Sinclair gets is going against how he plays. Which does not make me hate N clair (if you don't know, you don't)
Me starting Library of Ruina and using your newly published tutorial to understand the game sightly more: Maybe I'll save this video for when I come back to Limbus
Me coming back to Limbus less than a week ago: ...he's in my walls! HE'S IN MY GODDAMN WALLS!!!
Just a few days ago I watched a streamer give a chance to Limbus and he was suffering the whole way through the tutorial and dropped the game before the "opening" happened, and honestly I cant blame him for it. Limbus desperately needs a better tutorial.
Pat?
Anyone know how attack weight manipulation works with non-ego aoes (like maidshu's skill 2)? I assume it's similar but since you can't see the extra targets when choosing the skill I'm not sure how to best optimize it.
There is a way to redirect in nonfocused encounters, which is by using EGO that targets a specific slot ex: ishmael egos targeting the rearmost unit. While it does not often come in handy, it does technically work.
I'm ngl, I legit thought Poise meant poison and thus I dismissed reading what it does. This was informative.
holy bongy i never knew you could manipulate attack weight like that. glory to lord esgoo
Are you excited for the triumphant inevitable return of Philip to Limbus company? Where we shall have a 12 wave boss fight with all 12 sinners. Along with the Philip ID for the whole cast.
Man, I didn't know that the order of your sinners determined who was going to receive an extra skill slot first, and I didn't know that bringing fewer units into combat allowed you to get even more slots, Now I understand why dongbaek was beating me up so hard everytime I fought her
Redirecting downwards is pretty useful, but make sure that your target actually dies or staggers. The first boss of the Canto 2 dungeon got a few cheap shots at me because "revives next turn when killed" apparently meant "can't die, full heals at round start if at 1" or I got caught in some obscure edge case. This would be less frustrating if it hadn't worked on the minions that had the exact same mechanic.