I need help! I am on reaper. I create a track, add midi, then click fx, add ggd, click the midi section, and add one kick drum sound at the first beat space. When I go to render, it doesn't have a sound. Now, what I'm doing is take the ggd sample and adding it to an SD card to run the sample in my Roland tm2. If I move the kick sound over to the very next space, it captures it when rendered but, there is a latency issue between the kick and the sample sound. How do I get the sound to render in the place I need it to be on reaper? HELP!?
Kenny, how do we bake the automation into a single rendered track? When I right click to render, it creates a new track (and mutes the original), but it also creates a new automation track. In order to send this to an engineer, the volume automation needs to be baked in. Can you or anyone else help?
Unfortunately when using hardware inserts, Reaper "chews" the first couple of beats. So I need to start the audio files a bar later and then open the audio again and re-export with the silence at the start, chopped off. No deal breaker, but looking forward when this is addressed so I can skip this step when mastering.
Vivenzeo seriously I don’t know how to do it or seriously why would I want to do it? I’d rather not have to slide the whole song a half measure and make the whole song misaligned with the click track. And I want to do it because there’s usually a short pause at the beginning of most tracks so that they don’t all just blend together when they play one after the other
@@Nicksperiments Just create your time selection with the amount of time that you want before the song starts. Keep in mind that there may be other sounds on unmuted tracks within the bounds of your time selection. Therefore it is always a good practice to do tips and tails edits so as to keep from capturing unwanted material in your renders.
Had no idea about the "=START/=END" action. Thanks as always, Kenny...
Glad to subscribe to your channel ! You are the best buddy ✌🏼 Thanks for your support
Excellent! Thank you Kenny. You keep unlocking these reaper treasure chests of information.
That is amazing. Thanks for sharing, mate...
Thanks Kenny !
1st class info as always
You see a new Kenny video. You klick it. You klick the like button immediately. Simple.. :-)
Thanks! I had problems with that!
Ugh! Thank you!
I need help! I am on reaper. I create a track, add midi, then click fx, add ggd, click the midi section, and add one kick drum sound at the first beat space. When I go to render, it doesn't have a sound. Now, what I'm doing is take the ggd sample and adding it to an SD card to run the sample in my Roland tm2. If I move the kick sound over to the very next space, it captures it when rendered but, there is a latency issue between the kick and the sample sound. How do I get the sound to render in the place I need it to be on reaper? HELP!?
Kenny, how do we bake the automation into a single rendered track? When I right click to render, it creates a new track (and mutes the original), but it also creates a new automation track. In order to send this to an engineer, the volume automation needs to be baked in. Can you or anyone else help?
Unfortunately when using hardware inserts, Reaper "chews" the first couple of beats. So I need to start the audio files a bar later and then open the audio again and re-export with the silence at the start, chopped off. No deal breaker, but looking forward when this is addressed so I can skip this step when mastering.
Did you try rendering online rather than offline? Heard that might help with some plugins that don't work well in offline rendering.
@@carlthegnarl You can only render online when using hardware inserts.
👍
Is there an easy way to add a “tail” to the beginning so it waits a second before starting the song?
Seriously?
Vivenzeo seriously I don’t know how to do it or seriously why would I want to do it? I’d rather not have to slide the whole song a half measure and make the whole song misaligned with the click track. And I want to do it because there’s usually a short pause at the beginning of most tracks so that they don’t all just blend together when they play one after the other
@@Nicksperiments Just create your time selection with the amount of time that you want before the song starts. Keep in mind that there may be other sounds on unmuted tracks within the bounds of your time selection. Therefore it is always a good practice to do tips and tails edits so as to keep from capturing unwanted material in your renders.
@@TadDoylemusic thank you
It’s easier to just use regions instead.