Long Jumping in Mid Air
Вставка
- Опубліковано 4 лип 2020
- This is a demonstration of a new glitch/tech in Super Mario Galaxy.
There are 5 frames to press Z, and 14 frames to press A with P2 after that. P2 must press A after the ground pound input (can't be on the same frame). If P1 is holding Z when P2 presses A, Mario will do a long jump. If P1 is not, then Mario will do a 2P jump instead.
This can happen anytime Mario is shot out of a sling pod.
Flygonman was the first person to accidentally do this • another weird one with...
The first clip shows the long jump when delayed as long as possible (Z on the 5th frame, P2 A on the 14th frame after that). And it shows that you don't need to be holding Z the whole time - only pressing it on the same frame that P2 presses A.
The second clip shows the 2P jump (no Z press after ground pound).
The third clip is the long jump done as fast as possible (Z on the 1st frame, P2 A on the 1st frame after that).
Both the long jump and the 2P jump "use up" the spin - shown in clips 2 & 3 with the weak air spins.
This tech is whack and pretty useless. Made a video because the strat didn't make it into the final IL for the TAS.
This video is Tool-Assisted. Subscribe for more. #TAS #SuperMarioGalaxy - Ігри
But theres no air in space????? Gonna have to report this one to Nintendo...
Jesus: I can walk on water.
TAS Mario: *Observe.*
In fact, NEG_taro found this glitch in 2011. But he couldn’t find where it used. So, this glitch was forgotten.
Oh that's cool! For someone who played 2P all the time it makes sense that they would come across this.
I wish NEG_taro was still running this game. It would be cool to see how low he can push the time with current strats
smart
:anismart:
HOW