Surely Playmaker will get around to demonstrating these super soon right ;) Anyway as always feel free to complain about my substitution choices here: discord.gg/pb5b33YTpB
I am not crazy! I know he swapped the title! I knew it was where. One after Magna Carta. As if I could ever make such a mistake. Never. Never! I just - I just couldn't prove it. He - he covered his tracks, he got that idiot at the copy shop to lie for him. You think this is something? You think this is bad? This? This chicanery? He's done worse. That tierlist! Are you telling me that prestige advisor just happens to fall like that? No! He orchestrated it! LemonCake101! He ranked every province! And I saved him! And I shouldn't have. I took him into my own firm! What was I thinking? He'll never change. He'll never change! Ever since he was 9, always the same! Couldn't keep his hands out of the ducats drawer! But not our LemonCake101! Couldn't be precious LemonCake101! Stealing them blind! And he gets to be a youtuber!? What a sick joke! I should've stopped him when I had the chance! And you - you have to stop him! You
@@LemonCake101 its like that cus people used to (and a minority still do) say the wh- words like hw so were and where (said like hwere) weren't the same sound wise
Mentioning espionage is giving me flashbacks to the Ottomans and France just spamming you with espionage maluses. A perpetual +2 unrest back in the day when there was way fewer modifiers to stack and getting hit with -1 stab once every two years was pure suffering.
You know what I miss from release EU4 that they removed later on? The CBs you got from completing Exploration against American natives and the proto-imperialism CB you got from completing Expansion against Asia. The native CB was particularly useful in ensuring that you didn't end up with what we always get now, where Spain decides to colonize Texas and live in peaceful harmony with Mesoamerica (or take only a few provinces then give up) until the 1760s like we have now, and more realistically were totally conquered by the 1550s. You also didn't get the weird mechanism where somehow every colonial nation decides to accept every native culture and create a peaceful multi-ethnic colonial republic that's only 10% Danish and 90% Native.
@@LemonCake101 It's just that it all felt really ahistorical when they changed it. The AI *needed* that CB to make sure that when Spain showed up in Mexico, things would play out historically with a rapid conquest of Mesoamerica. It was needed to make sure that you didn't get incredible border gore of CNs with 12 native enclaves that just sit there for almost the entire course of the game. As for the tendency to accept everything, I get that it was probably so CNs would preserve cultures you shipped out via expulsions, but then it's also totally crazy to have the thirteen colonies that only has a few pockets of English culture provinces, and the rest is all just Algonquin and Creek and Abenaki. EU4 in it's current state is very good, but I feel like with a lot of feature bloat the historical simulation aspect of it has gotten worse. The new systems very rarely mesh well with one another, things fall apart and become sort of jank. Institutions are probably the best example of this, where aboriginal tribes in Australia are operating textile mills and wielding bronze cannons in 1720 on equal footing with a Dutch prince. Technology groups are obviously problematic, but they were still way less ahistorical and weird than what we have now.
wdym if you had yakubian studies in your liberal arts "college" you would've known the aboriginals made the first caravels but were stolen by the portuguese due to their "lusotropicalism"
@Sp00nexe Hot take- westernization used to be a fun challenge before it was removed for no good reason besides weird crybabying about colonialism and imperialism in an game about colonialism and imperialism.
In the old patches the colonial nations had access to something, I don't remember how or what, that made culture conversion basically free or very reduced cost. Combine that with just way less native tags in general, and the New World was mostly European.
That was also back when Ming had their "Inward Perfection" modifier and their three factions. Inward Perfection used to drastically reduce values for everything and each faction would balance one aspect, if they were in power, by just applying the maluses from Inward Perfection as bonuses to get around +/-0. DDRJake figured out a way to keep the factions (and their buffs) while removing the Inward Perfection effect, effectively overcharging the nation like crazy. It was the wild west of EU4-exploits. Good times.
DDRJake pulled off some wacky stuff back in the day. Some of it blew my mind, as it was stuff I would never think of, made out of exploits I would never discover.
Keep in mind that back in the day, monarch points weren't as readily available, so getting these busted ideas wasn't as easy as it may seem now. This is because a lot of the ways we use nowadays to get them just didn't exist. You either pray to RNGesus for a good ruler, or you suffer. Got a bad heir? Tough! No "disinherit" button. Some tech groups would even REDUCE your mana gain by 1 or 2 points on each category.
something worth pointing out about those insane discipline numbers: Back in this version of the game, Discipline only affected OFFENSIVE calculations. A later patch (I cannot remember which off the top of my head) made discipline affect both offensive and defensive calculations, and therefore paradox halved most discipline modifiers to keep the strength "somewhat equal". So the +10% Discipline from Offensive, for instance, is not as strong as +10% discipline would be in the current versions of eu4. You can even see this if you enter a battle in the current version of the game: If you have discipline modifiers, you can hover over your Military Tactics in the battle UI and see that your tactics get increased based on your discipline. If you tried the same on the older versions, your military tactics would not change, because discipline just doesn't affect it there.
Good times. As Byzantium you had to no CB Candar and get a coalition war declared on you, because the Ottomans warned everyone they would join the war on your side and you ruined their nation in the peace deal
Oh, yeah, I remember. If you control a province, they can't fully annex you. So you could just go and no cb any nation, siege a province and then the ottomans can't annex you. After that you can gain allies and even join the HRE.
Man this makes me back, united Hansa, a slider that shows the nations "difficulty" and the star system that shows how good a nation is in each category. Together with the old missions that are now basically the estate demands
6:44 they used to work in another way - mercs cost 250% of regular units in exchange for infinite manpower. And 25% would detract from 250, or would make it 10% cheaper.
I don't miss nations with Hostile Core Creation cost in their ideas. So many silly point sinks that existed in early EU4 and no way to develop your existing land. The base tax you had is what you got unless and until you conquered more.
It mildly forced a 'bypass' by just vassalizing and annexing instead which was... certainly also not intended. They got rid of from use as it as it was just 'not a fun modifier', but they kept it in the game code in case anyone doing mod stuff wanted to use it (very nice of them!)
@@LemonCake101I haven’t played EU4 in years and mostly watch your videos for the nostalgia trip (I insta burn out if I even boot up the game), it’s crazy to hear that they removed hostile core creation cost, I remember Wallachia had it but can’t remember who else did. I decided to check the wiki but there doesn’t appear to be an archive and that makes me wonder what other info is completely forgotten because there isn’t an archive section listing how stuff changed.
Although I think westernisation was a much more fun and interesting mechanic for non-native nations, and it definitely produced more historical outcomes if being a bit oversimplified.
Ah yes, back when there were like 12 provinces in Iberia and natives had to spend a million monarch points to westernise. EU4 has come a long way from it's humble beginnings back in 2013.
It definitely made for better gameplay in many situations, so many states relied in it. I remember having random provinces occupied half way across the world and desperately raising single stacks to unoccupy wargoals etc.
Did terrain type used to be semi-random for battles, like each province had a chance of being mountains or farmland etc.. I swear I remember that being a thing, but that might've been EU III or I might've imagined it.
No, this was absolutely a thing in very early versions of eu4, but it was changed at some early point to have every province have a set terrain. (And good thing, too - 3% chance of engaging into Mountains when the province shows it's a grasslands tile kinda sucked!)
man there's so much stuff that I've forgotten about. I'd really like to see supply and demand back. What I really want is something between eu4 and vicky2
i was 12 or 13 when i was playing 1.4. i haven't played eu4 in years but revisiting this stage of the game feels like those fever dreams where you enter an imaginary room in your house lmao
“Improve relations” is the name of the combined stat we got later. There used to be separate stats for making positive relations go up faster and making negative relations (like AE) decay faster.
You are wrong about Japan, on release Daimyos could still declare war on eachother so they weren't really 'normal vassals' meaning there was a little bit of flavour for Japan anyway. Albeit I don't think there was a way to take over the shogunate for example.
4:35 these mapmode settings are all saved in a file in the pdx interactive folder, so back it up before downgrading eu4. google the specific file i cant remember off the top of my head lol
One of my favorite mechanics when it was released, RNW, lets you generate a random new world according to some settings and preset templates. There are some really cool interesting nations hidden here like Atlantis, Vinland, Lost Denmark, and others. One of the things that bothered me the most, though, was how abandoned and crappy it is to use. The entirety of the Polynesia trade node doesn't exist, because Hawaii is removed. All of Australia and New Zealand has no discoverable trade node, so you can't place a merchant there to push trade, which is a massive oversight. Since Leviathan, Cloves trade good wasn't added to provinces potential goods spawn, and Colonial Regions occasionally get border gore'd for some reason.
this is a fun blast from the past, i still remember one of my first runs as Brandenburg, that 20% discipline from mission tree was awesome! i did not now just how awsome that was at the time, but i liked the spacemarines i created enough for me to play another 2000 hours of this game over the following 11 years.
I never played EU4 when it was like this, but I remember some old thing where the disaster for an estate getting too much influence would instead just create a new country, that you could play as.
as I recall you had corruption from to many territories, and the only way to get it down was courthouses and they dropped it a flat amount, so if you had to many territories because you ran out of states, you where screwed until you could build courthouses, and number of states I think was determined by admin tech.
will always remember the exact date of eu4 because it came out 1 day before i moved across the country so i played it for something like 20 hours because i knew I wouldnt be able to play it until we found a house which we hadn't yet
Didn't Exploration used to give automatic CBs in colonial regions, and Expansion automatic CBs in Trade Company Regions? Or were they not invented yet in this version?
I like this, actually. I feel like most ideas don't change a lot, and you get so many ideas groups that it feels like there isn't much specialization. I'd like fewer, more powerful idea groups and policies
10:24 Hostile core creation cost... Remember those nations (Berber culture if I'm not mistaken) which were absurdly expensive to core because of this modifier? And supply/demand system is inherited from EU3. It didn't create lag in the older game.
I remember doing a Navarra exile run a long time ago and the amount of restarts I had to do was insane. I had really shitty luck with all of my runs with that kingdom
keep in mind discipline used to only effect damage dealt, now it also reduces casualties, when that specific change was made all discipline was halved, so if you see +20% discipline think +10% instead, its still bonkers but yeah
That's fair! I did remember hearing something about a discipline rework that happened, but it wasn't something I could easily confirm, and indeed 20% global combat ability is naturally still really strong.
Its funny that, because most of my hours of EU4 have been played modded after the first couple patches, most of these modifiers are what I remember base game ideas to be.
I remember when mission trees were releasing, everyone made jokes about EU4 being a HOI game now, and sadly, this is kinda what happened and everyone just accepted this. This is such a rigid system that takes freedom from the player by making certain playstyle for a country just better than every other ones, as well as some countries compared to other ones. This was somewhat fixed with introduction of branching missions, but even they feel restricting. Obviously, you can just ignore the missions and still play tags with default or small missions, but honestly, there being a tag with interesting and big mission tree just ruins pleasure. This all lead to the situation where modding is now basically mission trees updates. Hope EU5 will get more CK3-and-old-EU4-esque approach to player freedom.
Ahh, classic mercs. I don't know how OP that was because because I was still _fairly_ noob when it was changed, but my first game out of Europe (besides Ottos) I won a war by hiring five loans of mercenaries and then getting about three and a half back in the treaty.
I remember playing mp with friends as bohemia back then and picking nothing but military ideas. I ended up 1v4 the entire lobby and curbstomping them in wars.
i like playing on 800 point custom nations.. its kinda insane also.. gave myself all infantry & artillery combat abilities, artillery extra damage from the back row & siege ability & +1 global attacker dice roll, won every battle, stack wiped everything with my 16 infantry 16 artillery zero cavalry armies in like 1500.. i was taking 800 damage whilst dealing say 17,000 damage. now im playing an 800 point diplo run, gave myself all increased vassalisation, more diplomats, diplo rep etc, started in india. i now own all of bharat plus a bit extra by 1520 with ZERO AE and 150k manpower... basically my technique was to never take any provinces.. just war bigger nations, break them up into smaller nations, then diplo vassalise the released nations & integrate them.. dont use hardly any manpower.. have very few unrest problems, almost no ae.. only ae i got was from returning cores to my vassals.. which i didnt realise gives ae.. my rule was to never have ae, never take land in wars, only money & release as much as possible.. however there are some nations who u can just never diplo vassalise, they seem to get annoying -1000 points for hating you or for you having their cores etc cos u took another nation u vassalised and they share cores.. u can get around it by some techniques like not vassalising a nation who u know you can vassalise later, just ally them feed them the provinces u cant take (not too many) & then vassalise them.. or u can wait til another nation takes them, war that nation, release the nation again and now they like you.. takes quite a lot of finagling.. also ive worked out the best way to diplo vassalise efficiently is to prepare... ally nations get as much positive relations as possible... accept vassalisation of as many as possible all at exactly the same time, then when the 10 years is up, you annex ALL of them at the same time.. that way u dont have to worry about the negative modifiers of having annexed vassals.. ive been annexing 8-11 vassals at the exact same time.. while ur annexing you start to ally new nations up to ur limit but not diplo vassalise until all 8-11 have been annexed then u once again ask for vassalisation of all 8-11 nations at the exact same time again.. once i took all of india.. i just went around destroying persia and other nations, breaking them up.. and its really easy to diplo vassalise released nations cos they get like a +100 bonus to relations.. even if they are a different religion.. one thing i noticed also, is if i give AN ALLY provinces in a war they helped me in, not only do they not like me much after but sometimes they even hate me more & immediately break the alliance.. say u give them stuff that now gives u both a border etc.. BUT.. if you return cores to non allies in the end of the war, that nation seems to absolutely love you after, so you can then easily ally them and diplo vassalise them later. maybe you already know all this stuff? its all kinda new to me.. diplo vassalising is amazing.. its kinda broken... surprised spiffing brit hasnt done a video on this? or has he?
Ottomans also used to get 3x aka 300% manpower during holy wars. Nothing like declaring a holy war and seeing their manpower recovery triple. I do not miss it
I'm pretty sure ideas like this were in anbennar would mean we'd have lore accurate Jaddari conquests every game(it could be a 145% starting discipline assuming its on the scale of prussia's discipline ideas plus elven military)
The “every province is a fort” comes from the board game, which also still determines the battle and fort mechanics (dice rolls). Also, was that a green QQ??
Release EU4 Prutenics tables were insane. -25% tech cost, -25% ideas cost, for the life of the leader. I spent the entire game building a tall prussia until after the league war. I get a decent leader and change my entire ideas format from eco-quantity-inno to Diplo-Humanist-Admin and I was able to get offensive too. I didnt even fall behind on tech.
Claim duration is acc kinda a cool sounding modifier. It's silly, and not really worth going for or existing in any meaningful sense, but it's cool if it were just thrown in there in places.
Honestly even with power-creep in the newer versions you still kinda gotta know where you get the modifiers to stack them and work towards it over time. Back then however you were just given shit like 25% Morale of Armies on a silver platter. In a way the insane power was brought back to the game, just in a bit more of an intuitive way.
You mentioned some things, but some of these concepts have been going on for way longer than someone might admit. Japan gave 10% Discipline as finisher for most of Eu4 time. It was the last discipline modifier that was lowered to 5% from ideas. Burgundy could go 0% mercenery cost, as merceneary maintenance stacked to -100% and the modifier was -25% regularly. Scotland was able to gain money with army maintenance, because they had -25% army maintenace and could stack it to over -100%, effectively getting money from hiring troops. Hostile Core Creation cost was in the game for a long time. Best known with the Berber states. It was removed because it served no purpose besides frustating players. Since development wasn't a thing, the game was actually pretty balanced regarding strength. Base Tax wasn't a good system, as you could only increase it via a very rare event and only in one province, but it helped against over-amassing troops. Trade, Production, Tax, Manpower, Ship and Troop limit were all regulated by this one stat, making it kind of balanced, how much your economy can actually support in regards to war. Current system is more interactive, but having ww3 battles in 1740 isn't my thing xd.
One thing I remember about early EU4 is the French army was absolutely nutso busted because of the insane, 20%? I think, morale in their ideas back in a time when there were even less general sources of army morale to go around. So basically every game you'd get an insanely OP France dominating Western Europe.
One thing to note is that iirc old discipline used to be half as effective as it is nowadays. Ottomans 10% discipline is actually 5%, Prussia 20% is actually 10%, etc.
7:01 that's not modern improve relations. It would just make your diplomat tic +3 instead of +2. Also at the time your could spam diplomats back and forth to double dip improve relations.
Maybe an important note 10 percent discipline is not that great as it seems Because the disipline modifier did half of what discipline does now So 10 percent is like 5 and 15 like 7.5 and so on
lmao i remember old espionage, the ai was even more annoying than it currently is also correct me if i'm wrong, but isn't there a modifier called "enable_forced_march" ? i just checked the wiki and its on the modifier list, it says it enables it regardless of tech level
Indeed you can, but this is the oldest through the website. I actually reached out to Paradox directly for a version 1.0 code, but they didn't provide one as it was to qoute them in a literally unplayble/unlaunchable state
@LemonCake101 damn, I was sure I played the release version from the website like a year ago, but apparently it must have been the version from the video then
I just realized… is the reason why, when you make a claim, the game specifies that it lasts 25 years because of the modifier that increases claim duration?
its definitely possible to get infiltrate administration without the tec as you can do it an anbennar with the mage estates however I guess you where talking about doing it in the spy menu
Surely Playmaker will get around to demonstrating these super soon right ;)
Anyway as always feel free to complain about my substitution choices here: discord.gg/pb5b33YTpB
You know I'm always looking for an excuse to play another Austria game
Starting as austria and having a massive stack just taking attrition is a thing of beauty
It's also lore accurate lol
Original Title: "Release Eu4 Ideas where INSANELY Broken"
Yup, oops. They really need to standardize English or something
@@LemonCake101 Hell no, keep ya dirty commie rewrite language that cuts all the fat and bootifulness of the 'tarded language outta here.
Thank you soldier. The Lemon can not hide its mistakes from us
I am not crazy! I know he swapped the title! I knew it was where. One after Magna Carta. As if I could ever make such a mistake. Never. Never! I just - I just couldn't prove it. He - he covered his tracks, he got that idiot at the copy shop to lie for him. You think this is something? You think this is bad? This? This chicanery? He's done worse. That tierlist! Are you telling me that prestige advisor just happens to fall like that? No! He orchestrated it! LemonCake101! He ranked every province! And I saved him! And I shouldn't have. I took him into my own firm! What was I thinking? He'll never change. He'll never change! Ever since he was 9, always the same! Couldn't keep his hands out of the ducats drawer! But not our LemonCake101! Couldn't be precious LemonCake101! Stealing them blind! And he gets to be a youtuber!? What a sick joke! I should've stopped him when I had the chance! And you - you have to stop him! You
@@LemonCake101 its like that cus people used to (and a minority still do) say the wh- words like hw so were and where (said like hwere) weren't the same sound wise
Mentioning espionage is giving me flashbacks to the Ottomans and France just spamming you with espionage maluses. A perpetual +2 unrest back in the day when there was way fewer modifiers to stack and getting hit with -1 stab once every two years was pure suffering.
The pacifier-skull difficulty bar takes me way back lmao
You know what I miss from release EU4 that they removed later on? The CBs you got from completing Exploration against American natives and the proto-imperialism CB you got from completing Expansion against Asia. The native CB was particularly useful in ensuring that you didn't end up with what we always get now, where Spain decides to colonize Texas and live in peaceful harmony with Mesoamerica (or take only a few provinces then give up) until the 1760s like we have now, and more realistically were totally conquered by the 1550s.
You also didn't get the weird mechanism where somehow every colonial nation decides to accept every native culture and create a peaceful multi-ethnic colonial republic that's only 10% Danish and 90% Native.
Indeed, but accepting is just really strong as a concept
@@LemonCake101 It's just that it all felt really ahistorical when they changed it. The AI *needed* that CB to make sure that when Spain showed up in Mexico, things would play out historically with a rapid conquest of Mesoamerica. It was needed to make sure that you didn't get incredible border gore of CNs with 12 native enclaves that just sit there for almost the entire course of the game.
As for the tendency to accept everything, I get that it was probably so CNs would preserve cultures you shipped out via expulsions, but then it's also totally crazy to have the thirteen colonies that only has a few pockets of English culture provinces, and the rest is all just Algonquin and Creek and Abenaki.
EU4 in it's current state is very good, but I feel like with a lot of feature bloat the historical simulation aspect of it has gotten worse. The new systems very rarely mesh well with one another, things fall apart and become sort of jank.
Institutions are probably the best example of this, where aboriginal tribes in Australia are operating textile mills and wielding bronze cannons in 1720 on equal footing with a Dutch prince. Technology groups are obviously problematic, but they were still way less ahistorical and weird than what we have now.
wdym if you had yakubian studies in your liberal arts "college" you would've known the aboriginals made the first caravels but were stolen by the portuguese due to their "lusotropicalism"
@Sp00nexe Hot take- westernization used to be a fun challenge before it was removed for no good reason besides weird crybabying about colonialism and imperialism in an game about colonialism and imperialism.
In the old patches the colonial nations had access to something, I don't remember how or what, that made culture conversion basically free or very reduced cost. Combine that with just way less native tags in general, and the New World was mostly European.
That was also back when Ming had their "Inward Perfection" modifier and their three factions. Inward Perfection used to drastically reduce values for everything and each faction would balance one aspect, if they were in power, by just applying the maluses from Inward Perfection as bonuses to get around +/-0. DDRJake figured out a way to keep the factions (and their buffs) while removing the Inward Perfection effect, effectively overcharging the nation like crazy.
It was the wild west of EU4-exploits. Good times.
Was that the legendary Minghals run?
DDRJake pulled off some wacky stuff back in the day. Some of it blew my mind, as it was stuff I would never think of, made out of exploits I would never discover.
@@RichardGadsden Exactly
Keep in mind that back in the day, monarch points weren't as readily available, so getting these busted ideas wasn't as easy as it may seem now. This is because a lot of the ways we use nowadays to get them just didn't exist. You either pray to RNGesus for a good ruler, or you suffer. Got a bad heir? Tough! No "disinherit" button.
Some tech groups would even REDUCE your mana gain by 1 or 2 points on each category.
Yup, old Eu4 was brutal since you also had no way to upgrade advisors and the highest level was level 3!
it's crazy how this video just pulled out dormant memories from the back of my mind
welcome back!
Maybe I shouldn't watch his videos so late, but I swear everytime I hear 'self-shitting' instead of what the talking cake slice actually says.
Self - 'shilling' or en.wikipedia.org/wiki/Shill
:)
it's not just you- even auto captions sometimes censors it
Glad I am not alone.
You're telling me he wasnt saying "shitting" since the beginning ?!
+1@@the_feedle
something worth pointing out about those insane discipline numbers:
Back in this version of the game, Discipline only affected OFFENSIVE calculations. A later patch (I cannot remember which off the top of my head) made discipline affect both offensive and defensive calculations, and therefore paradox halved most discipline modifiers to keep the strength "somewhat equal". So the +10% Discipline from Offensive, for instance, is not as strong as +10% discipline would be in the current versions of eu4.
You can even see this if you enter a battle in the current version of the game: If you have discipline modifiers, you can hover over your Military Tactics in the battle UI and see that your tactics get increased based on your discipline. If you tried the same on the older versions, your military tactics would not change, because discipline just doesn't affect it there.
Oh interesting, so its basically universal combat ability at this point. Huh
I actually got the Albania achievement on a patch staring at war with the ottomans. You had to no cb Bosnia to live
That’s an insane challenge good job!
Good times. As Byzantium you had to no CB Candar and get a coalition war declared on you, because the Ottomans warned everyone they would join the war on your side and you ruined their nation in the peace deal
Oh, yeah, I remember. If you control a province, they can't fully annex you. So you could just go and no cb any nation, siege a province and then the ottomans can't annex you. After that you can gain allies and even join the HRE.
Man this makes me back, united Hansa, a slider that shows the nations "difficulty" and the star system that shows how good a nation is in each category.
Together with the old missions that are now basically the estate demands
Good point, I didn't realize indeed that the old missions just became the new estate demands!
The old "difficulty" ui is bootiful
6:44 they used to work in another way - mercs cost 250% of regular units in exchange for infinite manpower. And 25% would detract from 250, or would make it 10% cheaper.
I love how much your channel has grown in the last year or so. Your content is great, you upload on a regular basis and you really deserve this.
Thanks, working away at it!
I like that Kosovo was a wool mine.
It was weird right
I don't miss nations with Hostile Core Creation cost in their ideas. So many silly point sinks that existed in early EU4 and no way to develop your existing land. The base tax you had is what you got unless and until you conquered more.
It mildly forced a 'bypass' by just vassalizing and annexing instead which was... certainly also not intended. They got rid of from use as it as it was just 'not a fun modifier', but they kept it in the game code in case anyone doing mod stuff wanted to use it (very nice of them!)
@@LemonCake101I haven’t played EU4 in years and mostly watch your videos for the nostalgia trip (I insta burn out if I even boot up the game), it’s crazy to hear that they removed hostile core creation cost, I remember Wallachia had it but can’t remember who else did. I decided to check the wiki but there doesn’t appear to be an archive and that makes me wonder what other info is completely forgotten because there isn’t an archive section listing how stuff changed.
@@DeansDiscourse maghreb nations had like +200% core cost. Pure pain
Maghreb and the caucus nations
@@DeansDiscourse Hungary had it, which was pain in my Wallachia runs
you should go through old westernization as a new world native it's one of the most painful things ever
I would rather play Mahafaly again
@@LemonCake101 I played as pueblo pre golden century it was horrible
Although I think westernisation was a much more fun and interesting mechanic for non-native nations, and it definitely produced more historical outcomes if being a bit oversimplified.
Ah yes, back when there were like 12 provinces in Iberia and natives had to spend a million monarch points to westernise. EU4 has come a long way from it's humble beginnings back in 2013.
Ok, but now I am curious why they removed the difficulty tooltip, looks kinda neat
It was neat, but in practice is was basically a glorified lie and really wasn't too helpful in the grand scheme of things.
green portugal makes me happy and blue georgia
Am I the only one who liked the old merc system better than the current one?
It definitely made for better gameplay in many situations, so many states relied in it. I remember having random provinces occupied half way across the world and desperately raising single stacks to unoccupy wargoals etc.
I'll never forget that the Ottoman idea Ghazis used to give +150% manpower recovery.
Only during religious wars though ;)
It's worth remembering that discipline used to be slightly worse, hence the higher percentages. Still nuts
Did terrain type used to be semi-random for battles, like each province had a chance of being mountains or farmland etc.. I swear I remember that being a thing, but that might've been EU III or I might've imagined it.
No, this was absolutely a thing in very early versions of eu4, but it was changed at some early point to have every province have a set terrain. (And good thing, too - 3% chance of engaging into Mountains when the province shows it's a grasslands tile kinda sucked!)
My favourite part was - finished diplo ideas would give a CB on all other government types. So republics could get imperialism from adm tech 4.
man there's so much stuff that I've forgotten about.
I'd really like to see supply and demand back. What I really want is something between eu4 and vicky2
its also really interesting to see the release version again and compare now to how much different it became from eu3 with each update
I miss the CK2 style difficulty ratings! PDX should bring those back!
Typo in the title ❤
where?
wait where??
Yup fixed, my comments are all gonna be typo point outs now aren't they :(
@@LemonCake101 sorry lemon I tried to be quick lol
i was 12 or 13 when i was playing 1.4. i haven't played eu4 in years but revisiting this stage of the game feels like those fever dreams where you enter an imaginary room in your house lmao
“Improve relations” is the name of the combined stat we got later. There used to be separate stats for making positive relations go up faster and making negative relations (like AE) decay faster.
I fondly remember free vassal annexation and no base tax limit on vassalisation
You are wrong about Japan, on release Daimyos could still declare war on eachother so they weren't really 'normal vassals' meaning there was a little bit of flavour for Japan anyway. Albeit I don't think there was a way to take over the shogunate for example.
Oh fair enough good to know!
Got to see a 1.4 multiplayer game
Please no
4:35 these mapmode settings are all saved in a file in the pdx interactive folder, so back it up before downgrading eu4.
google the specific file i cant remember off the top of my head lol
oh fair! Yeah I can't be bothered to make that backup ill just remake my map shortcuts
One of my favorite mechanics when it was released, RNW, lets you generate a random new world according to some settings and preset templates. There are some really cool interesting nations hidden here like Atlantis, Vinland, Lost Denmark, and others.
One of the things that bothered me the most, though, was how abandoned and crappy it is to use. The entirety of the Polynesia trade node doesn't exist, because Hawaii is removed. All of Australia and New Zealand has no discoverable trade node, so you can't place a merchant there to push trade, which is a massive oversight.
Since Leviathan, Cloves trade good wasn't added to provinces potential goods spawn, and Colonial Regions occasionally get border gore'd for some reason.
this is a fun blast from the past, i still remember one of my first runs as Brandenburg, that 20% discipline from mission tree was awesome! i did not now just how awsome that was at the time, but i liked the spacemarines i created enough for me to play another 2000 hours of this game over the following 11 years.
I never played EU4 when it was like this, but I remember some old thing where the disaster for an estate getting too much influence would instead just create a new country, that you could play as.
Those military, economy and diplomacy stars in the nation selection screen are kinda cute. And 'Kosovo wool mine' amused me way more than it should xD
My favorite Paradox release jank was rushing Jazz as Hawaii and immediately becoming a global power.
6:35 you can still take all mil ideas. Its a setting and its ironman compatible
Yes but not default and is I believe not allowed by speedrun rules etc (standard setup)
as I recall you had corruption from to many territories, and the only way to get it down was courthouses and they dropped it a flat amount, so if you had to many territories because you ran out of states, you where screwed until you could build courthouses, and number of states I think was determined by admin tech.
will always remember the exact date of eu4 because it came out 1 day before i moved across the country so i played it for something like 20 hours because i knew I wouldnt be able to play it until we found a house which we hadn't yet
Didn't Exploration used to give automatic CBs in colonial regions, and Expansion automatic CBs in Trade Company Regions? Or were they not invented yet in this version?
Yes, but trade companies used to work like vassals/colonial subjects back then
You also didn't have exploration and had to manually send fleets to discover stuff
I like this, actually. I feel like most ideas don't change a lot, and you get so many ideas groups that it feels like there isn't much specialization. I'd like fewer, more powerful idea groups and policies
I mean I do still think the mainline ones are strong enough but I do completely understand your point.
10:24 Hostile core creation cost... Remember those nations (Berber culture if I'm not mistaken) which were absurdly expensive to core because of this modifier?
And supply/demand system is inherited from EU3. It didn't create lag in the older game.
I remember doing a Navarra exile run a long time ago and the amount of restarts I had to do was insane. I had really shitty luck with all of my runs with that kingdom
Thought the video was gonna be the og broken idea groups. Hummanist, quantity, etc
keep in mind discipline used to only effect damage dealt, now it also reduces casualties, when that specific change was made all discipline was halved, so if you see +20% discipline think +10% instead, its still bonkers but yeah
That's fair! I did remember hearing something about a discipline rework that happened, but it wasn't something I could easily confirm, and indeed 20% global combat ability is naturally still really strong.
Its funny that, because most of my hours of EU4 have been played modded after the first couple patches, most of these modifiers are what I remember base game ideas to be.
I remember when mission trees were releasing, everyone made jokes about EU4 being a HOI game now, and sadly, this is kinda what happened and everyone just accepted this. This is such a rigid system that takes freedom from the player by making certain playstyle for a country just better than every other ones, as well as some countries compared to other ones. This was somewhat fixed with introduction of branching missions, but even they feel restricting. Obviously, you can just ignore the missions and still play tags with default or small missions, but honestly, there being a tag with interesting and big mission tree just ruins pleasure. This all lead to the situation where modding is now basically mission trees updates.
Hope EU5 will get more CK3-and-old-EU4-esque approach to player freedom.
Ahh, classic mercs. I don't know how OP that was because because I was still _fairly_ noob when it was changed, but my first game out of Europe (besides Ottos) I won a war by hiring five loans of mercenaries and then getting about three and a half back in the treaty.
I remember playing mp with friends as bohemia back then and picking nothing but military ideas. I ended up 1v4 the entire lobby and curbstomping them in wars.
17:15 you can actually use `enable_forced_march = yes` for that, it does exist :>
Now we need a mod that changes all the ideas to their strongest form
i like playing on 800 point custom nations.. its kinda insane also.. gave myself all infantry & artillery combat abilities, artillery extra damage from the back row & siege ability & +1 global attacker dice roll, won every battle, stack wiped everything with my 16 infantry 16 artillery zero cavalry armies in like 1500.. i was taking 800 damage whilst dealing say 17,000 damage. now im playing an 800 point diplo run, gave myself all increased vassalisation, more diplomats, diplo rep etc, started in india. i now own all of bharat plus a bit extra by 1520 with ZERO AE and 150k manpower... basically my technique was to never take any provinces.. just war bigger nations, break them up into smaller nations, then diplo vassalise the released nations & integrate them.. dont use hardly any manpower.. have very few unrest problems, almost no ae.. only ae i got was from returning cores to my vassals.. which i didnt realise gives ae.. my rule was to never have ae, never take land in wars, only money & release as much as possible.. however there are some nations who u can just never diplo vassalise, they seem to get annoying -1000 points for hating you or for you having their cores etc cos u took another nation u vassalised and they share cores.. u can get around it by some techniques like not vassalising a nation who u know you can vassalise later, just ally them feed them the provinces u cant take (not too many) & then vassalise them.. or u can wait til another nation takes them, war that nation, release the nation again and now they like you.. takes quite a lot of finagling.. also ive worked out the best way to diplo vassalise efficiently is to prepare... ally nations get as much positive relations as possible... accept vassalisation of as many as possible all at exactly the same time, then when the 10 years is up, you annex ALL of them at the same time.. that way u dont have to worry about the negative modifiers of having annexed vassals.. ive been annexing 8-11 vassals at the exact same time.. while ur annexing you start to ally new nations up to ur limit but not diplo vassalise until all 8-11 have been annexed then u once again ask for vassalisation of all 8-11 nations at the exact same time again.. once i took all of india.. i just went around destroying persia and other nations, breaking them up.. and its really easy to diplo vassalise released nations cos they get like a +100 bonus to relations.. even if they are a different religion.. one thing i noticed also, is if i give AN ALLY provinces in a war they helped me in, not only do they not like me much after but sometimes they even hate me more & immediately break the alliance.. say u give them stuff that now gives u both a border etc.. BUT.. if you return cores to non allies in the end of the war, that nation seems to absolutely love you after, so you can then easily ally them and diplo vassalise them later. maybe you already know all this stuff? its all kinda new to me.. diplo vassalising is amazing.. its kinda broken... surprised spiffing brit hasnt done a video on this? or has he?
Ottomans also used to get 3x aka 300% manpower during holy wars. Nothing like declaring a holy war and seeing their manpower recovery triple. I do not miss it
I'm pretty sure ideas like this were in anbennar would mean we'd have lore accurate Jaddari conquests every game(it could be a 145% starting discipline assuming its on the scale of prussia's discipline ideas plus elven military)
Lore accurate jadd sucks, they only conquered half of Bulwar
Ah yes, I remember these back when I would casually make 150%+ discipline Prussia.
We're putting modifier stacking out of business with this one
The “every province is a fort” comes from the board game, which also still determines the battle and fort mechanics (dice rolls).
Also, was that a green QQ??
Release EU4 Prutenics tables were insane. -25% tech cost, -25% ideas cost, for the life of the leader.
I spent the entire game building a tall prussia until after the league war. I get a decent leader and change my entire ideas format from eco-quantity-inno to Diplo-Humanist-Admin and I was able to get offensive too.
I didnt even fall behind on tech.
Claim duration is acc kinda a cool sounding modifier. It's silly, and not really worth going for or existing in any meaningful sense, but it's cool if it were just thrown in there in places.
Honestly even with power-creep in the newer versions you still kinda gotta know where you get the modifiers to stack them and work towards it over time. Back then however you were just given shit like 25% Morale of Armies on a silver platter.
In a way the insane power was brought back to the game, just in a bit more of an intuitive way.
I belive in the final victory.
You mentioned some things, but some of these concepts have been going on for way longer than someone might admit. Japan gave 10% Discipline as finisher for most of Eu4 time. It was the last discipline modifier that was lowered to 5% from ideas.
Burgundy could go 0% mercenery cost, as merceneary maintenance stacked to -100% and the modifier was -25% regularly.
Scotland was able to gain money with army maintenance, because they had -25% army maintenace and could stack it to over -100%, effectively getting money from hiring troops.
Hostile Core Creation cost was in the game for a long time. Best known with the Berber states. It was removed because it served no purpose besides frustating players.
Since development wasn't a thing, the game was actually pretty balanced regarding strength. Base Tax wasn't a good system, as you could only increase it via a very rare event and only in one province, but it helped against over-amassing troops. Trade, Production, Tax, Manpower, Ship and Troop limit were all regulated by this one stat, making it kind of balanced, how much your economy can actually support in regards to war. Current system is more interactive, but having ww3 battles in 1740 isn't my thing xd.
One thing I remember about early EU4 is the French army was absolutely nutso busted because of the insane, 20%? I think, morale in their ideas back in a time when there were even less general sources of army morale to go around. So basically every game you'd get an insanely OP France dominating Western Europe.
Yup, they had 20% morale :)
That's when the Big Blue Blob meme was huge.
my favorite update was the one that added bajookieland, real shame they had to remove it for the art of war dlc
Early EU4 was basically, if you wheren't going into debt and hiring infinite mercs you weren't trying hard enough.
Also 20% dis, is so insane x)
I miss modernization, but holy cow my mind has erased how low the province count was in India. That is wild to see in retrospect.
Brown Bayern is beyond cursed
One thing to note is that iirc old discipline used to be half as effective as it is nowadays. Ottomans 10% discipline is actually 5%, Prussia 20% is actually 10%, etc.
those borders and map colours are so cursed
7:01 that's not modern improve relations. It would just make your diplomat tic +3 instead of +2. Also at the time your could spam diplomats back and forth to double dip improve relations.
i love relese (or pre relese eu4) it is so cursed but so funny
Square Memel oh how I missed you.
BTW how's that Mahafaly campaign looking?
One day, but it defeated me mentally.
@@LemonCake101 :'(
@ sorry
i still remember when france was united day one and my +50% moral 155% discipline Brandenburg
I'm still playing EU4 0.9.
Oh hey and that supply and demand will be in EU5 too
playing Eu4 before it was even live damn
Wow what has more provinces, modern day Ming or old release world
Modern Day Ming surely
Do I remember correctly that England started at war with France ? Like Albania and Ottobros
Yup!
Do you have a video on the original Expel Minorities mechanic?
Maybe an important note
10 percent discipline is not that great as it seems
Because the disipline modifier did half of what discipline does now
So 10 percent is like 5 and 15 like 7.5 and so on
This took me back
lmao i remember old espionage, the ai was even more annoying than it currently is
also correct me if i'm wrong, but isn't there a modifier called "enable_forced_march" ? i just checked the wiki and its on the modifier list, it says it enables it regardless of tech level
I'll always miss Religious Ideas giving you a powerful free CB at the start
Bro look into recording in a higher bitrate, it might help yt compression when zooming into the map
Ooh fair I’ll give that a go
Shirvan would be an average modifier in this meta
Albania play through would be rather tough.
I don't sure about Japan. In EU3:Divine Wind daymio system was already existed.
Yeah, EU3 with all DLCs had more content than vanilla EU4 with no patches.
I'm pretty sure you can access older versions through their website no? They have keys for older version of all their games.
Indeed you can, but this is the oldest through the website. I actually reached out to Paradox directly for a version 1.0 code, but they didn't provide one as it was to qoute them in a literally unplayble/unlaunchable state
@LemonCake101 damn, I was sure I played the release version from the website like a year ago, but apparently it must have been the version from the video then
@@TheFrierenLolibabaLover yeah the website doesn't give you older version sorry, so if you played a version from website you played 1.4.1
I just realized… is the reason why, when you make a claim, the game specifies that it lasts 25 years because of the modifier that increases claim duration?
Yup!
Good thing they didn't have foreign spy detection -75%, that would have really broke that game.
its definitely possible to get infiltrate administration without the tec as you can do it an anbennar with the mage estates however I guess you where talking about doing it in the spy menu
From spy menu indeed, the effect can be given
looks absolutely balanced
there wasn't exclusive ideas at launch either, you could have Quantity+Quality and Offensive+Defensive
Wait when did you become the Warhammer 40,000
where did you find those gigachad pictures ?
google