🏍🚀 Did you see my Hoverbike House Rules for Five Parsecs From Home? Check out the Community tab and try it out! - www.youtube.com/@veiledspace/community Let me know what you think on the comments ;)
Very true! It's very easy, especially because the system is simple and straightforward. I'm working on the destructible environment rules to make it more modular. Should be up after the next episode, when I get a chance to test it further.
Thanks, DrVesuvius! I learned a lesson this time: making 3 walls around a table makes it very hard to move miniatures around 😅 I almost broke the buildings a few times trying to reach the miniatures
Yes! And then when the post-mission event rolled that the crew met someone new, a human with the agitator role... well, you see what happens on the following episodes 😅
Thanks! So, I didn't forget it, but magically none of them ran away (despite the 1-3 chance 😒), so I decided to keep it out of the final cut of the video and show on dialogue that they were just too dumb to realize they were going to die 😆
@@MultiLork I try to keep it the story flowing while still keeping the crunch of rules and dicerolls, but when a freak incident like this happens, I just accept it's fate (I mean, c'mon, 5 rounds rolling d6 and not getting ONE 1-3!?) :D
🏍🚀 Did you see my Hoverbike House Rules for Five Parsecs From Home? Check out the Community tab and try it out! - www.youtube.com/@veiledspace/community
Let me know what you think on the comments ;)
Yet another awesome battle report with a lot of humor! I'm hooked.
Thanks, Patof! Let's see if I can keep this up 😅
Awesome report! I love that 5 Parsecs is so open that you can add your own rules to cover something that is not in the rules like the Hover bikes. :)
Very true! It's very easy, especially because the system is simple and straightforward.
I'm working on the destructible environment rules to make it more modular. Should be up after the next episode, when I get a chance to test it further.
WOW!! You are so cinematic! Thank you.
Thanks, Pedro! I'm trying to make it flow better and tell a story with it. I'm happy it worked for you!
Great job on the terrain again. Simple elements but all combined together it's looking great.
Thanks, DrVesuvius! I learned a lesson this time: making 3 walls around a table makes it very hard to move miniatures around 😅 I almost broke the buildings a few times trying to reach the miniatures
Grappling guns are awesome !
I wasn't giving it much credit at first, but I got to say Milos taking high position as a sniper is a must now.
@@veiledspace The verticality of your terrain setups makes a big difference. Keep up the great work.
@DrVesuvius70 I wasn't giving vertically much care until I got that grapple launcher. Now I feel like it's essential to make it work
Excellent game report.
Thanks, Shawn!
This story-telling really had me rooting for Punk 2… gasp*
Yes! And then when the post-mission event rolled that the crew met someone new, a human with the agitator role... well, you see what happens on the following episodes 😅
Ofc it's the gang Harley supplied 😂
😅
Harley is a real pain 😆
Harley would say he is a free spirit. That's all 😆
Another awesome batrep and the background story grows further. Am I mistaken or did you forget enemy moral ?
Thanks! So, I didn't forget it, but magically none of them ran away (despite the 1-3 chance 😒), so I decided to keep it out of the final cut of the video and show on dialogue that they were just too dumb to realize they were going to die 😆
@@veiledspace Great idea, more narrative is always nice.
@@MultiLork I try to keep it the story flowing while still keeping the crunch of rules and dicerolls, but when a freak incident like this happens, I just accept it's fate (I mean, c'mon, 5 rounds rolling d6 and not getting ONE 1-3!?) :D