I removed the restrictions, and as a result the entire model is twisted. the reason it doesn't look twisted is because I didn't use UV Coordinates to map my textures, I used Object Coordinates instead. the object Coordinates ignore the twisting effect from the modifier. this is only a hack btw.
i made everything just like on the video, but in the texture displace my model just get Weightpainted even when the empty is not close to the model... Its like the proximity attribute is broken, dont know whats wrong
This is awesome. I followed all the steps, but my object seems to "twist" all the way? When the empty is way above the object, the object is still twisted - it doesn't show the original form of the object like the video. What did I do wrong?
Yes That's normal., but you can avoid this by using the vertex group in the "restriction" section of the Simple Deform Modifier. You can watch from 4:40 to see what I mean; at 4:50 i put in the restriction. I chose not to use it for mine because I didn't like how it looked at the tip. lemme know if that helped
Thanks a lot! I made a sphere with a liquid material, then I flipped the normals of that sphere. I then Instanced the sphere to the can using the particle system (hair). under "Source" I chose to "Emit" from "Volume". Then I clicked "Use Modifier Stack" to make sure it didn't instance spheres outside the can. The problem with this is that It doesn't look good when animated so I have to come up with a better solution. It looks good for Image renders though
@@timnim1320 Sorry for the delay. It turns out they changed the Capture Attribute Node up a bit, but I havent used the newer versions yet. but you can still follow along if you download blender 4.0.1
maybe you can add value first and put down below group input and connect that value to next geometry, and if value show up, you can delete value you add before. sorry for my bad english, just try that
That's strange, make sure to not use an origin for your simple deform modifier. If that doesn't help, you can send me screenshots on Instagram and I'll walk you through it.
I'm still not sure what the problem is without seeing your file. I can send you the completed project file for you to play around with if you send me an email.@@paiidra0642
You can get the project files here: thearkreach.gumroad.com/
When I add the Simple Deform modifier, it twists up the whole object if I don't tell it to only affect the vertex group. Any solution?
0:01 a few weeks ago ? my man that was two months ago. I've been waiting for this since that
Lmao I know bro my bad . I'll send you the project file as an apology. Just send me your email
You teach concepts the way I learn them. Appreciate the breaks in the edits too. They help with focus.
Thank you so much, more stuff coming
I loved this transformation! Thank you!!
Thank you so much my dude
Loved this
Thanks man, I appreciate it
Congrats on the 1k brother!
Thank you brother! I appreciate it. It's crazy to think I had 16 subs 3 months ago lol
This was a sick tutorial.
such a good tutorial, hope you make more in the future!
Thanks man!
Yup that's the plan.
Amazing tutorial!!! and love your sense of humour ❤❤
Thank you! more videos coming soon
just wow
Thanks, Please more videos like this
thanks for the tutorial I'm still waiting for you to prepare the chameleon laptop tutorial
You got it! that will be a quick one
great tut, thank you
how the simple deform modifier is affecting only the top of the model without using restrictions in 5:50 ?
I removed the restrictions, and as a result the entire model is twisted. the reason it doesn't look twisted is because I didn't use UV Coordinates to map my textures, I used Object Coordinates instead. the object Coordinates ignore the twisting effect from the modifier. this is only a hack btw.
@@Arkeita
Got it
Thanks
Great stuff
Thanks Brother!!!
i made everything just like on the video, but in the texture displace my model just get Weightpainted even when the empty is not close to the model... Its like the proximity attribute is broken, dont know whats wrong
I'm not too sure why that is. could you send me screenshots on instagram?
SAME!
Thank you so much! This really helps!
I'm really glad it helped!
Obrigado por compartilhar seu conhecimento
Obrigado, espero que tenha ajudado!
HEY bro ! This was very cool ! Thanks for the tutorial !
Glad you liked it!
This is awesome. I followed all the steps, but my object seems to "twist" all the way? When the empty is way above the object, the object is still twisted - it doesn't show the original form of the object like the video. What did I do wrong?
Yes That's normal., but you can avoid this by using the vertex group in the "restriction" section of the Simple Deform Modifier. You can watch from 4:40 to see what I mean; at 4:50 i put in the restriction. I chose not to use it for mine because I didn't like how it looked at the tip. lemme know if that helped
great tutorial.
how did you add the bubbles in the liquid (in the thumbnail)
Thanks a lot!
I made a sphere with a liquid material, then I flipped the normals of that sphere. I then Instanced the sphere to the can using the particle system (hair). under "Source" I chose to "Emit" from "Volume". Then I clicked "Use Modifier Stack" to make sure it didn't instance spheres outside the can.
The problem with this is that It doesn't look good when animated so I have to come up with a better solution. It looks good for Image renders though
@@Arkeita
That's brilliant!!
Thanks for the informative response 🙏
@@COVET2010 Haha thanks, lemme know if you need anything else
pog
Haha thanks man
bro in new blender capture attribute doesnt have value, float or attribute output what should i do?
That's strange, what version of blender are you using?. I made this in blender 4.0.1
@@Arkeita 4.2 please give a check
@@timnim1320 Sorry for the delay. It turns out they changed the Capture Attribute Node up a bit, but I havent used the newer versions yet. but you can still follow along if you download blender 4.0.1
maybe you can add value first and put down below group input and connect that value to next geometry, and if value show up, you can delete value you add before. sorry for my bad english, just try that
Love your work ! But is there any way to turn that can into another object? Like can → liquid → basketball
It should be possible with shape keys depending on the complexity of the object. I'll try it out and let you know
Simple deform just makes the entire mesh in the whirlpool unaffected by empty, in your case empty effects it what's the issue?
That's strange, make sure to not use an origin for your simple deform modifier. If that doesn't help, you can send me screenshots on Instagram and I'll walk you through it.
same by my side using blender 4.0.1 @@Arkeita after using the simple deform mod the whole mesh gets twisted in yourt case its affected by the empty ?
I'm still not sure what the problem is without seeing your file. I can send you the completed project file for you to play around with if you send me an email.@@paiidra0642
THank You bro
Any time bro
less memes more focus on porject will help you grow this channel. thanks
sorry, it is a good tutorial. thanks tho
Thanks, I'll keep that in mind for the next videos