Thank you for your play thru episodes. They resonate with me because you approach the game like a regular player. Your delivery style is terrific too. Your channel, unlike lots of other youtubers, has not released a huge number of videos leveraging from what appears to be many months, if not longer, inside knowledge and experience. I have looked at four or five of such youtubers vids (the usual suspects) and to me they are mostly of little value. I think they have decided that competing with each other, dumping massive amounts of information, is more important than presenting videos for the viewers enjoyment. Anyway, thanks again. I am glad to have found your channel to subscribe to. I hope you keep producing more play thru videos.
My absolute pleasure buddy. I got the game on 3rd October so pretty much all I could do in that time was just play it. Tutorial/guides will come but, for me at least, I feel like I need a deep understanding before I can tackle those subjects. I suspect the bigger youtubers had a lot more time than me. Glad to have you on board. I'm not going anywhere.
Your issue is think you need to ship the finished products. Just send tungsten ore and calcite, instead of full shells. The heaviest part of the shell is the radar. Yes the game calcuates mass based on ingredients. Just build the radars on nauvis and add the tungsten and calcite from a shipment platform.
I'm really enjoying this series. Your way of approaching the new challenges presented by the expansion is very interesting to watch. Thank you for all the effort you put into these videos. Looking forward to the next episode!
Also, for using turrets on worms. Use MORE gun. If 10 guns doesn't work, use 20, if that fails use 40, of that fails use 80. Eventually you will shoot it with too many guns for it to handle.
Great video - not sure I agree with your comments on the rocket parts, I actually really enjoy that the actual launching of a rocket is cheaper and easier, but that's now the tip of the iceberg for space travel and logistics. So despite making the act easier, the follow up of the act is significantly more difficult. EDIT: I also concede that this is a personal preference thing as well...
Apropos reason to ship foundries to nauvis: If you see recipe ore to liquid and liquid to plate is looks like you will get the same ore/plate as if just smelting it the usual way but foundries have built in 50% productivity on everything so out of 10 ore you get 15 ore worth of molten metal and if you later cast it you will actually get 22,5 plates which isn't shown in recipe. So effectively you get 62.5 additional plates per imported calcite at a much slammer footprint. Calcite is 10 stacks per rocket so it is really cheap to supply anywhere and later you will get option to get it from asteroids anywhere.
I'll give you a small hint: Open the Factoriopedia in game, and find the enemies section. There is vital information within. It's like a basic principle of warfare: Know Thy Enemy! I think this should point you in the right direction without just handing you the solution ;)
I just thinking in theory with enought technology you can make space platform what can produce all parts for Roket parts. Drop is free? so that mean you can cover cost of the rockets. True is I have feeling that game want to force you to send only planet specific stuff.
@@theotherbigfoot You have to use normal shells, not explosive ones, they do much more damage. (It only works on small demolishers and you have to attack them from behind)
This is what I've been doing. I built a "rare" quality tank before leaving Nauvis, and brought along 100 (non-HE) uranium shells. It was so satisfying that my messing around with quality early on actually paid off. Trying to kill the medium worms with it is possible but much more difficult. After a few attempts I did manage to kill a medium with the help of luring it past some turret nests whilst I blasted, but I'm holding off on taking on more of those until I have better tech. I might send some rare ores to Vulcanus to produce tank shells there, which would give a decisive edge. I could probably also optimise my tank's equipment grid for pure short term durability too, and if I can get the Mk2 shielding, then I imagine it should be way more practical.
Thank you for your play thru episodes. They resonate with me because you approach the game like a regular player. Your delivery style is terrific too.
Your channel, unlike lots of other youtubers, has not released a huge number of videos leveraging from what appears to be many months, if not longer, inside knowledge and experience. I have looked at four or five of such youtubers vids (the usual suspects) and to me they are mostly of little value. I think they have decided that competing with each other, dumping massive amounts of information, is more important than presenting videos for the viewers enjoyment.
Anyway, thanks again. I am glad to have found your channel to subscribe to. I hope you keep producing more play thru videos.
My absolute pleasure buddy.
I got the game on 3rd October so pretty much all I could do in that time was just play it. Tutorial/guides will come but, for me at least, I feel like I need a deep understanding before I can tackle those subjects. I suspect the bigger youtubers had a lot more time than me.
Glad to have you on board. I'm not going anywhere.
Your issue is think you need to ship the finished products. Just send tungsten ore and calcite, instead of full shells. The heaviest part of the shell is the radar.
Yes the game calcuates mass based on ingredients. Just build the radars on nauvis and add the tungsten and calcite from a shipment platform.
I am slowly working my way towards a big plan. The precise mechanics of that big plan are still hidden in fog though.
I'm really enjoying this series. Your way of approaching the new challenges presented by the expansion is very interesting to watch.
Thank you for all the effort you put into these videos. Looking forward to the next episode!
Also, for using turrets on worms. Use MORE gun. If 10 guns doesn't work, use 20, if that fails use 40, of that fails use 80. Eventually you will shoot it with too many guns for it to handle.
Giant worm just hanging around in the background lol great stuff as always!
I want to see the next 5 builds and deconstructrucs of gleba concept bases. your factories of yummy will eventually reach Eureka, don't give up!
Great video - not sure I agree with your comments on the rocket parts, I actually really enjoy that the actual launching of a rocket is cheaper and easier, but that's now the tip of the iceberg for space travel and logistics. So despite making the act easier, the follow up of the act is significantly more difficult.
EDIT: I also concede that this is a personal preference thing as well...
Rocket price made sense when it was the endgame. Now that it's just the first planet, costing the same or more just to leave is excessive
@@Cyber_Cheese Rockets are 20x cheaper in space age then in 1.0
Lol 2:25 The demolisher casually checking the rocket silo
Apropos reason to ship foundries to nauvis: If you see recipe ore to liquid and liquid to plate is looks like you will get the same ore/plate as if just smelting it the usual way but foundries have built in 50% productivity on everything so out of 10 ore you get 15 ore worth of molten metal and if you later cast it you will actually get 22,5 plates which isn't shown in recipe. So effectively you get 62.5 additional plates per imported calcite at a much slammer footprint. Calcite is 10 stacks per rocket so it is really cheap to supply anywhere and later you will get option to get it from asteroids anywhere.
Ooooh that Gleba block looks spectacular! Very nice progress this episode :D
I'll give you a small hint: Open the Factoriopedia in game, and find the enemies section. There is vital information within.
It's like a basic principle of warfare: Know Thy Enemy!
I think this should point you in the right direction without just handing you the solution ;)
I just thinking in theory with enought technology you can make space platform what can produce all parts for Roket parts. Drop is free? so that mean you can cover cost of the rockets. True is I have feeling that game want to force you to send only planet specific stuff.
6:59 kill it with tanks!
Also, productivity modules in the rocket silo.
LOL that ending.
Try uranium tank shells on the worms and thank me later
I have a viewer who has tried this. It worked on the first worm. It did not work on the second.
@@theotherbigfoot You have to use normal shells, not explosive ones, they do much more damage. (It only works on small demolishers and you have to attack them from behind)
This is what I've been doing. I built a "rare" quality tank before leaving Nauvis, and brought along 100 (non-HE) uranium shells. It was so satisfying that my messing around with quality early on actually paid off. Trying to kill the medium worms with it is possible but much more difficult. After a few attempts I did manage to kill a medium with the help of luring it past some turret nests whilst I blasted, but I'm holding off on taking on more of those until I have better tech. I might send some rare ores to Vulcanus to produce tank shells there, which would give a decisive edge. I could probably also optimise my tank's equipment grid for pure short term durability too, and if I can get the Mk2 shielding, then I imagine it should be way more practical.
Loving the music choices :D