just a complement : blender don´t really support all features of USD files - It just open the geometry data, so inside blender is the same if you use USD or OBJ .
I still don't understand completely. How is USD different from Alembic? Can you save the file directly in USD format and open it in another software, instead of exporting the data?
my philosophy when it comes to USD is that if I don't understand it, then I don't need it. Companies would hire you for your skills in animation or modeling or whatever, and then, if they use the USD workflow, you'll pick it up fast.
exactly😆 I love how they are always trying to plug blender. They think because blender has a simple half baked USD import/export, that the job is done and blender is USD compliant. They think it's just another file format like Alembic
@@elconquistador3340 well, understanding .usd as a simple geo file format (that’s what the current support is basically) cannot be called even that imho. :)
@@hoseinbebany they are not that sophisticated, they really think blender is already USD ready, like they think the industry fully switched to blender 🤣
@@elconquistador3340I don’t think there is any *the* industry. As in one singular entity. There are numerous industries and segments, practitioners and groups of practitioners within each. If you’re talking about *specific* industries within this om& that field/market/media, then sure, maybe your sentiment makes more sense. But I agree on your remarks about USD implementation in Blender at this point.
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Hi, in your opinion, what is the BEST, complete, addon in BLENDER to create characters (models/rig)? Thanks in advance.
just a complement : blender don´t really support all features of USD files - It just open the geometry data, so inside blender is the same if you use USD or OBJ .
if 3d industry was more open source it could be so much better
I agree
USD is extremely efficient, you're average 500-600 megabytes fbx file size, in USD is around 30-60 megabytes
wut ._.
Meanwhile the dingdongs at Trimble tell me that sketchup is too good for it. Whaaaa…
Talk about MMD one day
I see more gltf integrations than usd
What's that
@@Yash-zh9qw It's a 3D web format used for AR and anything similar related
I still don't understand completely. How is USD different from Alembic? Can you save the file directly in USD format and open it in another software, instead of exporting the data?
my philosophy when it comes to USD is that if I don't understand it, then I don't need it. Companies would hire you for your skills in animation or modeling or whatever, and then, if they use the USD workflow, you'll pick it up fast.
Why is Blender on the thumbnail? It barely supports anything in USD.
exactly😆 I love how they are always trying to plug blender. They think because blender has a simple half baked USD import/export, that the job is done and blender is USD compliant. They think it's just another file format like Alembic
@@elconquistador3340 well, understanding .usd as a simple geo file format (that’s what the current support is basically) cannot be called even that imho. :)
Pal there's something call clickbait
@@hoseinbebany they are not that sophisticated, they really think blender is already USD ready, like they think the industry fully switched to blender 🤣
@@elconquistador3340I don’t think there is any *the* industry. As in one singular entity. There are numerous industries and segments, practitioners and groups of practitioners within each. If you’re talking about *specific* industries within this om& that field/market/media, then sure, maybe your sentiment makes more sense.
But I agree on your remarks about USD implementation in Blender at this point.