Introduction To 3ds Max Animation: Bouncy Ball | 3ds Max
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- Опубліковано 3 лип 2024
- Yo guys, it's finally time to start diving into animation, so your dear @RenderRam in cooperation with @evermotion is bringing you a very first episode for animating in 3ds Max!
Stay tuned for more animation series and don't forget to check @evermotion website for all cgi gossips you can find anywhere : evermotion.org/ - Розваги
Man I don't really need those basics but you make me laugh, thanks and keep going please ^_^
that’s nice, all of your videos are great
Best!
good video, thank you!
Great video 😊
Good job on covering curves and the curve editor right off the bat - too many beginner animation tutorials don't.
Vjeko, thank you so much for the great content. This was so helpful in a simple way of showing.
Great way to explain animation step-by-step. 👍
Thank you for the firt animation video. Please continue with more anim videos :)
I have no experience in animation,this is very easy to understand👍
Thank you for the video! Can you do one on Max -> Unreal workflow? Especially considering that only physical materials translate well to Unreal. Maybe give some pointers on how to convert existing VRAY/Corona scenes to physical, to live link to Unreal maybe?
Not really my field of expertise, but I do have an idea to wonder into Unreal at some point, so will see what I'll find there, maybe a solution :)
shame in max you cant get 23.976 framerate etc like in maya....
First! The real tap guy is just bullshitting lol.
I need a cookie for being first :D
yeah f aceleration space, time and the meaning of the axes, the impotant thing is the curve has to look nice and bouncy 🤣
Oh that will come! As said in the video, this is a super basic introduction tutorial that will have a lot of episodes :)
Covering curves + curve editor right away in learning the basics of animation is very important. Without it, animation learners try to compensate by making an unmanageable number of keyframes, and get frustrated by the over-complicated process. I would know, because that was me back in the day. Order of operations, my friend ...