I'd say Botanist deserves S tier just for the inventory space savings alone myself. All foraged items are iridium = all foraged items stack in one spot as opposed to one inventory spot per quality. It also gives iridium berries in spring and fall, which are a pretty convenient energy source even if you just grab a few as opposed to going out of your way, iridium salmonberries are 65 energy each. And once you have 10 foraging for Botanist, that's 3 berries a bush. 4 if you boost to 12 foraging.
I recently swapped over to scout/desperado and forged my galaxy sword once with extra speed and twice with crit chance. And then upgraded to infinity blade shortly after. On days when the statue of blessings gives me the critical strike bonus, combat is super fun! I don't have any aquamarine rings but I always have at least 1 luck ring equipped and have food with at least +1 luck buff. Based on some calculations from what the wiki says, that means a crit chance of at least 33%, more if I have more luck buffs. Having one in every 2-3 hits deal 6x damage is great! Especially since I can swing almost as fast as I can click with the extra weapon speed. So while I wouldn't pick this profession early on, it's been a great late game swap!
I think Gatherer especially overtakes Forester if you are playing on the Forest farm. Gatherer and Botanist becomes super powerful when you get forage, especially rare forage like purple mushrooms, spawning directly on your farm, and the respawning large stumps also means you effectively have an infinite supply of hardwood even before you can access the Secret Woods, which in turn translated to an effectively infinite supply of regular wood with the introduction of the wood chipper, which reduces the need for Forester if you are burning through lots of wood. If you need the wood more than the hardwood for crafting and upgrades, the Forest farm with a handful of wood chippers nets you roughly 80-160 wood on an average day every single day without having to travel outside the farm or plant new trees. That's enough to gather the materials necessary to have Robin build you a new shed every 2-4 days, or gather the wood to upgrade a shed every 4-7 days. Or, even if you just need coal for metal smelting and fish smoking, that's 8-16 effectively free coal per day.
It's interesting to see how differently people play this game. I personally love Skull Cavern delving and can't stand the tedium of slowly building up a diamond farm. With as few as 25 or even 20 crystalariums, you can facilitate amazing weekly delves that net 1000+ iridium ore per run, which translates to 220 bars on average. Plus some change in the form of 40 to 50 gold bars per run. Plus occasional batteries from bats and ready-to-go crystalariums from reward chests. I'd put Geologist and Gemologist in C, and Excavator, in F. Miner and Blacksmith go in A. Blacksmith is great, though it's obviously nowhere near as good as Artisan. Prospector used to be in A, but with the introduction of coal nodes and heavy furnaces, you don't hurt for coal nearly as much in 1.6. So I second its placement in B. This was a fun watch. Thanks for the video!
Hard to disagree with these choices, particularly for a regular playthrough. I'd probably put Botanist up in to S tier if only because having everything be iridium quality is both the financial/friendship boost, it's also nice to collapse the inventory space forage is going to take up. On the one hand, it's sorta sad that there's some choices that almost feel required on most playthroughs (I'm looking at you, Artisan). On the other, I do still really like having the diversity of options and some of them really encourage certain types of approaches to the game if you really want to challenge how you tackle the game. For instance, and in defense of the crab pot skills, I've played a farm where I'm not allowing myself to make money off selling fish, unless they're part of a cooked dish, which means that turning crab pot fish into sashimi is actually more useful that regular fishing, for the most part.
Solid list. Only 3 differences I would put are Botanist, Tracker, and Blacksmith. Botanist and blacksmith should be higher, imo. Botanist helps boosting friendship, and make inventory management much better. Blacksmith helps too much with skull cavern. Selling iridium bar is the best active activity for money maker in early to middle game, and blacksmith boost that further. So, it should be a bit higher. Tracker is the most iffy one. If you play on PC, taking screenshot would give you map info which render tracker into useless ability.
Wood is one of those resources I never seem to have enough of in the first few years. I've farmed multiple stacks of it, thought I was good for a while, only to blow through all of it in a season. I think forester/lumberjack is far better than gatherer/botanist in the early game. Especially before you get pigs. Gatherer is best for truffles, but the only thing I like about botanist is the inventory savings, as artisan truffle oil beats even the best quality raw truffles. But late game, saving bag space is well worth it, and the alternative is worse. If pigs weren't so good, I think gatherer would be a tougher sell. Mining is similar for me. Gems don't seem all that worth it, geodes less so. But ore is the main thing I want when I mine, and coal always seems short at hand early on. Later on, selling excess bars is a great way to make money quickly.
Blacksmith - gold making through selling radioactive bars and optionally excess iridium bars. With mastery furnace and Crystariums cloning and baking fire quartz for mass refined quartz maybe as well. Forester/Lumberjack - converting hardwood into wood, then optionally into coal.
1.6 really gutted a ton of these perks, Luremaster was much stronger back when Deluxe Bait and targeted bait weren't a thing because you could fill the valley with Crab Pots and just collect easy passive income, allowing you to focus on other things. After all, the other fishing perks are completely useless if you don't go fishing and most shellfish didn't sell for enough to warrant picking those perks. But now, it's better to use the targeted bait or Deluxe bait and then smoke the fish for extra profits if you plan on using Crab Pots, especially with Deluxe Worm Bins being a thing.
Ahhh, I just realised that I forgot you were a small channel, and so you’d probably actually see my comment! You’re so professional in style and quality that I keep assuming you’ve got 50k+ subscribers and that my comments will be lost in the crowd… I hope my “wElL aCtUaLlY” comment about the Blacksmith profession wasn’t too rude! If *course* you’re allowed to have a play style that makes it completely useless! Love your videos - keep them coming, and hopefully one day my dumbarse comments *will* be lost in the thousands 🤣🤣🤣
I actually really appreciate feedback, so no worries! A lot of these videos are a learning experience for me too. I’m not the biggest fan of mining, so my playstyle may have some blind spots. It’s always interesting to hear about different ways people are successful in Stardew, and it’s especially refreshing when it has nothing to do with ancient fruit wine 🤣 I’m so happy you enjoyed it! It really means a lot. Tysm for watching
There's one little detail about botanist that I think you may have overlooked. Because all foraged items you pick up will now be iridium quality, foraging will no longer clutter the inventory with three different qualities per item. For me, inventory management is such a hassle that it bumps botanist up to an S, though it's still not as good as artisan.
Blacksmith is a really fun build-around playthrough. Selling Iridium bars for 1500 a piece, with a good staircase setup for Skull cavern mining you can easily turn over 200k on a random Sunday, and that's even if you're just buying the coal
Hi! I see your videos and i love it. Your voice, your style and your diction is aweome! I wait for more new stardew videos. And np for reupload. (hi from turkey)
Use it until perfection, then change it, or just don't use it if perfection isn't the goal? There's gotta be something boosting funds when the endgame goal is literally being a millionaire
I don't get how Rancher is above Tiller. Maybe as a base profession it's better, but considering Tiller unlocks Artisan which is MILES above Shepherd and Coopmaster, shouldn't Tiller be above Rancher for that alone? Especially considering the reasoning of Agriculturalist (or whatever it is) being lower because of how it stacks against Artisan. As for Trapper, I gave it a chance in my last save and I have like 10ish of them. I collected it for like 7ish days and after that I already got bored (combined with Luremaster). Good video tho!
how is tiller in the same tier as shepherd and BELOW rancher when it’s a prerequisite for the only S++ perk in the game while still being leagues better than both. also, the coal from prospector is so strong, making preserves jars leagues easier and cheaper, and if you amass enough crystalariums, the 10k to swap to gemoligist is nothing. 15% damage doesn’t really change too many breakpoints for a rubied galaxy sword, while the health is stronger than given credit for here, getting bursted in skull cavern/dangerous mines is real. rest of the list is spot on though.
You hurt me with "D" for Blacksmith. its a Hard S tier passive given the bonus to one of the strongest money-makers in the game. While you are waiting on your crops and other soon-to-be Artisan goods, you can be diving skull cavern for Iridium and selling the bars nets as much gold per day as a Farming enterprise. As with Artisan and Angler you technically only need the profession active the days you sell your goods, so its not the most efficient to use day-to-day but a quick 10k for a flat 40/50% is almost always worth planning for.
ok but hear me out on Shephard, what if stardew is just a really convoluted game of dress up and I need stacks and stacks of whool to turn into cloth so I can get more outfits?
Blacksmith is easily one of the best Perks. Who the fuck would sell 750g Diamonds when you can sell Iridium Bars for 1500/per that do not take 4 days to duplicate? Gemologist is absolutely useless, not sure why anyone would ever take that.
Because iridium is often more difficult to get ahold of, plus you're using coal, energy, and an excess amount of in game time in the mines. Does $1500 really sound like a fair exchange for so much effort and resources? Especially when diamonds just pop into existence for the rest of time once the setup is complete? You're doing all the work for making crystalariums, but selling all the crafting supplies instead of making them
Nah, I would hoard my bars as they're usually the most important crafting materials for numerous recepies. Besides, gems can be much easier to find and they can be doubled or even quadrupled with the geologist profession+mining mastery.
Blacksmith is really good. Later in the game, you have so much iridium and radioactive ore and you don’t need all of it for crafting. You can make a TON of money selling them.
I'd say Botanist deserves S tier just for the inventory space savings alone myself. All foraged items are iridium = all foraged items stack in one spot as opposed to one inventory spot per quality. It also gives iridium berries in spring and fall, which are a pretty convenient energy source even if you just grab a few as opposed to going out of your way, iridium salmonberries are 65 energy each. And once you have 10 foraging for Botanist, that's 3 berries a bush. 4 if you boost to 12 foraging.
Awesome video-- we love your channel! Inventory management is another factor, so being able to forage all purple stars is a huge perk to us!
I recently swapped over to scout/desperado and forged my galaxy sword once with extra speed and twice with crit chance. And then upgraded to infinity blade shortly after. On days when the statue of blessings gives me the critical strike bonus, combat is super fun! I don't have any aquamarine rings but I always have at least 1 luck ring equipped and have food with at least +1 luck buff. Based on some calculations from what the wiki says, that means a crit chance of at least 33%, more if I have more luck buffs. Having one in every 2-3 hits deal 6x damage is great! Especially since I can swing almost as fast as I can click with the extra weapon speed. So while I wouldn't pick this profession early on, it's been a great late game swap!
I think Gatherer especially overtakes Forester if you are playing on the Forest farm. Gatherer and Botanist becomes super powerful when you get forage, especially rare forage like purple mushrooms, spawning directly on your farm, and the respawning large stumps also means you effectively have an infinite supply of hardwood even before you can access the Secret Woods, which in turn translated to an effectively infinite supply of regular wood with the introduction of the wood chipper, which reduces the need for Forester if you are burning through lots of wood.
If you need the wood more than the hardwood for crafting and upgrades, the Forest farm with a handful of wood chippers nets you roughly 80-160 wood on an average day every single day without having to travel outside the farm or plant new trees. That's enough to gather the materials necessary to have Robin build you a new shed every 2-4 days, or gather the wood to upgrade a shed every 4-7 days. Or, even if you just need coal for metal smelting and fish smoking, that's 8-16 effectively free coal per day.
AaAaaaaaa I'll AA aaaaaa9aaoaaaoaaaaaaaaaaaaa9aaaaaaaaaaaqaaav9l😊9 21:11 a QA aaaaaaaaoa in
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It's interesting to see how differently people play this game. I personally love Skull Cavern delving and can't stand the tedium of slowly building up a diamond farm. With as few as 25 or even 20 crystalariums, you can facilitate amazing weekly delves that net 1000+ iridium ore per run, which translates to 220 bars on average. Plus some change in the form of 40 to 50 gold bars per run. Plus occasional batteries from bats and ready-to-go crystalariums from reward chests. I'd put Geologist and Gemologist in C, and Excavator, in F. Miner and Blacksmith go in A. Blacksmith is great, though it's obviously nowhere near as good as Artisan. Prospector used to be in A, but with the introduction of coal nodes and heavy furnaces, you don't hurt for coal nearly as much in 1.6. So I second its placement in B.
This was a fun watch. Thanks for the video!
Hard to disagree with these choices, particularly for a regular playthrough. I'd probably put Botanist up in to S tier if only because having everything be iridium quality is both the financial/friendship boost, it's also nice to collapse the inventory space forage is going to take up.
On the one hand, it's sorta sad that there's some choices that almost feel required on most playthroughs (I'm looking at you, Artisan). On the other, I do still really like having the diversity of options and some of them really encourage certain types of approaches to the game if you really want to challenge how you tackle the game.
For instance, and in defense of the crab pot skills, I've played a farm where I'm not allowing myself to make money off selling fish, unless they're part of a cooked dish, which means that turning crab pot fish into sashimi is actually more useful that regular fishing, for the most part.
Solid list. Only 3 differences I would put are Botanist, Tracker, and Blacksmith. Botanist and blacksmith should be higher, imo. Botanist helps boosting friendship, and make inventory management much better. Blacksmith helps too much with skull cavern. Selling iridium bar is the best active activity for money maker in early to middle game, and blacksmith boost that further. So, it should be a bit higher. Tracker is the most iffy one. If you play on PC, taking screenshot would give you map info which render tracker into useless ability.
Wood is one of those resources I never seem to have enough of in the first few years. I've farmed multiple stacks of it, thought I was good for a while, only to blow through all of it in a season. I think forester/lumberjack is far better than gatherer/botanist in the early game. Especially before you get pigs. Gatherer is best for truffles, but the only thing I like about botanist is the inventory savings, as artisan truffle oil beats even the best quality raw truffles. But late game, saving bag space is well worth it, and the alternative is worse. If pigs weren't so good, I think gatherer would be a tougher sell.
Mining is similar for me. Gems don't seem all that worth it, geodes less so. But ore is the main thing I want when I mine, and coal always seems short at hand early on. Later on, selling excess bars is a great way to make money quickly.
Blacksmith - gold making through selling radioactive bars and optionally excess iridium bars. With mastery furnace and Crystariums cloning and baking fire quartz for mass refined quartz maybe as well.
Forester/Lumberjack - converting hardwood into wood, then optionally into coal.
This exactly my thoughts.
1.6 really gutted a ton of these perks, Luremaster was much stronger back when Deluxe Bait and targeted bait weren't a thing because you could fill the valley with Crab Pots and just collect easy passive income, allowing you to focus on other things. After all, the other fishing perks are completely useless if you don't go fishing and most shellfish didn't sell for enough to warrant picking those perks.
But now, it's better to use the targeted bait or Deluxe bait and then smoke the fish for extra profits if you plan on using Crab Pots, especially with Deluxe Worm Bins being a thing.
Ahhh, I just realised that I forgot you were a small channel, and so you’d probably actually see my comment! You’re so professional in style and quality that I keep assuming you’ve got 50k+ subscribers and that my comments will be lost in the crowd… I hope my “wElL aCtUaLlY” comment about the Blacksmith profession wasn’t too rude! If *course* you’re allowed to have a play style that makes it completely useless!
Love your videos - keep them coming, and hopefully one day my dumbarse comments *will* be lost in the thousands 🤣🤣🤣
I actually really appreciate feedback, so no worries! A lot of these videos are a learning experience for me too. I’m not the biggest fan of mining, so my playstyle may have some blind spots. It’s always interesting to hear about different ways people are successful in Stardew, and it’s especially refreshing when it has nothing to do with ancient fruit wine 🤣
I’m so happy you enjoyed it! It really means a lot. Tysm for watching
There's one little detail about botanist that I think you may have overlooked. Because all foraged items you pick up will now be iridium quality, foraging will no longer clutter the inventory with three different qualities per item. For me, inventory management is such a hassle that it bumps botanist up to an S, though it's still not as good as artisan.
Blacksmith is a really fun build-around playthrough. Selling Iridium bars for 1500 a piece, with a good staircase setup for Skull cavern mining you can easily turn over 200k on a random Sunday, and that's even if you're just buying the coal
Hi! I see your videos and i love it. Your voice, your style and your diction is aweome! I wait for more new stardew videos. And np for reupload. (hi from turkey)
Commenting so that the reupload doesn't hurt your videos in the algorithm
After years of several playthroughs, I sort of resent Artisan. It's too good. It should either only effect crop based goods, or be 20%.
lucky for you, you dont have to pick it:)
Use it until perfection, then change it, or just don't use it if perfection isn't the goal? There's gotta be something boosting funds when the endgame goal is literally being a millionaire
I actually disagree a bit and think that other professions should be BUFFED instead.
F is for fun tier 😁
I don't get how Rancher is above Tiller. Maybe as a base profession it's better, but considering Tiller unlocks Artisan which is MILES above Shepherd and Coopmaster, shouldn't Tiller be above Rancher for that alone? Especially considering the reasoning of Agriculturalist (or whatever it is) being lower because of how it stacks against Artisan. As for Trapper, I gave it a chance in my last save and I have like 10ish of them. I collected it for like 7ish days and after that I already got bored (combined with Luremaster). Good video tho!
how is tiller in the same tier as shepherd and BELOW rancher when it’s a prerequisite for the only S++ perk in the game while still being leagues better than both. also, the coal from prospector is so strong, making preserves jars leagues easier and cheaper, and if you amass enough crystalariums, the 10k to swap to gemoligist is nothing. 15% damage doesn’t really change too many breakpoints for a rubied galaxy sword, while the health is stronger than given credit for here, getting bursted in skull cavern/dangerous mines is real. rest of the list is spot on though.
You hurt me with "D" for Blacksmith. its a Hard S tier passive given the bonus to one of the strongest money-makers in the game. While you are waiting on your crops and other soon-to-be Artisan goods, you can be diving skull cavern for Iridium and selling the bars nets as much gold per day as a Farming enterprise. As with Artisan and Angler you technically only need the profession active the days you sell your goods, so its not the most efficient to use day-to-day but a quick 10k for a flat 40/50% is almost always worth planning for.
My goto has been start Forester then switch to Botanist later, but I didn't know that Gatherer increased exp gains too. Changes the math quite a bit
Tracker would be better if it were a level 5 profession. As it is, it comes too late in the game to make a real difference imo.
ok but hear me out on Shephard, what if stardew is just a really convoluted game of dress up and I need stacks and stacks of whool to turn into cloth so I can get more outfits?
Well, we'd have to raise shepherd up to S tier then. You may have just given me a video idea... maybe...
Thanks for watching 💕
Great! I choose everything wrong😓
Angler not an S... excuse me, w h a t
Blacksmith is easily one of the best Perks. Who the fuck would sell 750g Diamonds when you can sell Iridium Bars for 1500/per that do not take 4 days to duplicate? Gemologist is absolutely useless, not sure why anyone would ever take that.
Because iridium is often more difficult to get ahold of, plus you're using coal, energy, and an excess amount of in game time in the mines. Does $1500 really sound like a fair exchange for so much effort and resources? Especially when diamonds just pop into existence for the rest of time once the setup is complete? You're doing all the work for making crystalariums, but selling all the crafting supplies instead of making them
@@jadenfoxx9159 You can easily get 500 Iridium Ore per Day.
Nah, I would hoard my bars as they're usually the most important crafting materials for numerous recepies. Besides, gems can be much easier to find and they can be doubled or even quadrupled with the geologist profession+mining mastery.
Blacksmith is really good. Later in the game, you have so much iridium and radioactive ore and you don’t need all of it for crafting. You can make a TON of money selling them.
“How much do you really like crab pots?”
Do not test me child 🤌🦀