Right?! I was so happy when I heard they had the beam knock away feature cuz I thought “Ok they got that surely they’ll have customized supers and ultimates like Raging Blast right?” Like I’ll still get the game and play it but making the supers and ultimates customizable would make the game closer to perfection!
@@TheAnimatedGamer It is here...for a grand total of 2 characters, in which is limited to specific outfits. Also on Story Mode, as early on as Goku vs Raditz, Goku has Super Kamehameha as an Ultimate, a move locked to SSJ2 Goku.
@@TheAnimatedGamer Not much of an excuse when they take other aspects of Raging blast like sound design, reflecting ki attacks, movement speeds, simpler control scheme, etc.
It seems so weird that the story has different moves for characters depending on the situation (Like Early Goku in the not having Kaioken and having Meteor Smash or Trunks (Super) in the TOP with no sword and Heat dome attack) I don't know if they didn't implement it to just be more faithful to the BT series but it odd to me that they can clearly add it but didn't, maybe they wanted to test if people actually wanted that feature and will add it in an update.
I AGREE! I was confused as to why Goku had Super Kamehameha, but when I tried to pick and choose my moves, I was wondering why I could not customize it. Didn't know it WASN'T a thing. It would be cool because then Custom Episodes could be crazier.
@@XenoPlayerP3I pl like the older BT games but I think Raging Blast had better gameplay. Characters were more you unique with their cancels and having customizable supers/ultimates. Plus it had more content.
@@DisgeaI can’t agree with you man. Yes those games had better supers and they were customizable but holy shit was that game slow and just clunky to play. Also more content? Raging blast 2 didn’t even have a story mode
@@RANDOMGUY5050raging blast 1 had a decent amount of content 2 not having a story mode or any extra content is the reason I never brought it only played the demo.
Raging Blast also introduced more arena interactions such as being able to hit and pin someone to a wall to be the only game series you can recreate the Majin Vegeta wall pin. I also prefer the what ifs done in RB more because it's not tied to any campaign. So you can do things like Bardock meeting his grandchildren. And Custom battles are not robust or intuitive enough for these to be remotely carried over.
We don't deserve a Raging Blast 3. When RB1 came out it was obvious they were trying to make a better version of the Tenkaichi games and be accessible to all platforms for everyone to play. But all everyone was saying... "Ohhh but it's not a Tenkaichi game..... Ohhh but the roster...". Dudes by the time RB2 came out it had EEEEVERY frikkin' DBZ character anyone can think of and more! Right down to the Androids 14 & 15, Cooler's Armored squad, Hatchiyack from that 1 OVA and even Vegeta's runt brother. Not to mention it had some non-cannon ones too and it came with an OVA DragonBall episode. If instead of crying, people were more supporting of the series we might've had a Raging Blast 3 game, complete with characters from og DB, GT and more. Maybe even giants... And since ss4 characters would've been in the game, then maybe they could've given us more non-cannon ones like ss4 Broly & Vegito... One thing for sure, were we more supportive instead of b****ing for what we didn't have the patience to wait for, it would've been great!!
Nah man...I saw people pretty passionate about wanting an RB3 back in the day when that discussion was more relevant. People even made their own models to show Bandai basically saying "See! Our standards aren't that high! Just make a RB3 game like this and we'll be satisfied! You can do it!" Bandai just wanted to cut corners, move on, and try new things though. So by the time it made more sense to do RB3, it was too late and the damage was already done.
@@Alienrun It’s a shame. Instead we got Ultimate Tenkaichi which was called that in the US but in Japan apparently it’s got a name that indicates it’s part of the Blast Series.
Removing custom movesets was a mistake. The shit character select screen suffers from it as well. Counter supers were awesome and they got cut. Also a lot of rushes are far inferior than before. How could they not have Meteor Combination? Evil!
At this point I was disappointed that we didn't get the Raging Blast format of how we get so many great moves. I mean Super Vegito's Perfect Game, Mecha Frieza's move where he literally stabs a person in the back with his arm, Cooler's ultimate Chaotic Dead End, and so much more.
@@GalaxiaKnightXwhat @nessdbest8708 is saying is you're spelling Frieza wrong. You're putting the "i" after the "e", but it's actually the other way around.
Another issue to touch on is the actual sequence choreographies of the supers and ultimates compared to Raging Blast. I noticed with majority if not all of sparking Zero's attack cutscenes, It's done all on one camera angle, and somebody in another video's comment pointed out that it follows xenoverse 2 logic in that every attack cutscene takes place real time and doesn't reset in default location on the map....which means the actual cutscenes can't go as hard. And it shows, ssj Future Gohan's ultimate is a perfect example. It just feels lazy
the problem isn't in the moveset being limited to just 2 supers, the real problem is the fact that out of 182 characters, we only got ONE costume that changes one of your supers, that being Android 18's Chain Destructo Disc. the problem is that throughout story mode we've seen multiple characters with altered movesets (such as early goku from the raditz fight) and they have not done the effort to put anything like that in a freely playable/customizable fashion, even if it's generic moves or moves from other outfits (for example Teen Gohan SS2 with Raging Masenko, or Majin Vegeta with Infinity Flasher)... the best example i can give for this is Early Goku and Piccolo could have an outfit that gives them their movesets from the 23rd Tenkaichi Budokai. Goku: Skill: Solar Flare, Wild Sense. Blast: Kamehameha, Meteor Combination (seriously why is this NOT in the game?), Ultimate: Super Kamehameha Piccolo: Skills can be the same. Blast: Demon Destructive Wave, Energy Blast Volley. Ultimate: Super Explosive Wave and the most egregious one: Scouter Vegeta... where's his Final Crash that he did against recoome? Genocide Breaker? the Raging Blast Ultimate he used on Freeza?...etc. and since i've mentioned Scouter Vegeta... some choices in which moves are ultimates and which are supers, like in his case, are baffling, Dirty Fireworks was a move he used twice when he was at 0 disadvantage, first killing the saibaman, and then cui. meanwhile the move that gets relegated to being a simple super attack is actually the one that was his ultimate in that period of time, where he killed zarbon after becoming stronger. he has 3 outfits (not counting damaged versions), there's no reason why we can't have multiple movesets to pick from. Scouter Vegeta alone can have 3 separate movesets alone, one for his saiyan saga appearance, and two depending on which part of the Namek Saga you're looking at. the shoulder-less armor one could easily have Genocide Breaker as a super and the Raging Blast Ultimate, while the earlier namek saga version could have Final Crash as a super or even as an ultimate attack since it was his strongest move against the ginyu force, way past Zarbon, Dodoria and Cui in strength. one can only hope this kind of stuff is missing from the game because it's planned for big updates to keep the game fresh and relevant over a long period of time, a la Xenoverse 2.
Big updates? More like paid DLC unless you just mean the system to swap skills and such,but then again this is the same company that tryed selling frame data and training mode options in tekken as DLC. Anything missing like outfits/characters/stages/forms are just gonna be DLC just like xenoverse
I think the frustrating thing for me is that there are characters with alternate supers tied to costumes, but only 2 of them: Goku(Super), and Android #18 Why tease a feature like that, and only use it on 2 of the 182 characters in the game?
I felt some very lame movesets for lots of characters especially for the Boos who have a vast moveset in the show but most of them just use Kamehameha. Kid Boo and Super Boo who were known for using their elastic body to their advantage waste moveslots for generic self-destruction or a big energy ball move. I would like to see Kid Boo return with that arm throwing move that ironically only got implemented in Dragon Ball (GT) Final Bout. Super Boo (Gotenks Absorbed) could have Galactic Donut combined with Kamehameha as 1 Ultimate and use the free moveslot for a unique move where he uses his headtail. Other than that, we have GT Super Saiyan Goku who has a very boring moveset which could be flashed out with something basic like the Kamehameha he used against Super 17 in which he ran towards the android before firing it. They give so many characters Kamehameha like Vegito who didn't really need it, but don't give it to Oob who actually used it in the show in a beam clash against Baby. Speaking of Baby, he finally got his punch move in Super Baby 1 but Baby Vegeta still lacking in unique movesets for both Supers. We never saw Baby use Galick Gun or the finger blasts as Baby Vegeta, but the cool move with the air pressure and energy wave. Also remember Syn Shenron using the Kamehameha times 10. Would be nice that he had that over the lame moves he got. And Omega Shenron having one of his moves be a combination move of all other Shadow Dragon. Lastly, Goku Mid could have his moveset expanded with having Kaioken too. As in having regular Supers and Ultimate and a Kaioken variant.
Sparking zero is amazing and fun but I will never stop thinking about how the rb format was just done better. Having some of the movesets not there or in some case done worst like ultimate gohan’s burst rush just makes me like raging blast way better
But then we wouldn’t have Goku (Mid) In all seriousness, I wouldn’t be complaining if they gave SZ the Raging Blast treatment. But if I could only pick one change, I’d give characters customizable supers. That way Goku Early can have Meteor Combination and Kaioken Finish, Scouter Vegeta can have Genocide Breaker (I think that’s it’s name), and every Goku having a Kamehameha wouldn’t be an issue.
I've always been a fan of having the split characters in the roster. Here's why: I only use DBZ games for playing out how a fight would go between two characters from the shows/movies. Or to put it another way, for playing out "what ifs" with the character roster. For this, I need for the A.I. controlled opponent to not only have the moves I set for them (which would be doable in your system) but also to only be able to transform into the form that this specific version of that character transformed into (which would not.) If I'm fighting Cell Games Vegeta, I don't want him going Super Saiyan God mid-fight, but I do want him to transform into one of the forms that he had.
This is such a very specific complaint that I also understand where your coming from so I'm not sure what to say other than... Its weird that you say "I like some transformations but not all" like...where do you draw the line? A simple option to disable certain transformations would solve the entire problem! Plus don't CPUs sometimes...de transform sometimes for like...no reason?! :O :O
@@Alienrun literally pressing a button or two to disable transformations is the same as moving the cursor from goku super to goku end. Makes no difference other than nitpicking because you prefer RB instead. Like its literally the same, instead of customizing Goku with a bazillion options that make no difference, just pick the Goku you need and thats all.
@@DuskMindAbyss Never said I prefer RB, but lets run with that cause who cares really. I was simply advocating for the variant that has more options. Since you don't care about Goku having a "bazillion options" then of course it'll make no difference to you. Like no duh! Like I personally don't care either, but its dumb to not see the value in having a system with more options. OP listed a problem with that...and I offered a solution. And then you came in here and was like "Your solution sucks cause there's no problem to start with! LUL!" Yes...very constructive comment you just left! Though I do see you have a pfp of Noriko Takaya so all is forgiven! (Its not something I see often and Gunbuster is dope af!) ;)
@@Alienrun the thing is your given solution is just a UI problem, the topic of OP is they prefer the gameplay of SZ and wouldnt have wanted RB gameplay over it. We can talk about adding this, changing that, but the matter is SZ was built as a sequel to BT3 not the RB games. It took some elements from them, but it was never built to be like that. Some games are just too different from the get to. Compare megaman X7 or Breath of the Wild or Tears of the Kingdom, games very much flawed that you cant fix cause they were built different from the others in the series
@@Alienrun I actually don't mind how my problem gets fixed, as long as it does. I'm happy this way, but I'd also be happy with your system. At least I can't think of a problem with it off the bat.
RB2's assault chase systemt completely blew Tenkaichi's out of the water. BT3's and now Zero's finishers are cool, but were never used because they were too predictable and weren't as damage/combo-efficient as just constantly resetting a rush. RB2 having aerial combos be accessible on more than the lift strike was also a neat touch that varied up characters some. The cancel system could be a little limiting, but limiting what attacks cancelled back into rushes both forced you engage with the follow up system, and at least consider what character's moves could cancel instead of doing the safest resets with every character. Huge missed opportunity. They didn't even add more finishers or even bring the blast combos back.
Honestly, characters just have too much to pull from for 2 defense moves and 3 offensive moves to represent them. There is also the fac that I feel the sounds effects are lacking quite a bit.
@@cywh1711 It does. Modern? Whatever the shoulder button is to pull up the menu + X for Ults, and the rest for Supers. Classic? Triangle Raw or + Forward/Back for Supers, and + Circle or Square for Ults. I know BT3 was on Wii, which wouldn't have allowed for this kind of setup, but that's not an issue now.
@@fredtheboss7653 it’s nice to find people who understand. Every time I have criticisms about the game other people say “Go play something else” as if to suggest that Sparking Zero needing to improve is a bad thing. I think people wanted a Tenkaichi game so badly that they’d accept getting the bare minimum (barely even that). I wanted this game to be the best version of Tenkaichi with the best elements of Raging Blast and it’s not even better than BT3.
@@Disgea exactly. I think people are still stuck at the hype. cause i was hyped for it too. but the more i played it the more i noticed what was wrong with it . either that or it's denial. i just hope they don't make the extra stuff the game needs into paid DLC, cuz that will not be cool.
@ I’ve been a fan for a while but I’m pretty critical of the things I like and Dragon Ball is no exception. It’s not nostalgia it’s because it to be better in ways it easily could be.
@@fredtheboss7653 It’s likely they will. There may be updates and dlc that addresses my concerns but that’s still crap because it should’ve been great from the beginning. It’s just his gaming is now. It’s got its positives sure but I’d rather have a complete product first.
When I saw that they took beam deflection from raging blast, I was praying that they were gonna give use customizable supers, needless to say, I was disappointed.
Also Imma just mention here, but can we talk about how super Broly; is the best looking character model and best animated in the game. It's almost jarring how detailed he is when like 80% of the roster looks like plastic.
And fuck it, while we’re complaining, there aren’t enough characters in base game. Ssj4 vegeta without GT base form and ssj/ssj2, super 17, pretty much all the characters missing from BT3. I’m sure they’ll make us pay extra for something we got in the previous game in base game. YAY!
Super 17 and Tao Paipai are mentioned in the game files and GT Vegeta has a unused transformation animation. The devs simply didn't get to finish the roster
@@tjlnintendoNot really because a big chunk of those characters are just transformations. While BT3 still has more characters, characters that S0 missed (Android 8, Young Chi-Chi, Nam, etc)
@@NinjaXFiles OG DB characters and a handful of BT3 characters were cut to make room for MORE Super characters than those that were cut... This is not hard to wrap your head around! The cuts are unfortunate but they make logical sense. I swear...every time someone says "They should have put this character and this character in the game!" Ok then...who should have been cut to make room for these characters that HAD to be in the game?! People either refuse to answer the question or their answer is dumb (like picking on a popular character they don't like or suggesting an oddball BT3 niche staple character despite the fact that the tenkaichi series is known for having a few oddball characters to give the roster more variety) The final roster isn't perfect (I question if such a thing even exists honestly) but I don't think its bad either. Like most of the characters picked seem to make sense for the most part...
Character customization was lacking so much in sparking zero, the devs were teasing us so much about character customization and clothes etc but most of it was only given to a certain select few. In my opinion I believe the game wasn’t finished yet and could maybe use another 6 months of development
I totally agree. Story mode having exclusive things that can't be used in Custom Battles is BS. Custom Movesets would also add a ton to Custom Battles.
It's kinda funny, I'd written a wishlist for this game when all we knew about it was that it existed and its codename (which ended up being the final name), and at the very top, it was to structure the roster like Raging Blast. More moves, customizable movesets, etc. to avoid bloating things with 10.000 Gokus and Vegetas when you can cover Z alone with single versions of them by just changing the movesets. That wasn't what we got, but I thiught part of my wish was being fulfilled when seeing Story Mode footage where Early Goku had a different moveset from the usual. Then I got the game. Don't get me wrong, I have a lot of fun playing it, but years of subsequent Dragon Ball games, namely XenoVerse, which is what I play the most, have conditioned me to have way more than just 3 moves per character (Xenoverse has 4 Super Slots, 2 Ultimates, 1 Awoken and 1 Evasive). It would be so nice if the game had been structured closer to a hybrid of Tenkaichi and Raging Blast instead, but they went so hard on the Tenkaichi thing, and I understand why, but I think it hurts the game a little for the exact reasons you outlined.
Damn, the Sparking Defense Squad arrived already. 3:45 if only it was that way. All 4 Base adult Gokus have the same basic combo string structure (Heavy Smash, Ki Cannon, Kicks, and Smash again). Hell I think they all got shaved evenly with Ki Cannon, since iirc all 4 of them can either do the 3-hit follow-up sequence w/square or the knockdown follow-up with triangle. Vegeta Z-End, despite having a new animation, still having the Ki Volley Blast 2 on all of his 3 forms, yet Teen/Adult Gohan got a new attack to replace the volleys
Something I think could work and appease both sides is having two supers for button inputs, and to do different ones it could be done by either holding or tapping the button
Yeah this was a concern i had when i first heard about the game this is one of the few things they really should've brought from the rb series and the signatures skills as well
TbH I like only having 2 skill moves and some of those being unique to some forms (like SSBE or Super SSJ Goku with its ki fill + buffs). But story mode having custom movesets makes me wonder if they actually thought about making it an option in early development since they didn't just disable some attacks like other story modes do. I really hope if they scrapped the idea it wasnt just because BT3 didn't have it and have a better reason (dont think selection speed in online is an excuse when you can make default movesets for each character that needs them)
I kinda get what you mean about character bloat but at the same time I do like having multiple Gokus that have entire different movesets and animations than having 1 Goku that has all the forms. Plus why would I not use Kamehameha on Goku???? I'd probably change God to just have rush attacks and maybe Ultra Instinct but that's about it. I do hope they add move customization down the line though because I DESPISE End Vegeta not getting rush attacks in ssj1 and 2.
After the hype even tho i still love this game you can really see a lot of the half assed or unfinished results of this game probably to get that release date hopefully more updates later
Counter supers and customizable movesets should have been carried over. I dont mind the bt moveset way, but i woulda liked more customization. We dont need 15 characters with kamehameha (looking at buu) Hell goku shouldnt need kamehameha for every single form.
What I'm really annoyed with is how before the game came out, they had this explanation website and video and they were like "some costumes can change the movesets of characters." While that is true, I expected "some" as being more than 2. I expected things like a base mid goku before and after Freeza, because he really doesn't use Kaioken in that form again after Namek. Or fight in that form, but you get my point. The worst part of it all is that the system clearly is in the game, because when you play early Goku in the story mode, he has different supers until he visits King Kai. Or the one that makes me feel frustrated, Future Trunks without a sword in the ToP. I really want that moveset.
BTW, there is no reason lo lockdown movesets IF customization comes back, since Blast Stocks are used on Revenge Counters and Ki is universal. So you could make the argument where a character has Full Supers and still use Blast Stocks or Full Supports and still use Ki. The issue is that Sparking Zero system doesn't have an innate downside to most of the Support Moves, so there is no downside to Spamming them. Ki Sickness needs to comeback in that case, just to keep everyone from picking AfterImage Strike if they are allowed to do so.
All they really need to do for variety in the moves is allow people to customise the movesets like in RB. Keep it 2 skill and 2 supers and they you can choose what you want 👌🏼
Once again i find myself agreeing with Omega... it's a minor thing, but they removed a bunch of supers and ultimates Also could we possible get a top 10 supers and Ultimates like you used to and also vice versa of top 10 bad supers and ultimates?
And remember raging blast has team ultimates like when u pair up goku krillin and kid gohan. When goku gets knocked out it would trigger a team ult with the spirit bomb
Given that you have forward/back+Button inputs for Supers on Classic Controls and not using X I believe for Modern, there was room to expand character movesets. 2 Supports on Side/Vertical D-Pad, and 3 Supers between Square, Triangle, and Circle + Ult using X. Goku Mid for example can have a standard Kamehameha, Kaioken Rush (x20) as a Fast Rush, and the Remote Kamehamehas he did on Frieza. And then you have Vegeta, who between Scouter and Base Mid can have the rest of his moveset implemented, Scouter covering up until the first Zarbon fight (Galick Gun, Galaxy Breaker, Super Explosive Wave, Ult Dirty Fireworks) while Base Mid covers the rest of Namek (Final Galick Cannon, Genocide Breaker, Super Energy Volley, Ult Final Burst Cannon) since he doesn't fight in Base during the Android Saga.
I'll be honest: while I generally agree, the moveset thing doesn't bother me much, and I'm a huge fan of RB. I think with this game's larger roster the RB system would lead to MANY characters with NO swappable moves (because they appeared so little and their moves are already somewhat of a stretch) against a minority like Goku who would have a 100 different moves to choose from. What really bothers me is the lack of Pilaf, General Blue/Tao Pai-Pai, and Demon King Piccolo so we have each major villain from the original manga represented (Commander Red obviously wouldn't work, hence the other two). This wouldn't be a problem if those characters weren't ALREADY in the previous game, I mean come on. I can only hope there's a Classic DB DLC. Fingers crossed for Child Krillin.
The customization was tbe only thing carrying RB those games didnt have the same amount of content as BT. Also another way to look at it is how spammable specific supers would be online if you could fully customize them.
@@ImSakataGintokiComeAtMe Same. It’s fun but lacks a lot of what you’d expect from a Tenkaichi game such as a variety of offline modes, a comprehensive story mode including GT and movies, amazing music, less counter heavy gameplay especially the Super Counter Jesus Christ, customizable move sets (from Raging Blast), and the encyclopedia doesn’t even have character introductions. Online isn’t so great but I don’t mind so much since this game isn’t balanced anyway.
I actually really agree with this idea, however one problem I think of is the new DP system, characters DP are (mostly) based on what they are and what they can do in their moveset, if we allow them to have a wide range of possible movesets then Goku and Vegeta instantly become the most expensive characters even at base since you have to account for absolutely everything they could possibly have, unless you want individual moves to have their own DP I’m not sure how you could resolve it
Don't have a DP system...very simple! The experiment has been ran and it doesn't seem to be doing ANYTHING to make the online ranked experience any better than if it wasn't there at all! Its a neat novelty but taking it seriously isn't really a good idea...maybe for single player modes (which this game severely lacks anyways! lol :P) but that's about it! lol :P
@@Alienrun You can have a DP system, but you can’t have a bozo dev team like Spike make it. You shouldn’t be allowed to use SSJ4 Gogeta online and accumulate/lose the same amount of XP for rank like anyone else, that doesn’t make sense. There should be some kind of downside of using high DP characters that don’t necessarily pertain to the gameplay.
If you were to have the moveset be like the Raging Blast game one way to getting around people spamming stuff like Afterimage or Ultimates is to have those still take blast stock to activate
I think the issue with customizable supers is people would always use the highest damage and best frame options. The forced diversity makes people have to play characters a different way. Thankfully most of the characters with many copies have transformations which allow them to switch up their playstyle because things change (sometimes drastically, in the case of fusions). That part is fun for me...remembering which characters have which skills and how their ultimates/supers work + how to counter. That being said, customizable or extra options would spice up the game - that's fun too. I'm good either way haha. I like learning multiple characters anyhow.
I can kinda get behind at least custom movesets. Not the biggest fan of the tetris thing; or a lot of aspects of RB. But regardless; it would have been fun to at least have more options for subbing out explosive waves lol
The fact Story has custom movesets and even locks Ultimates for specific missions is baffling. So you say you could do RB customization but choose to do the Era like roster? I understand different Series, Super and Z, but the whole Era thing is dumb, Goku time travels in his End Era form to his Cell fight before he goes back to his Buu Saga moveset. RB did this much better. This system was ok in 2009, not 15 years later…
I mean considering the fact that games like Dragon Ball FighterZ gave characters 2 supers and one ultimate too so I’m not too concerned about the change honestly
My biggest issue is they completely removed the nerfs instant sparking moves used to have. They completely ruined the games online with one stupid decision that was already not a problem in the previous
Man I still remember all the morons on UA-cam hyping up “MOVESET CUSTOMIZATION CONFIRMED? UNLOCKABLE SUPER MOVES???” clickbait shit before the game came out, and it was just them yapping about nothing over the same old articles everyone knew about. Truly embarrassing, it is a shame they have the ability to add more supers for characters but just didn’t, would be nice if a potential update or sequel does implement something like Raging Blast had
They honestly should have had 4 super attacks and 2 assist moves. RB had this im pretty sure? Good to have a beam or ball attack, a rush, a counter and a variation of a beam or ki barrage attack
What I expected was Sparking Zero being the best of BT3 and Raging Blast. Instead it feels like BT3 2. And don't get me wrong, I absolutely love BT3. And I wouldn't have played Sparking Zero over 100 if I didn't enjoy it. But I really expected more. Like, yes, having this many Dragonball characters is great, even if quite a few important ones are missing. But they stuck so close with BT3 that some characters regressed in their moves. Why does base Cooler have a deathball and not a deathbeam, specifically the one he knocked out Piccolo with? Why does Final Form Cooler have a Psycho Barrier instead of a charge attack that allows him to dive through beam attacks? Why doesn't Fat Buu have the candy beam? Why does Z Final Form Freeza have the Death Beam Barrage when the beginning of the move is the one singular beam he killed Dende with? Why is Cell so limited with his moveset when he should have basically all the moves of the Z-Fighters? Why are team attacks just backed into the moveset of a character instead of being something that only activates if you have that team partner? Why are there so little costumes and no recolors for player 2? Why do some characters have amazing looking transformations and then you get Jiren who probably has the ugliest transformation animation in the entire game? Just. Why.
yeah im sorry but we live in a day and age where its just far easier for companies to pump out constant DLC updates instead of make a sequel game anymore so any hopes for a sparking zero 2 are just wishful thinking sadly. get ready to pay $10 for a DLC bundle of new moves for characters yall
@@sauce987654321 the game is good enough to harbor a community cuz its a dragon ball game that is a successor to the most popular DBZ game ever. Like it or not, this is what the new DBZ game is and will be for years to come cuz we live in a day and age where its easier for devs to just do constant updates and release DLC instead of making a whole new game. Thats the reason why Xenoverse 3 and FighterZ 2 don't exist
Personally I like the character split. You can see how their fighting style evolved. Goku went from martial arts style to kaioken based to balanced to god level self control. Piccolo improved his ki control so he can throw 3 strategic blasts with great tracking instead of 1. And no Melee Trunks would be a crime
Melee Trunks has to be separate for the obvious reason that he's swordless. Trunks (Super) tho didn't need to be his own character. Trunks Sword could've just gotten an expanded moveset alongside a new SSJ2 form to cover his new moves in Super.
Hopefully they go thr XenoVerse route. Where they have one game as kind of an experiment and only one season pass. Then they take what they learned to make a sequel thats twice as good. The only issue with taking the raging blast approach in sequels is that they might see it as potentially bad press when the sequel has less characters than the first game.
@@matheuslara1670yeah they definitely borrowed the getting hit with ultimate animations it’s definitely a callback to RB series the counter moves in RB were so good I remember using Vegeta (Super Saiyan) and Bojack (Full Power) the most and they had amazing counter moves
I really don’t like how transformations work, in this game. I don’t like how some characters “upgrade” to a worse moveset and trade off good skills for filler BS like “Finish Sign” or other throwaway moves that nobody would ever use. I also don’t like how uncreative the skills are. They’re all ported from BT3 along with all the generic power ups that are super uninteresting. They got really lazy with the moveset design in this game. The more familiar I grow with this game, the less I like it. Like every single aspect of this game is just filled with missed opportunities.
Raging blast was the best.. but the casuals only remember BT because theyre lazy soft babies goo goo gah gab... so we're stuck with a sub par game because slow babies
I think the choice of having the Supers like they were in the BT games was deliberate. Customisable Supers like in the RB games are gonna be used as a selling point in a Sparking Zero 2. From there they could build on that even further in a Sparking Zero 3, it just makes the most sense
@tjlnintendo cause it's not raging blast. The fun part about tenkaichi is that each character variation felt like you had a different action figure of that set character with their own details. SZ furthers this by giving them visual details even in their combos. It's supposed to be a toy box game that way. While RB customization is better I agree, the games had significantly less content the tenkaichi games anyway even with them truncating the characters
Wow, I wonder why they followed the gameplay of Budokai Tenkaichi which is Sparking in Japanese than Raging Blast gameplay which it's not based on? (Btw, I know raging blast is in the same series as the Sparking but we should acknowledge that SZ is based on Sparking and not on RB)
Doesn’t change the criticism. It was dumb to downgrade back down to the sparking style. No reason not to borrow elements from raging blast. They could have made the best sparking game by having all the positives of all past games.
Raging blast took Budokai Tenkaichi and made it better. Took the same combo system and expanded it, added signature skills that made EVERY CHARACTER unique, new super, added cancels, super attack customization and they just neglected most of those ideas
Budokai Tenkaichi was the much more popular series. Aside from less characters, there was also tons of vocal criticism of the changes made with the gameplay of the Raging Blast titles. Movement was terrible in RB(much slower, unable to fly diagonally, no advanced movement techniques), the defense was simplified(no directional blocking, fused the Z-Counter 2 and counter stance, sways were almost unless), and general jank. RB1 introduced the cancel and signature systems, were were good upgrades, but lacked any kind of followups(many seemed limited to specific character signatures, ex. Sonic/Rising impact was a general move, but made exclusive as Videl, rush ki wave was a rush technique but limited to Vegeta as his Sig) so combo options were very restrictive and repetitive. RB2 made a huge leap with its freeform followup system, which meshed well with the cancel and signatures, but still had many of those other issues so many still stuck with BT3 and kept requesting formal sequels. SZ takes most of it's queues from BT3, but unfortunately falls short of that in a variety of ways, and takes none of RB's improvements to the combo system. Basically all SZ took from RB was deflecting supers.
The movesets in this game are indeed lackluster. -Early Goku has a different moveset in the story mode that you can't use for some dumb reason. -Scouter Vegeta has so many moves to work with yet they don't give him any of them for his costumes. -DBS Goku does not need the Kamehameha as an ultimate in every form. Seriously. -DBS Vegeta has 2 beams and an explosive wave. 0 rush moves. He could've had Niagara Pummel (the beatdown on Black). -SSB Vegito instead of his Spirit Sword just gets a basic ass Kamehameha. -SSJ GT Goku's moveset could've been better. Could have given him the rush against Ledgic and the running Kamehameha against Super 17. -They really never do SSJ4 Vegeta right lol. Still giving him Final Shine when he has Maximum Final Flash which is literally a 2 handed stronger version and should actually be his ultimate. This is probably a result of only having SS4 without his previous forms. -There could've been an alternate skin of Frieza without his armor so they could add his other moves. -Mecha Frieza having the same attacks from BT3. Despite having actually different supers. -Buutenks' ultimate should be Galactic Kamehameha (where he traps them in the galactic donuts first) instead of just bare bones ass Kamehameha.
In the defense of Sparking Zero, it is explicitly a sequel to the Tenkaichi series, not the Raging Blast series. The Tenkaichi series was called Sparking in Japan. It's unreasonable to expect a sequel to Tenkaichi to play more like Raging Blast than Tenkaichi.
Downgrading from a spiritual successor just because it's not directly linked to them is not an excuse for having inferior mechanics from a game made a decade ago, especially when there's enough buttons to find a nice in-between where the Blast 2 stock is increased to 3, allowing characters to represent more of their series movesets without having to go full-on Custom Movesets if that's somehow an issue.
In RB, you had 5 slots to choose Super Attacks, Support Ki Moves and Ultimates. You could customize every form to have a different moveset from a Selection of Moves. For example, Base Goku has Kamehameha, Meteor Combination, Share Your Energy(powers up Spirit Bomb), Saiyan Soul, etc. You didn't have lockdowns of 2 Attacks and 2 Supports, you could choose 3 Supports/1 Attack or 3 Attacks/1 Support if you wished to(or all Supports/Attacks) AND had as many Attacks and Supports. Some characters even had different Ultimates, most notably, Base Goku had 3 different Spirit Bombs. That's for the MoveCustomization. Each RB and BT game had a different system for Item Customization. RB1 had a Grid, BT3 and RB2 had a "Point" system, BT2 had free items(no limit).
Extra/customizable moves should have been a thing they kept for this game. I can only hope that a future update brings that feature back.
Right?! I was so happy when I heard they had the beam knock away feature cuz I thought
“Ok they got that surely they’ll have customized supers and ultimates like Raging Blast right?”
Like I’ll still get the game and play it but making the supers and ultimates customizable would make the game closer to perfection!
It's not in there because it's a raging blast feature though
@@TheAnimatedGamer It is here...for a grand total of 2 characters, in which is limited to specific outfits. Also on Story Mode, as early on as Goku vs Raditz, Goku has Super Kamehameha as an Ultimate, a move locked to SSJ2 Goku.
@@TheAnimatedGamer it could be implemented still!! Or at least I hope it will!
@@TheAnimatedGamer Not much of an excuse when they take other aspects of Raging blast like sound design, reflecting ki attacks, movement speeds, simpler control scheme, etc.
Scouter vegeta had insane sauce in raging blast. But truly the saiyans are a true warrior race don’t underestimate us
Actually bro. I was so disappointed when that was his only rush. Vegeta scouter had the coldest moveset in RB2. Even dirty fireworks looked better
Genocide breaker
@@jstnfr They need to fix that with a costume change update.
Dont underestimadadadadada
Yea we really need customizable movesets.
This game was not the love letter to bt that I thought it would be
It’s not that deep
It seems so weird that the story has different moves for characters depending on the situation (Like Early Goku in the not having Kaioken and having Meteor Smash or Trunks (Super) in the TOP with no sword and Heat dome attack) I don't know if they didn't implement it to just be more faithful to the BT series but it odd to me that they can clearly add it but didn't, maybe they wanted to test if people actually wanted that feature and will add it in an update.
I AGREE! I was confused as to why Goku had Super Kamehameha, but when I tried to pick and choose my moves, I was wondering why I could not customize it. Didn't know it WASN'T a thing. It would be cool because then Custom Episodes could be crazier.
Your moveset videos leading up to Sparking Zero really highlighted how much better the RB's formula is
Hell yea that’s what I been saying especially since they weren’t having any counter moves
@@XenoPlayerP3I pl like the older BT games but I think Raging Blast had better gameplay. Characters were more you unique with their cancels and having customizable supers/ultimates. Plus it had more content.
@@DisgeaI can’t agree with you man. Yes those games had better supers and they were customizable but holy shit was that game slow and just clunky to play. Also more content? Raging blast 2 didn’t even have a story mode
@@RANDOMGUY5050raging blast 1 had a decent amount of content 2 not having a story mode or any extra content is the reason I never brought it only played the demo.
Raging Blast also introduced more arena interactions such as being able to hit and pin someone to a wall to be the only game series you can recreate the Majin Vegeta wall pin. I also prefer the what ifs done in RB more because it's not tied to any campaign. So you can do things like Bardock meeting his grandchildren. And Custom battles are not robust or intuitive enough for these to be remotely carried over.
Omega tired 😂
We don't deserve a Raging Blast 3. When RB1 came out it was obvious they were trying to make a better version of the Tenkaichi games and be accessible to all platforms for everyone to play. But all everyone was saying... "Ohhh but it's not a Tenkaichi game..... Ohhh but the roster...". Dudes by the time RB2 came out it had EEEEVERY frikkin' DBZ character anyone can think of and more! Right down to the Androids 14 & 15, Cooler's Armored squad, Hatchiyack from that 1 OVA and even Vegeta's runt brother. Not to mention it had some non-cannon ones too and it came with an OVA DragonBall episode. If instead of crying, people were more supporting of the series we might've had a Raging Blast 3 game, complete with characters from og DB, GT and more. Maybe even giants... And since ss4 characters would've been in the game, then maybe they could've given us more non-cannon ones like ss4 Broly & Vegito... One thing for sure, were we more supportive instead of b****ing for what we didn't have the patience to wait for, it would've been great!!
Nah man...I saw people pretty passionate about wanting an RB3 back in the day when that discussion was more relevant. People even made their own models to show Bandai basically saying "See! Our standards aren't that high! Just make a RB3 game like this and we'll be satisfied! You can do it!"
Bandai just wanted to cut corners, move on, and try new things though. So by the time it made more sense to do RB3, it was too late and the damage was already done.
@@Alienrun It’s a shame. Instead we got Ultimate Tenkaichi which was called that in the US but in Japan apparently it’s got a name that indicates it’s part of the Blast Series.
@@Disgea The DB wikia seems to say its part of the Raging Blast series...
Very strange...
@ That’s gross… Ultimate Tenkaichi should never have existed.
There’s a guy who’s been dedicated for like 10 plus years to getting RB3 off the Ground
The hype has finally died down and the real takes are out
@@LostWisdomUnveiled Now you can actually discuss what you want improved in the game.
No ur still doing it. The game had flaws from the start and people were attacked for it. Let's be real @Disgea
@@ra-neter6662 I mean yeah. It was mediocre from the get go
Removing custom movesets was a mistake. The shit character select screen suffers from it as well. Counter supers were awesome and they got cut. Also a lot of rushes are far inferior than before. How could they not have Meteor Combination? Evil!
I think this move will come with a potential songoku 23rd tenkaichi budokai dlc character
At this point I was disappointed that we didn't get the Raging Blast format of how we get so many great moves. I mean Super Vegito's Perfect Game, Mecha Frieza's move where he literally stabs a person in the back with his arm, Cooler's ultimate Chaotic Dead End, and so much more.
Frieza*
@@nessdbest8708 No I mean Mecha Frieza's Ruthless Blow move from Raging Blast 2. But yes I also agree that we also need all of Frieza's moves to
@@GalaxiaKnightX Frieza*
@@GalaxiaKnightXwhat @nessdbest8708 is saying is you're spelling Frieza wrong. You're putting the "i" after the "e", but it's actually the other way around.
@@nessdbest8708 Oh I see that it's because I spelled his name wrong. Thanks for the autocorrect.
Another issue to touch on is the actual sequence choreographies of the supers and ultimates compared to Raging Blast. I noticed with majority if not all of sparking Zero's attack cutscenes, It's done all on one camera angle, and somebody in another video's comment pointed out that it follows xenoverse 2 logic in that every attack cutscene takes place real time and doesn't reset in default location on the map....which means the actual cutscenes can't go as hard. And it shows, ssj Future Gohan's ultimate is a perfect example. It just feels lazy
Counterpoint: We have been modding BT3 for years, now we have a better sandbox to work with.
the problem isn't in the moveset being limited to just 2 supers, the real problem is the fact that out of 182 characters, we only got ONE costume that changes one of your supers, that being Android 18's Chain Destructo Disc.
the problem is that throughout story mode we've seen multiple characters with altered movesets (such as early goku from the raditz fight) and they have not done the effort to put anything like that in a freely playable/customizable fashion, even if it's generic moves or moves from other outfits (for example Teen Gohan SS2 with Raging Masenko, or Majin Vegeta with Infinity Flasher)... the best example i can give for this is Early Goku and Piccolo could have an outfit that gives them their movesets from the 23rd Tenkaichi Budokai.
Goku: Skill: Solar Flare, Wild Sense. Blast: Kamehameha, Meteor Combination (seriously why is this NOT in the game?), Ultimate: Super Kamehameha
Piccolo: Skills can be the same. Blast: Demon Destructive Wave, Energy Blast Volley. Ultimate: Super Explosive Wave
and the most egregious one: Scouter Vegeta... where's his Final Crash that he did against recoome? Genocide Breaker? the Raging Blast Ultimate he used on Freeza?...etc.
and since i've mentioned Scouter Vegeta... some choices in which moves are ultimates and which are supers, like in his case, are baffling, Dirty Fireworks was a move he used twice when he was at 0 disadvantage, first killing the saibaman, and then cui. meanwhile the move that gets relegated to being a simple super attack is actually the one that was his ultimate in that period of time, where he killed zarbon after becoming stronger.
he has 3 outfits (not counting damaged versions), there's no reason why we can't have multiple movesets to pick from. Scouter Vegeta alone can have 3 separate movesets alone, one for his saiyan saga appearance, and two depending on which part of the Namek Saga you're looking at. the shoulder-less armor one could easily have Genocide Breaker as a super and the Raging Blast Ultimate, while the earlier namek saga version could have Final Crash as a super or even as an ultimate attack since it was his strongest move against the ginyu force, way past Zarbon, Dodoria and Cui in strength.
one can only hope this kind of stuff is missing from the game because it's planned for big updates to keep the game fresh and relevant over a long period of time, a la Xenoverse 2.
@@LightBringer666 I think Omega was on point with the talk of customizing movesets. Less bloat and more fun with the characters you like.
Big updates? More like paid DLC unless you just mean the system to swap skills and such,but then again this is the same company that tryed selling frame data and training mode options in tekken as DLC. Anything missing like outfits/characters/stages/forms are just gonna be DLC just like xenoverse
Sparking Zero is more a party game then RB was , which am not complaining at all cause is still hella fun to play!
Big agree, a marriage between Sparking and Raging Blast is definitely what the doctor asked for
I think the frustrating thing for me is that there are characters with alternate supers tied to costumes, but only 2 of them: Goku(Super), and Android #18
Why tease a feature like that, and only use it on 2 of the 182 characters in the game?
Roshi too gets different combos but I agree
Because this game is half-baked. Full of concepts of a plan(s)
@@jahleel0077thats not true at all, simply they are adding it later
@@Go-get-a-Jobthat is exactly what a "Half-baked game" situation is lmao
@@hiruma4142 except its only minor features. Not something like characters or story modes
I felt some very lame movesets for lots of characters especially for the Boos who have a vast moveset in the show but most of them just use Kamehameha. Kid Boo and Super Boo who were known for using their elastic body to their advantage waste moveslots for generic self-destruction or a big energy ball move.
I would like to see Kid Boo return with that arm throwing move that ironically only got implemented in Dragon Ball (GT) Final Bout. Super Boo (Gotenks Absorbed) could have Galactic Donut combined with Kamehameha as 1 Ultimate and use the free moveslot for a unique move where he uses his headtail.
Other than that, we have GT Super Saiyan Goku who has a very boring moveset which could be flashed out with something basic like the Kamehameha he used against Super 17 in which he ran towards the android before firing it.
They give so many characters Kamehameha like Vegito who didn't really need it, but don't give it to Oob who actually used it in the show in a beam clash against Baby. Speaking of Baby, he finally got his punch move in Super Baby 1 but Baby Vegeta still lacking in unique movesets for both Supers. We never saw Baby use Galick Gun or the finger blasts as Baby Vegeta, but the cool move with the air pressure and energy wave.
Also remember Syn Shenron using the Kamehameha times 10. Would be nice that he had that over the lame moves he got. And Omega Shenron having one of his moves be a combination move of all other Shadow Dragon.
Lastly, Goku Mid could have his moveset expanded with having Kaioken too. As in having regular Supers and Ultimate and a Kaioken variant.
Sparking zero is amazing and fun but I will never stop thinking about how the rb format was just done better. Having some of the movesets not there or in some case done worst like ultimate gohan’s burst rush just makes me like raging blast way better
But then we wouldn’t have Goku (Mid)
In all seriousness, I wouldn’t be complaining if they gave SZ the Raging Blast treatment. But if I could only pick one change, I’d give characters customizable supers. That way Goku Early can have Meteor Combination and Kaioken Finish, Scouter Vegeta can have Genocide Breaker (I think that’s it’s name), and every Goku having a Kamehameha wouldn’t be an issue.
I've always been a fan of having the split characters in the roster. Here's why: I only use DBZ games for playing out how a fight would go between two characters from the shows/movies. Or to put it another way, for playing out "what ifs" with the character roster. For this, I need for the A.I. controlled opponent to not only have the moves I set for them (which would be doable in your system) but also to only be able to transform into the form that this specific version of that character transformed into (which would not.)
If I'm fighting Cell Games Vegeta, I don't want him going Super Saiyan God mid-fight, but I do want him to transform into one of the forms that he had.
This is such a very specific complaint that I also understand where your coming from so I'm not sure what to say other than...
Its weird that you say "I like some transformations but not all" like...where do you draw the line? A simple option to disable certain transformations would solve the entire problem!
Plus don't CPUs sometimes...de transform sometimes for like...no reason?! :O :O
@@Alienrun literally pressing a button or two to disable transformations is the same as moving the cursor from goku super to goku end. Makes no difference other than nitpicking because you prefer RB instead. Like its literally the same, instead of customizing Goku with a bazillion options that make no difference, just pick the Goku you need and thats all.
@@DuskMindAbyss Never said I prefer RB, but lets run with that cause who cares really. I was simply advocating for the variant that has more options. Since you don't care about Goku having a "bazillion options" then of course it'll make no difference to you. Like no duh!
Like I personally don't care either, but its dumb to not see the value in having a system with more options. OP listed a problem with that...and I offered a solution. And then you came in here and was like "Your solution sucks cause there's no problem to start with! LUL!" Yes...very constructive comment you just left!
Though I do see you have a pfp of Noriko Takaya so all is forgiven! (Its not something I see often and Gunbuster is dope af!) ;)
@@Alienrun the thing is your given solution is just a UI problem, the topic of OP is they prefer the gameplay of SZ and wouldnt have wanted RB gameplay over it. We can talk about adding this, changing that, but the matter is SZ was built as a sequel to BT3 not the RB games. It took some elements from them, but it was never built to be like that. Some games are just too different from the get to. Compare megaman X7 or Breath of the Wild or Tears of the Kingdom, games very much flawed that you cant fix cause they were built different from the others in the series
@@Alienrun I actually don't mind how my problem gets fixed, as long as it does. I'm happy this way, but I'd also be happy with your system. At least I can't think of a problem with it off the bat.
I was so hurt they didn’t add raging soul like combos. It could’ve added more diversity between characters.
Super Counter.
@@Zenbon111you could vanish it in rb2 does not change the fact that it’s cool
@@qdakid7776u can vanish super counter in this game as well
RB2's assault chase systemt completely blew Tenkaichi's out of the water. BT3's and now Zero's finishers are cool, but were never used because they were too predictable and weren't as damage/combo-efficient as just constantly resetting a rush. RB2 having aerial combos be accessible on more than the lift strike was also a neat touch that varied up characters some.
The cancel system could be a little limiting, but limiting what attacks cancelled back into rushes both forced you engage with the follow up system, and at least consider what character's moves could cancel instead of doing the safest resets with every character.
Huge missed opportunity. They didn't even add more finishers or even bring the blast combos back.
We were supposed to get super customizations. Apparently that only meant powerpole goku....
Don't forget the one android 18 outfit that gives her destructo disk
@poseidonpwnsall 2 characters sorry lolol
@@poseidonpwnsallSo it's the *one (1) singular* outfit that can do it before having to preorder/fork extra cash
@@hiruma4142 yep. I was baffled
Another thing is the barrage/volley moves being vanishable even after getting hit
Its sad i cant play UI goku with the yardrat costume.
How come they didn't Future Gohan be two different characters regularly and then a One arm Variant.
Honestly, characters just have too much to pull from for 2 defense moves and 3 offensive moves to represent them.
There is also the fac that I feel the sounds effects are lacking quite a bit.
I’ve been complaining about it in the comments and I could just FEEL you wanting to say something too. Only 2 supers is ridiculous
I'm pretty sure the control scheme literally allows atleast 3 supers. No reason they didn't do it.
@@cywh1711
It does. Modern? Whatever the shoulder button is to pull up the menu + X for Ults, and the rest for Supers. Classic? Triangle Raw or + Forward/Back for Supers, and + Circle or Square for Ults. I know BT3 was on Wii, which wouldn't have allowed for this kind of setup, but that's not an issue now.
Charge ki + Left+ triangle | Charge ki + right + triangle are available combinations
@@espurrseyes42 Ah so it is.
sparking zero really felt like a downgraded bt3, the lack of maps, the lack of costumes, the story that's all over the place, ect ect
@@fredtheboss7653 it’s nice to find people who understand. Every time I have criticisms about the game other people say “Go play something else” as if to suggest that Sparking Zero needing to improve is a bad thing. I think people wanted a Tenkaichi game so badly that they’d accept getting the bare minimum (barely even that). I wanted this game to be the best version of Tenkaichi with the best elements of Raging Blast and it’s not even better than BT3.
@@Disgea exactly. I think people are still stuck at the hype. cause i was hyped for it too. but the more i played it the more i noticed what was wrong with it . either that or it's denial. i just hope they don't make the extra stuff the game needs into paid DLC, cuz that will not be cool.
I also hate how they say you're blinded by nostalgia.
I started playing both this year and I prefer BT3 over SZ lol.
@ I’ve been a fan for a while but I’m pretty critical of the things I like and Dragon Ball is no exception. It’s not nostalgia it’s because it to be better in ways it easily could be.
@@fredtheboss7653 It’s likely they will. There may be updates and dlc that addresses my concerns but that’s still crap because it should’ve been great from the beginning. It’s just his gaming is now. It’s got its positives sure but I’d rather have a complete product first.
This video is almost all the criticisms i have on this games supers put into one video...outside of me not liking newer versions of the old supers
Yeah seriously, I didn't mind this in Tenkaichi but Raging Blast was the way to go. This reminds me of BDSP not including Platinum content.
We need Raging Blast 3 now, don't we
Ain’t gonna happen
Nah, we just need Sparking Zero to stop being afraid to borrow the good RB ideas.
No cause if an RB3 came out people would have just as many complaints as Sparking Zero
@@matheuslara1670then if they did that people would complain because “its not TEnKAichI!!!
None of yall will ever be satisfied I swear lol
The closest we have to this system is Super Goku's DLC costume.
The game isn't set in stone, I say let them cook.
When I saw that they took beam deflection from raging blast, I was praying that they were gonna give use customizable supers, needless to say, I was disappointed.
We need a return to raging blast 2 movesets and supers, it felt so much more intuitive and smoother to play imo
Also Imma just mention here, but can we talk about how super Broly; is the best looking character model and best animated in the game. It's almost jarring how detailed he is when like 80% of the roster looks like plastic.
I wouldn’t say 80%. Most of the roster looks pretty good. It’s mainly just.. SSJ3 Goku, adult Gohan and Ribrianne who look mediocre.
@@voiceunderthecoversI think Whis also looks very rough. I think it’s the face.
@@voiceunderthecoversand 1st form Frieza
I think android 16 looks absolutely perfect
Cabba is horrifying to look at
And fuck it, while we’re complaining, there aren’t enough characters in base game. Ssj4 vegeta without GT base form and ssj/ssj2, super 17, pretty much all the characters missing from BT3. I’m sure they’ll make us pay extra for something we got in the previous game in base game. YAY!
Super 17 and Tao Paipai are mentioned in the game files and GT Vegeta has a unused transformation animation. The devs simply didn't get to finish the roster
Tbf the base roster is way above like 170, the most we have ever gotten in any previous game, so I can forgive it to a degree.
GT Vegeta before SS4 wasn't in the previous games...
@@tjlnintendoNot really because a big chunk of those characters are just transformations. While BT3 still has more characters, characters that S0 missed (Android 8, Young Chi-Chi, Nam, etc)
@@NinjaXFiles OG DB characters and a handful of BT3 characters were cut to make room for MORE Super characters than those that were cut...
This is not hard to wrap your head around! The cuts are unfortunate but they make logical sense.
I swear...every time someone says "They should have put this character and this character in the game!" Ok then...who should have been cut to make room for these characters that HAD to be in the game?! People either refuse to answer the question or their answer is dumb (like picking on a popular character they don't like or suggesting an oddball BT3 niche staple character despite the fact that the tenkaichi series is known for having a few oddball characters to give the roster more variety)
The final roster isn't perfect (I question if such a thing even exists honestly) but I don't think its bad either. Like most of the characters picked seem to make sense for the most part...
Character customization was lacking so much in sparking zero, the devs were teasing us so much about character customization and clothes etc but most of it was only given to a certain select few. In my opinion I believe the game wasn’t finished yet and could maybe use another 6 months of development
I totally agree. Story mode having exclusive things that can't be used in Custom Battles is BS.
Custom Movesets would also add a ton to Custom Battles.
These are pretty much my problems too. Couldn't talk about it prior to release without being shouted at
@@AWOOGO Yeah it’s crazy. You can be a fan of something and be able to criticize it.
It's kinda funny, I'd written a wishlist for this game when all we knew about it was that it existed and its codename (which ended up being the final name), and at the very top, it was to structure the roster like Raging Blast. More moves, customizable movesets, etc. to avoid bloating things with 10.000 Gokus and Vegetas when you can cover Z alone with single versions of them by just changing the movesets.
That wasn't what we got, but I thiught part of my wish was being fulfilled when seeing Story Mode footage where Early Goku had a different moveset from the usual. Then I got the game.
Don't get me wrong, I have a lot of fun playing it, but years of subsequent Dragon Ball games, namely XenoVerse, which is what I play the most, have conditioned me to have way more than just 3 moves per character (Xenoverse has 4 Super Slots, 2 Ultimates, 1 Awoken and 1 Evasive). It would be so nice if the game had been structured closer to a hybrid of Tenkaichi and Raging Blast instead, but they went so hard on the Tenkaichi thing, and I understand why, but I think it hurts the game a little for the exact reasons you outlined.
Damn, the Sparking Defense Squad arrived already.
3:45 if only it was that way. All 4 Base adult Gokus have the same basic combo string structure (Heavy Smash, Ki Cannon, Kicks, and Smash again). Hell I think they all got shaved evenly with Ki Cannon, since iirc all 4 of them can either do the 3-hit follow-up sequence w/square or the knockdown follow-up with triangle.
Vegeta Z-End, despite having a new animation, still having the Ki Volley Blast 2 on all of his 3 forms, yet Teen/Adult Gohan got a new attack to replace the volleys
Something I think could work and appease both sides is having two supers for button inputs, and to do different ones it could be done by either holding or tapping the button
Or change moveset with costumes.
Yeah this was a concern i had when i first heard about the game this is one of the few things they really should've brought from the rb series and the signatures skills as well
TbH I like only having 2 skill moves and some of those being unique to some forms (like SSBE or Super SSJ Goku with its ki fill + buffs). But story mode having custom movesets makes me wonder if they actually thought about making it an option in early development since they didn't just disable some attacks like other story modes do. I really hope if they scrapped the idea it wasnt just because BT3 didn't have it and have a better reason (dont think selection speed in online is an excuse when you can make default movesets for each character that needs them)
I kinda get what you mean about character bloat but at the same time I do like having multiple Gokus that have entire different movesets and animations than having 1 Goku that has all the forms. Plus why would I not use Kamehameha on Goku???? I'd probably change God to just have rush attacks and maybe Ultra Instinct but that's about it. I do hope they add move customization down the line though because I DESPISE End Vegeta not getting rush attacks in ssj1 and 2.
After the hype even tho i still love this game you can really see a lot of the half assed or unfinished results of this game probably to get that release date hopefully more updates later
Counter supers and customizable movesets should have been carried over. I dont mind the bt moveset way, but i woulda liked more customization. We dont need 15 characters with kamehameha (looking at buu)
Hell goku shouldnt need kamehameha for every single form.
Sparking Zero 2???? No need to milk
What I'm really annoyed with is how before the game came out, they had this explanation website and video and they were like "some costumes can change the movesets of characters."
While that is true, I expected "some" as being more than 2. I expected things like a base mid goku before and after Freeza, because he really doesn't use Kaioken in that form again after Namek. Or fight in that form, but you get my point.
The worst part of it all is that the system clearly is in the game, because when you play early Goku in the story mode, he has different supers until he visits King Kai. Or the one that makes me feel frustrated, Future Trunks without a sword in the ToP. I really want that moveset.
BTW, there is no reason lo lockdown movesets IF customization comes back, since Blast Stocks are used on Revenge Counters and Ki is universal. So you could make the argument where a character has Full Supers and still use Blast Stocks or Full Supports and still use Ki. The issue is that Sparking Zero system doesn't have an innate downside to most of the Support Moves, so there is no downside to Spamming them. Ki Sickness needs to comeback in that case, just to keep everyone from picking AfterImage Strike if they are allowed to do so.
All they really need to do for variety in the moves is allow people to customise the movesets like in RB. Keep it 2 skill and 2 supers and they you can choose what you want 👌🏼
Once again i find myself agreeing with Omega... it's a minor thing, but they removed a bunch of supers and ultimates
Also could we possible get a top 10 supers and Ultimates like you used to and also vice versa of top 10 bad supers and ultimates?
And remember raging blast has team ultimates like when u pair up goku krillin and kid gohan. When goku gets knocked out it would trigger a team ult with the spirit bomb
Given that you have forward/back+Button inputs for Supers on Classic Controls and not using X I believe for Modern, there was room to expand character movesets. 2 Supports on Side/Vertical D-Pad, and 3 Supers between Square, Triangle, and Circle + Ult using X.
Goku Mid for example can have a standard Kamehameha, Kaioken Rush (x20) as a Fast Rush, and the Remote Kamehamehas he did on Frieza.
And then you have Vegeta, who between Scouter and Base Mid can have the rest of his moveset implemented, Scouter covering up until the first Zarbon fight (Galick Gun, Galaxy Breaker, Super Explosive Wave, Ult Dirty Fireworks) while Base Mid covers the rest of Namek (Final Galick Cannon, Genocide Breaker, Super Energy Volley, Ult Final Burst Cannon) since he doesn't fight in Base during the Android Saga.
Raging Blast's signature skills should return too
For me this is not a BT3 of these years but more like a BT1. We need a sequel.
I'll be honest: while I generally agree, the moveset thing doesn't bother me much, and I'm a huge fan of RB. I think with this game's larger roster the RB system would lead to MANY characters with NO swappable moves (because they appeared so little and their moves are already somewhat of a stretch) against a minority like Goku who would have a 100 different moves to choose from.
What really bothers me is the lack of Pilaf, General Blue/Tao Pai-Pai, and Demon King Piccolo so we have each major villain from the original manga represented (Commander Red obviously wouldn't work, hence the other two). This wouldn't be a problem if those characters weren't ALREADY in the previous game, I mean come on.
I can only hope there's a Classic DB DLC. Fingers crossed for Child Krillin.
The customization was tbe only thing carrying RB those games didnt have the same amount of content as BT. Also another way to look at it is how spammable specific supers would be online if you could fully customize them.
I really am dissatisfied with this game, I think it’s all okay except the visuals they are beautiful
@@ImSakataGintokiComeAtMe Same. It’s fun but lacks a lot of what you’d expect from a Tenkaichi game such as a variety of offline modes, a comprehensive story mode including GT and movies, amazing music, less counter heavy gameplay especially the Super Counter Jesus Christ, customizable move sets (from Raging Blast), and the encyclopedia doesn’t even have character introductions. Online isn’t so great but I don’t mind so much since this game isn’t balanced anyway.
You honestly get it so well. The issues arent unplayable but its a far fry from bt3. Love your vids!
“I’m getting exited”. I can’t play Goku because of this move
Having more supers is always a plus, but I kinda get why they went with the bt route
I actually really agree with this idea, however one problem I think of is the new DP system, characters DP are (mostly) based on what they are and what they can do in their moveset, if we allow them to have a wide range of possible movesets then Goku and Vegeta instantly become the most expensive characters even at base since you have to account for absolutely everything they could possibly have, unless you want individual moves to have their own DP I’m not sure how you could resolve it
I mean. Not really? The moves don’t have to do that much damage, have to easily land, or have other good qualities that makes good super attacks good.
Don't have a DP system...very simple!
The experiment has been ran and it doesn't seem to be doing ANYTHING to make the online ranked experience any better than if it wasn't there at all! Its a neat novelty but taking it seriously isn't really a good idea...maybe for single player modes (which this game severely lacks anyways! lol :P) but that's about it! lol :P
@@Alienrun You can have a DP system, but you can’t have a bozo dev team like Spike make it. You shouldn’t be allowed to use SSJ4 Gogeta online and accumulate/lose the same amount of XP for rank like anyone else, that doesn’t make sense. There should be some kind of downside of using high DP characters that don’t necessarily pertain to the gameplay.
@@sauce987654321 People will never learn that punishing people for using top tiers doesn't fix your games crappy meta will they?
The biggest thing is freizas 2nd form him ult usally has the blast
Personally i prefer the split characters. But there should also be customized skills and supers.
If you were to have the moveset be like the Raging Blast game one way to getting around people spamming stuff like Afterimage or Ultimates is to have those still take blast stock to activate
They didnt do it cause its not raging blast
They didn’t do it because this game is stuck in 2007.
This game took concepts from Raging Blast tho. Kinda a weak excuse
I will say that SZ feels less like BT4 and more like BT3-2
I never played RB but I didn't know they were considered failures
I think the issue with customizable supers is people would always use the highest damage and best frame options. The forced diversity makes people have to play characters a different way. Thankfully most of the characters with many copies have transformations which allow them to switch up their playstyle because things change (sometimes drastically, in the case of fusions). That part is fun for me...remembering which characters have which skills and how their ultimates/supers work + how to counter. That being said, customizable or extra options would spice up the game - that's fun too. I'm good either way haha. I like learning multiple characters anyhow.
It feels like they did the bare minimum for the movesets this time
I can kinda get behind at least custom movesets. Not the biggest fan of the tetris thing; or a lot of aspects of RB.
But regardless; it would have been fun to at least have more options for subbing out explosive waves lol
The fact Story has custom movesets and even locks Ultimates for specific missions is baffling. So you say you could do RB customization but choose to do the Era like roster? I understand different Series, Super and Z, but the whole Era thing is dumb, Goku time travels in his End Era form to his Cell fight before he goes back to his Buu Saga moveset.
RB did this much better. This system was ok in 2009, not 15 years later…
I mean considering the fact that games like Dragon Ball FighterZ gave characters 2 supers and one ultimate too so I’m not too concerned about the change honestly
My biggest issue is they completely removed the nerfs instant sparking moves used to have. They completely ruined the games online with one stupid decision that was already not a problem in the previous
I've haven't seen this be brought up before so I might as well just ask. How come you never covered DBZF?
Man I still remember all the morons on UA-cam hyping up “MOVESET CUSTOMIZATION CONFIRMED? UNLOCKABLE SUPER MOVES???” clickbait shit before the game came out, and it was just them yapping about nothing over the same old articles everyone knew about. Truly embarrassing, it is a shame they have the ability to add more supers for characters but just didn’t, would be nice if a potential update or sequel does implement something like Raging Blast had
They honestly should have had 4 super attacks and 2 assist moves. RB had this im pretty sure? Good to have a beam or ball attack, a rush, a counter and a variation of a beam or ki barrage attack
RB had 5 slots. You only had 4 moves, assist and supers were treated to same. So you could have 4 supers.
4 Super attack slots and 1 Ultimate attack (Goku's could be changed via items).
What I expected was Sparking Zero being the best of BT3 and Raging Blast. Instead it feels like BT3 2.
And don't get me wrong, I absolutely love BT3. And I wouldn't have played Sparking Zero over 100 if I didn't enjoy it. But I really expected more.
Like, yes, having this many Dragonball characters is great, even if quite a few important ones are missing. But they stuck so close with BT3 that some characters regressed in their moves.
Why does base Cooler have a deathball and not a deathbeam, specifically the one he knocked out Piccolo with? Why does Final Form Cooler have a Psycho Barrier instead of a charge attack that allows him to dive through beam attacks? Why doesn't Fat Buu have the candy beam? Why does Z Final Form Freeza have the Death Beam Barrage when the beginning of the move is the one singular beam he killed Dende with? Why is Cell so limited with his moveset when he should have basically all the moves of the Z-Fighters? Why are team attacks just backed into the moveset of a character instead of being something that only activates if you have that team partner? Why are there so little costumes and no recolors for player 2? Why do some characters have amazing looking transformations and then you get Jiren who probably has the ugliest transformation animation in the entire game?
Just. Why.
Personally I think the RB style just over complicates things.
yeah im sorry but we live in a day and age where its just far easier for companies to pump out constant DLC updates instead of make a sequel game anymore so any hopes for a sparking zero 2 are just wishful thinking sadly. get ready to pay $10 for a DLC bundle of new moves for characters yall
Nah. There probably will be a Sparking Zero 2 or a sequel of some kind. The game isn’t good enough to harbor a community.
@@sauce987654321 the game is good enough to harbor a community cuz its a dragon ball game that is a successor to the most popular DBZ game ever. Like it or not, this is what the new DBZ game is and will be for years to come cuz we live in a day and age where its easier for devs to just do constant updates and release DLC instead of making a whole new game. Thats the reason why Xenoverse 3 and FighterZ 2 don't exist
¿Will you ever finish your Raging Blast 2 moveset review?
Personally I like the character split. You can see how their fighting style evolved. Goku went from martial arts style to kaioken based to balanced to god level self control. Piccolo improved his ki control so he can throw 3 strategic blasts with great tracking instead of 1. And no Melee Trunks would be a crime
Exactly, SZ put some level of differences between character combos and detail
Melee trunks is still a separate character because, well, he doesn't use a sword.
How can still do that by customizing your characters moves
Melee Trunks has to be separate for the obvious reason that he's swordless. Trunks (Super) tho didn't need to be his own character. Trunks Sword could've just gotten an expanded moveset alongside a new SSJ2 form to cover his new moves in Super.
@@mrwuang8638 la personalización no te permite cambiar los combos normales de los personajes.
Since when were the Raging Blast games considered a failure? I thought they were generally beloved
sales wise lack of story mode killed the 2nd game
ragin blast was considered a faliure?
Hopefully they go thr XenoVerse route. Where they have one game as kind of an experiment and only one season pass. Then they take what they learned to make a sequel thats twice as good. The only issue with taking the raging blast approach in sequels is that they might see it as potentially bad press when the sequel has less characters than the first game.
I told people this over and over and everybody got mad at me for saying RB was better!!!
Basically we need RB3 now
Nah, we just need Sparking Zero to stop being afraid to borrow the good RB ideas.
@@matheuslara1670yeah they definitely borrowed the getting hit with ultimate animations it’s definitely a callback to RB series the counter moves in RB were so good I remember using Vegeta (Super Saiyan) and Bojack (Full Power) the most and they had amazing counter moves
I really don’t like how transformations work, in this game. I don’t like how some characters “upgrade” to a worse moveset and trade off good skills for filler BS like “Finish Sign” or other throwaway moves that nobody would ever use.
I also don’t like how uncreative the skills are. They’re all ported from BT3 along with all the generic power ups that are super uninteresting. They got really lazy with the moveset design in this game.
The more familiar I grow with this game, the less I like it. Like every single aspect of this game is just filled with missed opportunities.
I'm a Blast 1 addict, and while the stock ones are sorta bleh, I think Finish Sign is neat. Nearly not as cool as the unique ones, though
Raging blast was the best.. but the casuals only remember BT because theyre lazy soft babies goo goo gah gab... so we're stuck with a sub par game because slow babies
I think the choice of having the Supers like they were in the BT games was deliberate. Customisable Supers like in the RB games are gonna be used as a selling point in a Sparking Zero 2. From there they could build on that even further in a Sparking Zero 3, it just makes the most sense
"Why doesnt this Sparking game play like Raging Blast?"
Weirdest take ive seen
I mean.. raging blast is of the same genre and style as sparking/Tenkai. Raging blast was clearly a spiritual successor. Why downgrade back down?
@tjlnintendo cause it's not raging blast. The fun part about tenkaichi is that each character variation felt like you had a different action figure of that set character with their own details. SZ furthers this by giving them visual details even in their combos. It's supposed to be a toy box game that way. While RB customization is better I agree, the games had significantly less content the tenkaichi games anyway even with them truncating the characters
@@TheAnimatedGamerwhat does that have to do with gameplay?
@qdakid7776 the content is a part of the gameplay
@ no it’s not bt2 and rb1 both have better content than their sequels but worse gameplay
please vote for truth
Take this L boi 🗣️
@@BigDaddy115 ?
Wow, I wonder why they followed the gameplay of Budokai Tenkaichi which is Sparking in Japanese than Raging Blast gameplay which it's not based on?
(Btw, I know raging blast is in the same series as the Sparking but we should acknowledge that SZ is based on Sparking and not on RB)
Doesn’t change the criticism.
It was dumb to downgrade back down to the sparking style. No reason not to borrow elements from raging blast. They could have made the best sparking game by having all the positives of all past games.
Raging blast took Budokai Tenkaichi and made it better. Took the same combo system and expanded it, added signature skills that made EVERY CHARACTER unique, new super, added cancels, super attack customization and they just neglected most of those ideas
Budokai Tenkaichi was the much more popular series. Aside from less characters, there was also tons of vocal criticism of the changes made with the gameplay of the Raging Blast titles. Movement was terrible in RB(much slower, unable to fly diagonally, no advanced movement techniques), the defense was simplified(no directional blocking, fused the Z-Counter 2 and counter stance, sways were almost unless), and general jank.
RB1 introduced the cancel and signature systems, were were good upgrades, but lacked any kind of followups(many seemed limited to specific character signatures, ex. Sonic/Rising impact was a general move, but made exclusive as Videl, rush ki wave was a rush technique but limited to Vegeta as his Sig) so combo options were very restrictive and repetitive.
RB2 made a huge leap with its freeform followup system, which meshed well with the cancel and signatures, but still had many of those other issues so many still stuck with BT3 and kept requesting formal sequels.
SZ takes most of it's queues from BT3, but unfortunately falls short of that in a variety of ways, and takes none of RB's improvements to the combo system. Basically all SZ took from RB was deflecting supers.
@@EternalDahaka the perfect formula should be combining RB's and BT's good elements
The movesets in this game are indeed lackluster.
-Early Goku has a different moveset in the story mode that you can't use for some dumb reason.
-Scouter Vegeta has so many moves to work with yet they don't give him any of them for his costumes.
-DBS Goku does not need the Kamehameha as an ultimate in every form. Seriously.
-DBS Vegeta has 2 beams and an explosive wave. 0 rush moves. He could've had Niagara Pummel (the beatdown on Black).
-SSB Vegito instead of his Spirit Sword just gets a basic ass Kamehameha.
-SSJ GT Goku's moveset could've been better. Could have given him the rush against Ledgic and the running Kamehameha against Super 17.
-They really never do SSJ4 Vegeta right lol. Still giving him Final Shine when he has Maximum Final Flash which is literally a 2 handed stronger version and should actually be his ultimate. This is probably a result of only having SS4 without his previous forms.
-There could've been an alternate skin of Frieza without his armor so they could add his other moves.
-Mecha Frieza having the same attacks from BT3. Despite having actually different supers.
-Buutenks' ultimate should be Galactic Kamehameha (where he traps them in the galactic donuts first) instead of just bare bones ass Kamehameha.
2nd.
In the defense of Sparking Zero, it is explicitly a sequel to the Tenkaichi series, not the Raging Blast series. The Tenkaichi series was called Sparking in Japan. It's unreasonable to expect a sequel to Tenkaichi to play more like Raging Blast than Tenkaichi.
Downgrading from a spiritual successor just because it's not directly linked to them is not an excuse for having inferior mechanics from a game made a decade ago, especially when there's enough buttons to find a nice in-between where the Blast 2 stock is increased to 3, allowing characters to represent more of their series movesets without having to go full-on Custom Movesets if that's somehow an issue.
¹st
Bad video, use more raging blast footage to explain what you mean. I didn't get your points other than the combo super and item move customization.
I guess you didn’t play those games. But that’s kinda your fault. Definitely not a bad video because he didn’t hold your hand.
Bad comment, go use your brain and watch rb2 vids to understand
@@trehundobeatz6359 bad reply go eat own boogers
@@MajinLordVegeta yea my fault for not playing a 15 year old game that bombed. And pretty shitty edited video.
In RB, you had 5 slots to choose Super Attacks, Support Ki Moves and Ultimates. You could customize every form to have a different moveset from a Selection of Moves. For example, Base Goku has Kamehameha, Meteor Combination, Share Your Energy(powers up Spirit Bomb), Saiyan Soul, etc. You didn't have lockdowns of 2 Attacks and 2 Supports, you could choose 3 Supports/1 Attack or 3 Attacks/1 Support if you wished to(or all Supports/Attacks) AND had as many Attacks and Supports. Some characters even had different Ultimates, most notably, Base Goku had 3 different Spirit Bombs.
That's for the MoveCustomization. Each RB and BT game had a different system for Item Customization. RB1 had a Grid, BT3 and RB2 had a "Point" system, BT2 had free items(no limit).