This game starts off very excitingly, and ends just as amazingly. The mid and late game though... Get a little bit mundane. You might want to skip ahead a little. Enjoy!
Fantastic prisoner's dilemma. All three would do best if they could agree to attack the turtle equally, but given that each is incentivized to cheat, nobody does and they all lose. The prize structure is perfect too, little value to anything but first place but outsize incentive to not be 4th. I bet the turtle saw this way in advance, masterful.
Funny thing is, this is pretty realistic as a real-life war situation where all 3 sides have reasons not to fight. Notice how they're all trying to negotiate non-aggression pacts with each other or form alliances to gang up on one guy...that in itself is interesting to watch imo.
Yeah, it doesnt have to be nonstop BAM BAM BAM action, to be interesting. This is why i like big maps and long macro games, and wish there was a SC for that instead.
its like watching the anime Vinland but on Starcraft, the tragic ending though, although he did find it, he got defeated... which is the same as what would have happened in the anime
You have to admit though, Garitos outsmarted them all. He could have used his neural to destroy the ships that occasionally attacked him, but he didn't, because he actually wanted those fleets to exist and fight each others until only one remained. Meanwhile TheMusZero could have helped Rodzyn in dealing with Garitos but he chose to backstab the former instead. He underestimated the threat the latter would pose in 1 vs 1 scenario and he paid for that.
I don’t think we can blame him for that though, how does he know Rodzyn is actually gonna do what he said instead of attacking him on the spores? For Muszero it is even possible that Rodzyn has already made a deal with Garrito before talking to him by sending messages to Garrito personally
That was exactly his obly chance. With units made out of magic alone he can win against one, maybe even two opponents… but never three. So he HAD to wait.
I think putting 1 or 2 mineral patches with infinite money and refineries, extractors and assimilates harvest 1 gas forever so there's always something to fight for.
Yes, but not infinite amount. Just new mineral patches unlocking closer and closer to center of the map, while force field ring slowly closes around the edges...
@Monsterkillinggamer Good point. If there was only one base in the center that respawned minerals, that would be the source of conflict that would determine the end game.
That was the best 2hr match i have seen of SC2, please make more of these 8 free for all matches with grandmasters/streamers! It's not everyday that players have time to trash each other and make jokes in the middle of the match. Totally worth it!
The Problem with everyone doing nothing was solved with a mod in the FFA at the USA. That mod made, that if you kill enemy Units you get half of the rescources.
That mod was modified to remove scans for Terran, making it unusable, as infestors became beyond OP. It's also problematic, because it doesn't apply to structures (*cough* Spore crawlers *cough*), DOES apply to free units (e.g. Infested Terrans), and does not apply to the forces of a player that GGed out. In other words, that mod needs a massive overhaul before it can be used again.
Without a mod and with a price pool, you can do it, but with real money. It would have the same effect. The goal is to encourage the aggression so someone killing by his own 4 players but getting killed by the turtle while his army is weak will be rewarded more than the turtle who wins the game.
Everyone knew the spore crawler forest was there and they all decided to not engage it. It's like the lion not wanting to pick a fight with a porcupine. In the end, zerg took the victory by litterally being undetectable - a fair victory.
Lowko the bully: Gallons per square mile then you find the meter and then convert it to american dollars to calculate the amount of freedom BUT SO TRUE THOUGH!!!
@LowkoTV hey man..I'm a developer in other tools.. so I started playing around with the map editor. I got the map to shrink like a battle royal. Units outside of the map die... there's a couple of details I need to go over like will you see all map or simply shrink the vision to the playable area? buildings decay when outside bounds? if so will win condition be modifies to all units killed? etc. will you be broadcasting more or these gameplays?
4:32 Lowko clearly looks at the siege tanke firing off at the nexus for a few seconds. 6:45 backseating the terran telling him to siege a tank there :D
You can motivate people to go to the center by having minerals regrow in near center bases over time. It will also make people more willing to have fights since they would be able to remake some army.
6:14 “Swearing- Square gallons per miles an-den calculated and converted to US dollars I believe is the, da regular measurement for everything. That’s how youu-uhh calculate freedom.”
Hi Lowko, what would you think about a 2v2v2v2 on this map, where every teammate is on the exact opposite site on the map (like mirrored), dont know if there would be race preferences tho..
There is a "King of the Hill" mod (I think it is called like this) which force people fight each other or loss HP for in-action. There is different methods to force battle in FFA as well, like controlling center of the map giving you victory after some time.
Okay. I love seeing different kinds of SC2 matches, 1v1, 2v2, coop, free-4-all, but this dragged on for EVER. We really need a map that forces the players to move towards the center. If possible, I would also change the win condition, so a player isn't dead when they lost their last building. This only additionally forces players to sit above their base and do nothing.
A third of the way through the video I finally realized this was on Lowko's Twitch Stream. Wasn't till Halfway through I finally realized the game was live and Lowko was an actual observer that could chat the players. :-0
As an American, I will tell you that measurement is fuel efficiency and fuel efficiency is used to calculate the cost of travel, the method is miles traveled per gallon of fuel (ie. fuel efficiency) then dollers per gallon (ie. fuel cost) to determine the cost of travelling a mile (the second divided by the first)
There's a map where the player that atks gets a percentage of a building/unit cost added to the bank when they kill things winter uses it it promtes attacking over hiding since u make money as things dies
Instead of pushing toward the center, maybe add the co-op mutation where cyclones spawn? Maybe make them really large, so you have to keep moving your army around the map, but don't damage buildings since they can't move.
i sah one winter FFA with a mod that gives you min's and gas when you kill stuff allows more fighting and not getting to behind for actually doing something
I enjoy the FFA but, the one criticism is I'm not a huge fan of the commentators talking much as you give out small bits of info to the players. I know its not a big deal but its just a small pet peeve of mine. Good video.
Lowko you said it yourself. Don't hate the player, hate the game. I enjoyed it 100%, but then again, I did enjoy that one CLG:EU game of League of Legends as well, would love for strategy games to be more... strategy. But my point is, Garitos played this *well*, and unless that GMBR gets introduced (REALLY looking forward), this will remain the PROPER way to play FFA. Also, zerg be op. No other race has infinite free fighting units, zerg has two: locusts and inf.terrans. (Okay, terran does have autoturrets, but those dont move) It doesn't come up until the latest game, but - surprise surprise - zerg is also the most defensive race. Activision nerf pl0x :)
That last observer snipe with the fungel growth was huge. Game winning move for the zerg. Because after that last detector is killed nothing can kill the infestors that have neural, fungel and infested terrain.
Remember wings of liberty campaign, where banshees were shown? it was a planet with a fire that was slowly going from one end of map to another; 8 man ffa need this fire
I would love it if we could see more of many players madness matches. Maybe not really frequent but seeing one every month or a couple of weeks would be sick. Maybe some 4v4s as well as the 8 man FFA or smaller FFAs !
We need a FFA map where its gets to higher and higher platues the closer to the center of the map you get. Lava floods into the lower platue at 30 min mark and continues to rise till only the peaks are left at 60 min mark
@@Renvira but zerg have their creep spread to deny the other two, and protoss will have their late game air ball to deny/cover their advance up the mountain. Plus you could have it so each player has their own high spot.
A lava raising map... the map would have to be huge and pyramidal. the external part would have to be flooded by lava as the level of lava raise every 10 minutes :) That way you can put bases in a pyramid shape (I would put like 5 high ground levels) so, as the game goes, the map gets smaller and smaller and at the end everyone is at the top fighting for the win :)
And this is it. GMBR (GranMaster Battle Royale) came to EU as well. Hell, it's about time. Now for my life to be complete I want to see Reynor, Elazer, Serral and Showtime in there.
@LowkoTV What you want for the FFA Battle Royal map is like a moving hill that provides income if you control it. It spawn say after say 30 minutes and then moves every 2-3 minutes and provides an increasing number of minerals/gas as the game goes on.
Watching this the day after Christmas 2019 (thanks Google for the recommend) and I'm quite enjoying these tactics and brutality in the beginning a lot. Thanks for posting this.
Suggestion: the center resource patches should have infinite or 99,999 resouce in them BUT workers mine 25% slower. Why? It basically entices players to gravitate to the center to grab them. It won't be a quick game changer since it'll take time mine/pay off the resouces spent to take it. This will reward players who can blitz and hold the center long.
This game starts off very excitingly, and ends just as amazingly. The mid and late game though... Get a little bit mundane. You might want to skip ahead a little. Enjoy!
I had to read the title twice to make sure I wasn’t seeing things. This is going to be amazing.
If after one hour there is no winner, then the viewers should decide, who fought well.
Lets be honest garitos didnt “deserve” the win but every zerg player had the widest of grins by the end of this...
40:46 you can say it loud xD
More free for all, yes please!
From the length of the video I thought it was going to be a series. Boy was I wrong.
A series of naps!
Fantastic prisoner's dilemma. All three would do best if they could agree to attack the turtle equally, but given that each is incentivized to cheat, nobody does and they all lose. The prize structure is perfect too, little value to anything but first place but outsize incentive to not be 4th. I bet the turtle saw this way in advance, masterful.
Right? I thought at least two games up until literally an hour in
So I wasnt the only one who watched at least 1.5 hr of this video… man
Funny thing is, this is pretty realistic as a real-life war situation where all 3 sides have reasons not to fight. Notice how they're all trying to negotiate non-aggression pacts with each other or form alliances to gang up on one guy...that in itself is interesting to watch imo.
Joel Gawne this is like the Chinese three kingdom era
That was actually the most fun part for me. Reading their in-game chat.
I like tô watch AoE diplomacy. Thats a cool thing
That is pretty much the pre years of WWI. Nobody wants to but they all armed to.
Yeah, it doesnt have to be nonstop BAM BAM BAM action, to be interesting.
This is why i like big maps and long macro games, and wish there was a SC for that instead.
I love how Exostriker was running around looking for the promised land XD
its like watching the anime Vinland but on Starcraft, the tragic ending though, although he did find it, he got defeated... which is the same as what would have happened in the anime
Like in the cinematic "our proud people became refugees"ahahaha
@@overlord2938 they based the cinematic after this hahaha
The 12 colonies of Cobol
Björn Snellman I was thinking the same thing
That ending was worth the hour and a half that led to it. I'm not even joking.
Honestly lmao
quality, the slow crawl ending was worth it
I thought in the beginning that Garitos was going to win, saw it develop and thought oh no but hoped he would win the poll. I loved the ending.
@@tripbunny That was the coolest ending
That was sooo dirty... But you have to admit the patience and concentration of the winner, sniping that observer.
That's how you play the game given the rules. Nothing says u cant turtle whole game and win.
26:05 Garratos has enough infestors to kiil 1 protoss player with another protoss player.
I used the Protoss to destroy the Protoss.
Later, he literally could use the Pink Protoss forces to kill green
So basically Carbot Starcrafts Season 7?
I really wish that had happened. They were right next to his nest, too!
LOL
You have to admit though, Garitos outsmarted them all. He could have used his neural to destroy the ships that occasionally attacked him, but he didn't, because he actually wanted those fleets to exist and fight each others until only one remained.
Meanwhile TheMusZero could have helped Rodzyn in dealing with Garitos but he chose to backstab the former instead. He underestimated the threat the latter would pose in 1 vs 1 scenario and he paid for that.
I don’t think we can blame him for that though, how does he know Rodzyn is actually gonna do what he said instead of attacking him on the spores? For Muszero it is even possible that Rodzyn has already made a deal with Garrito before talking to him by sending messages to Garrito personally
That was exactly his obly chance.
With units made out of magic alone he can win against one, maybe even two opponents… but never three. So he HAD to wait.
beastyqt would have killed themus if he went too far from his base to attack garitos. TheMus had no choices.
"More games like this in the future too" yes
Only if map has triggers to keep the combat going.
This actually reminds me of another 8 player free for all with professional players, that one was funny as hell all the way
"Square gallons per miles and then converted to usd = freedom" Lowko 2019
I paused it for a good 3 minutes just going "dayum!" That was such a good line. xD
and 1083 gal^2/mi = 1 bald eagle
1 gallon per mile square is about 1.5 nm. Not exactly what he said but it actually makes sense.
"he has no win condition" XD
his win condition is ... the others lose. =))
Hahahahahahha
"0% chance" -Nathanias 2019 "it CAN'T be done!" -Artosis 2019 "He has no win condition" -Lowko 2019
lol right?
But he had a dream.
Good god that ending was brilliant
Garritos just brought a whole new meaning to Base Races.
indeed
Can you jump higher than a building? Only if it's a protoss one.
Can't lose the base-race if you have no bases to begin with _taps forehead_
I feel "race" is not appropriate here. Should we call this "Base crawling"?
Honestly the interaction with the players was pretty cool
"this game can't go on for much longer"
-Naive me at 40 minutes
Lol I got to the 58-minute mark before I checked the video progress to see how much longer it was gonna last and HOLY SHIT
I'm at 19 mins.
I looked ahead to see if this entire thing was one game.
I'm disappointed that I spoiled the ending for myself lol.
I think putting 1 or 2 mineral patches with infinite money and refineries, extractors and assimilates harvest 1 gas forever so there's always something to fight for.
new Resources spawning would create conflict.
I was going to say the same thing. A map where the middle bases can respawn resources would be interesting.
Yes, but not infinite amount. Just new mineral patches unlocking closer and closer to center of the map, while force field ring slowly closes around the edges...
@Monsterkillinggamer Good point. If there was only one base in the center that respawned minerals, that would be the source of conflict that would determine the end game.
Worst yet, snowball a player out of control as he is strong enough to already overpower and take position.
@Monsterkillinggamer it it does not as someone one would clearly be stronger then the rest.
That was the best 2hr match i have seen of SC2, please make more of these 8 free for all matches with grandmasters/streamers! It's not everyday that players have time to trash each other and make jokes in the middle of the match. Totally worth it!
The Problem with everyone doing nothing was solved with a mod in the FFA at the USA. That mod made, that if you kill enemy Units you get half of the rescources.
The bounty hunter mod, i have seen it, but stalemates still happens
there are several ways to solve this. Zombies, Bounty, King of the hill Etc.
Makes me wanna tease events like Nuclear Catastrophe and Critter Catastrophe from Trial of the Xel'Naga. Anyone remembers that event?
That mod was modified to remove scans for Terran, making it unusable, as infestors became beyond OP. It's also problematic, because it doesn't apply to structures (*cough* Spore crawlers *cough*), DOES apply to free units (e.g. Infested Terrans), and does not apply to the forces of a player that GGed out. In other words, that mod needs a massive overhaul before it can be used again.
Without a mod and with a price pool, you can do it, but with real money. It would have the same effect. The goal is to encourage the aggression so someone killing by his own 4 players but getting killed by the turtle while his army is weak will be rewarded more than the turtle who wins the game.
Wait, could garitos have neural'ed Rodzyn's golden armada at the end? That would have been hilarious.
Ye I was wondering why he didnt
Same thought!
Probably the amount of energy wasted moving them all.
We can all relate to the yellow protoss in life
Seeing the Yellow Protoss scour the map for a loose expansion fills you with determination.
Ok but honestly......I'm kinda liking how it ended XD
More pls, the pure chaos of it is entertainemt in its own right.
40:46 "Yeah this can turn into a very long game"
not even halfway through, lol.
56:40 Lowko, that's a sad smiley face. That's the reason.
Lol
this needs more up votes IMO
That kinda explains how war turns into peace.
Exept in reall world we don;t have Lowko pushing 'players' on road to anihilation.
Lol this is just lowko slowly descending into madness
Everyone knew the spore crawler forest was there and they all decided to not engage it. It's like the lion not wanting to pick a fight with a porcupine. In the end, zerg took the victory by litterally being undetectable - a fair victory.
That was the dirtiest win I've ever seen
@LowkoTV The saying is "When two dogs fight over a bone a third one carries it away."
This was a fun mixup from the normal content. Thanks
What happened with "Pretty Pink Protoss Probes"? We are losing old values :(
MAKE LOWKOTV GREAT AGAIN
say pretty purple protoss probes 5 times really fast
When two dogs fight over a bone, the third one takes it home. that's the line you were looking for :)
Or a more generic saying would be "Where two are fighting, the third wins (or benefits)." Guess there weren't many dog fights in my country. ^^
That's Tarkov in a nutshell.
I love games like this. There's so much more to the dynamic once there's more than two people.
Lowko the bully: Gallons per square mile then you find the meter and then convert it to american dollars to calculate the amount of freedom
BUT SO TRUE THOUGH!!!
"...multiplied by dollars, thats how you calculate freedom [in America]" Came for SCII, got wisdom.
I was rooting for Garitos this whole time lmao
Here's an idea.
After an hour you release mass dragoons to randomly attack the players.
Your commenting made this Lowko. Had to stay to the end to see how it finished. Unbelievable.
If you could reveal the whole map for all players once all minerals mined that might of helped. Love you Lowko!
This is why UA-cam introduced the fast playback speed...
Edit: but the end is well worth the wait
"That's how you calculate Freedom" Love it! Great game and great casting!
Square gallons!
Me at the 40 minute mark:
"This games almost a wrap."
*checks video timeline*
"OH DEAR GOD"
This reminds me of the C&C “Very Tiny Island” map FFA, ton of mayhems, just how I like it 💯🔥
When the Terran player pulls off an SCV impression with battlecruisers... "AH! You scared me!"
@LowkoTV hey man..I'm a developer in other tools.. so I started playing around with the map editor. I got the map to shrink like a battle royal. Units outside of the map die... there's a couple of details I need to go over like will you see all map or simply shrink the vision to the playable area? buildings decay when outside bounds? if so will win condition be modifies to all units killed? etc. will you be broadcasting more or these gameplays?
Oh man I saw 40 minutes of it and I was like "oh, cool, there's only 3 players now it may be ending"... Still has a full hour of video
That Garitos gaming was crazy :D
4:32 Lowko clearly looks at the siege tanke firing off at the nexus for a few seconds. 6:45 backseating the terran telling him to siege a tank there :D
You can motivate people to go to the center by having minerals regrow in near center bases over time. It will also make people more willing to have fights since they would be able to remake some army.
I haven't watched a match like that since heart of the swarm when swarm hosts could create a constant wave of locusts.
6:14
“Swearing- Square gallons per miles an-den calculated and converted to US dollars I believe is the, da regular measurement for everything. That’s how youu-uhh calculate freedom.”
I will watch every single one of these you cast, Lowko. I don't even care how long they are.
Hi Lowko, what would you think about a 2v2v2v2 on this map, where every teammate is on the exact opposite site on the map (like mirrored), dont know if there would be race preferences tho..
So glad this didnt go to Poll, even as a Protoss player I didn't mind the outcome, you need to admire the patience
OMG, Yes please, give us more GM FFA. :DDDDD
There is a "King of the Hill" mod (I think it is called like this) which force people fight each other or loss HP for in-action. There is different methods to force battle in FFA as well, like controlling center of the map giving you victory after some time.
Okay. I love seeing different kinds of SC2 matches, 1v1, 2v2, coop, free-4-all, but this dragged on for EVER. We really need a map that forces the players to move towards the center.
If possible, I would also change the win condition, so a player isn't dead when they lost their last building. This only additionally forces players to sit above their base and do nothing.
A third of the way through the video I finally realized this was on Lowko's Twitch Stream. Wasn't till Halfway through I finally realized the game was live and Lowko was an actual observer that could chat the players. :-0
Garitos! I love the ENDING! Those epic plays!
The build-up to that ending my gosh. Glad I’m not a hard betting man cuz who would have expected THAT strategy to win. Gg. Patience is a virtue!
It wasn't the ending we wanted, but it was the ending this match deserved.
As an American, I will tell you that measurement is fuel efficiency and fuel efficiency is used to calculate the cost of travel, the method is miles traveled per gallon of fuel (ie. fuel efficiency) then dollers per gallon (ie. fuel cost) to determine the cost of travelling a mile (the second divided by the first)
There's a map where the player that atks gets a percentage of a building/unit cost added to the bank when they kill things winter uses it it promtes attacking over hiding since u make money as things dies
Instead of pushing toward the center, maybe add the co-op mutation where cyclones spawn? Maybe make them really large, so you have to keep moving your army around the map, but don't damage buildings since they can't move.
wait wait wait, is this like professional viewer submitted match that lasts 1 hour 45 minutes? is it Christmas already?
Naah its ffa streamed by lowko
I watched for 1 hour about 10 minutesa, and just before the match finally ends, i fall asleep, and wake up when the match is over. Great.
i sah one winter FFA with a mod that gives you min's and gas when you kill stuff allows more fighting and not getting to behind for actually doing something
I wonder if garitos could have neuraled pink army after pink died
I enjoy the FFA but, the one criticism is I'm not a huge fan of the commentators talking much as you give out small bits of info to the players. I know its not a big deal but its just a small pet peeve of mine. Good video.
40:45 "this could turn into a really long game" one hour left, lowko, hang in there
Lowko you said it yourself. Don't hate the player, hate the game. I enjoyed it 100%, but then again, I did enjoy that one CLG:EU game of League of Legends as well, would love for strategy games to be more... strategy. But my point is, Garitos played this *well*, and unless that GMBR gets introduced (REALLY looking forward), this will remain the PROPER way to play FFA.
Also, zerg be op. No other race has infinite free fighting units, zerg has two: locusts and inf.terrans. (Okay, terran does have autoturrets, but those dont move) It doesn't come up until the latest game, but - surprise surprise - zerg is also the most defensive race. Activision nerf pl0x :)
That last observer snipe with the fungel growth was huge. Game winning move for the zerg. Because after that last detector is killed nothing can kill the infestors that have neural, fungel and infested terrain.
The middle and late game of this SC2 is like Forest Nothing in AOE2...
T90Official club ?
Except that the forest can walk
@@RockTheEternal Exactly. xD
Remember wings of liberty campaign, where banshees were shown? it was a planet with a fire that was slowly going from one end of map to another; 8 man ffa need this fire
You see, understanding the US customary system of measurement is a bit like voodoo...
I would love it if we could see more of many players madness matches. Maybe not really frequent but seeing one every month or a couple of weeks would be sick. Maybe some 4v4s as well as the 8 man FFA or smaller FFAs !
We need a FFA map where its gets to higher and higher platues the closer to the center of the map you get. Lava floods into the lower platue at 30 min mark and continues to rise till only the peaks are left at 60 min mark
Terrain would win cuz flying structures
@@Renvira but zerg have their creep spread to deny the other two, and protoss will have their late game air ball to deny/cover their advance up the mountain. Plus you could have it so each player has their own high spot.
@@icecoldchilipreppers if all structures are lost, it's an automatic loss
Props to garitos for pulling it off. The problem with FFA's is people getting 2v1'd and 3v1'd, not so much the stalemates.
You made him angry by saying serral would be ashamed...
There's a mod by KingCobra, which is called King of the Hill for FFA, in where to win you should control the center for 1 minute
I really enjoyed this. Please do more
The correct American unit of distance is bald eagles per mass shooting
A lava raising map... the map would have to be huge and pyramidal. the external part would have to be flooded by lava as the level of lava raise every 10 minutes :) That way you can put bases in a pyramid shape (I would put like 5 high ground levels) so, as the game goes, the map gets smaller and smaller and at the end everyone is at the top fighting for the win :)
Terrans would have too much advantage in that map
Except Terran can lift buildings, and make air army.
Yes I want more games like this Lowko :-) 8 players, free4all is always great to watch.
And this is it. GMBR (GranMaster Battle Royale) came to EU as well. Hell, it's about time. Now for my life to be complete I want to see Reynor, Elazer, Serral and Showtime in there.
@LowkoTV What you want for the FFA Battle Royal map is like a moving hill that provides income if you control it.
It spawn say after say 30 minutes and then moves every 2-3 minutes and provides an increasing number of minerals/gas as the game goes on.
omg that finale made me SOOO mad.
I just love thinking about the broodmother saying "nuclear launch detected" panicking inside the hatchery and taking cover as she sees it hit.
1:42:22 of Lowko commentating? Yes please.
Watching this the day after Christmas 2019 (thanks Google for the recommend) and I'm quite enjoying these tactics and brutality in the beginning a lot.
Thanks for posting this.
I was guessing garitos was going to win
Thank god Rodzyn getting something for playing the game.
Did he ever find someone to do flame stage?
GoT ending if i've ever seen one haha
we learn so much about lowko and the players on these matches, I love it, more please!
Freacking Legendary game!!, i expected God garitos to win
Suggestion: the center resource patches should have infinite or 99,999 resouce in them BUT workers mine 25% slower. Why? It basically entices players to gravitate to the center to grab them. It won't be a quick game changer since it'll take time mine/pay off the resouces spent to take it. This will reward players who can blitz and hold the center long.
"...so if I miss a battle and someone like... dies???" 😂😂😂 I lol'd too hard
Love your ending commentary. Absolutly worth watching