That would be the goal. Part of the reason why he's out early is I want to see how Capcom and Ark reacts to him being on the workshop publicly. I don't want to burn myself out getting a bunch of assets made and implemented, only for them to nuke it right after going live. It's happened a few times to fellow modders over the past few months, despite Capcom's own community manager stating they have no issue with bringing the monsters into other games. The issue they have is with the music, so the licensing and copyrights around that can't be in game. I'm also not profiting from this financially whatsoever so those things should be grounds for the mod staying up for a while when published. I will keep everyone updated though one way or another!
@@Mettmanthe mod still and it state on the mod that most thing in it are from capcom witch other modder that made mh mod didn't put at all so i dont see why capcom would strike your mod when it say that all properties belong to capcom
From my understanding they’re fine with it so long as those mods aren’t made with asset rips. Which in at least one instance was a complete rip. Don’t know if the person mentioned was someone who did that
Really well done, I can't wait to get my hand on this beautiful mod The fact that you really hype Fatalis makes me wonder how the other big monsters are gonna be, really exited for white Fatalis and Safi trailer !
If i saw that thing on my ark I'm getting my vectispinus putting it in siege mode and nailing that thing with as many artillery shells as I can get along with an army of golems
I got the mod a few hours ago and I LOVE IT. Although I have noticed one MASSIVE problem, you can't Soul Ball them or Cryo or else that 5M HP and the 1M Damage disappears and they gain the stats of a Vanilla Raptor. (Somewhat they just become really weak as in they lose a couple zeros in their HP and Damage) Another thing is the Levels, I made it so that in the UI max levels you can gain is 330 and Max Level (Wild) is 300 So if Tamed and lvl 300 once I Level them up they should be 630 BUT for Fatalis It is always the normal ammount (88 Levels) and not sure how to get him the Extra Hundred Levels. Oh also Shrade's Demise also misses like 90% of the Time cus he Flies a little to far and fast and when losing Stamina or HP he loses all of his food in a mere matter of seconds (60k Food gone in 1 minute of healing)
I'll see if I can fix the issue with the cryopods and soul balls, he isn't exactly intended to use them as I personally avoid using cryopods, but I understand how that can be inconvenient for people who enjoy using them! As for the level additions, he isn't intended to be anywhere above or below level 225. This is because when the full catalog of MHArk releases, every monster will have a set wild level. I have it balanced around difficulty 1, so max lvl 150. I understand that may be frustrating, so I will check if I can still have the level additions get his HP to around where it is now, and be able to incrementally increase a decent amount from there. The food thing I may keep as a way to balance him, so you have to keep him fed at all times in order to use while ridden. Unridden if he does have food in his inventory he should be able to consistently stay in combat without it draining too fast. May change that so it's more positively inclined, but I do want to keep the intended balancing at the forefront
Damn!! jsut checked the mod out myself ngl For a Boss it is really balanced!! Also the Port of the Animatiosn... really well done Curious to see how you handel some of the Weaker Monster like rajang
Great to see! Any plans to release the full modpack before wilds is out?
That would be the goal. Part of the reason why he's out early is I want to see how Capcom and Ark reacts to him being on the workshop publicly. I don't want to burn myself out getting a bunch of assets made and implemented, only for them to nuke it right after going live. It's happened a few times to fellow modders over the past few months, despite Capcom's own community manager stating they have no issue with bringing the monsters into other games. The issue they have is with the music, so the licensing and copyrights around that can't be in game. I'm also not profiting from this financially whatsoever so those things should be grounds for the mod staying up for a while when published. I will keep everyone updated though one way or another!
@@Mettmanthe mod still and it state on the mod that most thing in it are from capcom witch other modder that made mh mod didn't put at all so i dont see why capcom would strike your mod when it say that all properties belong to capcom
Im praying to GOD this mod doesn't get sued Capcom REALLY doesn't like MH monsters modded in ark, Garuga123 tried it once (I think)
Both Garuga123 and Shadlos tried to
What mod did garuga make@@donovanfurse6355
weird giving it's free promotion for their games
From my understanding they’re fine with it so long as those mods aren’t made with asset rips. Which in at least one instance was a complete rip. Don’t know if the person mentioned was someone who did that
Seeing Dire miralis appear from the ocean would be insane
Came for Fatalis, literally came because of the theme
Really well done, I can't wait to get my hand on this beautiful mod
The fact that you really hype Fatalis makes me wonder how the other big monsters are gonna be, really exited for white Fatalis and Safi trailer !
El fatalis no está exagerado
Literalmente es así XDDDDD
Y eso que es el negro, imagínate ahora el carmesi y el blanco
Time to reinstall ASE
So real
I will support you from now on and forever.
QuezVsTheWorld gonna have one hell of a time.
HELL YEAH BABYYYYYY!!1!
Bro is screwed
Omg it’s happening! It’s finally happening!
I hope this comes to ASA so me and the other console players may experience this great mod.
One can only hope
It's beautiful. This is the best mod I'll ever see
Amazing work!
I hope to see all the monsters for next month
Amazing, i tamed fatalis, its really cool to play with it, especially when u use the ultimate!!
If i saw that thing on my ark I'm getting my vectispinus putting it in siege mode and nailing that thing with as many artillery shells as I can get along with an army of golems
Hopes to getting access to this on asa cuz i and other console players would really love to have this as a mod
Now Fatalis can burn both my character and my PC
Pray for asa one day
Don't think cursed forge will allow it
ミラボレアスの完成度高すぎるだろ
PEAK
I got the mod a few hours ago and I LOVE IT. Although I have noticed one MASSIVE problem, you can't Soul Ball them or Cryo or else that 5M HP and the 1M Damage disappears and they gain the stats of a Vanilla Raptor. (Somewhat they just become really weak as in they lose a couple zeros in their HP and Damage)
Another thing is the Levels, I made it so that in the UI max levels you can gain is 330 and Max Level (Wild) is 300 So if Tamed and lvl 300 once I Level them up they should be 630 BUT for Fatalis It is always the normal ammount (88 Levels) and not sure how to get him the Extra Hundred Levels.
Oh also Shrade's Demise also misses like 90% of the Time cus he Flies a little to far and fast and when losing Stamina or HP he loses all of his food in a mere matter of seconds (60k Food gone in 1 minute of healing)
I'll see if I can fix the issue with the cryopods and soul balls, he isn't exactly intended to use them as I personally avoid using cryopods, but I understand how that can be inconvenient for people who enjoy using them! As for the level additions, he isn't intended to be anywhere above or below level 225. This is because when the full catalog of MHArk releases, every monster will have a set wild level. I have it balanced around difficulty 1, so max lvl 150. I understand that may be frustrating, so I will check if I can still have the level additions get his HP to around where it is now, and be able to incrementally increase a decent amount from there. The food thing I may keep as a way to balance him, so you have to keep him fed at all times in order to use while ridden. Unridden if he does have food in his inventory he should be able to consistently stay in combat without it draining too fast. May change that so it's more positively inclined, but I do want to keep the intended balancing at the forefront
Damn!!
jsut checked the mod out myself ngl
For a Boss it is really balanced!!
Also the Port of the Animatiosn... really well done
Curious to see how you handel some of the Weaker Monster like rajang
What button is it to do his huge ultimate attack? Also can he go into full power mode like at the end??? And I love this mod btw it’d badass!!!
Rlly Good mod
Sick gotta redownload original ark now
I love you
yessssssss
if like nothing bad happens with like ark and capcom will u eventually port to asa
Dont they end up baning every single mh mod out there?
I did the download, but i cant find it, i am playing on fjordur
Epico
Can it be made on asa?
dons this support fabric 1.20.4
HYYPPPEEE
Es Asa
What is game?
ark survival evolved
Is this asa or ase
ASE
Lmao those japanese companies dont play with their IPs just becareful