Sorry, just needed to point something out. This entire video you seem to be conflating intelligence, with knowledge. Intelligence, is the ability to process information, make new connections, and your general abilities in abstract thought and three-dimensional space. Anyone, of any intelligence level, could possibly learn all knowledge. But again, knowledge, is not intelligent. If you can figure out tricky problems, your intelligent. If you simply know a lot of facts, you are simply knowledgeable. AKA smart. But again, smart and intelligent are not the same thing. Smart... I mean, you could technically say a set of encyclopedias is smart, but is not intelligent. Because it cannot learn anything new. That it does have, process it with other, seemingly other unrelated knowledge contextualize these two forms of knowledge into a new, and more useful answer. That would be intelligent. Also, you must learn knowledge. Therefore no one is born with knowledge, accepting maybe what one would consider instinctual knowledge but intelligence, is most certainly granted at birth, if not a conception. Now, one can boost their intelligence to a point. But the greatest boost ever recorded, never exceeded 10 points on any IQ scale. Plus, the fact that your IQ slowly declines over time, means that you were literally born as intelligent as you will ever be in life. So as you go through life, you trade intelligence, for knowledge. And hopefully, you pick up a little bit of wisdom along the way.
I was going to make some point about how in doctor who David tenant often feels more intelligent than Matt Smith (the actor behind Sherlock) but I frankly respect the essay on the difference between knowledge and intelligence so much that I feel like I’d just be repeating the same points, but I do recommend doctor who if you’re interested because you’re never told he (or she) is intelligent, instead they’re clever, and they get that point across much more clearly and don’t try to use knowledge to make up for it
I love how the intelligent character in our campaign is played. He’s basically a prodigy artificer and can make insane things…but he’s also a 15 year old orphan with abandonment issues. He makes big, flashy weapons because he wants to impress everyone around him so they don’t leave him. Unfortunately, making big things means we have no way of transporting anything he makes, so he ends up having to ditch his creations at every town we visit. He’s now learning that building smaller, more practical devices actually makes him way more of an asset to the team, and makes us all less mad at him 😅 Update on this character: our other characters had stuff to do one day so we went and did our own thing. He thought the party had abandoned him so he stole an airship, shrunk it, stuffed it in our bag of holding, and then ran away. Needless to say, he's still on that learning curve!
I played a Wizard who was that world's first Wizard reborn, but he learns his spell book was turned into a text book to teach students. They treated his theories as fact and copied his spell list, he was obly pissed that they stopped where he stopped. The words i used were "You were supposed to explore the frontiers of Magic, not build a foundation pn my grave" he was so excited to see how magic had changed too.
I will always remember Percy running off during a cannonball contest to get a copper kettle and raw sodium. Taliesin used some actual chemsitry knowledge to add to a comedy bit, playing both into Percy's intelligence and that intelligence will not save you from dumb ideas for the sake of a laugh.
Just to back up this notion at 8:39, one of my friends in highschool was extremely smart in the academic sense. 4.0 GPA, Principles List, Graduated a year early and already completed a year of college when she did graduate. Super smart, extremely intelligent. Didn’t know how to deposit cash into her bank from her banks ATM. Didn’t know that water and engine coolant had VERY different boiling points. Genuinely thought I was very smart (maybe) This person who ran circles around everyone academically and went to school dressed like a female CEO of a billion dollar company knew very little outside of academics. They were also an amazingly kind and empathetic person who would help people without hesitation, just a wonderful person
Yeah, that resonates with me. 4.0 GPA, but I had to get help to begin my computer course. I aced it, but I nearly couldn't start it. My fellow students and teachers alike marvel at my grades, but last time I was supposed to start a new class, I straight up got lost and ended up going home without applying. There’s so much more to it than 'be super smart', and anyone who can’t grasp those complexities yet believes they know everything of worth is duller then a C average student who's really trying.
I like to call this trope House Syndrome. Characters like Sherlock are very high intelligence with low wisdom. They don’t know how to interact with people properly. A character with high intelligence and high wisdom (or just a nice character with high intelligence) would look more like Yoda and Iroh, showing their intelligence as a mentor role.
And this is precisely why I can't watch House. Sherlock is arrogant, yes. But House is unbearable. Also every single other doctor is as dumb as a doorknob in the hospital
i like playing genius characters like teachers. the dont put others down. instead they try to raise everyone up to their level. one of my characters is currently teaching the barbarian in my party to read
My Homebrewed Campain's (Wich I DM in) Royal Scientist tends to show a lot of curiosity towards others and what they need, how to improve the life of everyone, he did not become a reknown genius alone but had an assistant wich was way more clever than him but lacked that sympathy for others, this also leads to the first vilain of the campain. Anyways, the Royal Scientist Always tried to push others to be self-taught with the right materials & tools he can provide and loves to see what players comes up with basic knowledge he can give 'em As for teachers : In have basically 2 kinds of 'em -The academic teachers, that shows a lot then answers any question, may or may not be tired. -The fuck around to learn teachers, that gives very little knowledge but enjoys seeing the students learn stuff by experimenting and developping their own stuff Always good to give the basics to a very sandboxy mechanics to let 'em experiment. But sometimes you need an info dump on how rules are rules and how some pretty basic stuff works.
The party Wizard in a campaign that I played in, was a teacher in the past. My character multiclassed into Wizard and we flavored it in game as the party’s Wizard teaching my character Arcane magic. It was fun to roleplay and my character, was really happy when he got to show off to his Teacher.
YES. THIS. I’ve got a gunslinger that I’m waiting to play who is also a father. He’s naturally very curious and I plan on him actually NEEDING the party for a lot of his stuff. He’s smart enough to realize he can’t do everything himself, and he genuinely values companionship. I’m so excited to both learn the basics of black powder chemistry and apply them in game. Plus I get to act like a proud father to the other players! (Though I believe I’m actually the youngest of everyone lmao)
Nah but that's my PROBLEM though! The original books were from Watsons point of view, and he would constantly admire Sherlocks intelligence but because we saw things from his perspective we also understood that he disagreed with Sherlocks mannerisms towards others. But the BBC show basically removes Watson from any meaningful role and therefore we don't get the perspective that Sherlock is wrong for being a jerk. It treats it as his right... Okay I gotta stop arguing my thoughts on this in the comments lmao. I am, in fact, not a media channel and the video wasn't about Sherlock
You are right though. It's a horrible TV show with a somewhat promising first season that sets up things that then are completely squandered in the rest of its run. Moffat is a hack in general.@@PlayYourRole
I think you have a point though. The books were indeed penned by the good doctor in a favorable light towards the scholar, but more specifically towards his continued pursuit of knowledge. As a medical doctor, he often chastised Holmes for his insensitivity, for his disregard for his own health (and using Watson's degree as an excuse), and would often tease him for not knowing basic things that others consider common knowledge. "His ignorance was as remarkable as his knowledge. Of contemporary literature, philosophy and politics he appeared to know next to nothing. Upon quoting Thomas Carlyle, he asked in the naïvest way who he might be and what he had done. My surprise reached a climax, however, when I found incidentally that he was ignorant of the Copernican Theory and of the composition of the Solar System. *That any civilized human being in this nineteenth century should not be aware that the earth traveled round the sun appeared to me to be such an extraordinary fact that I could hardly realize it.* "You appear to be astonished," he said, smiling at my expression of surprise. "Now I do know it I shall do my best to forget it." ~ A Study in Scarlet, Chapter 2 Holmes was not all knowing, and his family were geniuses in their own right, but only because they devoted their lives to the application of accumulated knowledge. Likewise, he leaned heavily on Watson for his area of expertise such as medicine, social communication, and common knowledge. To take this fact away takes away the very essence of who Sherlock Holmes was and how he could achieve his goals.
In both Doyle's work and the tv show, Watson is the emotional genius. Watson IS Doyle after all. Also, in the tv show's Christmas party the pathologist smitten by Holmes does a great job revealing Holmes for the Social/Emotional idiot he is.
@@catblackmc1745 Bold of you to assume I don't base my entire story around my current micro-obsessions as an excuse to absolutely deep dive into those topics :) It was systems of government, briefly, then the Dust Bowl, then it was just birds for a long time. Today it's foraging/survivalism/herbalism (in extreme biomes like desert and taiga, specifically.) Also developing my own religions and mythology for those stories because it's FUN.
I once played a wizard that was also a monk, he was smart (had a full 20 int thanks to being an elf and getting a lucky die roll for the stats) but he had dumb moments. He'd try and think his way out of situations, he'd be afraid of monsters that he'd recognize as substantial more capable than themselves (the party as a whole). But he'd also have stupid moments like trying to (and actually almost succeeding in) kicking down magically enchanted door because he didn't trust the abjuration magic on the door. But he'd also use his intelligence in a way that was profound. He'd give little bits of existential knowledge that could help. I actually did take the genius angle in terms of "I'm enough of a genius to know that I'm not a genius"
@@PlayYourRole my intention wasn't to be arrogant, my wizard just had detect magic up at the time and saw that the door had Abjuration magic on it. And the tower itself seemed to just to loop around endlessly on itself and some of the other doors we found were trapped, so my thought (and therefore the character's thought) was that the door's handle and lock were rigged with glyphs of warding and would explode the door if we opened it. I conveyed that to the party, and told them. "Hang on, let me try something." Then proceeded to just full on big boot the door to try and knock it down without setting off the glyphs. I bowed the door inwards, but didn't quite put enough oomph to knock it off its hinges (remember, this wizard was also a monk). Uh....turns out the door was just a effect from part of the Guards and Wards spell and using dispel magic got rid of the door. But I didn't know that spell could just summon doors, and my character didn't think about the door itself being an abjurative construct either. So I just made a guess based on the other information present and let that inform my character's decision. It was a dumb solution, but I made a way to work my character's intelligence into making that an (while incorrect) informed decision. After the game, my friends even asked me why I had the wizard instinctively kick the door instead of trying to cast a spell at it. I told them "we kept falling for non-magical mechanical traps, so my character knew this tower was trapped. He saw the door was magic and based on our past hour of bad luck didn't want to chance it"
Overthinking things is also a great way to play the high Intelligence character. In the planning stages your character comes up with the most convoluted plan, when the easiest solution is just... walking through the front door.
The most intelligent person I knew in my life was my Dad (RIP Dad). He always knew what he didn't know, and would seek out someone to ask. When interacting with less well educated people, he'd make a point of asking something they knew that he didn't.
The original Sherlock from the novels was actually a very nice person, he never disrespected anyone who didn't deserve it and instead of playing the "I'M MORE SMART THAN YOU" card he used to teach other characters how his deduction worked so they could do it too. Is a shame that there's people out there like the writers of the show that didn't see this part of Sherlock's personality
Mycroft was the one with a prickly personality, but even his was caused by a deep exhaustion with always being depended on to solve major political screwups without others putting even half a second of effort into it. Literally, "oops! um, uh. Save us Mycroft!" So between Mycroft's understandable grumpiness and Sherlock's relatable envy of his brother's far greater intellect, they had a rocky relationship. Other than that Sherlock could be snippy at times, but mostly only when he was trying to think. Which... who doesn't do that? Anyway, you're right, they did him dirty.
I end up having a situation where when I play a wizard, i end up also playing a noble, because its easy to mask that "Jerk-ness" as being a noble rather than having a character just be a jerk because hes smart
I get it. I like playing off type so I have a nibble that isn't a jerk at all but everyone assumes cause he is a noble wizard. I have another wizard that is more warrior priest like she explains things through parable and poem. I also have an artificer that is a gun nerd but urban.
@@PlayYourRoleIt's also more expected. If you're a farmer no one expects you to be knowledgeable. If you're someone within the sphere of power, being unknowledgeable is... disdainable.
Play with the need to make "smart" mean jerk. I'm sorry to borrow from D20 here but some the snartest PCs and NPCs are also some of the most emotionally intelligent. Adaine, Lapin, Esther. Brennan seems to have a whole treatise on how being cold actively makes you more stupid. His greatest villains are often taken out because they over estimate how clever they are (classic melodrama) suffice to say. Flip the script. You might find something fun
It's also just internally consistent. In a pre-industrial world where books must be copied by hand, and the powerful hoard knowledge, it's only logical that the lion's share of your traditional Wizard types are members of the wealthy classes. They can afford the books or the tutoring in magic. They have the free time to spend on their studies. This is hardly universal. You can have rural "witch" style Wizards, that pass along carefully preserved grimoires from master to student. You could have a magical tradesmen apprenticed to a master who sought them because they showed the best potential. You could be someone who stole a Wizard's spellbook, or inherited it from a Wizard or adventurer relative, or found one in a ruin. There's lots of ways you can be a Wizard without being a noble. But it's a lot easier to justify, if your character just comes from money. A lot easier to gain access to other Wizards, if you're part of the same social class. And, by nature of definition, someone with magical expertise represents a person with utility that can be leveraged to make them rich. (You might not be a Noble, but you might have had your education funded by one, as an investment in your talents).
In any context other than being a player in a ttrpg I would give the advice of "you have hours to figure out what your character thinks of on the spot."
Part of why he worked is he didn’t really have a desire for recognition and didn’t look down on others for having less intelligence. In fact, later on when he’s in a better state of mind, he is quick to point to other’s strengths and talents that he is useless in. The only time I ever remember him having an ego fueled moment was when he was trying to grab that necromantic emerald, but that was less to prove his might to others and more him challenging himself. Caleb doesn’t want to become stronger to be better than other people, he wants to become stronger because he’s a student and just wants to perpetually learn.
@@stingerjohnny9951another arrogant moment was in the final boss fight at Rumblecusp when he casted disintegrate. In post game interviews Liam talked about how Caleb was being cocky and assuming he was going to annihilate Vokodo when in reality he was risking everyone’s lives
@@joshangrian Fair enough, could you imagine if that went wrong with all the guilt he’s got already…and then jester gets turned into a little blue cloud in the water?
I’d argue this is in a large part because Liam just is quite smart, so he sort of just played into some of his personality traits which makes it easier.
@@stingerjohnny9951I'd say another arrogant moment was when he first told Beau about himself, and his goals, about how "he wanted to bend space and reality" but that was also when he was heavily traumatized and likely grasping at whatever goal he could to keep himself going, one of which was to bend time and bring back those close to him. In the end he becomes wiser though. In the end that's just it I guess. Its just about being more than just your intelligence and knowledge. Having trauma, weakness, strength, quirks etc. Even if you are arrogant.
2:06 The Supreme Scientist. It’s very common in science fiction because it’s written by scientists to simultaneously glorify science and the scientific process, while putting down theories and other scientists they don’t like. It’s a trope because it’s basically a scientist writing their own superiority over other scientists and plebeians in story form.
No. What scientist ever wrote a show with this trope? The only show I can think of that was really written by scientists for a general audience is Futurama, where they AVOID this. Can you tell me which show was actually written by a scientist or scientists that does this? Because it seems like a lib arts writer projecting what they wish they were if science were magic.
@@snowmanmanvideo Did I say show? Or did I say “write?” Eric Temple Bell wrote the book _The Ultimate Catalyst_ about how it’s okay for a scientist to experiment on a dictator because he is smarter. Julian Huxley similarly wrote _The Tissue-Culture King_ about how the scientist has a right to meddle and experiment on all forms of life. After those two came John McConnell and _Learning Theory,_ where a human scientist is captured by a much smarter alien scientist, who attempts to study the human scientist but misses the interpretation as he goes mad from the conditions of his capture. He criticized that school of thought, that being smarter gives you a right over others.
@@LocalMaple still more sci fi that doesn't. Still a dumb point. There propaganda by every group that group is superior. It says more about writers with self inserts than scientists, weird to make it about scientists. Here let me make it more accurate. The superior writer. The writer says their superior. They do this in every genre. It's like people who are self centered are self centered. Weird to make it sound like it's scientists with egos when it'd be more accurate to focus on the writer half. A lot of media is "why I'm better than everyone and should be in charge". But that shit doesn't show up in scientific journals. Is it a trope? Or is everything a trope once it's done twice and called attention to once. Your mom is an overdone trope.
@@snowmanmanvideo It's an Old trope that was Very Common bqck in Early Sci Fi. Why do you think New Sci fi shows Bend over Backwards to avoid it like the Noble savage trope?
My genius character is the exact opposite, arguably the moral compass of the group and naively nice, to the point where he struggles to understand selfishness because he finds it irrational. It helps that his backstory is that he awoke one day with no memory of his past, so he doesn't have a lot of knowledge, he's just extremely logical.
Wow it seems like we have characters that share some similarities, sadly, she isn't really naive, mostly because once her parents died, she had to find work somehow as a kid, so she became a fixer, and since she no longer lived in the Nests (aka Rich people's areas), going to the Backstreets (aka slums) means she had to grow up maturely speaking, too soon, however she is still a person who holds to her values at all times, but she may have to do things she doesn't agree, because she needs money. She also has a very concerning lack of self esteem and is very prone to self loathing even though she is a prodigy
That's a really cute idea! One of my genius characters is similar. A very logical person who loves learning and can be very tactical, but very insecure and can't even read and write properly, because she grew up as a serf in a tiny village. It also makes for a great character evolution to make genius characters naive or insecure at first.
As a teacher who actually tries to support my students and a DM, thanks for the kind words. Also, while I don't really care about the dancing squrrels, I haved loved The Wife's quips since she first appeared on the channel - but this time, she was even more amazing. Keep her, feed her, pet her (if she's into it), be good to her. She deserves all the love and all the dumb ideas. Seriously.
Also, I agree with the important part is knowing WHERE to get the knowledge. A master contractor fixing an HVAC unit will often look up the how-to articles on how to replace the air filter, even if they replace 30 identical filters in a day. The difference between a genius and a know-it-all is a genius checks their own work.
My favorite example of genious is actually Tarzan. He knew literally nothing about human society but over the course of what was probably a month or so became basically fluent in English along with learning everything he could about human societies. He didn’t know everything, but he learned *so fast.*
People in the real world who are intelligent tend to be eternal students. They're always wanting to learn and are willing and eager to listen to and learn from other people who can teach them something new. And importantly, they know when they aren't familiar with a subject or know very little about it. Playing the eternal student allows other characters (and their players) to shine and have fun, while also demonstrating the character's intelligence. As an added bonus, you don't have to be a jerk to pull it off.
This comment section was making me start to think I wasn't applying my intelligence how I could best be doing it, giving up on engineering to become to go into welding and absorb every practical concept I possibly could, but this, this here makes me more confident in my Jack of all trades approach. I said it in my main comment which is too below you on my screen so I'm not gonna say it here. My proficiency with learning might come from the fact I'm running on the autism spectrum brain operating system but if it does it's got its cons and keeps me humble. Generally walking encyclopedias don't constantly say that they are walking encyclopedias, unless they're a jerk or lack wisdom. No, information sponges will just share their information, because a soaked sponge leaks. Academic knowledges fun and good, and I'm kinda itching for a textbook right now, but the eternal student looking for all knowledge is the best character archetype and personally I represent those stats as both wisdom and intelligence being high.
Dune has a good quote for this that I always think of when making a smart character: “Muad'Dib learned rapidly because his first training was in how to learn. And the first lesson of all was the basic trust that he could learn. It's shocking to find how many people do not believe they can learn, and how many more believe learning to be difficult. Muad'Dib knew that every experience carries its lesson.”
I was about to point out a Sherlock video that I had watched a long while ago, but then I remembered it was Hbomberguy and everyone already knows about him.
Hbomberguy started my disdain for the show. I knew I didn't like it before but I couldn't hit the nail on why and he so clearly helped define it. Honestly, it was partially my 'joker moment' because watching that video helped me define how I wanted to make videos
I've always thought of Intelligence as less (or at least not entirely) what a character already knows, and more their "processing power" for problem solving and reasoning. And the way I usually play high-intelligence characters without them being jerks is by making them interested in solving problems collaboratively. They'll seek out other characters who have knowledge or experience with a particular facet of the problem and ask for their input and opinions -- kind of what you were talking about re: knowing how to Google, except the other characters' brains are the internet. I try to show my character being smart by asking the right questions and bringing the rest of the group along for the reasoning process -- including being open to ideas that I didn't think of or solutions that go in different directions than I was headed. It still shows the character "being smart" by guiding the problem-solving process and juggling all these ideas, but without it turning into the My Character Show.
this is the best way to do it, you involve the whole table, you show your character is smart, everyone has fun and likes your character, and it makes them more inclined to take your character's thinking process as a lesson rather then a command, and will likely use what they learn in the future, thereby you have made positive character growth in others through your methods
1. Part of the problem stems from equating knowledge with intelligence, when they are two separate things. Very intelligent people tend to learn more information, but I've met some people (one professor emeritus in particular) who knew crap-tons of information but couldn't do a thing with it other than regurgitate it. 2. No reason to be embarrassed about a high Int score for a martial character. If you're unfamiliar with the name Roy Greenhilt, you really should start reading a webcomic called The Order of the Stick.
Currently playing a Gunslinger in PF2E. He used to be a demon hunter, so now he uses his experience with the fiendish foe to point out weaknesses the party's caster can use. I think this really sorted out all the different ideas that popped in my head. Thank you Jay!
This reminds me of a quote that a good friend told to me: “There are those who seek knowledge for the sake of knowledge; that is Curiosity. There are those who seek knowledge to be known by others; that is Vanity. There are those who seek knowledge in order to serve; that is Love.” ― Bernard of Clairvaux
I think the specificity of intelligence was hinted at in Sherlock and mainly the books. He didn’t know the planets in the solar system and other standard things as he pinpoint focused on solving crimes so he excelled at that.
@@arnowisp6244"The observations that established Uranus as something other than a regular star were made on 13 March 1781 by Sir William Herschel." Victorian era is mid-late 1800s. They knew there were at least a few other planets. Maybe not the general population, but it was known.
How to write a character to b genius 1.curiosity 2. observant 3. Resourceful 4. Creativity Knowing everything doesn't make one genius but one keen to question everything is
Senku from Dr. Stone is an excellent intelligent character. He's so smart, and he wants to learn more. He wants to learn about everything. He does insult his friend Taiju for being a smooth brain, but he does teach others necessary information and tries to simplify it so they can all be on the same page, instead of Senku shutting his friends out.
I've definitely pulled off both the library and "know enough" tricks! I had a student character in a Magic School TTRPG setting who was known for being the class genius and she was constantly "let's go research this at the library". The "know enough" is very much a trick I use with every character, alongside the "if I don't know, I know who to ask" trick (usually for high wisdom, low intelligence) and pull the other character or NPC into a roleplay scene. Our DM for the current TTRPG I'm in has done a great job of learning enough to build a fantastical setting based on Mesoamerica and if there's something they don't know, there's someone else in the group who has specific knowledge about this historically and can provide information, which our DM can either be like "yeah, it works that way in this setting" or "it's a little different here and..." One of my favorite ways to think about the "genius but not insufferable jerk" is to work the other stats into roleplaying a character. If a character has low wisdom, maybe they're prone to making rash decisions or things that would look good on paper, but would absolutely not work in the real world... or have unforeseen consequences! Low charisma might mean they attempt to explain things, but it does come across in a way that's a bit insufferable, even if that's not the intent. Or other characters might just ignore them because they're boring.
Gale from baldurs gate 3 is a good example of how to write a good intelligent character, smart person that doesn't downplay his fellows and usually provides just his wise insight on stuff
Just throwing it out there since you mentioned it in the video, but I would definitely be interested in "Media literacy in TTRPGs" as content. You're probably the closest D&D related choice for when it comes up in my group, and you might be surprised by just how addressing media literacy directly impacts how much more character depth you can achieve in playing your role.
I have been needling around that idea for a while. I think I may release it more alongside a video on Critical Role Campaign 3 when I can get to it. It's been a very interesting topic that I just haven't been able to tackle yet, but I find the topic most useful when discussing negative reaction to CR 3
@PlayYourRole I could only imagine, and I'm sure you've got your work cut out for you. Just don't forget that in using characters as examples and references for the topics you discuss, you are already teaching aspects of media literacy implicitly! Oh, and since you suffer the life of an interactive creator, I just wanted to say that I love your work, man.
I play an Artificer/Fighter in a campaign who is trying to become a member of the military, despite their low constitution and strength. They are nervous but they study history of weaponry and other things. They can explain or try to figure things out without trying to make others feel like an idiot. They use magic in creative inventions and other ways with components. I find it fun to not put others down and think about creative ways things work. If someone is curious, they try to help them and teach. They also make a lot of mistakes, but I think what conveys their knowledge is the ability of being willing to fail, which I think is important for that as well. They are willing to tinker and have it go wrong, but get up and try again until it works.
I needed this. I have an artificer character in a campaign who's supposed to be very intelligent, in a party of idiots. Which has left me as a player feeling a lot of pressure to know, plan, and ask for all the smart and relevant information/situatuons. And I've been stuggling a lot with it lately. This has helped me shift that perspective, and see why some situations have been easier to navigate in the campaign than others. Hopefully it'll help improve my roleplaying for that game, and I'm gonna bookmark this to come back to if I get frustrated again
Two things that should legit upset/unsettle a genius character: 1. Somebody overtly wrong in their special field, especially due to a personal blindspot. 2. Somebody acting like they're trying to compete/offended the genius knows something their character doesn't. How the genius deals with this depends on their personality, but those should almost always bother them on some level.
I've always approached high Intelligence characters as the awkward genius. They'll relay the information, but go on tangents while doing so. They, like you said, learned a specific bits of knowledge that apply to this situation. They step up to the plate and solve the problem because they just... know it. Maybe it's expected of them to know it as part of training (Arcana for a wizard). I also have the character speak in absolutes most of the time. They don't think or guess, they know. Being a forever DM I try to add a bit of narrative to it. For example: The party approaches a stone monolith in front of the ruins. There's a plaque with unusual writing on it. Being a language nerd (a fact that's probably been revealed before), my wizard character runs over to it and begins to translate. "The writing is in Abyssal. This used to be a temple dedicated to Talona. Followers would sacrifice diseased people or force them to ingest poison as a rite. Sometimes it would lead to the followers becoming afflicted themselves, which they considered a high blessing in her name." Rest of the party looks like "wtf is this guy talking about?" Me noticing their stares, "It was a part of my teachings at the academy. You'd be surprised how a cane rod can motivate one to overachieve..." I flex my hand instinctively.
When I play a wizard in D&D, one of the way I simulate being highly intelligent is to have a huge variety of basic potions and scrolls available. When the party encounters a situation where one of those consumable resources would help, my wizard gets to seem smart by always having something ready for the situation.
Always loved that Tumblr post that summed up Sherlock perfectly to the point the guy who made the entire genre of long as hell video essays about it said was better than his video "We only thought Sherlock was smart because we were like 14 and didn't know anything about storytelling or how to tell actual good writing from fools gold in crap that was covered in perfume" or something like that
i was on tumblr back during the peak of superwholock and god im so glad i never got into any of it. i saw a clip of the "mind palace" scene a few years ago and it was so ridiculous it had me dying 😂 cant imagine how anyone ever watched that with a straight face, its practically a parody
I am currently playing a kalashtar barbarian with 14 INT. It's not extremely high but above the average intelligence. He has gained knowledge from others that traded with his people's goods (decorative pottery, furs etc). I have him being able to use hunting traps, snares and even alchemical bombs. He has awareness of knowledge but knows his current limits. He only speaks up to the party about certain matters but lets others share their worth too.
Playing' an Inquisitor Rouge in ToA that's suppose to be smart and felt like I wasn't meeting the bar for that. But your video helped validate to me that I am doing my part mostly, by teaching other player characters things they didn't know. Thanks for wisdom and advice Jay! ^^
The way I let the intelligent character shine in my games is a mix of two things: 1) I often DM information that will be important to that player before the session. Letting them suddenly say something that was unknown without having to ask me. 2) (Risky) I let my players make shit up on the spot. Sometimes they knew something even I didn't. As a DM I still hold the power to decide how much of what they say was true vs legend, but so far I've let almost everything be true. (It's a cooperative story telling game and this has enriched my world without me needing to do any work.) Since I do that with all characters, not just the smart ones, it lead to very interesting situations where a character will bring up a new piece of info, and the other players have no idea if it's something I DMed them or something they made up, as such, even as players, they have to judge the character that's talking to figure out if it's true or bullshit.
Sherlock is not a good show about Sherlock Holmes, its just got some fun drama and shipping. They cannot write Sherlock Holmes at all, but they do a few things worth enjoying.
I just recently started playing a high Int, low Cha archeologist, and I cannot agree enough with the mentality of finding ways to prove intelligence through the character. One of the things we knew going into the campaign was that an ancient civilization with a dead and forgotten language was going to be at the centeral core of the story, and the DM actually made a full cipher language for the ancients. When I heard this, I immediately jumped for the archeologist angle, not only because it would let me directly interface with the core mystery surrounding the story, but because I love ciphers and knew that in play, it would let me display this personal interest as a character trait to showcase my character's intelligence. So far, we've encountered enough that I've started to crack the language, (it's a simpler substitution cipher) and am starting to get to the point where I have the full alphabet. Once that happens, I'm fully planning to set up SRS flash cards to actually *learn* the language myself and sight-read it in game. Also, cannot stress enough how much more fun it is to play a character that _wants_ to share knowledge. My character will talk to EVERY academic with the assumption that they ALSO have something they could teach her, despite 9 times out of 10 having already learned more about the subject than they have due to... well, being an adventurer protagonist. :p But even still, this leads to asking in-character questions and creating a narrative bridge of being able to reinforce information you've gathered through your intelligence rolls through role-play opportunities. For example, "Hey, I keep seeing the name Ardor written across all these ancient texts, does that name have any significance in this country's history?"
"the lesson is that if you are the smartest person in the room you are aloud to treat everyone else like dogshit" Thats the character flaw they have to overcome, Dr. House for example doesn't and he's punished for it
I think another great example of a well done jerky genius is Beau also from critical role. even before she got her circlet, she had a 14 int, but she due to her monk subclass she had a lot of proficiencies that helped her with more varied information that someone like Caleb had. When she rolled for int, it was explained that since she was abducted by monks and forced to be a part of their library and she was a smart girl so she learned against her will. Even when she became more comfotable with her friends, she uses her time trapped in the library as an excuse for what she knows instead of being confident. And what helped sell her being smart is that she spent a lot of time in the library investigating topics, and has a thirst for knowledge. Matt had Marisha roll for history or religion to find out information to help the group, it's not just she has it already, it's something she has to earn
I loved playing my ever-curious chaotic good necromancer wizard. I roleplayed his Intelligence mostly by getting excited about knowledge and secrets, teaching the party about things when asked and his absolute obsession over finding out how to bring back a soul from the realm of the dead. He'd also try to always find a reason for everything instead of reaction emotional so when one party member died and he was stammering "why?" over and over again it really hit home
Speaking as a dm, I think a really good way to show how smart your character is is to riff off of what the dm tells you after the check. Like if my player rolled a religion check to figure out what god the temple ruins they are exploring were dedicated to, and I tell them "you recognize a figure in the carvings on the walls to be the raven queen, goddess of the dead" and then they turn to the rest of the table like "look at this disc of darker stone around this figure's head. Judging by the age of the temple, I believe around the time period it would have been active, that particular imagery would indicate the goddess of death, the raven queen!", not only would I be absolutely thrilled at the role-playing, I'd absolutely add that to my notes and bring it up throughout the rest of the temple.
The way I like to think about it is that intelligence is not about always knowing the right answer, it's about always asking the right question. Intelligence is not some innate ability that someone is born with, it's the byproduct of curiosity.
I think the portrayal of Alice in The Magicians was a great take on a flawed genius. She was the smartest in the room on many occasions but the writers go through leaps and bounds to give her an arc about trusting others and owning up to her own actions and mistakes.
I like playing genius characters that are very old and not well-informed of events or developments that have happened in the last 20-50 years. So they're constantly asking the right people the right questions as opposed to knowing everything off rip. My personal favorite was playing a dhampir wizard who tried to take over the world 600 years ago, teamed up with an Adult Solar Dragon to blot out the sun, and was talked into giving up his plans by the heroes of that era. He retired to his keep with the Solar Dragon (ended up settling down with her) and they just had a happy marriage for several centuries. A world-ending event happened partway through, and he started hoarding every piece of history he could acquire before bunkering down. He's adventuring now to see if the world is ready to be exposed to his sealed artifacts and can progress. But he's also out of touch and out of practice, with a deep appreciation for talking things out
I played a bard in my campaign who's parent were an Archeologist and geologist. We had a dwarf ranger and we would just geek out a bit whenever we were exploring new caves and underground cities and stuff
To me the mark of a "genius" character isn't that they know everything, but that they're willing to learn and adapt. Curiosity is the foundation of knowledge. IRL smart people like Scientists or whatever are actually just huge nerds. You'll be surprised how much curiosity isn't really a common thing for a lot of people.
Playing a high intelligence, high wisdom character in one campaign was really fun, as the rest of the party found it refreshing to have a wizard who was just genuinely kind, polite and helpful, rather than a wizard who came off as condescending and arrogant.
I have one character, Andrea, who is a "prodigy" and she gets so genuinely excited over learning new things and instantly wants to share them with her brothers. She never lords it over them that she has a scientific mind and they don't, and they never insult her for her interests. She is good at STEM and logic puzzles, but could never paint like Lucas or do flips and athletics like Dante. Due to some plot circumstances, they've never been around other people, let alone kids their own age (15-16), and Andrea realizes she doesn't really have any social skills--a challenge! Something new to learn! She's literally happy about it, lol.
I played an artificer nicknamed Doc, who was very smart, and who's family ran an academy of magic and sciences, and once he came of age, rather than take on a role as a teacher or as the new headmaster, ran away with his robotic companion to see the world for himself rather than only reading about it. However, he was rather ignorant of certain things in the world and would often end up unintentionally creating faux pas for the party. But he later learned a little more how the world worked and even decided to take on a protege, a young, one armed boy that was a slave to a drow family in the underdark. Doc freed him and gave him a metal arm to replace the one he lost. The boy later told him that wanted to be an artificer, so Doc hook him under his wing and taught him everything he knew and they've been inseparable ever since.
One of my favorite ways to play a high INT character is to play him as extremely excited and passionate about the most practically useless information. Like constantly trying to get across to the party that there is no evolutionary definition of a fish that includes all fish and not people and that it's important.
The difference between someone smart and a genius is, someone smart knows a lot, a genius knows a lot, knows how to use it and how to make everyone else use what he knows
Guy Ritchie Holmes is best Holmes. I find displaying intelligence in a healthy way is best done, like you said in the thumbnail, to teach, not insult. Say a party member is wondering aloud about some contraption they aren't familiar with. As the Smart Guy, you could simply bust out the explanation and tell them how it works...or you could ask "Would you like to know how it works?" Create a point of engagement, then point out on the machine. "Alright, you see this catch here?" "Yeah." "Well, this does x, which makes the y there unspool, you see? Tripping the z and activating the machine." "And then it does the thing?" "Precisely." It's showing rather than just telling, creating engagement and interest that elevates, rather than depresses. Like you said, teaching. Or you could just be me and passively exposit one of the four and a half billion floating-pont factoids drifting around the inside of my head when it's relevant. You'll get carped at for being a walking encyclopedia, but you shrug impassively. "I consume a lot of random data. I just happen to know about this, and thought I'd share." It's a very passive, middle-of-the-road sort of sMoRt, but it works. I may also be a sociopath, but eh. I am that which engaging with mankind turned me into.
I have an Artificer whose whole personality is wanting to use his intelligence and inventions to help other people. I love your videos so much and appreciate all of the work you do.
I hate how they butched Sherlock in the BBC series. Because I'm the book he instigate others, specially Whattson to reach the conclusion, he knows what it is already yes, but he instigate others to see on his eyes, which I find fascinating. And is a Opium addict but shhhh
A note about Taliesen: he clearly did some research for playing Percy. He was able to call out specific reactions that would happen when people (Grog) went messing around with various stuff in his workshop.
So, not to be a jerk about it but that's why I like dark eye. There's multiple 'talents' you can roll on, of course you have base stats but every talent is a roll of three base stats with additional points that you can invest in bad rolls to smooth them over. Each talent has it's own base points. So, for example, climbing talent may look like Climbing(14/12/16) 6 The ones in the brackets are the base stats of your character, and the number after it how good your character is in that *specific* action. It also works that way with, different fields of knowledge! So you could have a character that is a history geek but knows *nothing* about nature, and so on. That way, every 'class' in dark eye is an option, a recommendation, but not, nessesary, and you can go through transitions that wouldn't be possible otherwise. So, to illustrate this, I'm currently playing a writer who's very sociable and quite knowledgable. Despite this, she has NO idea what nature, or plant life, or even magic is! She's a detective, but due to her travelling with the party she started picking up some knowledge about animals and plants. She went from a deep phobia of animals and believing that nature doesn't exist to animals don't hurt me and nature is green stuff. But, if you were to ask her about history, or what kind of legends are being told, she could tell you alot! So, I guess... I like dark eye because it makes it easier seeing *what* your character knows alot about, without just letting you sit on your 'Intelligence' score and ask yourself what that means. And yes, in dark eye it is the ability to memorise and learn. So, um, thank's for reading my needless rant, and if I came off as a jerk please don't hate me. I really was trying not to be...
6:35 "... disproven by its own inventor" I always want that part to be remembered! David Mech proposed the idea of the alpha wolf based on his original observations, and later also published the counter to his own flawed study.
There was an dark anime called “Goblin Slayer”, dude calls himself an idiot but damn he’s insanely creative beating enemies. Water jets from teleporters to cut an ogre in half, dust explosion from flour to kill a beholder, thermal expansion to kill a regenerating troll, use purify water to kill a goblin from water intoxication, use two protection spells to sandwich a goblin, use the same protection spell to close the only entrance/exit of a elven fortress while setting the fortress on fire.
I like playing intelligent characters as if I'm Spock. Some ideas are simply "logical/not logical" and new ideas and experiences are "fascinating". Also I love the dynamic your duo brings to a video. She's awesome.
Ahhh yes 6:48 “yes they might have a lot of knowledge but they know they lack in other areas, whether it is social awareness, whether it is emotional connection and emotional intelligence or whether it is just in richness in life” My good sir, this is describing autism in way 🤣 Rather a subsection of autism, and why most “hyper intelligent” end up truly, when you break down the character, have the characteristics of an autistic person. This is my special rabbit hole I go down in the media portrayal of autistics and characters who are actually autistic and how the hyper intelligence trope plays into it all. One day I’ll make a vid about it on my other channel. :3
A character in a story I’m developing is an inventor. He’s honestly one of the nicest people in the story, despite him eventually getting fed up with the mc. He is a superhuman who sells inventions to both heroes and villains, and often does extreme work for both sides (diving to the bottom of the ocean, going into a cave-in, shutting down interdimensional portals). However, he can get extremely stressed, because the sheer number of high pressure things he takes on can cause him to lose sleep or stop taking care of himself. He had been sheltering and providing for the mc for a few months. The main character kept getting into trouble and not running, causing him to keep saving them. Eventually, he gets fed up after saving the mc from yet another fight, explains the delicate political situation he and the mc are in, and how he keeps coming close to causing a war between his allies and other superhumans. He takes back all the stuff he gave the mc, and tells him that if he wants his help again, he has to prove he can survive, kicking him out of the house and making him live a month on his own.
A thing important to remember is that Dr House, while an asshole, has the audience's side. Whenever he is acting like a douche, 9/10 the person in question is either hiding something or deserves it. Whenever he talks to children, he treats them much better and I can still remember that episode where he started out shit talking one girl until he tried to get something and the girl went 'dont touch me' and he goes silent. The next scene, he points out that she was raped. Like, He may be an asshole, but he's not THE asshole.
My favorite example of an intelligent character that isnt an a-hole to others is Ducky from NCIS. Sharing his knowledge about things through his stories that go off on crazy tangents is just a fun way to role play a character.
I like another form of this: a character with average intelligence but is rich with wisdom and tactics. They are not the inventors or heavy hitters, they are strictly the tactical leader of the party and plan everything. I did this once, a fighter who leaned into the whole fighter is your jack of all trades with every stat, but they were leagues and leagues ahead of the rest of the party in terms of strategy and tactics, and thus became the guy who the entire group would expect to create the broad strokes. You do want to check with your DM and group if they are chill with you taking up that role first though.
What you’re describing is also literally one of the most effective ways to study. Don’t study to try and memorize, or just to nebulously ‘understand’- study like you’re trying to teach the material to someone else! It gets you dissecting the material and breaking it down into easier elements, and is- in my experience- the single best way to learn any material
A favorite phrase I heard that helps me humble my very smart and capable characters is "Good judgment comes from experience, and experience, comes from bad judgement." Phrasing the occasional knowledge he has the party lacked as something he learned by being cocky or stupid in the past, has helped other players warm to him. He's absorbed a lot of knowledge, yes, but just as many lessons were earned with bruises as they were books. For example, one of my characters is a professional gambler. He has confessed that most of his skill in medicine comes from patching HIMSELF up, after being roughed up and thrown out of gambling dens for doing too well or exposing the ways they tilt the table a little too loudly.
I never watched Sherlock but I did watch House and loved it. I've heard that house is supposed to be Sherlock but in medicine, but I had no idea how similar they are until you showed the charger scene
I imagine a primary reason an intelligent person would rude to people who are less so would be out of annoyance because communication should be the most efficient way to find solutions to problems, but it turns out that that is not the case because the other people are not running at the same pace. Also, what you know would be more wisdom than intelligence, would it not? Knowing where to go to obtain knowledge and actually being able to learn it are 2 different things. The first I'd consider wisdom, while the other i'd consider intelligence. Intelligence would be recognizing and applying patterns, while wisdom would be the number of patterns you know ready to be applied. Wisdom is the information you have, and intelligence is the ability to gain new information. Knowing where to go to get information is wisdom, while being able to figure out where to go to get information is intelligence. They go hand in hand, and neither is nearly as effective without the other.
A shockingly good portrayal of a "know it all" who doesnt shove it in your face is skips from regular show Instead of his "yeah i know about this" being a step up from every other character, he uses his knowledge to help everyone while teaching them about it Kind of a goofier example but skips doesnt make it seem like hes dumbing himself down for a bunch of idiots, he stays respectful about it and uses his knowledge to assist the park employees
Prediction: The best intelligent character is one who stimulates other characters into getting the answers themselves. Your a smart lad, Jay Martin. You've earned my respect. And a subscribtion, ofcourse.
I feel that the most enjoyable intelligent characters are also deeply kind and considerate. Using their intelligence to help people and build a good life for themselves, as well. Using their skills of observation and reading situations to nudge events in a positive direction. And the most enjoyable intelligent villains have the same abilities but do the opposite.
I don’t know if many people noticed this, but this video and everything he said go far beyond just DnD and explore the intelligent character trope people have in real life. Going on about how people aren’t made smart and what makes them smart is the fact that they’re born with it. There are so many things to cover. These aren’t just character tropes, they’re tropes people have. I enjoyed going through the subtle psychological analysis throughout this video.
I have a character I'm working on who's supposed to be a genius, and I really appreciate this video!! This is really gonna help me keep an eye out to make sure he still has dimension!
I've seen people confuse differences between 'intelligence' & 'memory' way too many times. Just because a character is intelligent, doesn't mean they are mandatory lore / exposition dump person. That's just remembering what they were told / learnt.
Something I’ve always found entertaining is the “idiot-savant” type of genius. Generally klutzy, rambling, and possible has some sort of nervous disorder but deceptively smart and has a unique sense of well meaning humor. Like Doofenshmirtz.
In one campaign I play a quack doctor with my wife playing their necromancer "apprentice". They are both high Int characters but express it in different ways. Rather than being condescending, my character will happily over-explain things. Rather than being knowledgeable, her character is highly curious.
GUYS THE LINK FOR GFUEL IS BROKEN. THEY GAVE ME A BROKEN LINK. WHY DO THEY HATE ME I JUST WANT THEM TO LOVE ME
We love you anyway
I'm gonna check the link because your wife is so sweet. That was so cute
agreed lmao, got a sub from me just for that
@@Firegen1
Sorry, just needed to point something out. This entire video you seem to be conflating intelligence, with knowledge. Intelligence, is the ability to process information, make new connections, and your general abilities in abstract thought and three-dimensional space.
Anyone, of any intelligence level, could possibly learn all knowledge. But again, knowledge, is not intelligent.
If you can figure out tricky problems, your intelligent. If you simply know a lot of facts, you are simply knowledgeable. AKA smart.
But again, smart and intelligent are not the same thing. Smart... I mean, you could technically say a set of encyclopedias is smart, but is not intelligent. Because it cannot learn anything new. That it does have, process it with other, seemingly other unrelated knowledge contextualize these two forms of knowledge into a new, and more useful answer. That would be intelligent.
Also, you must learn knowledge. Therefore no one is born with knowledge, accepting maybe what one would consider instinctual knowledge but intelligence, is most certainly granted at birth, if not a conception. Now, one can boost their intelligence to a point. But the greatest boost ever recorded, never exceeded 10 points on any IQ scale. Plus, the fact that your IQ slowly declines over time, means that you were literally born as intelligent as you will ever be in life. So as you go through life, you trade intelligence, for knowledge. And hopefully, you pick up a little bit of wisdom along the way.
I was going to make some point about how in doctor who David tenant often feels more intelligent than Matt Smith (the actor behind Sherlock) but I frankly respect the essay on the difference between knowledge and intelligence so much that I feel like I’d just be repeating the same points, but I do recommend doctor who if you’re interested because you’re never told he (or she) is intelligent, instead they’re clever, and they get that point across much more clearly and don’t try to use knowledge to make up for it
I love how the intelligent character in our campaign is played. He’s basically a prodigy artificer and can make insane things…but he’s also a 15 year old orphan with abandonment issues. He makes big, flashy weapons because he wants to impress everyone around him so they don’t leave him. Unfortunately, making big things means we have no way of transporting anything he makes, so he ends up having to ditch his creations at every town we visit. He’s now learning that building smaller, more practical devices actually makes him way more of an asset to the team, and makes us all less mad at him 😅
Update on this character: our other characters had stuff to do one day so we went and did our own thing. He thought the party had abandoned him so he stole an airship, shrunk it, stuffed it in our bag of holding, and then ran away. Needless to say, he's still on that learning curve!
Or, hear me out, hire an ogre as your assistant. Lol.
Nah, that sounds like an awesome charcter.
that's a pretty great character, please protect him at all cost.
This means, whatever big machines he's left are being collected, and will be a problem later.
Signed,
A DM who would use this, haha
Optics, Looksee, Lookout, Peep
Love the character, absolutely no hate
@@incontinentiabuttocks366 Oh, we are! It’s been amazing to watch him soften over the course of the campaign.
I played a Wizard who was that world's first Wizard reborn, but he learns his spell book was turned into a text book to teach students. They treated his theories as fact and copied his spell list, he was obly pissed that they stopped where he stopped. The words i used were "You were supposed to explore the frontiers of Magic, not build a foundation pn my grave" he was so excited to see how magic had changed too.
May I just say that line went so hard.
That is fantastic!! I love it :D a true scholar
I love this, and I wanna make it my character but I don’t wanna steal you’re into intellectual property
@@Primezilla_Japan-style_1998 Go right ahead, make it better even. Make it you
Love this idea
I will always remember Percy running off during a cannonball contest to get a copper kettle and raw sodium. Taliesin used some actual chemsitry knowledge to add to a comedy bit, playing both into Percy's intelligence and that intelligence will not save you from dumb ideas for the sake of a laugh.
In his defense, he did still win
@@cobaltsable1800 Because he drew blood, not because he made a smart decision.
I always thought he played well to his audience. "Oh grog is the judge. Let me just blow something up"
@@psychocomytic9778 Good point. 👍
@@Wanttowrite difference between smart and wise.
Just to back up this notion at 8:39, one of my friends in highschool was extremely smart in the academic sense. 4.0 GPA, Principles List, Graduated a year early and already completed a year of college when she did graduate. Super smart, extremely intelligent.
Didn’t know how to deposit cash into her bank from her banks ATM.
Didn’t know that water and engine coolant had VERY different boiling points.
Genuinely thought I was very smart (maybe)
This person who ran circles around everyone academically and went to school dressed like a female CEO of a billion dollar company knew very little outside of academics.
They were also an amazingly kind and empathetic person who would help people without hesitation, just a wonderful person
Yeah, that resonates with me. 4.0 GPA, but I had to get help to begin my computer course. I aced it, but I nearly couldn't start it.
My fellow students and teachers alike marvel at my grades, but last time I was supposed to start a new class, I straight up got lost and ended up going home without applying.
There’s so much more to it than 'be super smart', and anyone who can’t grasp those complexities yet believes they know everything of worth is duller then a C average student who's really trying.
it really does end up being like that, because academia sucks your soul to the point where nothing else can matter
@@RsFanficReadings ah yes
Dunning-Kruger effect my beloved
Yeah, the smartest people i know (and i mean really smart, not wanna-be-smart) are often the most humble
I like to call this trope House Syndrome. Characters like Sherlock are very high intelligence with low wisdom. They don’t know how to interact with people properly.
A character with high intelligence and high wisdom (or just a nice character with high intelligence) would look more like Yoda and Iroh, showing their intelligence as a mentor role.
And this is precisely why I can't watch House. Sherlock is arrogant, yes. But House is unbearable. Also every single other doctor is as dumb as a doorknob in the hospital
@BornToBeUai Wilson just standing there while House figures everything out by himself.
At least house better displayed the ramifications of this type of behavior. Dude was a mess from.the beginning.
@psychocomytic9778 and it's only ever portrayed as a bad thing. I think some people idolize the House trope when it's meant to be a cautionary tale.
It should also be mentioned that house regularly points out where he learned things, so he's better than Sherlock and just being born a genius
i like playing genius characters like teachers. the dont put others down. instead they try to raise everyone up to their level. one of my characters is currently teaching the barbarian in my party to read
Teaching in a roleplay game is so fun! It's also hilarious because you get to play the whole 'tired teacher' aspect of it as well
This was an aspect that, while roleplaying, made me realise how much I like to teach, leading me to my profession irl
My Homebrewed Campain's (Wich I DM in) Royal Scientist tends to show a lot of curiosity towards others and what they need, how to improve the life of everyone, he did not become a reknown genius alone but had an assistant wich was way more clever than him but lacked that sympathy for others, this also leads to the first vilain of the campain.
Anyways, the Royal Scientist Always tried to push others to be self-taught with the right materials & tools he can provide and loves to see what players comes up with basic knowledge he can give 'em
As for teachers : In have basically 2 kinds of 'em
-The academic teachers, that shows a lot then answers any question, may or may not be tired.
-The fuck around to learn teachers, that gives very little knowledge but enjoys seeing the students learn stuff by experimenting and developping their own stuff
Always good to give the basics to a very sandboxy mechanics to let 'em experiment.
But sometimes you need an info dump on how rules are rules and how some pretty basic stuff works.
The party Wizard in a campaign that I played in, was a teacher in the past. My character multiclassed into Wizard and we flavored it in game as the party’s Wizard teaching my character Arcane magic. It was fun to roleplay and my character, was really happy when he got to show off to his Teacher.
YES. THIS. I’ve got a gunslinger that I’m waiting to play who is also a father. He’s naturally very curious and I plan on him actually NEEDING the party for a lot of his stuff. He’s smart enough to realize he can’t do everything himself, and he genuinely values companionship. I’m so excited to both learn the basics of black powder chemistry and apply them in game. Plus I get to act like a proud father to the other players! (Though I believe I’m actually the youngest of everyone lmao)
TBF Watson takes time to point out Sherlock is not as smart as he thinks.
Nah but that's my PROBLEM though! The original books were from Watsons point of view, and he would constantly admire Sherlocks intelligence but because we saw things from his perspective we also understood that he disagreed with Sherlocks mannerisms towards others. But the BBC show basically removes Watson from any meaningful role and therefore we don't get the perspective that Sherlock is wrong for being a jerk. It treats it as his right...
Okay I gotta stop arguing my thoughts on this in the comments lmao. I am, in fact, not a media channel and the video wasn't about Sherlock
You are right though. It's a horrible TV show with a somewhat promising first season that sets up things that then are completely squandered in the rest of its run. Moffat is a hack in general.@@PlayYourRole
I think you have a point though. The books were indeed penned by the good doctor in a favorable light towards the scholar, but more specifically towards his continued pursuit of knowledge. As a medical doctor, he often chastised Holmes for his insensitivity, for his disregard for his own health (and using Watson's degree as an excuse), and would often tease him for not knowing basic things that others consider common knowledge.
"His ignorance was as remarkable as his knowledge. Of contemporary literature, philosophy and politics he appeared to know next to nothing. Upon quoting Thomas Carlyle, he asked in the naïvest way who he might be and what he had done. My surprise reached a climax, however, when I found incidentally that he was ignorant of the Copernican Theory and of the composition of the Solar System. *That any civilized human being in this nineteenth century should not be aware that the earth traveled round the sun appeared to me to be such an extraordinary fact that I could hardly realize it.*
"You appear to be astonished," he said, smiling at my expression of surprise. "Now I do know it I shall do my best to forget it."
~ A Study in Scarlet, Chapter 2
Holmes was not all knowing, and his family were geniuses in their own right, but only because they devoted their lives to the application of accumulated knowledge. Likewise, he leaned heavily on Watson for his area of expertise such as medicine, social communication, and common knowledge. To take this fact away takes away the very essence of who Sherlock Holmes was and how he could achieve his goals.
for like 2 episodes, then he's just relegated to a background prop for reflecting Holmes' glorious brilliance.
In both Doyle's work and the tv show, Watson is the emotional genius. Watson IS Doyle after all.
Also, in the tv show's Christmas party the pathologist smitten by Holmes does a great job revealing Holmes for the Social/Emotional idiot he is.
POV: you don’t play dnd type games and you chose this video to just hear how to write a good smart character in a story
Man that is my entire goal. I love TTRPGs and DND but I really just wanna talk about character writing man
Yep! The more you write, the more you realize how little you know, and the more thankful you are to Google
@@catblackmc1745 Bold of you to assume I don't base my entire story around my current micro-obsessions as an excuse to absolutely deep dive into those topics :) It was systems of government, briefly, then the Dust Bowl, then it was just birds for a long time. Today it's foraging/survivalism/herbalism (in extreme biomes like desert and taiga, specifically.) Also developing my own religions and mythology for those stories because it's FUN.
I once played a wizard that was also a monk, he was smart (had a full 20 int thanks to being an elf and getting a lucky die roll for the stats) but he had dumb moments. He'd try and think his way out of situations, he'd be afraid of monsters that he'd recognize as substantial more capable than themselves (the party as a whole). But he'd also have stupid moments like trying to (and actually almost succeeding in) kicking down magically enchanted door because he didn't trust the abjuration magic on the door.
But he'd also use his intelligence in a way that was profound. He'd give little bits of existential knowledge that could help.
I actually did take the genius angle in terms of "I'm enough of a genius to know that I'm not a genius"
Sometimes the smartest people can do the dumbest things out of arrogance it makes sense!
@@PlayYourRole my intention wasn't to be arrogant, my wizard just had detect magic up at the time and saw that the door had Abjuration magic on it. And the tower itself seemed to just to loop around endlessly on itself and some of the other doors we found were trapped, so my thought (and therefore the character's thought) was that the door's handle and lock were rigged with glyphs of warding and would explode the door if we opened it. I conveyed that to the party, and told them. "Hang on, let me try something." Then proceeded to just full on big boot the door to try and knock it down without setting off the glyphs. I bowed the door inwards, but didn't quite put enough oomph to knock it off its hinges (remember, this wizard was also a monk).
Uh....turns out the door was just a effect from part of the Guards and Wards spell and using dispel magic got rid of the door.
But I didn't know that spell could just summon doors, and my character didn't think about the door itself being an abjurative construct either. So I just made a guess based on the other information present and let that inform my character's decision.
It was a dumb solution, but I made a way to work my character's intelligence into making that an (while incorrect) informed decision.
After the game, my friends even asked me why I had the wizard instinctively kick the door instead of trying to cast a spell at it. I told them "we kept falling for non-magical mechanical traps, so my character knew this tower was trapped. He saw the door was magic and based on our past hour of bad luck didn't want to chance it"
Overthinking things is also a great way to play the high Intelligence character. In the planning stages your character comes up with the most convoluted plan, when the easiest solution is just... walking through the front door.
@@Garrett236 "Someone could have slipped a note underneath the door."
"..."
The most intelligent person I knew in my life was my Dad (RIP Dad). He always knew what he didn't know, and would seek out someone to ask. When interacting with less well educated people, he'd make a point of asking something they knew that he didn't.
That is so beautiful - I love that
The original Sherlock from the novels was actually a very nice person, he never disrespected anyone who didn't deserve it and instead of playing the "I'M MORE SMART THAN YOU" card he used to teach other characters how his deduction worked so they could do it too. Is a shame that there's people out there like the writers of the show that didn't see this part of Sherlock's personality
He didnt care about anything else
Mycroft was the one with a prickly personality, but even his was caused by a deep exhaustion with always being depended on to solve major political screwups without others putting even half a second of effort into it. Literally, "oops! um, uh. Save us Mycroft!"
So between Mycroft's understandable grumpiness and Sherlock's relatable envy of his brother's far greater intellect, they had a rocky relationship. Other than that Sherlock could be snippy at times, but mostly only when he was trying to think. Which... who doesn't do that?
Anyway, you're right, they did him dirty.
I end up having a situation where when I play a wizard, i end up also playing a noble, because its easy to mask that "Jerk-ness" as being a noble rather than having a character just be a jerk because hes smart
I get it. I like playing off type so I have a nibble that isn't a jerk at all but everyone assumes cause he is a noble wizard. I have another wizard that is more warrior priest like she explains things through parable and poem. I also have an artificer that is a gun nerd but urban.
I mean, privilege can often lead to more chances to gain knowledge you assume other people would also have, so it makes perfect sense!
@@PlayYourRoleIt's also more expected. If you're a farmer no one expects you to be knowledgeable. If you're someone within the sphere of power, being unknowledgeable is... disdainable.
Play with the need to make "smart" mean jerk. I'm sorry to borrow from D20 here but some the snartest PCs and NPCs are also some of the most emotionally intelligent.
Adaine, Lapin, Esther. Brennan seems to have a whole treatise on how being cold actively makes you more stupid. His greatest villains are often taken out because they over estimate how clever they are (classic melodrama) suffice to say. Flip the script. You might find something fun
It's also just internally consistent. In a pre-industrial world where books must be copied by hand, and the powerful hoard knowledge, it's only logical that the lion's share of your traditional Wizard types are members of the wealthy classes. They can afford the books or the tutoring in magic. They have the free time to spend on their studies.
This is hardly universal. You can have rural "witch" style Wizards, that pass along carefully preserved grimoires from master to student. You could have a magical tradesmen apprenticed to a master who sought them because they showed the best potential. You could be someone who stole a Wizard's spellbook, or inherited it from a Wizard or adventurer relative, or found one in a ruin. There's lots of ways you can be a Wizard without being a noble.
But it's a lot easier to justify, if your character just comes from money. A lot easier to gain access to other Wizards, if you're part of the same social class. And, by nature of definition, someone with magical expertise represents a person with utility that can be leveraged to make them rich. (You might not be a Noble, but you might have had your education funded by one, as an investment in your talents).
In any context other than being a player in a ttrpg I would give the advice of "you have hours to figure out what your character thinks of on the spot."
I mean, in a ttrpg you can take more than the actual time needed, but not to the same extent no
@@thewingedporpoise just shrink it
instead of thinking hours for on-the-spot moment, it's thinking minutes for split-second reaction
@@fernando4959 people spend an hour thinking about the next 6 seconds
In a TTRPG, I think you should be allowed to roll an Int check to get a hint from the DM if you're stuck.
Caleb from the Mighty Nein was a very well played high intelligence character.
Part of why he worked is he didn’t really have a desire for recognition and didn’t look down on others for having less intelligence. In fact, later on when he’s in a better state of mind, he is quick to point to other’s strengths and talents that he is useless in.
The only time I ever remember him having an ego fueled moment was when he was trying to grab that necromantic emerald, but that was less to prove his might to others and more him challenging himself.
Caleb doesn’t want to become stronger to be better than other people, he wants to become stronger because he’s a student and just wants to perpetually learn.
@@stingerjohnny9951another arrogant moment was in the final boss fight at Rumblecusp when he casted disintegrate. In post game interviews Liam talked about how Caleb was being cocky and assuming he was going to annihilate Vokodo when in reality he was risking everyone’s lives
@@joshangrian Fair enough, could you imagine if that went wrong with all the guilt he’s got already…and then jester gets turned into a little blue cloud in the water?
I’d argue this is in a large part because Liam just is quite smart, so he sort of just played into some of his personality traits which makes it easier.
@@stingerjohnny9951I'd say another arrogant moment was when he first told Beau about himself, and his goals, about how "he wanted to bend space and reality" but that was also when he was heavily traumatized and likely grasping at whatever goal he could to keep himself going, one of which was to bend time and bring back those close to him. In the end he becomes wiser though.
In the end that's just it I guess. Its just about being more than just your intelligence and knowledge. Having trauma, weakness, strength, quirks etc. Even if you are arrogant.
I swear bro is single handedly carrying my roleplaying skills.
Brooo fr
I'm trying so hard I'm just glad it's helping I swear
@@PlayYourRolethanks to you my barbarian is technically seen as the leader of the party even though he has a 9 charisma xD
@@PlayYourRole Playing a smart character and I'm not that smart. It's been so fun letting his hubris (or dnd random bs) get in the way.
2:06 The Supreme Scientist. It’s very common in science fiction because it’s written by scientists to simultaneously glorify science and the scientific process, while putting down theories and other scientists they don’t like. It’s a trope because it’s basically a scientist writing their own superiority over other scientists and plebeians in story form.
Yupppp
No. What scientist ever wrote a show with this trope? The only show I can think of that was really written by scientists for a general audience is Futurama, where they AVOID this.
Can you tell me which show was actually written by a scientist or scientists that does this? Because it seems like a lib arts writer projecting what they wish they were if science were magic.
@@snowmanmanvideo Did I say show? Or did I say “write?”
Eric Temple Bell wrote the book _The
Ultimate Catalyst_ about how it’s okay for a scientist to experiment on a dictator because he is smarter. Julian Huxley similarly wrote _The Tissue-Culture King_ about how the scientist has a right to meddle and experiment on all forms of life.
After those two came John McConnell and _Learning Theory,_ where a human scientist is captured by a much smarter alien scientist, who attempts to study the human scientist but misses the interpretation as he goes mad from the conditions of his capture. He criticized that school of thought, that being smarter gives you a right over others.
@@LocalMaple still more sci fi that doesn't. Still a dumb point. There propaganda by every group that group is superior. It says more about writers with self inserts than scientists, weird to make it about scientists.
Here let me make it more accurate. The superior writer. The writer says their superior. They do this in every genre. It's like people who are self centered are self centered. Weird to make it sound like it's scientists with egos when it'd be more accurate to focus on the writer half. A lot of media is "why I'm better than everyone and should be in charge". But that shit doesn't show up in scientific journals.
Is it a trope? Or is everything a trope once it's done twice and called attention to once. Your mom is an overdone trope.
@@snowmanmanvideo It's an Old trope that was Very Common bqck in Early Sci Fi. Why do you think New Sci fi shows Bend over Backwards to avoid it like the Noble savage trope?
My genius character is the exact opposite, arguably the moral compass of the group and naively nice, to the point where he struggles to understand selfishness because he finds it irrational. It helps that his backstory is that he awoke one day with no memory of his past, so he doesn't have a lot of knowledge, he's just extremely logical.
Wow it seems like we have characters that share some similarities, sadly, she isn't really naive, mostly because once her parents died, she had to find work somehow as a kid, so she became a fixer, and since she no longer lived in the Nests (aka Rich people's areas), going to the Backstreets (aka slums) means she had to grow up maturely speaking, too soon, however she is still a person who holds to her values at all times, but she may have to do things she doesn't agree, because she needs money.
She also has a very concerning lack of self esteem and is very prone to self loathing even though she is a prodigy
That's a really cute idea! One of my genius characters is similar. A very logical person who loves learning and can be very tactical, but very insecure and can't even read and write properly, because she grew up as a serf in a tiny village.
It also makes for a great character evolution to make genius characters naive or insecure at first.
As a teacher who actually tries to support my students and a DM, thanks for the kind words.
Also, while I don't really care about the dancing squrrels, I haved loved The Wife's quips since she first appeared on the channel - but this time, she was even more amazing. Keep her, feed her, pet her (if she's into it), be good to her. She deserves all the love and all the dumb ideas. Seriously.
Also, I agree with the important part is knowing WHERE to get the knowledge. A master contractor fixing an HVAC unit will often look up the how-to articles on how to replace the air filter, even if they replace 30 identical filters in a day. The difference between a genius and a know-it-all is a genius checks their own work.
My favorite example of genious is actually Tarzan. He knew literally nothing about human society but over the course of what was probably a month or so became basically fluent in English along with learning everything he could about human societies. He didn’t know everything, but he learned *so fast.*
People in the real world who are intelligent tend to be eternal students. They're always wanting to learn and are willing and eager to listen to and learn from other people who can teach them something new. And importantly, they know when they aren't familiar with a subject or know very little about it. Playing the eternal student allows other characters (and their players) to shine and have fun, while also demonstrating the character's intelligence. As an added bonus, you don't have to be a jerk to pull it off.
This comment section was making me start to think I wasn't applying my intelligence how I could best be doing it, giving up on engineering to become to go into welding and absorb every practical concept I possibly could, but this, this here makes me more confident in my Jack of all trades approach. I said it in my main comment which is too below you on my screen so I'm not gonna say it here. My proficiency with learning might come from the fact I'm running on the autism spectrum brain operating system but if it does it's got its cons and keeps me humble. Generally walking encyclopedias don't constantly say that they are walking encyclopedias, unless they're a jerk or lack wisdom. No, information sponges will just share their information, because a soaked sponge leaks. Academic knowledges fun and good, and I'm kinda itching for a textbook right now, but the eternal student looking for all knowledge is the best character archetype and personally I represent those stats as both wisdom and intelligence being high.
Dune has a good quote for this that I always think of when making a smart character: “Muad'Dib learned rapidly because his first training was in how to learn. And the first lesson of all was the basic trust that he could learn. It's shocking to find how many people do not believe they can learn, and how many more believe learning to be difficult. Muad'Dib knew that every experience carries its lesson.”
I was about to point out a Sherlock video that I had watched a long while ago, but then I remembered it was Hbomberguy and everyone already knows about him.
Hbomberguy started my disdain for the show. I knew I didn't like it before but I couldn't hit the nail on why and he so clearly helped define it. Honestly, it was partially my 'joker moment' because watching that video helped me define how I wanted to make videos
IT WAS A BOOMERANG
Its especially funny cause hbomb is the Sherlock of youtube
I've always thought of Intelligence as less (or at least not entirely) what a character already knows, and more their "processing power" for problem solving and reasoning. And the way I usually play high-intelligence characters without them being jerks is by making them interested in solving problems collaboratively. They'll seek out other characters who have knowledge or experience with a particular facet of the problem and ask for their input and opinions -- kind of what you were talking about re: knowing how to Google, except the other characters' brains are the internet. I try to show my character being smart by asking the right questions and bringing the rest of the group along for the reasoning process -- including being open to ideas that I didn't think of or solutions that go in different directions than I was headed. It still shows the character "being smart" by guiding the problem-solving process and juggling all these ideas, but without it turning into the My Character Show.
this is the best way to do it, you involve the whole table, you show your character is smart, everyone has fun and likes your character, and it makes them more inclined to take your character's thinking process as a lesson rather then a command, and will likely use what they learn in the future, thereby you have made positive character growth in others through your methods
1. Part of the problem stems from equating knowledge with intelligence, when they are two separate things. Very intelligent people tend to learn more information, but I've met some people (one professor emeritus in particular) who knew crap-tons of information but couldn't do a thing with it other than regurgitate it.
2. No reason to be embarrassed about a high Int score for a martial character. If you're unfamiliar with the name Roy Greenhilt, you really should start reading a webcomic called The Order of the Stick.
This is why I love The Doctor. His best moments are when he's teaching someone something new, excited at the opportunity to share his knowledge.
Currently playing a Gunslinger in PF2E. He used to be a demon hunter, so now he uses his experience with the fiendish foe to point out weaknesses the party's caster can use. I think this really sorted out all the different ideas that popped in my head. Thank you Jay!
This reminds me of a quote that a good friend told to me:
“There are those who seek knowledge for the sake of knowledge; that is Curiosity.
There are those who seek knowledge to be known by others; that is Vanity.
There are those who seek knowledge in order to serve; that is Love.”
― Bernard of Clairvaux
I think the specificity of intelligence was hinted at in Sherlock and mainly the books. He didn’t know the planets in the solar system and other standard things as he pinpoint focused on solving crimes so he excelled at that.
It was also Victoria Era London. So such Knowledge wouldn't even be standard yet in schooling.
@@arnowisp6244"The observations that established Uranus as something other than a regular star were made on 13 March 1781 by Sir William Herschel."
Victorian era is mid-late 1800s. They knew there were at least a few other planets. Maybe not the general population, but it was known.
Also, even if he was the main character and a genius, Mycroft was still far above him
*googles how to make a grenade*
CIA: oh yeah?
Me: I promise it’s for D&D
How to write a character to b genius
1.curiosity
2. observant
3. Resourceful
4. Creativity
Knowing everything doesn't make one genius but one keen to question everything is
Senku from Dr. Stone is an excellent intelligent character. He's so smart, and he wants to learn more. He wants to learn about everything. He does insult his friend Taiju for being a smooth brain, but he does teach others necessary information and tries to simplify it so they can all be on the same page, instead of Senku shutting his friends out.
Also, he constantly relies on knowledge from other people, like Gen or Ryuzui on the fields they specielize in
I've definitely pulled off both the library and "know enough" tricks! I had a student character in a Magic School TTRPG setting who was known for being the class genius and she was constantly "let's go research this at the library". The "know enough" is very much a trick I use with every character, alongside the "if I don't know, I know who to ask" trick (usually for high wisdom, low intelligence) and pull the other character or NPC into a roleplay scene. Our DM for the current TTRPG I'm in has done a great job of learning enough to build a fantastical setting based on Mesoamerica and if there's something they don't know, there's someone else in the group who has specific knowledge about this historically and can provide information, which our DM can either be like "yeah, it works that way in this setting" or "it's a little different here and..."
One of my favorite ways to think about the "genius but not insufferable jerk" is to work the other stats into roleplaying a character. If a character has low wisdom, maybe they're prone to making rash decisions or things that would look good on paper, but would absolutely not work in the real world... or have unforeseen consequences! Low charisma might mean they attempt to explain things, but it does come across in a way that's a bit insufferable, even if that's not the intent. Or other characters might just ignore them because they're boring.
Gale from baldurs gate 3 is a good example of how to write a good intelligent character, smart person that doesn't downplay his fellows and usually provides just his wise insight on stuff
Just throwing it out there since you mentioned it in the video, but I would definitely be interested in "Media literacy in TTRPGs" as content. You're probably the closest D&D related choice for when it comes up in my group, and you might be surprised by just how addressing media literacy directly impacts how much more character depth you can achieve in playing your role.
I have been needling around that idea for a while. I think I may release it more alongside a video on Critical Role Campaign 3 when I can get to it. It's been a very interesting topic that I just haven't been able to tackle yet, but I find the topic most useful when discussing negative reaction to CR 3
@PlayYourRole I could only imagine, and I'm sure you've got your work cut out for you. Just don't forget that in using characters as examples and references for the topics you discuss, you are already teaching aspects of media literacy implicitly! Oh, and since you suffer the life of an interactive creator, I just wanted to say that I love your work, man.
I play an Artificer/Fighter in a campaign who is trying to become a member of the military, despite their low constitution and strength. They are nervous but they study history of weaponry and other things. They can explain or try to figure things out without trying to make others feel like an idiot. They use magic in creative inventions and other ways with components. I find it fun to not put others down and think about creative ways things work. If someone is curious, they try to help them and teach. They also make a lot of mistakes, but I think what conveys their knowledge is the ability of being willing to fail, which I think is important for that as well. They are willing to tinker and have it go wrong, but get up and try again until it works.
I needed this. I have an artificer character in a campaign who's supposed to be very intelligent, in a party of idiots. Which has left me as a player feeling a lot of pressure to know, plan, and ask for all the smart and relevant information/situatuons. And I've been stuggling a lot with it lately. This has helped me shift that perspective, and see why some situations have been easier to navigate in the campaign than others. Hopefully it'll help improve my roleplaying for that game, and I'm gonna bookmark this to come back to if I get frustrated again
Two things that should legit upset/unsettle a genius character:
1. Somebody overtly wrong in their special field, especially due to a personal blindspot.
2. Somebody acting like they're trying to compete/offended the genius knows something their character doesn't.
How the genius deals with this depends on their personality, but those should almost always bother them on some level.
"I don't know everything, I just know what I know." - Hanekawa Tsubasa
I've always approached high Intelligence characters as the awkward genius. They'll relay the information, but go on tangents while doing so. They, like you said, learned a specific bits of knowledge that apply to this situation. They step up to the plate and solve the problem because they just... know it. Maybe it's expected of them to know it as part of training (Arcana for a wizard). I also have the character speak in absolutes most of the time. They don't think or guess, they know. Being a forever DM I try to add a bit of narrative to it. For example:
The party approaches a stone monolith in front of the ruins. There's a plaque with unusual writing on it. Being a language nerd (a fact that's probably been revealed before), my wizard character runs over to it and begins to translate.
"The writing is in Abyssal. This used to be a temple dedicated to Talona. Followers would sacrifice diseased people or force them to ingest poison as a rite. Sometimes it would lead to the followers becoming afflicted themselves, which they considered a high blessing in her name."
Rest of the party looks like "wtf is this guy talking about?"
Me noticing their stares, "It was a part of my teachings at the academy. You'd be surprised how a cane rod can motivate one to overachieve..." I flex my hand instinctively.
When I play a wizard in D&D, one of the way I simulate being highly intelligent is to have a huge variety of basic potions and scrolls available. When the party encounters a situation where one of those consumable resources would help, my wizard gets to seem smart by always having something ready for the situation.
Always loved that Tumblr post that summed up Sherlock perfectly to the point the guy who made the entire genre of long as hell video essays about it said was better than his video
"We only thought Sherlock was smart because we were like 14 and didn't know anything about storytelling or how to tell actual good writing from fools gold in crap that was covered in perfume" or something like that
i was on tumblr back during the peak of superwholock and god im so glad i never got into any of it. i saw a clip of the "mind palace" scene a few years ago and it was so ridiculous it had me dying 😂 cant imagine how anyone ever watched that with a straight face, its practically a parody
I am currently playing a kalashtar barbarian with 14 INT. It's not extremely high but above the average intelligence. He has gained knowledge from others that traded with his people's goods (decorative pottery, furs etc). I have him being able to use hunting traps, snares and even alchemical bombs. He has awareness of knowledge but knows his current limits. He only speaks up to the party about certain matters but lets others share their worth too.
Playing' an Inquisitor Rouge in ToA that's suppose to be smart and felt like I wasn't meeting the bar for that. But your video helped validate to me that I am doing my part mostly, by teaching other player characters things they didn't know. Thanks for wisdom and advice Jay! ^^
The way I let the intelligent character shine in my games is a mix of two things:
1) I often DM information that will be important to that player before the session. Letting them suddenly say something that was unknown without having to ask me.
2) (Risky) I let my players make shit up on the spot. Sometimes they knew something even I didn't. As a DM I still hold the power to decide how much of what they say was true vs legend, but so far I've let almost everything be true. (It's a cooperative story telling game and this has enriched my world without me needing to do any work.)
Since I do that with all characters, not just the smart ones, it lead to very interesting situations where a character will bring up a new piece of info, and the other players have no idea if it's something I DMed them or something they made up, as such, even as players, they have to judge the character that's talking to figure out if it's true or bullshit.
Sherlock is not a good show about Sherlock Holmes, its just got some fun drama and shipping. They cannot write Sherlock Holmes at all, but they do a few things worth enjoying.
I just recently started playing a high Int, low Cha archeologist, and I cannot agree enough with the mentality of finding ways to prove intelligence through the character. One of the things we knew going into the campaign was that an ancient civilization with a dead and forgotten language was going to be at the centeral core of the story, and the DM actually made a full cipher language for the ancients.
When I heard this, I immediately jumped for the archeologist angle, not only because it would let me directly interface with the core mystery surrounding the story, but because I love ciphers and knew that in play, it would let me display this personal interest as a character trait to showcase my character's intelligence.
So far, we've encountered enough that I've started to crack the language, (it's a simpler substitution cipher) and am starting to get to the point where I have the full alphabet. Once that happens, I'm fully planning to set up SRS flash cards to actually *learn* the language myself and sight-read it in game.
Also, cannot stress enough how much more fun it is to play a character that _wants_ to share knowledge. My character will talk to EVERY academic with the assumption that they ALSO have something they could teach her, despite 9 times out of 10 having already learned more about the subject than they have due to... well, being an adventurer protagonist. :p But even still, this leads to asking in-character questions and creating a narrative bridge of being able to reinforce information you've gathered through your intelligence rolls through role-play opportunities. For example, "Hey, I keep seeing the name Ardor written across all these ancient texts, does that name have any significance in this country's history?"
"the lesson is that if you are the smartest person in the room you are aloud to treat everyone else like dogshit"
Thats the character flaw they have to overcome, Dr. House for example doesn't and he's punished for it
I think another great example of a well done jerky genius is Beau also from critical role. even before she got her circlet, she had a 14 int, but she due to her monk subclass she had a lot of proficiencies that helped her with more varied information that someone like Caleb had. When she rolled for int, it was explained that since she was abducted by monks and forced to be a part of their library and she was a smart girl so she learned against her will. Even when she became more comfotable with her friends, she uses her time trapped in the library as an excuse for what she knows instead of being confident.
And what helped sell her being smart is that she spent a lot of time in the library investigating topics, and has a thirst for knowledge. Matt had Marisha roll for history or religion to find out information to help the group, it's not just she has it already, it's something she has to earn
I loved playing my ever-curious chaotic good necromancer wizard. I roleplayed his Intelligence mostly by getting excited about knowledge and secrets, teaching the party about things when asked and his absolute obsession over finding out how to bring back a soul from the realm of the dead. He'd also try to always find a reason for everything instead of reaction emotional so when one party member died and he was stammering "why?" over and over again it really hit home
Speaking as a dm, I think a really good way to show how smart your character is is to riff off of what the dm tells you after the check. Like if my player rolled a religion check to figure out what god the temple ruins they are exploring were dedicated to, and I tell them "you recognize a figure in the carvings on the walls to be the raven queen, goddess of the dead" and then they turn to the rest of the table like "look at this disc of darker stone around this figure's head. Judging by the age of the temple, I believe around the time period it would have been active, that particular imagery would indicate the goddess of death, the raven queen!", not only would I be absolutely thrilled at the role-playing, I'd absolutely add that to my notes and bring it up throughout the rest of the temple.
The way I like to think about it is that intelligence is not about always knowing the right answer, it's about always asking the right question. Intelligence is not some innate ability that someone is born with, it's the byproduct of curiosity.
1:34 The episodes I saw, treated Sherlock like he was flawed. He got told off for being a jerk and Watson even beat him up for being one.
I think the portrayal of Alice in The Magicians was a great take on a flawed genius. She was the smartest in the room on many occasions but the writers go through leaps and bounds to give her an arc about trusting others and owning up to her own actions and mistakes.
I like playing genius characters that are very old and not well-informed of events or developments that have happened in the last 20-50 years. So they're constantly asking the right people the right questions as opposed to knowing everything off rip.
My personal favorite was playing a dhampir wizard who tried to take over the world 600 years ago, teamed up with an Adult Solar Dragon to blot out the sun, and was talked into giving up his plans by the heroes of that era. He retired to his keep with the Solar Dragon (ended up settling down with her) and they just had a happy marriage for several centuries. A world-ending event happened partway through, and he started hoarding every piece of history he could acquire before bunkering down. He's adventuring now to see if the world is ready to be exposed to his sealed artifacts and can progress. But he's also out of touch and out of practice, with a deep appreciation for talking things out
Okay, that bit at 10:25 is EXACTLY why I decided to sub. I respect that level of love, honesty, and drive. I LOVE it!
I played a bard in my campaign who's parent were an Archeologist and geologist. We had a dwarf ranger and we would just geek out a bit whenever we were exploring new caves and underground cities and stuff
To me the mark of a "genius" character isn't that they know everything, but that they're willing to learn and adapt. Curiosity is the foundation of knowledge. IRL smart people like Scientists or whatever are actually just huge nerds. You'll be surprised how much curiosity isn't really a common thing for a lot of people.
Playing a high intelligence, high wisdom character in one campaign was really fun, as the rest of the party found it refreshing to have a wizard who was just genuinely kind, polite and helpful, rather than a wizard who came off as condescending and arrogant.
I have one character, Andrea, who is a "prodigy" and she gets so genuinely excited over learning new things and instantly wants to share them with her brothers. She never lords it over them that she has a scientific mind and they don't, and they never insult her for her interests. She is good at STEM and logic puzzles, but could never paint like Lucas or do flips and athletics like Dante. Due to some plot circumstances, they've never been around other people, let alone kids their own age (15-16), and Andrea realizes she doesn't really have any social skills--a challenge! Something new to learn! She's literally happy about it, lol.
7:40 actually the Rick Sanchez effect 😂
I played an artificer nicknamed Doc, who was very smart, and who's family ran an academy of magic and sciences, and once he came of age, rather than take on a role as a teacher or as the new headmaster, ran away with his robotic companion to see the world for himself rather than only reading about it. However, he was rather ignorant of certain things in the world and would often end up unintentionally creating faux pas for the party. But he later learned a little more how the world worked and even decided to take on a protege, a young, one armed boy that was a slave to a drow family in the underdark. Doc freed him and gave him a metal arm to replace the one he lost. The boy later told him that wanted to be an artificer, so Doc hook him under his wing and taught him everything he knew and they've been inseparable ever since.
I just rewatched Sherlock. Loved that show so much.
One of my favorite ways to play a high INT character is to play him as extremely excited and passionate about the most practically useless information. Like constantly trying to get across to the party that there is no evolutionary definition of a fish that includes all fish and not people and that it's important.
Senku is best example of a friendly genius
The difference between someone smart and a genius is, someone smart knows a lot, a genius knows a lot, knows how to use it and how to make everyone else use what he knows
Guy Ritchie Holmes is best Holmes.
I find displaying intelligence in a healthy way is best done, like you said in the thumbnail, to teach, not insult. Say a party member is wondering aloud about some contraption they aren't familiar with. As the Smart Guy, you could simply bust out the explanation and tell them how it works...or you could ask "Would you like to know how it works?" Create a point of engagement, then point out on the machine. "Alright, you see this catch here?"
"Yeah."
"Well, this does x, which makes the y there unspool, you see? Tripping the z and activating the machine."
"And then it does the thing?"
"Precisely."
It's showing rather than just telling, creating engagement and interest that elevates, rather than depresses. Like you said, teaching.
Or you could just be me and passively exposit one of the four and a half billion floating-pont factoids drifting around the inside of my head when it's relevant. You'll get carped at for being a walking encyclopedia, but you shrug impassively. "I consume a lot of random data. I just happen to know about this, and thought I'd share." It's a very passive, middle-of-the-road sort of sMoRt, but it works. I may also be a sociopath, but eh. I am that which engaging with mankind turned me into.
I have an Artificer whose whole personality is wanting to use his intelligence and inventions to help other people. I love your videos so much and appreciate all of the work you do.
I hate how they butched Sherlock in the BBC series. Because I'm the book he instigate others, specially Whattson to reach the conclusion, he knows what it is already yes, but he instigate others to see on his eyes, which I find fascinating.
And is a Opium addict but shhhh
A note about Taliesen: he clearly did some research for playing Percy. He was able to call out specific reactions that would happen when people (Grog) went messing around with various stuff in his workshop.
I love Sherlock hate. I am here for it
So, not to be a jerk about it but that's why I like dark eye. There's multiple 'talents' you can roll on, of course you have base stats but every talent is a roll of three base stats with additional points that you can invest in bad rolls to smooth them over. Each talent has it's own base points. So, for example, climbing talent may look like Climbing(14/12/16) 6 The ones in the brackets are the base stats of your character, and the number after it how good your character is in that *specific* action. It also works that way with, different fields of knowledge! So you could have a character that is a history geek but knows *nothing* about nature, and so on.
That way, every 'class' in dark eye is an option, a recommendation, but not, nessesary, and you can go through transitions that wouldn't be possible otherwise. So, to illustrate this, I'm currently playing a writer who's very sociable and quite knowledgable. Despite this, she has NO idea what nature, or plant life, or even magic is! She's a detective, but due to her travelling with the party she started picking up some knowledge about animals and plants. She went from a deep phobia of animals and believing that nature doesn't exist to animals don't hurt me and nature is green stuff.
But, if you were to ask her about history, or what kind of legends are being told, she could tell you alot!
So, I guess... I like dark eye because it makes it easier seeing *what* your character knows alot about, without just letting you sit on your 'Intelligence' score and ask yourself what that means.
And yes, in dark eye it is the ability to memorise and learn.
So, um, thank's for reading my needless rant, and if I came off as a jerk please don't hate me. I really was trying not to be...
1:20 OH GOD, CHINESE SPYWARE
6:35 "... disproven by its own inventor"
I always want that part to be remembered! David Mech proposed the idea of the alpha wolf based on his original observations, and later also published the counter to his own flawed study.
5:30 ... I did ...
There was an dark anime called “Goblin Slayer”, dude calls himself an idiot but damn he’s insanely creative beating enemies. Water jets from teleporters to cut an ogre in half, dust explosion from flour to kill a beholder, thermal expansion to kill a regenerating troll, use purify water to kill a goblin from water intoxication, use two protection spells to sandwich a goblin, use the same protection spell to close the only entrance/exit of a elven fortress while setting the fortress on fire.
Me using this in real life to sound intellegent:
Lmao, underrated comment
I like playing intelligent characters as if I'm Spock. Some ideas are simply "logical/not logical" and new ideas and experiences are "fascinating".
Also I love the dynamic your duo brings to a video. She's awesome.
Ahhh yes 6:48 “yes they might have a lot of knowledge but they know they lack in other areas, whether it is social awareness, whether it is emotional connection and emotional intelligence or whether it is just in richness in life” My good sir, this is describing autism in way 🤣 Rather a subsection of autism, and why most “hyper intelligent” end up truly, when you break down the character, have the characteristics of an autistic person. This is my special rabbit hole I go down in the media portrayal of autistics and characters who are actually autistic and how the hyper intelligence trope plays into it all. One day I’ll make a vid about it on my other channel. :3
A character in a story I’m developing is an inventor. He’s honestly one of the nicest people in the story, despite him eventually getting fed up with the mc. He is a superhuman who sells inventions to both heroes and villains, and often does extreme work for both sides (diving to the bottom of the ocean, going into a cave-in, shutting down interdimensional portals). However, he can get extremely stressed, because the sheer number of high pressure things he takes on can cause him to lose sleep or stop taking care of himself. He had been sheltering and providing for the mc for a few months. The main character kept getting into trouble and not running, causing him to keep saving them. Eventually, he gets fed up after saving the mc from yet another fight, explains the delicate political situation he and the mc are in, and how he keeps coming close to causing a war between his allies and other superhumans. He takes back all the stuff he gave the mc, and tells him that if he wants his help again, he has to prove he can survive, kicking him out of the house and making him live a month on his own.
A thing important to remember is that Dr House, while an asshole, has the audience's side. Whenever he is acting like a douche, 9/10 the person in question is either hiding something or deserves it. Whenever he talks to children, he treats them much better and I can still remember that episode where he started out shit talking one girl until he tried to get something and the girl went 'dont touch me' and he goes silent. The next scene, he points out that she was raped. Like, He may be an asshole, but he's not THE asshole.
16:50 "i have fixed the armor class in my house" is genuinely how i understood that sentance until there was more context 🤦♂️
My favorite example of an intelligent character that isnt an a-hole to others is Ducky from NCIS. Sharing his knowledge about things through his stories that go off on crazy tangents is just a fun way to role play a character.
Book Sherlock and BBC Sherlock are so different from each other and your video essay highlights it.
I like another form of this: a character with average intelligence but is rich with wisdom and tactics. They are not the inventors or heavy hitters, they are strictly the tactical leader of the party and plan everything. I did this once, a fighter who leaned into the whole fighter is your jack of all trades with every stat, but they were leagues and leagues ahead of the rest of the party in terms of strategy and tactics, and thus became the guy who the entire group would expect to create the broad strokes. You do want to check with your DM and group if they are chill with you taking up that role first though.
You and your wife have great energy, we need her more on the videos! You two are super cute together 😍
What you’re describing is also literally one of the most effective ways to study. Don’t study to try and memorize, or just to nebulously ‘understand’- study like you’re trying to teach the material to someone else! It gets you dissecting the material and breaking it down into easier elements, and is- in my experience- the single best way to learn any material
A favorite phrase I heard that helps me humble my very smart and capable characters is "Good judgment comes from experience, and experience, comes from bad judgement." Phrasing the occasional knowledge he has the party lacked as something he learned by being cocky or stupid in the past, has helped other players warm to him. He's absorbed a lot of knowledge, yes, but just as many lessons were earned with bruises as they were books.
For example, one of my characters is a professional gambler. He has confessed that most of his skill in medicine comes from patching HIMSELF up, after being roughed up and thrown out of gambling dens for doing too well or exposing the ways they tilt the table a little too loudly.
I never watched Sherlock but I did watch House and loved it. I've heard that house is supposed to be Sherlock but in medicine, but I had no idea how similar they are until you showed the charger scene
Your wife adding the bit about how hard you work on these videos made me drop a like. "Turn up the base!" had me rolling and subscribed.
I imagine a primary reason an intelligent person would rude to people who are less so would be out of annoyance because communication should be the most efficient way to find solutions to problems, but it turns out that that is not the case because the other people are not running at the same pace. Also, what you know would be more wisdom than intelligence, would it not? Knowing where to go to obtain knowledge and actually being able to learn it are 2 different things. The first I'd consider wisdom, while the other i'd consider intelligence. Intelligence would be recognizing and applying patterns, while wisdom would be the number of patterns you know ready to be applied. Wisdom is the information you have, and intelligence is the ability to gain new information. Knowing where to go to get information is wisdom, while being able to figure out where to go to get information is intelligence. They go hand in hand, and neither is nearly as effective without the other.
A shockingly good portrayal of a "know it all" who doesnt shove it in your face is skips from regular show
Instead of his "yeah i know about this" being a step up from every other character, he uses his knowledge to help everyone while teaching them about it
Kind of a goofier example but skips doesnt make it seem like hes dumbing himself down for a bunch of idiots, he stays respectful about it and uses his knowledge to assist the park employees
Prediction: The best intelligent character is one who stimulates other characters into getting the answers themselves.
Your a smart lad, Jay Martin. You've earned my respect.
And a subscribtion, ofcourse.
I feel that the most enjoyable intelligent characters are also deeply kind and considerate. Using their intelligence to help people and build a good life for themselves, as well. Using their skills of observation and reading situations to nudge events in a positive direction. And the most enjoyable intelligent villains have the same abilities but do the opposite.
I don’t know if many people noticed this, but this video and everything he said go far beyond just DnD and explore the intelligent character trope people have in real life. Going on about how people aren’t made smart and what makes them smart is the fact that they’re born with it. There are so many things to cover. These aren’t just character tropes, they’re tropes people have. I enjoyed going through the subtle psychological analysis throughout this video.
I have a character I'm working on who's supposed to be a genius, and I really appreciate this video!! This is really gonna help me keep an eye out to make sure he still has dimension!
I've seen people confuse differences between 'intelligence' & 'memory' way too many times.
Just because a character is intelligent, doesn't mean they are mandatory lore / exposition dump person.
That's just remembering what they were told / learnt.
Something I’ve always found entertaining is the “idiot-savant” type of genius. Generally klutzy, rambling, and possible has some sort of nervous disorder but deceptively smart and has a unique sense of well meaning humor. Like Doofenshmirtz.
In one campaign I play a quack doctor with my wife playing their necromancer "apprentice". They are both high Int characters but express it in different ways. Rather than being condescending, my character will happily over-explain things. Rather than being knowledgeable, her character is highly curious.