I literally started 3 or 4 days ago, built a tenpai deck in master duel that ended up needing literally 40 URs, 35 in the main and 5 in the extra. i'm mostly through plat, got one or two tiers left before diamond and have, thus far gathered, that people quit because they played the game lol It's kinda a vertical wall of a difficulty curve if you haven't been playing magic or another TCG all of your life.
@@Eta_Hoyimi i feel like it has to be harder if you played a different TCG, because after playing yugioh since i was a kid, i'm much worse at MTG and others.The difference in mana vs no mana, summoning sickness vs no summoning sickness, etc. Its like comparing checkers and chess to me
@undeadinside3571 I read a comment around a year ago that said "Magic is chess, Hearthstone is checkers, and YuGiOh is Call of Duty 4: Modern Warfare"
Imagine you win a YCS and instead of what you get now, you get your entire decklist printed back in any rarity you want, and a life size print of one card of your choosing and it’s signed by the artist. I’d fuck with this heavy
it really comes down to this. most competitive players see the decks that win, buy the deck regardless of price, get surprised and mad it gets hit by the ban list, than repeat until they get mad and quit. majority never consider breaking out of that cycle and instead blame anything other than themselves for falling for this setup repeatedly. almost qualifying insanity by definition.
*Smashes face into wall* "God this wall sucks" *Smashes face into wall* "God this wall sucks" *Smashes face into wall* "God this wall sucks" *Smashes face into wall* "God this wall sucks" *"Why I quit smashing my face into a wall"*
The biggest issue is just learning the game. Accessibity theres to many cards you must or many need even if cheap its just overwhelming to get all these cards from different sets Pricing it can get really expensive
@CyrusIsnt no it's actually the player base using their wallet instead of their brain. It's a strategy game, even god cards can solo maliss in the hands of a skilled player.
I just uninstalled Master Duel today after going on a losing streak. I’m not quitting this game, but I can’t be asked to take it seriously if I lose by turn 2 without being able to play after waiting 5 mins for my opponent to finish his turn.
@ Master Duel is pay to win in the sense that if you can afford to buy in-game currency then you can build a meta deck like Tenpai Dragon or Fire King Snake-Eyes. Otherwise, you’ll have to play a rogue deck that doesn’t have as many extenders as Fire King Snake Eyes which can play through Ash Blossom or play around Nibiru. You can rank up to Master 1 depending on the rogue deck, but it is a headache. It sometimes feels like a game of luck rather than a game of skill.
@ Sure, you could “draw the out”, but there are some decks that make interruptions have little to no effect. A great example is Maliss. How do you stop your opponent from using Maliss P Dormouse to banish Maliss P White Rabbit? You could use Forbidden Droplet or Infinite Impermanence, but if your opponent opened up with Golden Sarcophagus or Maliss in Underground then they’ll just one of those cards to banish Maliss P White Rabbit and continue their combo.
Everyone is quitting because. 1. Price for a deck isnt worth the reward. 2. Card prices tank faster then any other tcg 3. Game right now is hand traps vs 1 card starters with no variety. Game is basically a coin flip simulator with a 500 dolllar minimum entry fee.
@@dustinvance243and players complain when they do: You see all the Shifter hate through the years? It's not because of balancing, it's because, like Droll, it's one of the only handtraps that can actually stop the wombo combo without 2 more handtraps after it.
@@Chimeratech_O.D. those decks can use hand traps to though. A combo player can just use droll to keep the opponent from playing and then wombo combo on their basically empty board and end the game right there. The problem with hand traps is that they stop people from being able to play the game at all.
One thing I'm doing for 2025 for paper play is to build reasonable decks that have good matchup, so that winning isn't conditional upon having the most broken deck. Playing against a deck where you lack any good outs is something I hate, and with my old Drytron deck, there are plenty of other good options I could make that are reasonable to play against. The problem we have is that with how much knowledge there is on the competitive scene, it's what exists in 70% of online play, meaning I'm facing the same broken strategies in noncompetitive play. Anyone who just wants to play for casual sake has no good place of doing so. This isn't even about "there are these problem cards that need to be axed from casual play", but more that online Yu-Gi-Oh cannot escape people running the most broken strategies for even what is deemed as a "casual match". Like I shouldn't be facing the results of a regional in my casual lobby. I get facing against the most top ranking decks in ranked, that makes sense. It just often feels like you cannot even engage in online Yu-Gi-Oh because people would much rather scoop a digital win, than play anything that falls outside of the current meta. There is this trend of the worst Yu-Gi-Oh decks, and it goes like this. Opponent builds an unbreakable board, and with the few cards they used to build their board, they so happened to place down a floodgate or two. In their +2 hand, they have 3-4 different hand traps ready to go, so that if you attempt to respond to the board they just built, they will make sure you cannot respond at all. Oh, and your turn is also your opponents turn, meaning that if you are successful in dismantling their board (which is against their wishes), they conveniently have the toddler card out of, "no, you actually can't do that in how we are playing! that's cheating, my monsters are immortal, so all yours must die and I win!" To anyone who just wants casual play online without this, good luck
The thing i hate about the discussion of floodgates is how many, rightly, say floodgates need to go because they stop people from playing, while most other decks do that through negates and devistating interpruptions. Too mant people dont actually see that the design philosophy is the issue, not just a few continuous traps.
I understand why Japan has an issue with cash prizes and card games, but, I don’t think Pokemon and One Piece (both Japanese properties) have this problem. “Oh but it was Takahashi’s wish to not have it be like that” Okay, why was the first real duel monsters story about Joey needing to win prize money to get his sister an operation by winning a yugioh tournament? Kind of a mixed message there, Takahashi. I realize also that not everyone wants to play on the super most competitive level but still want to play with the best cards and being price gatekept out is ridiculous but they could take the Pokemon approach and print alt arts or full art versions that are rarer to give collectors and people who want to make and spend money something to look for. They could make all cards that are rarer than Super also available in the super rare slot. There are ways to allow Konami to continue to get money but also allow players to afford the game better. I mean, Pokemon sells the winner’s deck from their equivalents of the tournaments in their game. But the worst thing is that in the OCG they do have that kind of system with card rarities but at the same time, they have 5 cards per pack standard. There’s so much more Konami could do, but, Konami just doesn’t seem to understand what makes sense in their industry.
The funny thing is, they can do valuable prizing that isn't cash. Exclusive alt art variants of staples or iconic monsters for finalists and winners would immediately sport a significant cash value for winners as the rarity, exclusivity, playability of the card would mark the card's value through the roof. They'd be remarkably more valuable than the vanilla prize cards they've been giving.
28:48 the reason yugiohs never had cash prizes for official events is because takahashi basically said they're not allowed too and he didn't want the game to be played for money
You can STILL have rewards that aren't cash prizes. Someone brought up Konami could give out things like life sized prints of cards of choice signed by the artist or reprints of your deck list in whatever rarity you want. Not having cash prizes doesn't mean giving out air fryers, deck boxes, and playmats
The issue with Yugioh isn't the combo potential, but what you combo into. Setting up a board of negates and cards that have inherent protection stacked all over them is what stops the opponent from interacting with them. Of course, rather tha Konami deciding to stop printing omni-negates on their bosses or (at the very least) stop making the omni-negates generically available to everybody, they just decided to up the number of hand traps. The game is based around archetypes, but most of those archetypes are just different ways to end on the same monsters. And, even if they don't end on the same monsters, they end on monsters that essentially serve the same function.
argostart newest archetype is literally had omni negate a generic one infact, hat can set it from the deck, stop printing omni negate is a myth, its a design that has been clearly succesful and timeless enough to warrant repeated use they are not going to stop on making that.
That's why I would never take Yu-Gi-Oh seriously. Why spend 100s of dollars on a deck to win a mat or steam deck when I can spend 60$ or 70$ on a fighting game and win thousands of dollars at EVO or Combo breaker. To play competitive Yu-Gi-Oh is kind of dumb at this point by comparison.
I once explained the money side to people before Fuwalos was announced as a reprint. His response was that "The top dogs will always buy the staples, so what does it matter?" I don't think I need to add to this, do I?
Competitive Yu-Gi-Oh! is based on people thinking they’re Seto Kaiba and changing their decks like socks. Probably more often, based on the hygiene horror stories I’ve heard. It’s a mix of people thinking that buying new loot boxes for every tournament is acceptable and a segment of people who are just too proud to play and lose. The second one I under, as I too would play to win and gave it everything I had, back when I was playing. I just wasn’t changing my deck, because playing with some new broken deck that I didn’t even like, was pointless to me.
I only played tcg 1 year... And I regret getting so much into it, after watching first hand the disgusting way Konami treats customers and boy I have been so much fun playing another games that go over 2 turns
I played for 5 years and sold ALLLLL my stuff… A year later I discovered Goat Format/edison and have been able to fall back in love with my favorite game.
Had someone say that budget players aren't entitled to the best cards (when talking about the price of fuwa). And that some top decks weren't even running it. As if man hadn't considered that maybe the reason they weren't running it was because of the price. Asking players to pay 4 digit prices to play at the top level, or even a particularly competitive local and still do well, while not paying out anything even close to that amount in either prizes or cash is not sustainable for a competitive card game
@@verycalmgamer4090 Completely missed the point. Say I'm building Orcust: I am objectively crippling myself if I don't pay an extra 100 on the Horus cards. By all means, I can not buy them if I don't want to, and then proceed to lose and be mocked for it.
I quit last month for Pokemon after 7 years. When it comes down to it I really want to play Yugioh, and I keep trying to get back to it, but there has been a philosophical shift in deck building and card interactions that I don’t like. There is no slowing the game down now, we’ve been over that line for a while, and now there is no “praying my opponent doesn’t draw a handtrap” because everyone is praying their opponent doesn’t draw 3. It’s just not fun when there is no back and forth, and I just haven’t felt that since around spright format. I don’t care, all the decks can be hyper consistent, but that trade off requires more room for hand traps and I’m just done lol
3:00 I gotta be one of the 4 people on this Earth that had a genuine face of disgust when Stevie said "i love street fighter" to what is CLEARLY Galaxy Man theme from Mega Man 9 😤😮💨🤣
It's not even that the top meta cards eat up handtraps, it's that every deck can fucking play every engine on top of it's actual engine. If konami banned exciton knight, closed moon, and caesar (I'm not even gonna talk about d-barrier shifter and lancea bc apparently those are just necessary evils for the game or konami would've hit them a long time ago), this game would be SO MUCH FUCKING BETTER, but the fact that literally any deck can splash in a f/s engine, unicorn/fenrir/birth, and a bystial package, on top of their normal combo, is just absurd at this point.
the problem is that you have to tailor your deck to either going first or going second, and if you dont " go" in the order your deck is crafted to work, you are screwed most of the time, and if you try to make your deck " balanced" you are just going to lose to the more optimal version of your deck, so your only option is " make OP turn 1 deck and always go first" or " make OP turn 2 deck and always go second" anything else mostly gets you destroyed.
Untrue, in a way. The actual best decks play small, hand trap insulated engines that can work with 20+ non engine cards for the rest of the deck. If you go first, do your very consistant and searchable one card combo and draw as many ht as possible. If you go second, drown the other player in ht and/or boardbreakers. Then do same as If you went turn one.
Konami needs officially supported alt formats. Gimme a tournament with a per turn summoning limit, or with a 5 card cap in the extra, or with a limit of only one copy of a catd per deck (ie, no 3 ofs), or a format where you start with 20,000 life points.... try out these rules tweaks in official tournaments, and find out which rule tweaks are the most fun.
I played a lot during the birth of yugioh (teen in the 2004 era) and I tried getting back in to it last year. I have played every major TCG and it feels like yugioh is honestly just too much.
I just wish cards from OCG would come to TCG a little quicker, I feel like I'm always waiting for something. I play mid-range Cyber Dragon combo in TCG, I've been waiting for Maze in February so I could have Dragluxion to search Galaxy Soldier and enable my 2 and 3 card combos using the Horus engine; I play multiple different variants of the deck but this is something I been waiting for and play testing frequently. Then they release a link 1 for the deck in Supreme Darkness, now there's support in Alliance Insight that lets the deck actually make it's boss monster IN engine that I will have to wait for until May. That's all just to play rogue under what is sure to be a harsh meta.
Farfa has a solid point when he says to think of the game as a sandbox. I think the trouble people have is they aren't having fun anymore. people at locals tend to turn their noses up when you say this is a casual duel, and whip out pot of greed x3 or 3 Branded Fusion, or you summon Curious. They only play for the competition and say things like "You know x card is banned right?" And the overall attitude of the duel is negative. Don't get me wrong, if you personally enjoy playing competitively all the time, hey that's just as cool. Most people, even in a casual duel people are playing competitive. I don't know the solution. I tend to play slightly meta and expensive decks just for fun. I haven't competed since the end of TOSS format, and only got back into it when the Branded SD came out. I think people got lost in the sauce of all the competition. That being said, im 1000% okay with Kasthira being a secondary engine. No Shang, just forcing interaction from the main deck monsters. Doesnt matter of they are "fair" when the top meta deck is playing 15+ HT.
“No one wants to set one monster and pass” Not true! Some of us would rather have that than watch the opponent combo for 15 minutes or playing with decks we don’t even like to play.
hot take: most of these problems would be resolved by limiting the number of special summons you can perform in one turn, floodgates/handtraps/unbreakable boards would be mostly resolved if you limit special summons to 5 (nib) or something like that, not to mention it would also hard cap how long a turn 1 can take, while still allowing most decks to get their plays going, + this can also boost pendulum decks because pend summoning counts as a single special summon. This could also be toyed around to only count 5 summons from the extra deck, or make links not count toward the limit to not destroy link decks that depend on link climb.
The problem is that there's a lot of decks that need more than 5 summons to even perform their basic combos. Even with the new support, you cant go into a link 4 with your Evil Twins for example without getting Nibiru'd. What we need is a cataclysmic banlist and a general revision of this game's design philosophy. I had to ban upwards of 80 cards for my homebrew format i'm working on, and that was me being conservative with my bans and limits. I was just cleaning shop basically, i'll need to make more targeted bans and limits as the format and meta develops if this format takes off at all.
@four-en-tee bingo. Too many cards just stop the opponent from playing, which just isn't fun. Negates need to be massively scaled back and the ones that are too accessible and generic need to go.
Dont know why everyone think putting a cap on special summon does anything to modern ygo game design. 1. Some decks needs more than 5. 2. If you put a cap on it decks or archetypes that builds a decent board in 5 ss just becomes the meta and just presents a new problem. Edit: 3. Not sure why you gave links an unfair advantage biased for?
I love Yugioh but holy shit playing it is so horrible. Paper is obnoxiously priced and never fun unless it’s with friends. And Master Duel/Duel Links absolutely blow as a way to play the game, they’re just another way for Konami to try to take our whole wallets.
im kinda mad listening to farfa giving band aid solutions. like y defend yugioh and cope to play ygo. just say if u like ygo, go play it, but konami is gonna fck u over if u play modern
The main issue is that people in the past bought stupid expensive cards so now they're just kinda forever at that price. Cards wouldn't be 100+ if people weren't willing to pay 100+ for them but since people in the past did thats just standard now and most competitive players aren't going to just not buy the best card no matter how much it cost
Something not discussed in the favorite deck disccusion is just how fast decks get power crept. I really like ragnaraika, but the deck isn't that good. Therefore, now, it's unplayable. Like, I can't even like something that's kinda current because the answers are so all encompassing.
i love how the farfa counter arguments can be boiled down to objectively bad advice, get good draw the out, and nuuh the game fine. I also find go second decks are by far the most unhealthy thing in existence. You need to read over as many decks as possible to know how/where to stop them (but thats for the normal versions seen god help you if something "experimental" drops on you) Then you might still be fucked because your hand is flooded with your mathematically perfect hand trap filled hand with maybe a board breaker draw. You stopped the nonesense but the table is only back to turn one on turn 3 and it all starts again. That shits just toxic for both sides. The "back and fourth" in yugioh technically exists but its that technicality you would give for a bunch of chairs next to each other is being a couch. You technically did a small thing that either stops someone from playing or it didnt matter and you stop playing. thats it, thats the "interactivity" of yugioh and the going second myth. Hell going second strategies are just turning turn 2 into turn one again. just as toxic as a fucky start hand. I honestly can only see a recovering population for this game being a runescape classic happening to a time wizard format. New cards in line with the format chosen, reprints of the time period cards, and following the power level of them religiously till you either phase modern out or you get it copesetic with modern. Extra formats only work in other games because there is support for them. No one is going to devote their all to goat because its playing a game thats figured out and beat. There isnt anything shiny or new to it. Just nostalgia that burns itself out becuase there isnt anything else to keep the attention span. Otherwise though the game is a slowly sinking ship because the community is rather toxic in their defense of the game, the new player experience is garbage, and price wise i can play another game with multiple decks AND afford food. Konomi needs to get their heads out of their ass before this game dies truely. Like their problems have already been solved by other games. Literally take a few notes, like fuck lol.
When it comes to budget decks that were budget viable, nothing will top three structure deck monarchs. Some guy legit topped a regional with just that (iirc)
Between three Rarity Collections, Purrely, new Ice Barrier, Maliss and Mermail, I won't stop YGO soon. Especially because I invest ALOT on Retro and RA04 is comming soon with affordable Mulcharmies.
The thing is: YGO is just a game. It's not required. The ownus is on Konami to make people want to play the game. People don't want to spend thousands to lose because the opponent went first and built an unbeatable board, and any time another format comes around, people don't want to do that either. Add on that prize support is a joke. Hot take: There is no problem with prize support. The point of the game, as Kazuki rest his soul, was to have fun. You add money and the worst types of people have a new drive to be even worse. The whole idea that a fun game should be a massive investment, stock market, and digging deeper into the hole to try and make money back to break even, was and is always crazy. This isn't Wolf of Wall Street. So please, explain to me why I should do this? Why should I invest any more than the pennies I'll need when the Crystron support comes out in a month? What do I gain outside of the spirit of the 30-year old neckbeard slamming pictures of nakes girls on the table? Why shouldn't I laugh at the legion of these people who think they're the next Hoban? Final point: The issue is what I call the "unholy trinity" problem, where decks are being made where there's a linear combo, and drawing any single piece of it leads into the rest. E.g. Spright Blue, Jet, and Starter. Or Kash Theosis, Field or Unicorn.
You should read the comment under yours. I’m not even going into your take on prize support. I’ll just say this Konami took over the tcg for money and it shows look at tournament coverage under upper deck and look at the dumpster fire we have now. They get more you get less it’s simple as that if you don’t see it that’s on you.
In what universe does Farfa live where an Edison deck is $30? I like how he name dropped D-Barrier, said he would explain how to defeat these floodgates, then failed to mention that D-Barrier has no counterplay.
Idk why I'm giving you ad revenue for a good vid I've seen whilst you barely say enough to be better than sniperwolf. Dw though, farfa has done this too
If you go to any game community people are just whining when in reality they burnt themselves on a game they should have at the very least take a break from a long time ago.
I haven't watched the video, but I will guess anyways according to Farfa people are quitting competitive yugioh because of Maxx C which is already banned instead of the 5 minute unskipable add combos that end in a board that spells fuck you I am so glad that I found the HAT format community because modern yugioh is unbearable
With Master Duel now tracking win rates and card popularity, I believe creating alternative formats with different power levels is possible. This would allow players to find a format that suits them. However, based on my analysis, I suspect that Konami's strategy is to intentionally keep the format imbalanced. So, any suggestion to make the game more balanced is unlikely to happen. Yes, some decks get powercrept over time, but there are others that never even get a fair shot. Every set seems to introduce decks that are just too weak, like Tistina, Gate Guardian, Clear World, S-Force, or Dual Avatar. These decks struggle because they're too weak for their time, yet they aren't viable in older formats either. And it’s funny when people tell you to "learn Yu-Gi-Oh!" Honestly, if you're watching Yu-Gi-Tubers, you're not exactly a casual player anymore-you've already learned something from them or other content creators. But learning Yu-Gi-Oh! isn't enough these days. At this point, you might need to learn how to hack Master Duel's servers to win all your coin tosses, or perhaps deepen your religious studies so your God can provide a miracle in your opening hand.
this logic is like asking fighting game players to all agree on " lets play without throws because I hate when i cant block everything" , unless its a konami sanctioned format the player pool will be VERY limited.
My own personal reason for not wanting to play using a meta or more competitive deck is vs something else I enjoyed is mainly that, as a grown man, I don't seek to humiliate myself by playing a deck made up of Vtubers, bootleg Pokemon, and straight up loli's. People circumvent and ignore talking about this because they're lowkey embarrassed, but they still play this shit.
You're still humiliating yourself by playing a children's trading card game. Others play Vtuber.dek, tomagachi, and Chris Hansen's "To Catch a Predator" because they either genuinely like the gameplay or they like the art style, much in the same way you get off to dragons, warriors, mechs, or mages.
@@otterfire4712 Big difference is, and I know this is gonna be the boomer take, but Konami took what was authentically Yugioh about the game and traded that out for Bandai slop. What identifiers were there, have now become what many card games in Japan have been doing for the past 15-20 years.
@@scalyschisms6263 you do realize that all of the cute anime girls and bootleg Pokemon were around even in the earliest days of Yu-Gi-Oh right? Thunder Nyan-Nyan, Dark Magician Girl, Princess of Tsurugi, Magician of Faith, Kanan the Swordmistress. Then you have stuff like Kuriboh, Watapon, Petit Dragon and Angel, Baby Dragon, etc. This kind of stuff has been around for decades now and off the top of my head and a couple of searches to check for spelling of the names, it's been ingrained into the game since it was a manga series about more games than just a TCG. All that's really happened over the years is that art quality has both improved and diversified. We no longer have just generic high detail warrior and dragons, we also have cartoons like Geargia, Live/Evil Twin, Floowandereeze, and Plunder Patroll. There are grimdark arts like Ashened, Burning Abyss, Gimmic Puppet, and Shaddoll. Hell, why are you complaining about Live/Evil Twin, Fluffal, and Traptrix? None of them have been particularly relevant for roughly a year. The meta has been a witch with her various flame spirits, an ambiguous entity obsessed with Jaden, and mystical Eastern dragons that Synchro. Only recently has robot engines and Waifu computer virus entered the fray. Like from your exclusionary criteria, there're at least a couple of relevant archetypes for you to tinker with in the competitive scene
@@scalyschisms6263finally someone has said it. One or two archetypes here and there with waifus wouldn't be bad, but when the whole goddamned game has been plagued by lolis and waifu BS because sex sells, Yu-Gi-Oh has lost its essence. Everything looks like every other game rather than it's own origins
@@otterfire4712 "There are too many attractive characters in my game that has had Thunder Nyan Nyan, Mystical Elf, Succubus Knight, Burst Lady, the Elemental Charmers, Dian Keto the Cure Master, lnjection Fairy Lily, Harpy Ladies, Princess of Tsurugi, Shadow Tamer, White Magician Pikeru and Ebon Magician Curran" was certainly not on my bingo list.
Its because you play at stores. You meet up and play at stores and store are incentivize to push new product. so playing any format that isn't using new product isn't viable to them. you end up taking up space in said store where they could be making potential sales. So Unless the group looking to play an alternative format, shells out money for product ahead of time to run their own tournaments in that format, its not gonna gets a decent group of people to play. I legit considered getting those weird repack products at Walmart since at least a lot of these things are so random to what you might get, its interesting in that aspect alone. but the price point for that crap is ridiculous too.
They should just rotate like 2000 modern cards out of the game and conveniently forget to rotate them back in and then make new cards around the power level of previous eras. And then call it "Yugioh: Fast Duel"
blah blah blah quitting yugioh blah blah blah prizing sucks blah blah blah konami sets suck, same broken record move along folks. also that *guy* quit months ago
Making this video every month is the backbone of Yugitube
Say it louder for the people in the back
I literally started 3 or 4 days ago, built a tenpai deck in master duel that ended up needing literally 40 URs, 35 in the main and 5 in the extra. i'm mostly through plat, got one or two tiers left before diamond and have, thus far gathered, that people quit because they played the game lol It's kinda a vertical wall of a difficulty curve if you haven't been playing magic or another TCG all of your life.
@@Eta_Hoyimi i feel like it has to be harder if you played a different TCG, because after playing yugioh since i was a kid, i'm much worse at MTG and others.The difference in mana vs no mana, summoning sickness vs no summoning sickness, etc. Its like comparing checkers and chess to me
Facts
@undeadinside3571 I read a comment around a year ago that said "Magic is chess, Hearthstone is checkers, and YuGiOh is Call of Duty 4: Modern Warfare"
Imagine you win a YCS and instead of what you get now, you get your entire decklist printed back in any rarity you want, and a life size print of one card of your choosing and it’s signed by the artist. I’d fuck with this heavy
Damn, people are gonna try and stick their waifu into that fucking deck come hell or high water.
THAT WOULD BE SICK. HOLY
or u know
money to pay back what i put in?
it really comes down to this. most competitive players see the decks that win, buy the deck regardless of price, get surprised and mad it gets hit by the ban list, than repeat until they get mad and quit. majority never consider breaking out of that cycle and instead blame anything other than themselves for falling for this setup repeatedly. almost qualifying insanity by definition.
*Smashes face into wall*
"God this wall sucks"
*Smashes face into wall*
"God this wall sucks"
*Smashes face into wall*
"God this wall sucks"
*Smashes face into wall*
"God this wall sucks"
*"Why I quit smashing my face into a wall"*
The biggest issue is just learning the game.
Accessibity theres to many cards you must or many need even if cheap its just overwhelming to get all these cards from different sets
Pricing it can get really expensive
@CyrusIsnt no it's actually the player base using their wallet instead of their brain. It's a strategy game, even god cards can solo maliss in the hands of a skilled player.
I just uninstalled Master Duel today after going on a losing streak. I’m not quitting this game, but I can’t be asked to take it seriously if I lose by turn 2 without being able to play after waiting 5 mins for my opponent to finish his turn.
@ Master Duel is pay to win in the sense that if you can afford to buy in-game currency then you can build a meta deck like Tenpai Dragon or Fire King Snake-Eyes. Otherwise, you’ll have to play a rogue deck that doesn’t have as many extenders as Fire King Snake Eyes which can play through Ash Blossom or play around Nibiru. You can rank up to Master 1 depending on the rogue deck, but it is a headache. It sometimes feels like a game of luck rather than a game of skill.
Isnt that how the paper version works too? @dan.e9296
I’ve found success with memento
Just gotta use dust on hand traps firsy
Im shocked the "draw the out" isnt here yet. Although calling MD pay to win is pretty duh. It is a card game
@ Sure, you could “draw the out”, but there are some decks that make interruptions have little to no effect. A great example is Maliss. How do you stop your opponent from using Maliss P Dormouse to banish Maliss P White Rabbit? You could use Forbidden Droplet or Infinite Impermanence, but if your opponent opened up with Golden Sarcophagus or Maliss in Underground then they’ll just one of those cards to banish Maliss P White Rabbit and continue their combo.
Everyone is quitting because.
1. Price for a deck isnt worth the reward.
2. Card prices tank faster then any other tcg
3. Game right now is hand traps vs 1 card starters with no variety.
Game is basically a coin flip simulator with a 500 dolllar minimum entry fee.
The problem is the game has rotation where every set becomes more oppressive, and there's less interaction when you don't draw hand traps
You handtraps aren't doing anything now💀
@@sickabyss2 No they still are. They never stopped. That's the problem.
@@dustinvance243and players complain when they do: You see all the Shifter hate through the years? It's not because of balancing, it's because, like Droll, it's one of the only handtraps that can actually stop the wombo combo without 2 more handtraps after it.
@@Chimeratech_O.D. floodgates are just as bad game design as decks who gant get handtrapped and proceed to build 3+ interruptions
@@Chimeratech_O.D. those decks can use hand traps to though. A combo player can just use droll to keep the opponent from playing and then wombo combo on their basically empty board and end the game right there. The problem with hand traps is that they stop people from being able to play the game at all.
One thing I'm doing for 2025 for paper play is to build reasonable decks that have good matchup, so that winning isn't conditional upon having the most broken deck. Playing against a deck where you lack any good outs is something I hate, and with my old Drytron deck, there are plenty of other good options I could make that are reasonable to play against. The problem we have is that with how much knowledge there is on the competitive scene, it's what exists in 70% of online play, meaning I'm facing the same broken strategies in noncompetitive play. Anyone who just wants to play for casual sake has no good place of doing so. This isn't even about "there are these problem cards that need to be axed from casual play", but more that online Yu-Gi-Oh cannot escape people running the most broken strategies for even what is deemed as a "casual match". Like I shouldn't be facing the results of a regional in my casual lobby. I get facing against the most top ranking decks in ranked, that makes sense. It just often feels like you cannot even engage in online Yu-Gi-Oh because people would much rather scoop a digital win, than play anything that falls outside of the current meta.
There is this trend of the worst Yu-Gi-Oh decks, and it goes like this. Opponent builds an unbreakable board, and with the few cards they used to build their board, they so happened to place down a floodgate or two. In their +2 hand, they have 3-4 different hand traps ready to go, so that if you attempt to respond to the board they just built, they will make sure you cannot respond at all. Oh, and your turn is also your opponents turn, meaning that if you are successful in dismantling their board (which is against their wishes), they conveniently have the toddler card out of, "no, you actually can't do that in how we are playing! that's cheating, my monsters are immortal, so all yours must die and I win!" To anyone who just wants casual play online without this, good luck
I’m sort of getting back into the game, but I’m definitely not taking it as seriously as I used to. Mostly due to price but also general enjoyment.
I've been a casually competive yugioh player for years now. Not purely top meta decks but not entirely Rouge decks either.
I'm coming back to Yu-Gi-Oh WHEN ojama support drop
This. I'm still waiting on that lime one shown on Solidarity's artwork
On fucking god
You are going to miss the timing if other support drops at that same time
The litterally did a new spell and trap for ojama a few months ago
@ saw both and they’re both trash and unsearchable with the deck
I built a draftable edison cube for less than the price of a modern meta deck. I've had nearly a dozen fun nights drafting that. Much better roi
The thing i hate about the discussion of floodgates is how many, rightly, say floodgates need to go because they stop people from playing, while most other decks do that through negates and devistating interpruptions.
Too mant people dont actually see that the design philosophy is the issue, not just a few continuous traps.
Players: "Wah! Shifter is so toxic!"
Also: "Check out this 5-negate combo that plays through 3 handtraps."
@@Chimeratech_O.D. Both are problems.
@@Cybertech134 Indeed they are. But players often just want one gone without acknowledging that both are the result of the other.
@@Chimeratech_O.D. I rarely find that to be the case where people are willing to admit one is the problem without the other.
"no your cards so toxic! look at mine!!! it's healthy to prevent you from playing yugioh! please ban this card omg Konami!!!"
I understand why Japan has an issue with cash prizes and card games, but, I don’t think Pokemon and One Piece (both Japanese properties) have this problem.
“Oh but it was Takahashi’s wish to not have it be like that”
Okay, why was the first real duel monsters story about Joey needing to win prize money to get his sister an operation by winning a yugioh tournament? Kind of a mixed message there, Takahashi.
I realize also that not everyone wants to play on the super most competitive level but still want to play with the best cards and being price gatekept out is ridiculous but they could take the Pokemon approach and print alt arts or full art versions that are rarer to give collectors and people who want to make and spend money something to look for. They could make all cards that are rarer than Super also available in the super rare slot. There are ways to allow Konami to continue to get money but also allow players to afford the game better. I mean, Pokemon sells the winner’s deck from their equivalents of the tournaments in their game.
But the worst thing is that in the OCG they do have that kind of system with card rarities but at the same time, they have 5 cards per pack standard.
There’s so much more Konami could do, but, Konami just doesn’t seem to understand what makes sense in their industry.
The funny thing is, they can do valuable prizing that isn't cash. Exclusive alt art variants of staples or iconic monsters for finalists and winners would immediately sport a significant cash value for winners as the rarity, exclusivity, playability of the card would mark the card's value through the roof. They'd be remarkably more valuable than the vanilla prize cards they've been giving.
@@otterfire4712went downhill when komoney took over.
28:48 the reason yugiohs never had cash prizes for official events is because takahashi basically said they're not allowed too and he didn't want the game to be played for money
You can STILL have rewards that aren't cash prizes.
Someone brought up Konami could give out things like life sized prints of cards of choice signed by the artist or reprints of your deck list in whatever rarity you want. Not having cash prizes doesn't mean giving out air fryers, deck boxes, and playmats
The issue with Yugioh isn't the combo potential, but what you combo into. Setting up a board of negates and cards that have inherent protection stacked all over them is what stops the opponent from interacting with them. Of course, rather tha Konami deciding to stop printing omni-negates on their bosses or (at the very least) stop making the omni-negates generically available to everybody, they just decided to up the number of hand traps.
The game is based around archetypes, but most of those archetypes are just different ways to end on the same monsters. And, even if they don't end on the same monsters, they end on monsters that essentially serve the same function.
argostart newest archetype is literally had omni negate a generic one infact, hat can set it from the deck, stop printing omni negate is a myth, its a design that has been clearly succesful and timeless enough to warrant repeated use they are not going to stop on making that.
Most of the good omni’s are banned now though…. Most cards played right now are mostly interruptions. Not just straight up qe negates.
That's why I would never take Yu-Gi-Oh seriously. Why spend 100s of dollars on a deck to win a mat or steam deck when I can spend 60$ or 70$ on a fighting game and win thousands of dollars at EVO or Combo breaker. To play competitive Yu-Gi-Oh is kind of dumb at this point by comparison.
I once explained the money side to people before Fuwalos was announced as a reprint. His response was that "The top dogs will always buy the staples, so what does it matter?"
I don't think I need to add to this, do I?
yugioh is actually less competitive because there is less financial incentive to win.
Competitive Yu-Gi-Oh! is based on people thinking they’re Seto Kaiba and changing their decks like socks. Probably more often, based on the hygiene horror stories I’ve heard. It’s a mix of people thinking that buying new loot boxes for every tournament is acceptable and a segment of people who are just too proud to play and lose. The second one I under, as I too would play to win and gave it everything I had, back when I was playing. I just wasn’t changing my deck, because playing with some new broken deck that I didn’t even like, was pointless to me.
You likely won't win either way. Fighting game payouts are only real at peak level
I only played tcg 1 year... And I regret getting so much into it, after watching first hand the disgusting way Konami treats customers and boy I have been so much fun playing another games that go over 2 turns
I played for 5 years and sold ALLLLL my stuff…
A year later I discovered Goat Format/edison and have been able to fall back in love with my favorite game.
Had someone say that budget players aren't entitled to the best cards (when talking about the price of fuwa). And that some top decks weren't even running it. As if man hadn't considered that maybe the reason they weren't running it was because of the price. Asking players to pay 4 digit prices to play at the top level, or even a particularly competitive local and still do well, while not paying out anything even close to that amount in either prizes or cash is not sustainable for a competitive card game
No, you don't get it. The top dogs (actual words used) will always have the staples, so what does it matter?
u dont always need fuwa in ur deck
@@verycalmgamer4090 Completely missed the point. Say I'm building Orcust: I am objectively crippling myself if I don't pay an extra 100 on the Horus cards. By all means, I can not buy them if I don't want to, and then proceed to lose and be mocked for it.
I quit last month for Pokemon after 7 years. When it comes down to it I really want to play Yugioh, and I keep trying to get back to it, but there has been a philosophical shift in deck building and card interactions that I don’t like. There is no slowing the game down now, we’ve been over that line for a while, and now there is no “praying my opponent doesn’t draw a handtrap” because everyone is praying their opponent doesn’t draw 3. It’s just not fun when there is no back and forth, and I just haven’t felt that since around spright format. I don’t care, all the decks can be hyper consistent, but that trade off requires more room for hand traps and I’m just done lol
3:00 I gotta be one of the 4 people on this Earth that had a genuine face of disgust when Stevie said "i love street fighter" to what is CLEARLY Galaxy Man theme from Mega Man 9 😤😮💨🤣
It’s wily stage 1 from Mega man 2
@supremeone9524 i fear I've been corrected. I had my mega man's mixed up. Thank you sir
I'm still playing Yugioh, but mainly digital since it's all I've got time for. I also want to branch out into other games I like more than before.
It's not even that the top meta cards eat up handtraps, it's that every deck can fucking play every engine on top of it's actual engine. If konami banned exciton knight, closed moon, and caesar (I'm not even gonna talk about d-barrier shifter and lancea bc apparently those are just necessary evils for the game or konami would've hit them a long time ago), this game would be SO MUCH FUCKING BETTER, but the fact that literally any deck can splash in a f/s engine, unicorn/fenrir/birth, and a bystial package, on top of their normal combo, is just absurd at this point.
They will just make new engine after some times, it is rinse and repeat circle and I hate that part -_-
These Yugioh youtubers are all clowns
I'll touch this satan abomination of card game again if they made my beloved DDD a meta threat just like what they did to Blue-Eyes in the OCG
here's the thing, in other games if I want to compete, I don't have to even resort to budget decks
the problem is that you have to tailor your deck to either going first or going second, and if you dont " go" in the order your deck is crafted to work, you are screwed most of the time, and if you try to make your deck " balanced" you are just going to lose to the more optimal version of your deck, so your only option is " make OP turn 1 deck and always go first" or " make OP turn 2 deck and always go second" anything else mostly gets you destroyed.
Untrue, in a way.
The actual best decks play small, hand trap insulated engines that can work with 20+ non engine cards for the rest of the deck.
If you go first, do your very consistant and searchable one card combo and draw as many ht as possible.
If you go second, drown the other player in ht and/or boardbreakers. Then do same as If you went turn one.
Konami needs officially supported alt formats. Gimme a tournament with a per turn summoning limit, or with a 5 card cap in the extra, or with a limit of only one copy of a catd per deck (ie, no 3 ofs), or a format where you start with 20,000 life points.... try out these rules tweaks in official tournaments, and find out which rule tweaks are the most fun.
Don’t you make this video every week or so
Maybe its becaus every week some big name is quittintg yugioh.
I played a lot during the birth of yugioh (teen in the 2004 era) and I tried getting back in to it last year. I have played every major TCG and it feels like yugioh is honestly just too much.
I just wish cards from OCG would come to TCG a little quicker, I feel like I'm always waiting for something.
I play mid-range Cyber Dragon combo in TCG, I've been waiting for Maze in February so I could have Dragluxion to search Galaxy Soldier and enable my 2 and 3 card combos using the Horus engine; I play multiple different variants of the deck but this is something I been waiting for and play testing frequently. Then they release a link 1 for the deck in Supreme Darkness, now there's support in Alliance Insight that lets the deck actually make it's boss monster IN engine that I will have to wait for until May.
That's all just to play rogue under what is sure to be a harsh meta.
Farfa has a solid point when he says to think of the game as a sandbox. I think the trouble people have is they aren't having fun anymore. people at locals tend to turn their noses up when you say this is a casual duel, and whip out pot of greed x3 or 3 Branded Fusion, or you summon Curious. They only play for the competition and say things like "You know x card is banned right?" And the overall attitude of the duel is negative. Don't get me wrong, if you personally enjoy playing competitively all the time, hey that's just as cool. Most people, even in a casual duel people are playing competitive.
I don't know the solution. I tend to play slightly meta and expensive decks just for fun. I haven't competed since the end of TOSS format, and only got back into it when the Branded SD came out. I think people got lost in the sauce of all the competition.
That being said, im 1000% okay with Kasthira being a secondary engine. No Shang, just forcing interaction from the main deck monsters. Doesnt matter of they are "fair" when the top meta deck is playing 15+ HT.
“No one wants to set one monster and pass”
Not true! Some of us would rather have that than watch the opponent combo for 15 minutes or playing with decks we don’t even like to play.
People r quitting. That is actually peak. That means that it is my time to shine.
hot take: most of these problems would be resolved by limiting the number of special summons you can perform in one turn, floodgates/handtraps/unbreakable boards would be mostly resolved if you limit special summons to 5 (nib) or something like that, not to mention it would also hard cap how long a turn 1 can take, while still allowing most decks to get their plays going, + this can also boost pendulum decks because pend summoning counts as a single special summon.
This could also be toyed around to only count 5 summons from the extra deck, or make links not count toward the limit to not destroy link decks that depend on link climb.
The problem is that there's a lot of decks that need more than 5 summons to even perform their basic combos. Even with the new support, you cant go into a link 4 with your Evil Twins for example without getting Nibiru'd.
What we need is a cataclysmic banlist and a general revision of this game's design philosophy. I had to ban upwards of 80 cards for my homebrew format i'm working on, and that was me being conservative with my bans and limits. I was just cleaning shop basically, i'll need to make more targeted bans and limits as the format and meta develops if this format takes off at all.
@four-en-tee bingo. Too many cards just stop the opponent from playing, which just isn't fun.
Negates need to be massively scaled back and the ones that are too accessible and generic need to go.
Dont know why everyone think putting a cap on special summon does anything to modern ygo game design.
1. Some decks needs more than 5.
2. If you put a cap on it decks or archetypes that builds a decent board in 5 ss just becomes the meta and just presents a new problem.
Edit:
3. Not sure why you gave links an unfair advantage biased for?
They would just design cracked decks around the new Summon limit to sell products via power creep.
@@four-en-tee I'd LOVE to have a peak under the hood at your custom banlist. It sounds awesome.
I love Yugioh but holy shit playing it is so horrible. Paper is obnoxiously priced and never fun unless it’s with friends. And Master Duel/Duel Links absolutely blow as a way to play the game, they’re just another way for Konami to try to take our whole wallets.
Trying to get into the game pt 2 as when I started the first time it was snake eye fiendamith full power
im kinda mad listening to farfa giving band aid solutions. like y defend yugioh and cope to play ygo. just say if u like ygo, go play it, but konami is gonna fck u over if u play modern
The main issue is that people in the past bought stupid expensive cards so now they're just kinda forever at that price. Cards wouldn't be 100+ if people weren't willing to pay 100+ for them but since people in the past did thats just standard now and most competitive players aren't going to just not buy the best card no matter how much it cost
Yeah, there's a bubble that needs to be popped.
Something not discussed in the favorite deck disccusion is just how fast decks get power crept. I really like ragnaraika, but the deck isn't that good. Therefore, now, it's unplayable. Like, I can't even like something that's kinda current because the answers are so all encompassing.
I can pay for a full 4 day vacation with the price of one deck. For me and my fiancé.
The question isnt why people are quitting. The question is "how do we kill it faster"
13:20 wow thanks for the info I have like 15 of them flying around in my common bulk
i love how the farfa counter arguments can be boiled down to objectively bad advice, get good draw the out, and nuuh the game fine. I also find go second decks are by far the most unhealthy thing in existence. You need to read over as many decks as possible to know how/where to stop them (but thats for the normal versions seen god help you if something "experimental" drops on you) Then you might still be fucked because your hand is flooded with your mathematically perfect hand trap filled hand with maybe a board breaker draw. You stopped the nonesense but the table is only back to turn one on turn 3 and it all starts again. That shits just toxic for both sides. The "back and fourth" in yugioh technically exists but its that technicality you would give for a bunch of chairs next to each other is being a couch. You technically did a small thing that either stops someone from playing or it didnt matter and you stop playing. thats it, thats the "interactivity" of yugioh and the going second myth. Hell going second strategies are just turning turn 2 into turn one again. just as toxic as a fucky start hand.
I honestly can only see a recovering population for this game being a runescape classic happening to a time wizard format. New cards in line with the format chosen, reprints of the time period cards, and following the power level of them religiously till you either phase modern out or you get it copesetic with modern. Extra formats only work in other games because there is support for them. No one is going to devote their all to goat because its playing a game thats figured out and beat. There isnt anything shiny or new to it. Just nostalgia that burns itself out becuase there isnt anything else to keep the attention span.
Otherwise though the game is a slowly sinking ship because the community is rather toxic in their defense of the game, the new player experience is garbage, and price wise i can play another game with multiple decks AND afford food. Konomi needs to get their heads out of their ass before this game dies truely. Like their problems have already been solved by other games. Literally take a few notes, like fuck lol.
You guys should come play Grand Archive
no mana system needed. Action system. I think a cap of 16 actions a turn is fair
I think it should start lower and increase per turn.
@@duncanedgin9433isn't that basically a more strict mana system but without mana? Like it's a similar end result without the flexibility?
@@mr.protagonist5639 correct!
Just play other card game bro if u want to do so
@@jofx4051 name a card game with such a system as proposed
When it comes to budget decks that were budget viable, nothing will top three structure deck monarchs. Some guy legit topped a regional with just that (iirc)
Between three Rarity Collections, Purrely, new Ice Barrier, Maliss and Mermail, I won't stop YGO soon. Especially because I invest ALOT on Retro and RA04 is comming soon with affordable Mulcharmies.
I mean I won't I jest got done bulid a zarc draco deck but yah I understand why people leave but it nothing new
The thing is: YGO is just a game. It's not required. The ownus is on Konami to make people want to play the game. People don't want to spend thousands to lose because the opponent went first and built an unbeatable board, and any time another format comes around, people don't want to do that either.
Add on that prize support is a joke. Hot take: There is no problem with prize support. The point of the game, as Kazuki rest his soul, was to have fun. You add money and the worst types of people have a new drive to be even worse.
The whole idea that a fun game should be a massive investment, stock market, and digging deeper into the hole to try and make money back to break even, was and is always crazy. This isn't Wolf of Wall Street.
So please, explain to me why I should do this? Why should I invest any more than the pennies I'll need when the Crystron support comes out in a month? What do I gain outside of the spirit of the 30-year old neckbeard slamming pictures of nakes girls on the table? Why shouldn't I laugh at the legion of these people who think they're the next Hoban?
Final point: The issue is what I call the "unholy trinity" problem, where decks are being made where there's a linear combo, and drawing any single piece of it leads into the rest. E.g. Spright Blue, Jet, and Starter. Or Kash Theosis, Field or Unicorn.
You should read the comment under yours. I’m not even going into your take on prize support. I’ll just say this Konami took over the tcg for money and it shows look at tournament coverage under upper deck and look at the dumpster fire we have now.
They get more you get less it’s simple as that if you don’t see it that’s on you.
stevie with short hair is uncanny
In what universe does Farfa live where an Edison deck is $30?
I like how he name dropped D-Barrier, said he would explain how to defeat these floodgates, then failed to mention that D-Barrier has no counterplay.
To be fair, he never said you could buy a GOOD one.
I bought an Obama deck with a few ED cards for $25.
It is, by definition, a deck lmao.
Game is just boring now i would rather deal with set pass than 6 minute combos with unbreakable boards it comes to a point of why even try
Farfa is highkey an idiot tho.. bro is wrong about MOST things
Leave it to Farfa to be connected with Nux. Holy cringe
Why does farfas whole ass wall change after the first minute or so?
Been playing for a decade and making YGO content for years…Be a competitive player if you want, but put fun first.
Idk why I'm giving you ad revenue for a good vid I've seen whilst you barely say enough to be better than sniperwolf.
Dw though, farfa has done this too
Hand traps are not healthy for the game. Theyre the reason i quit
If you go to any game community people are just whining when in reality they burnt themselves on a game they should have at the very least take a break from a long time ago.
For real competitive Pokemon, Magic, and One Piece all have the same videos.
MAKE YU-GI-OH! GREAT AGAIN!
I haven't watched the video, but I will guess anyways according to Farfa people are quitting competitive yugioh because of Maxx C which is already banned instead of the 5 minute unskipable add combos that end in a board that spells fuck you
I am so glad that I found the HAT format community because modern yugioh is unbearable
With Master Duel now tracking win rates and card popularity, I believe creating alternative formats with different power levels is possible. This would allow players to find a format that suits them. However, based on my analysis, I suspect that Konami's strategy is to intentionally keep the format imbalanced. So, any suggestion to make the game more balanced is unlikely to happen.
Yes, some decks get powercrept over time, but there are others that never even get a fair shot. Every set seems to introduce decks that are just too weak, like Tistina, Gate Guardian, Clear World, S-Force, or Dual Avatar. These decks struggle because they're too weak for their time, yet they aren't viable in older formats either.
And it’s funny when people tell you to "learn Yu-Gi-Oh!" Honestly, if you're watching Yu-Gi-Tubers, you're not exactly a casual player anymore-you've already learned something from them or other content creators. But learning Yu-Gi-Oh! isn't enough these days. At this point, you might need to learn how to hack Master Duel's servers to win all your coin tosses, or perhaps deepen your religious studies so your God can provide a miracle in your opening hand.
Shit. Im avoiding master duel because of tenpai.
this logic is like asking fighting game players to all agree on " lets play without throws because I hate when i cant block everything" , unless its a konami sanctioned format the player pool will be VERY limited.
I didnt realize teching throws was an rng topdeck feature that you cant access on demand
Modern YGO is just a very boring version of Slap Fighting. Change my mind.
Na na na na hey hey hey goodbye 👋
My own personal reason for not wanting to play using a meta or more competitive deck is vs something else I enjoyed is mainly that, as a grown man, I don't seek to humiliate myself by playing a deck made up of Vtubers, bootleg Pokemon, and straight up loli's. People circumvent and ignore talking about this because they're lowkey embarrassed, but they still play this shit.
You're still humiliating yourself by playing a children's trading card game. Others play Vtuber.dek, tomagachi, and Chris Hansen's "To Catch a Predator" because they either genuinely like the gameplay or they like the art style, much in the same way you get off to dragons, warriors, mechs, or mages.
@@otterfire4712 Big difference is, and I know this is gonna be the boomer take, but Konami took what was authentically Yugioh about the game and traded that out for Bandai slop. What identifiers were there, have now become what many card games in Japan have been doing for the past 15-20 years.
@@scalyschisms6263 you do realize that all of the cute anime girls and bootleg Pokemon were around even in the earliest days of Yu-Gi-Oh right? Thunder Nyan-Nyan, Dark Magician Girl, Princess of Tsurugi, Magician of Faith, Kanan the Swordmistress. Then you have stuff like Kuriboh, Watapon, Petit Dragon and Angel, Baby Dragon, etc. This kind of stuff has been around for decades now and off the top of my head and a couple of searches to check for spelling of the names, it's been ingrained into the game since it was a manga series about more games than just a TCG. All that's really happened over the years is that art quality has both improved and diversified. We no longer have just generic high detail warrior and dragons, we also have cartoons like Geargia, Live/Evil Twin, Floowandereeze, and Plunder Patroll. There are grimdark arts like Ashened, Burning Abyss, Gimmic Puppet, and Shaddoll.
Hell, why are you complaining about Live/Evil Twin, Fluffal, and Traptrix? None of them have been particularly relevant for roughly a year. The meta has been a witch with her various flame spirits, an ambiguous entity obsessed with Jaden, and mystical Eastern dragons that Synchro. Only recently has robot engines and Waifu computer virus entered the fray. Like from your exclusionary criteria, there're at least a couple of relevant archetypes for you to tinker with in the competitive scene
@@scalyschisms6263finally someone has said it. One or two archetypes here and there with waifus wouldn't be bad, but when the whole goddamned game has been plagued by lolis and waifu BS because sex sells, Yu-Gi-Oh has lost its essence. Everything looks like every other game rather than it's own origins
@@otterfire4712 "There are too many attractive characters in my game that has had Thunder Nyan Nyan, Mystical Elf, Succubus Knight, Burst Lady, the Elemental Charmers, Dian Keto the Cure Master, lnjection Fairy Lily, Harpy Ladies, Princess of Tsurugi, Shadow Tamer, White Magician Pikeru and Ebon Magician Curran" was certainly not on my bingo list.
Content recycle no Jutsu
The product Is really bad compared to ocg thats it
Its because you play at stores. You meet up and play at stores and store are incentivize to push new product. so playing any format that isn't using new product isn't viable to them. you end up taking up space in said store where they could be making potential sales. So Unless the group looking to play an alternative format, shells out money for product ahead of time to run their own tournaments in that format, its not gonna gets a decent group of people to play. I legit considered getting those weird repack products at Walmart since at least a lot of these things are so random to what you might get, its interesting in that aspect alone. but the price point for that crap is ridiculous too.
Our ygo content guru! The only ygo content farm i watch upon them getting demonetized for reused content! Good reused content steve
God farfas content is so bad makes this vid seem bad
That intro... is why people are quitting lol.
Because it sucks
They should just rotate like 2000 modern cards out of the game and conveniently forget to rotate them back in and then make new cards around the power level of previous eras.
And then call it "Yugioh: Fast Duel"
This AGAIN
Hmm
blah blah blah quitting yugioh blah blah blah prizing sucks blah blah blah konami sets suck, same broken record move along folks. also that *guy* quit months ago