Unfortunately UA-cam have restricted the original video for having excessive gore/violence, this is a updated version of the original video without gore, at same time I’ve unlisted the old one but you can still watch it by clicking the link in the description (gore warning at the Mori part for those who are sensitive)
no one will be sensitive in this case with that kind of cartoon gore, and I donut 🍩 know why YT will censorship that part it doesn't have the enough quantity of blood, but thx for the comparison!! XOXO ❤️🖤
@@sorkinquinzelidk why does youtube practically have porn ads and vids in youtube kids but doesn’t allow cursing and blood in regular youtube. It’s because of greed if anything.
Dbd Nemesis lore remains accurate to the remake and og one and makes it clear he will kill anyone who prevents him from reaching S.T.A.R.S members,and his lore states non-S.T.A.R.S survivors are preventing him and thus need to be eliminated.
@@llthk138 there is no such thing as "Henschel turret" the hull itself was designed by Porsche and Henschel, the turret was designed by Krupp. the H in the name is just the designation, that's coincidentally matches with Henschel, just like with Tiger 2 P, where the P as well doesn't mean "Porsche", it most likely means Prototype
@alekseigreenherb he can do that, there are breakable walls and he can break them with his tentacles rather than doing the slower animation that everyone else needs to do
RE Nemesis feels 10x more terrifying in every way. Even the walk, it has so much animation to it and makes it feel unsettling how much it mimics a human walk. That being said, DBD tried and didn't do too bad.
With the balance restrictions that the game has for both sides, it's pretty alright. The bigger problem in my opinion is that his power feels more like a weak ass whip instead of a tentacle that can really do damage.
@@kinderboah His whole power is lame. He should have 10 zombies and guns shound spawn instead of vaccines so survivors can constantly shoot them down or waste ammo for slowing nemesis down. His power could be placing parasites on zombies to make give them a ranged attack and make them harder to kill
god, shout out to Neil Newbon for his performance as the nemesis, his posing and just the way he carries himself translates so well to the nemesis model. With a bit of clean up from the 3d animators they made nemesis have such powerful energy for the resident evil remake. I wonder if DBD will ever dable in motion capture again. If so, hopefully they hire some actual actors for it, haha.
@@Slaughter_Hill he couldn’t kill jill because he got too cocky and wasted time messing around with her and scaring her because he’s sadistic. If the sweaty players who don’t waste time and only care about winning are in control then for sure he’s a beast- after all he had atleast five different occasions were he could’ve easily killed jill but didn’t because he was having fun- the flamethrower scene is a great example of
I know a lot of changes are for keeping things fair but if there's one thing I'd want is just an audio update for Nemesis. Make his steps sound huge, make his roar almost map wide, just make him feel heavier than he is. Oh and classic Nemesis too.
We have to keep in mind that DBD is a competitive game and all the animations need to match the "fair" part of the game and be toned down but still maintaing all the core aspects of it. Thats a really cool challenge that animators have to face in almost every project tho. There will always be a "but..." in every single briefing.
dbd's killers should have a second power. Like the nemesis should have the scream as an area stun like the clown's bottles, the nemesis could only do this at level 3 of its tentacle power.
They really need to do something more with Nemy power levels. At level 1 you are useless, at level 2 "oh wow now you can destroy pallets!!!" And at level 3 "oh wow, the tentacle attack is a bit longer!!" Not to mention you need to hit 3 times (with a sh1t hit box) to put down a surv, zombies are 50/50 and vast majority of his add on sucks...BHV really didnt give nemy justicw
his head is smaller so he probably can't be flashlight blinded as much or so that it isn't inconsistant, the size can't be toooo tall because dbd has a range of sizes, and too bigwould be just wrong, he wouldn't look right vaulting,takin too long to break pallets,not insta killing survivors with one punch etc so the size difference actually has a purpose
Resident Evil Nemesis is like a true honest endless threat. Because you know weapons barely damage it. Dbd Nemesis feels like Nemesis is just chilling out a bit, and going easy on survivors because theyre not Stars members.
@@user-vh2ye5iy1b The original isn’t boring at all and arguably better. It’s either a viscous stomp or head crush that feels a lot more brutal and impactful than what we got in DBD.
@@CollegeBallYouknow i didn’t say it wasn’t and it is better but only cuz of the circumstances. DBD nemi only has one kill animation mine as well had more character to the animation
Ngl they could of made Nemesis bigger and give him ducking animations for windows and doors. Then when he breaks a pallet normally just have him stomp it in half.
I'm still sad they make such badass characters look so weak and pathetic. He was so godlike in the remake, actually threatening. I love it so much when he roars in the remake, he is so angry. Nemesis in DBD should be able to be ANGRY and POWERFUL.
Agree we should also have gotten the motherfucking rocket launcher too but nope we got tweedle Dum and tweedle Dumbass (the zombie) and a kink toy (the tentacle)
I love the addition of different victims like Cheryl from Silent Hill and Leland from TCM. 😂 Also, kudos for throwing in RE: Resistance. I still play it since release and can find a game quicker than TCM. Sucks Capcom abandoned it while TCM is garbage and gets mild updates yet still has lobby issues. Resistance was left terribly unbalanced, but its simple gameplay is fun.
@@JuliusZeng the section is for "ability to punch consecutively" not "ability to have animations for chained punching" and it being an animation video doesnt outrule this since we did an unrelated speed test aswell. thus: cowardism
Onestly, i think that what impresses me the most is that Gun had planned an animation (and voicelines at the right moments) for Leland to be executed by Nemo. Should we expect it to be the next family member? IS THIS A LEAK?
Lore accurate Nemesis would dominate. Since his release I felt like he should have 2 different moris, the tentacle and stomp if survivor is infected and a rocket launcher mori if they're not infected.
0:28 Did u used Nemesis speed at maximum difficulty? Cuz on highest difficulty he do everything much faster than this cuz he consecutive punches was slow, and mb speed of running too
Most animation here are shown at native frame rate (60), in different difficulty the game engine would increase/decrease the frame rate played, however I do not know the exact number so they’re mostly 60
If they ever want to rework nemesis in dbd instead of a tentacle they should make him just swing like 3 times in a row after a small wind up. He could still have the infection tier up system which would make him walk faster while swinging, break pallets with his swings, and swing more
The infection gimmick, while cool on paper, is such a downer for Nemi. This is a 8’4” tank on two legs powered by a Ferrari engine, he should feel powerful and immediate. His roar AOE stun or one-shot rocket launcher per tier would be a more fitting gimmick.
@@CollegeBallYouknow going up a tier could give you access to a 40 meter wide roar. Anyone like close could be hindered by 25% for 2 seconds , 16-24 meters could be hindered by 10% for 3 seconds and farther would have minor affects. Ofcourse anyone hit by it would get killer instinct. A decent purple add-on would make then oblivious after hearing the roar like their eardrums busted or like left their ears ringing type of deal
Why wouldn't the devs just re-use the re3 characters model, shrunk it and just made animations to fit in the game?? And why wouldn't they just use nemesis voice from the re3 and just added it to dbd?
@@identityman3247 No don't "duh" me 😂. Bhvr talked about borrowing certain "assets" from capcom when making the character models for the RE chapters and didn't pay anything. It doesn't make sense to pay to just copy and paste RE3 nemesis into dbd, but modeling the character from scratch is 100% free with no extra charges?
This is more a dbd thing but I wish the did more with the mori’s because most of them just look awkward and them not putting blood or anything makes some kinda boring
Hey, do you know where I can get The Nemesis's walking animation and 3d model? I'm trying to make Steven Seagal be in DBD and nemi has a similar look to Seagal. I've already sculpted a custom model I just need the animations to sell the look. Any info would help.
Unfortunately UA-cam have restricted the original video for having excessive gore/violence, this is a updated version of the original video without gore, at same time I’ve unlisted the old one but you can still watch it by clicking the link in the description (gore warning at the Mori part for those who are sensitive)
Kudos to you for actually going in and removing only the blo..od instead of blurring out the entire scene.
@@km077 of course! I do what I can to let you guys to enjoy the video without excessive obstruction
no one will be sensitive in this case with that kind of cartoon gore, and I donut 🍩 know why YT will censorship that part it doesn't have the enough quantity of blood, but thx for the comparison!!
XOXO ❤️🖤
@@sorkinquinzelidk why does youtube practically have porn ads and vids in youtube kids but doesn’t allow cursing and blood in regular youtube. It’s because of greed if anything.
Nemesis and his little brother, adversary
I swear I left my joke in my left pocket... someone must've stolen it! 🤔
Bro just stole the it from the original vid
E also can’t forget his cousin, Opposition
Rival would have been funnier
more like nemesis and his adopted brother
This is literally "Boss when you fight it vs Boss when it becomes member of your crew"
Fr
That crew boss still molly whops you so no real comparison here
fr they get nerfed so much when they in your crew
@@klycytube nah not really nemesis in dbd is weak as hell compared to resident evil nemesis
:')
Let's face it RE Nemesis sounds more pissed off when he yells "STAAAAAARSSSS!"
If dbd nemesis had that it would've conveyed more personality.
But DBD Nemesis isn't after STARS...
@@cisnerosweb4690 Oh right, he's after "STOOOORES!"
@@arqueusdestar1715Imagine if he did the roar after hitting someone
@@cisnerosweb4690yes he is lol, the entity makes the killer see whatever it needs to. Same with deathslinger
Dbd Nemesis lore remains accurate to the remake and og one and makes it clear he will kill anyone who prevents him from reaching S.T.A.R.S members,and his lore states non-S.T.A.R.S survivors are preventing him and thus need to be eliminated.
The entity really nerfed nemesis
Hell yeah
the entity wants hook sacrifices bro, lore accurate nemi wouldn't do that lmao.
@@Never_GamePlayZ lazy writeoff for a lazy developer; stop covering for their terrible game design.
@@kryatinit’s a joke man
You can tell this guy (@@kryatin) has absolutely no idea what he is talking about.
I love how the tiger tank is a recurring character
Nemesis vs tank? Tank beats everything!
This is a tiger 2 with the henschel turret. All the other tigers from the past were early tiger 1’s with the flat cupola
@@llthk138 there is no such thing as "Henschel turret" the hull itself was designed by Porsche and Henschel, the turret was designed by Krupp. the H in the name is just the designation, that's coincidentally matches with Henschel, just like with Tiger 2 P, where the P as well doesn't mean "Porsche", it most likely means Prototype
@@dapperultron1784Considering how busted Nemesis is I wouldn't be surprised if Nemesis could take on a tank
@@theshermantanker7043if he could get close or use the rocket launcher, that's about it
Just remember that they had to nerf his height because otherwise he wouldn't be able to fit any of the doors
And to be able fit though windows
Devs just made stupid mistake to give Nemesis zombies instead of the ability to crush walls
@alekseigreenherb he can do that, there are breakable walls and he can break them with his tentacles rather than doing the slower animation that everyone else needs to do
RE5 Wesker VS DBD Wesker would be interesting
yeah i hope we get more videos like that
Re5 would win
@@kanestalin7246 Woah... really?
@@TotallyRealistic some dbd killers get nerfed compared to their canon selves, Nemesis being one of them
@@kanestalin7246 I realize now that the sarcasm was not as apparent as I had thought.
RE Nemesis feels 10x more terrifying in every way. Even the walk, it has so much animation to it and makes it feel unsettling how much it mimics a human walk. That being said, DBD tried and didn't do too bad.
With the balance restrictions that the game has for both sides, it's pretty alright. The bigger problem in my opinion is that his power feels more like a weak ass whip instead of a tentacle that can really do damage.
@@kinderboah His whole power is lame. He should have 10 zombies and guns shound spawn instead of vaccines so survivors can constantly shoot them down or waste ammo for slowing nemesis down. His power could be placing parasites on zombies to make give them a ranged attack and make them harder to kill
Dbd is a game where you play as a killer and try and kill other players so no dude can’t run faster than a car and can fit through doors.
Dbd Nemi kinda iconic in his own right though I feel like
god, shout out to Neil Newbon for his performance as the nemesis, his posing and just the way he carries himself translates so well to the nemesis model. With a bit of clean up from the 3d animators they made nemesis have such powerful energy for the resident evil remake. I wonder if DBD will ever dable in motion capture again. If so, hopefully they hire some actual actors for it, haha.
HES NEMESIS? Bros range is crazy
I swear every few months I find out a new role Neil newbon has done that I had no idea about 💀 what a legend
@@Nazinsky He’s also Heisenberg from RE8. So this dude went from portraying a Nicholas Cage homage to Nemesis back to back.
HUH?? Fucking Astarion is Nemesis???
@@mr.d9626 Yeah, just search for the RE3 behind the scenes clips
Resident Evil: Resistance has blessed us whit the ability to use Nemesis's rocket launcher
Too bad no one plays it
That game still exists???
@@DefyReality-ll2cg yes, on console at least. But what is left of the community is toxic waste.
@@netherdragon1643 I’m surprised anyone plays it anymore
It'd be cool if you could try comparing Alien Isolation's Xenomorph and DBD's Xenomorph. I think those 2 are the closest to each other in looks.
and saw pig too! from saw game 2009
Yeah
Also animation! DBD Xeno's lobby animation is almost 1 to 1 with his first appearance in Alien Isolation.
The entity had to nerf nemesis so hard 😂Imagine what he wouldve been like in dbd if he was fully charging at you like the re verstion at 0:26
yeah if dbd added cannon nemesis it would be the new nurse 😭
@@hontherun3495 They'd have to do the OG Nemesis, the one in the RE3 remake is a bit trash, AI-wise.
I mean he couldn’t even kill Jill, so dbd survivors would clap him
@@Slaughter_Hill he couldn’t kill jill because he got too cocky and wasted time messing around with her and scaring her because he’s sadistic. If the sweaty players who don’t waste time and only care about winning are in control then for sure he’s a beast- after all he had atleast five different occasions were he could’ve easily killed jill but didn’t because he was having fun- the flamethrower scene is a great example of
@@hontherun3495and a just a reminder in canon wesker can dog walk nemesis
Not cheryl getting *YEETED* LOL
Who says “YEETED” 🤓 in 2024 bro 😢
@@Froggert880 who uses emojis in august 2024 bro
@@p0lyblank I do! 😁
@@Froggert880 eww
Does no one use emojis still? If you don't, ur brain is probably destroyed @p0lyblank
1:06 i love how the dbd nemesis looks at him having the rocket launcher and throws it on the ground and says "aww" :(
I know a lot of changes are for keeping things fair but if there's one thing I'd want is just an audio update for Nemesis. Make his steps sound huge, make his roar almost map wide, just make him feel heavier than he is. Oh and classic Nemesis too.
They did a pretty good job replicating his look onto dbd even though he’s a bit smaller
it was easy, because capcom gave them the model they used
We have to keep in mind that DBD is a competitive game and all the animations need to match the "fair" part of the game and be toned down but still maintaing all the core aspects of it. Thats a really cool challenge that animators have to face in almost every project tho. There will always be a "but..." in every single briefing.
A certain someone said it was a party game
I can't get over the fact that frame 1 of the rocket launcher animation makes it look like Nemesis got a saxophone.
2:01 the PNJ was so scared he dodged the foot by hiding it's head under jacket lol
dbd's killers should have a second power. Like the nemesis should have the scream as an area stun like the clown's bottles, the nemesis could only do this at level 3 of its tentacle power.
That's exactly what his ability is in RE resistance, He can shout and move at a Terrifying speed. Did I mention he has a rocket launcher?
Game is already so complicated
It would just make any newcomers give up if they find it frustrating (commonly known as a skill issue) 🤓
They really need to do something more with Nemy power levels. At level 1 you are useless, at level 2 "oh wow now you can destroy pallets!!!" And at level 3 "oh wow, the tentacle attack is a bit longer!!"
Not to mention you need to hit 3 times (with a sh1t hit box) to put down a surv, zombies are 50/50 and vast majority of his add on sucks...BHV really didnt give nemy justicw
@@jorgeacosta6698 yeah and sadly if they wanna make ANY major changes it has to be approved by capcom
Killer powers are so boring in dbd, I miss the complexity of them in Identity V
DBD Nemesis feels like his child self, while RE Nemesis is his adult form
“We have Nemesis at home”
Nemesis at home:
This is actually so cool to see it in comparison, Nemesis defo got the rough end of the stick during his transition into the realm.
Bro got hit with the firearms regulation
If behavior made nemesis's actual size he wouldn't be able to fit anywhere lol
NO SHIT SHERLOCK
I don't see enough praise on how accurate the animations actually are comparted to the game.
To be fair to RE3Make, they made nemesis move like he absolutely WILL tear your limbs off
why is dbd nemesis' head so small
he also seems to be shorter too
@@AmyCherryLMAOYeah way shorter, he also has really small arms compared to the actual nemesis
his head is smaller so he probably can't be flashlight blinded as much or so that it isn't inconsistant, the size can't be toooo tall because dbd has a range of sizes, and too bigwould be just wrong, he wouldn't look right vaulting,takin too long to break pallets,not insta killing survivors with one punch
etc so the size difference actually has a purpose
@@AmyCherryLMAOBro wouldn’t be able to walk through doors at his proper height 😆
@@aidancallaghan Bro can just crouch like he does in RE3 but I guess that’s too much work for DBD.
i really wish dbd added the louder footsteps from RE it would make it more scarier.
I genuinely hope they revisit nemesis for dead by daylight. He's so much less intimidating compared to re3, and thats not even talking about his size.
Only because the people that play him are goofballs
They can't change his size due to the fact most maps for to small for him
The roar is kinda pathetic, isn't it?
@@aidanhart6419Thanks bro, bet you play Skull Merchant
@@kinderboah I play ghost face and nemesis 👍
Resident Evil Nemesis is like a true honest endless threat. Because you know weapons barely damage it.
Dbd Nemesis feels like Nemesis is just chilling out a bit, and going easy on survivors because theyre not Stars members.
The RE 2-4 remake devs made the tyrants / tyrant-esque enemies _feel_ like they are 7+ feet tall
That vault kick is personal
Lore accurate nemesis would shit on every lobby of Dbd
I wonder why DBD chose to make his mori focused on the tentacle when the original version lacks it completely
Should’ve just gone with his Rocket Launcher kill from the remake. It’s so damn flashy and brutal.
Cuz it’s better. It’s less boring when the killers actually use their abilities in their moris
@@user-vh2ye5iy1b The original isn’t boring at all and arguably better. It’s either a viscous stomp or head crush that feels a lot more brutal and impactful than what we got in DBD.
@@CollegeBallYouknow i didn’t say it wasn’t and it is better but only cuz of the circumstances. DBD nemi only has one kill animation mine as well had more character to the animation
@@CollegeBallYouknow re3 kill animation works cuz it’s not the only one
honestly like how RE nemesis mori’d leland. lowkey deserved it
this version of nemesis in re2 scares me more than its final form like imagine seeing that sprint towards you in a corridor
Imagine dbd Nemesis running at you that speed tho
makes sense; if the entity let nemesis run around with no restriction's the trial'd be over in a minute
Could you please extract the sound effect that activates when you take down nemesis in the remake when he bows down and starts to regenerate
1:16 RE Nemesis: True emotion of the actor || DBD Nemesis: Stuntman who memorize the script
The tank at the end😂
The perfectly timed stomp at the end was glorious
I really wish DbD could be more gory. I understand why it isn’t but I’d love to have my head explode by a Nemmy!!
Good lord they nerfed him hard. I need a rocket launcher.
You do not need a rocket launcher 😭
Don’t give this man a rocket launcher
I mean they had to nerf him a bit, but actually quite an impressive adaptation.
He was fast asf in re3 😭
This comparison really puts it into perspective how…goofy dbd made nemesis.
I just love how he straight up murder landing the survivor
what if in the part of punch consecutively dbd nemesis have that perk that let you hit faster?, I thing is safe the best for last
you can tell which is from a horror game and which is from a competitive game
Tbh dbd nemesis feels like a brainless creature that's just killing, I feel more life coming from re anima
Nemesis and wesker in dbd both walk like they’re constipated
0:26 Chasing a survivor vs. Unhook notification
Ngl dbd did a pretty good job replicating nemesis well done dbd team
I wasnt expecting cheryl to just get PULPED wtf 😭
RE neme is scary asf especially nightmare nemesis
We got the Wish Nemesis...
They nerfed my boy nemy twice
Enity like "HE CANT EVEN FIT IN ANY OF MY REALMS!" Had to do a lot of conpressing and limiting.
Ngl they could of made Nemesis bigger and give him ducking animations for windows and doors. Then when he breaks a pallet normally just have him stomp it in half.
I'm still sad they make such badass characters look so weak and pathetic.
He was so godlike in the remake, actually threatening.
I love it so much when he roars in the remake, he is so angry.
Nemesis in DBD should be able to be ANGRY and POWERFUL.
Agree we should also have gotten the motherfucking rocket launcher too but nope we got tweedle Dum and tweedle Dumbass (the zombie) and a kink toy (the tentacle)
Hes not that bad.
The Entity had to nerf Nemesis and so many other killers, but no one mentions their truest nerf: Bill.
Why you people refuse to blame the game design? and instead you blame a nonexistent entity
It's cringe
@@DevilsFavoriteMan ...I'm guessing the concept of "having fun" is lost on you.
@@DevilsFavoriteMan You don't understand shit.
I like how accurate the mori stomp was, the tentacle part does look really weird though, guess they needed something to pad out the duration.
I love the addition of different victims like Cheryl from Silent Hill and Leland from TCM. 😂
Also, kudos for throwing in RE: Resistance. I still play it since release and can find a game quicker than TCM. Sucks Capcom abandoned it while TCM is garbage and gets mild updates yet still has lobby issues. Resistance was left terribly unbalanced, but its simple gameplay is fun.
Forgot to compare consecutive punches with Mad grit
Doesn’t count, DBD lacks transition animation to execute a proper combo attack, where RE does
@@JuliusZeng the section is for "ability to punch consecutively" not "ability to have animations for chained punching"
and it being an animation video doesnt outrule this since we did an unrelated speed test aswell.
thus: cowardism
@@Pred. Can you yell me how the animations work? Elaborate your point?
The tank at the end 😆
1:57 oh hi tank
It makes me mad when neme yells at me after hitting me in dbd like I get it bro you won the 50/50 you have 1 gen left
They really could’ve put a few more inches on his model, I think the top of pyramid head is higher than nemmy
These animations sure do make you think RE3 remake Nemesis is more competent then DBD's Nemesis
Onestly, i think that what impresses me the most is that Gun had planned an animation (and voicelines at the right moments) for Leland to be executed by Nemo.
Should we expect it to be the next family member? IS THIS A LEAK?
No, the Leland animation is improvised by myself with his existing animations combined and some manual adjustments
@@JuliusZeng nooo way gj man (dude i was fkn joking...)
@@francescotardioli7062 I don’t get the joke, perhaps you can explain it?
@@JuliusZeng 😐, it was irony, ik you made the animation, i was just making a joke about it being made by Gun
Nemisis being able to run 11m/s in dbd would be overtly busted
Nemesis and Nemesis Junior
Dead by daylight nemesis is just nemesis when he's 90 years old. Hes slow like he, he shrunk instead of growing, and he not as loud.
Lore accurate Nemesis would dominate. Since his release I felt like he should have 2 different moris, the tentacle and stomp if survivor is infected and a rocket launcher mori if they're not infected.
I always like when Chris from DBD suffers in your videos.
would love to see the dbd alien model compared to the isolation model
1:01 Resident Evil 3 vs Silent Hill 3
I actually like the roar in dbd. That’s about it though. If they just at least gave him his actual size I’d be satisfied.
Honestly tho, I feel like Behaviour did a pretty good job at implementing the character into the game.
To be fair if he ran like he did in RE3 ain’t nobody escaping 😂
I played it on the hardest difficulty and he’s no joke dude.
Já não bastava o Remake ter dado uma broxada no Nemesis, agora até no DBD ele tá nerfado KKKKKKKK
0:28 Did u used Nemesis speed at maximum difficulty? Cuz on highest difficulty he do everything much faster than this cuz he consecutive punches was slow, and mb speed of running too
Most animation here are shown at native frame rate (60), in different difficulty the game engine would increase/decrease the frame rate played, however I do not know the exact number so they’re mostly 60
@@JuliusZeng understandable have a umbrella day
If they ever want to rework nemesis in dbd instead of a tentacle they should make him just swing like 3 times in a row after a small wind up. He could still have the infection tier up system which would make him walk faster while swinging, break pallets with his swings, and swing more
Swinging more is useless because Survivors get a speed boost when they get hit, so only 1 hit would land and the rest would whiff.
The infection gimmick, while cool on paper, is such a downer for Nemi. This is a 8’4” tank on two legs powered by a Ferrari engine, he should feel powerful and immediate.
His roar AOE stun or one-shot rocket launcher per tier would be a more fitting gimmick.
@@CollegeBallYouknow going up a tier could give you access to a 40 meter wide roar. Anyone like close could be hindered by 25% for 2 seconds , 16-24 meters could be hindered by 10% for 3 seconds and farther would have minor affects. Ofcourse anyone hit by it would get killer instinct. A decent purple add-on would make then oblivious after hearing the roar like their eardrums busted or like left their ears ringing type of deal
Imagine if the Neme buff / rework was him being able to punch consecutively at tier 3 😭😭😭
just wasn't enough that poor nemy got dealt a bad hand by re3r, huh dbd? now you gotta worsen the wound?
how has it not tripped over its pants when running XD
I can wait for what big daddy from bioshock will look like In Dead by Daylight
"DONT EVER TALK TO ME OR MY SON EVER AGAIN!"
Pretty good job so far
Ye, seems like RE Nemesis would be a better tunneler
You forgot the most important sound. STARRRSSS!
Why wouldn't the devs just re-use the re3 characters model, shrunk it and just made animations to fit in the game?? And why wouldn't they just use nemesis voice from the re3 and just added it to dbd?
Less bureaucracy to deal with by making their own assets, copyright/licensing is a bitch.
@@Auralice So they have to pay to copy and paste his character model from re3??
@@lordpeanduh they have to do that with every licensed character
@@identityman3247 No don't "duh" me 😂. Bhvr talked about borrowing certain "assets" from capcom when making the character models for the RE chapters and didn't pay anything. It doesn't make sense to pay to just copy and paste RE3 nemesis into dbd, but modeling the character from scratch is 100% free with no extra charges?
What software do you use
All my videos are made in Blender, edited in Flimora
This is more a dbd thing but I wish the did more with the mori’s because most of them just look awkward and them not putting blood or anything makes some kinda boring
could you tell me how to extract the audios from texas chainsaw, i need it for an animation
Fmodel
@@JuliusZeng possible you could so a tutorial on it..... pwetty pwease 🥺
Can you do Pyramid Head & Wesker?
Hey, do you know where I can get The Nemesis's walking animation and 3d model? I'm trying to make Steven Seagal be in DBD and nemi has a similar look to Seagal. I've already sculpted a custom model I just need the animations to sell the look. Any info would help.
I ripped them from game itself
@@JuliusZeng How would I go about that?
Noesis, with REtool, and I port the fbx into 3dsmax to convert to SMD then import back to blender
What about the stunt animation?