An excellent comprehensive explanation of a great game. Very clearly presented with great use of graphical overlays. Many thanks for uploading. Please take care and stay safe.
There is a mistake. 17:50 Control only changes when investing player invests more than the current owner, a tie is not enough. The tie-breaker is used after that if several new investors have the same highest credit sum. Rulebook page 12.
@@peakyboardgamer Well, in the example the player controlling India and China has granted 25 credit to India, and the Investor then also grants 25 credit to India. Here the control would not change since the Investor needs at least 26 to control India! Rules say that "a tie is not sufficient". So it seems the tie-breaker only comes into play if a Swiss bank investor buys bond from the same country and ties for the NEW highest credit with another investor.
Thanks for watching. Just make sure you add klingon subtitles cause there are some corrections there. And if you like the channel consider subscribing to support us (me)
there's a mistake at13:03. A hostile army do not suspend all rail network of a nation, but only the rail network of the province, where it stands; see rules p.9 Maneuver - rail transport
Thanks for correcting but correction was already made in klingon subtitles. Please always switch klingon subs when watching tutorial videos. This counts for most channels as well
Thanks for explaining certain things I couldn't find in the awfully written instructions. I still have questions concerning 8:20 buying ships. 1. Can Europe owner buy ships in Paris? 2. Can Russia owner buy ships in Murmansk if the blue factory isn't built there yet?
1. No. Paris begins the game with a land factory (brown) which can produce tanks only, not ships. Europe begins the game with a shipyard in London. You can later buy an additional shipyard in Rome, and tank factory in Berlin. 2. You can IMPORT ships into a light blue city/region without a factory (provided that it isn't occupied by a hostile opponent army), but you can't PRODUCE ships until a shipyard exists there. At least that's the interpretation of the rules, as played by our game group.
Hey great video! I have a question: If a hostile tank occupies the same city as a factory that factory cant produce anymore. Does that mean that, if a nation has no tanks/boats deployed and all their factory’s are occupied by hostile tanks, the nation is basically prisoned until the tanks somehow get destroyed? Apart from importing tanks with money ofcourse
This really helped me understand the rules. Just two queries: if I choose to do battle with one of the three units, can I choose to battle with more units after the others chose whether to battle or not? It seems the rules have an all or nothing approach about the battle, where you take out the troops of the opposing nation you wanted to battle completely or you get taken out, and no in between. Am I correct about this or did I misread it? The other is that the rules state that an occupying army disables the railway just in the home province it's in, not the entire home nation. Is this true? thanks a lot
Hello and thanks for commenting. You are right about the second part and I will add a correction subtitle. I am not sure I understand the first though. When you attack you decide the number of your attacking units and destroy one on one. Then it's the opponents (if still alive) to make the same choice against you
@@peakyboardgamer alright, I just didn't understand that part from the rules :\ also, about railways, I looked at the official FAQ. Apparently, if an invading army is hostile on a province, units can't pass from it, to it or through it with rails. This means that an invader on Novosibirsk blocks any railway action between Moscow/Murmansk and Vladivistok. But an invader on one province in the US only blocks the rail to and from that province; it will take two invading tanks to block the US railway entirely.
An excellent comprehensive explanation of a great game. Very clearly presented with great use of graphical overlays. Many thanks for uploading. Please take care and stay safe.
There is a mistake.
17:50 Control only changes when investing player invests more than the current owner, a tie is not enough. The tie-breaker is used after that if several new investors have the same highest credit sum. Rulebook page 12.
And I say sth different?
@@peakyboardgamer Well, in the example the player controlling India and China has granted 25 credit to India, and the Investor then also grants 25 credit to India. Here the control would not change since the Investor needs at least 26 to control India!
Rules say that "a tie is not sufficient".
So it seems the tie-breaker only comes into play if a Swiss bank investor buys bond from the same country and ties for the NEW highest credit with another investor.
Thanks for the specification and for your time. I will check this again.
@@peakyboardgamer Thank you for the video. It helps a lot when reading the rules.
Just bought this intriguing game. Thanks for this excellent rules explanation. Very enlightening.
Thanks for watching. Just make sure you add klingon subtitles cause there are some corrections there. And if you like the channel consider subscribing to support us (me)
This is great! There are some games behind you on the book shelf that I have never heard of!
Thanks for watching my friend!
I just found this video after thinking about picking up Imperial 2030, great video and post production!
Thanks for watching Christopher!
awesome explanation! super clear about how to play, thanks so much!
Thanks for watching Trevor! Stay tuned for more!
インストするため見に来ましたが、とても聞き取りやすい説明で助かりました。
there's a mistake at13:03. A hostile army do not suspend all rail network of a nation, but only the rail network of the province, where it stands; see rules p.9 Maneuver - rail transport
Thanks for correcting but correction was already made in klingon subtitles. Please always switch klingon subs when watching tutorial videos. This counts for most channels as well
A very clear and simple how to play video!
Thanks and Happy New year! Stay tuned!
Another one great video for full teach by Ektorakos.
Thanks a million!
the best teach video for imperial 2030.thanks.
Thanks for watching Charles!
very good video
Thanks for watching!
Thanks for explaining certain things I couldn't find in the awfully written instructions.
I still have questions concerning 8:20 buying ships.
1. Can Europe owner buy ships in Paris?
2. Can Russia owner buy ships in Murmansk if the blue factory isn't built there yet?
1. No. Paris begins the game with a land factory (brown) which can produce tanks only, not ships. Europe begins the game with a shipyard in London. You can later buy an additional shipyard in Rome, and tank factory in Berlin.
2. You can IMPORT ships into a light blue city/region without a factory (provided that it isn't occupied by a hostile opponent army), but you can't PRODUCE ships until a shipyard exists there.
At least that's the interpretation of the rules, as played by our game group.
Hey great video! I have a question:
If a hostile tank occupies the same city as a factory that factory cant produce anymore. Does that mean that, if a nation has no tanks/boats deployed and all their factory’s are occupied by hostile tanks, the nation is basically prisoned until the tanks somehow get destroyed?
Apart from importing tanks with money ofcourse
The last operating factory of a nation cannot be invaded by hostile army. If I did not mention that, I should add a Klingon subtitle
Great description!!! Congratulations!
Thanks Marcus!
Great teach. I am dying to play this but it’s really hard to find a copy.
Oh! Didn't know that. I believe it will become available soon. This one's a classic
@@peakyboardgamer It’s where I am in New Zealand, we struggle to get older games.
This really helped me understand the rules. Just two queries: if I choose to do battle with one of the three units, can I choose to battle with more units after the others chose whether to battle or not? It seems the rules have an all or nothing approach about the battle, where you take out the troops of the opposing nation you wanted to battle completely or you get taken out, and no in between. Am I correct about this or did I misread it?
The other is that the rules state that an occupying army disables the railway just in the home province it's in, not the entire home nation. Is this true?
thanks a lot
Hello and thanks for commenting. You are right about the second part and I will add a correction subtitle. I am not sure I understand the first though. When you attack you decide the number of your attacking units and destroy one on one. Then it's the opponents (if still alive) to make the same choice against you
@@peakyboardgamer alright, I just didn't understand that part from the rules :\
also, about railways, I looked at the official FAQ. Apparently, if an invading army is hostile on a province, units can't pass from it, to it or through it with rails. This means that an invader on Novosibirsk blocks any railway action between Moscow/Murmansk and Vladivistok. But an invader on one province in the US only blocks the rail to and from that province; it will take two invading tanks to block the US railway entirely.
Added annotation for the rail correction. Thanks again.
@@peakyboardgamer np
Excellent explanation !
Thanks
Thanks for watching!
Kudos*Sudoku
hi . may i aks which version of dune is behind you in the shelf ? ( left side of the Root )
boardgamegeek.com/image/37080/dune
Amazing tutorial. Thx!!
Thanks for watching!
Nice
Thanks a lot!
Clear and concise. Thank You.
Thanks for watching Richard!