I just finished the Missing Bundle on year 1 Winter 11 and I'm looking for ways to cut that down even more. I'm excited to watch your video for strats!
Hi! Well done. I dig into the game cose for similar goals, did you do all the code diving and routing yourself? I am in the middle of a similar run, doing a couple of hours a week, but doing it on the default game client. Manipping treasure chests on default is not exactly reliable, so i have to rely on treasure troves for the ancient seeds. What was the gameID you used?
I wonder if there is a way to do this faster with the remixed bundles. There's a whole assortment of different bundles that you can get and it would be interesting to see if there's a combination that reduces the amount of days necessary to complete the community center.
As far as I can tell he used an external tool called "Map Predictor" He must have painstakingly either created a custom mod to report that information in-game or even more painstakingly manually edited the tiles into the video, perhaps with a live overlay app while recording.
Is this also tool assisted with regards to inputs, or only when it comes to RNG and the like? Because some things like the animation cancelling and the seed planting look consistent but others like some of the movement and menuing do not.
Have you any plans on attempting to complete the community centre in under a year without the use of mods or tools? (Maybe disregarding the red cabbage)
...that's not the point of this run. Do you go to baseball games and ask the catcher if they have any plans of pitching in the next game? Or is the catcher just there doing a specific task?
7:20 you mention you are using a mod to force seed drops because there's an unrelated method to achieve the same effect without advancing in game time. This game is usually timed RTA though. This run is neat, but it's just a modded run.
Those dolls being dug up in the mines are insane.
I learnt a lot in this video and I am only 48 minutes in so far!
Oh my, with annotations! My favourite kind of run
just stumbled across this... great job. you really explored this concept well and it shows
I just finished the Missing Bundle on year 1 Winter 11 and I'm looking for ways to cut that down even more. I'm excited to watch your video for strats!
wow, I didn't expect stardew valley tas. also thanks for clear explanation.
Has infinite money, doesn't buy coffee. :(
16:00 getting serious “Dormammu, I’ve come to bargain” ‘Doctor Strange’ vibes from that poor Flounder.
Hi! Well done.
I dig into the game cose for similar goals, did you do all the code diving and routing yourself?
I am in the middle of a similar run, doing a couple of hours a week, but doing it on the default game client. Manipping treasure chests on default is not exactly reliable, so i have to rely on treasure troves for the ancient seeds.
What was the gameID you used?
It's all here community.playstarbound.com/threads/completing-all-bundles-in-the-least-number-of-days.159496/
@@valtersanches3124 What mod is that (the RNG predictor overlay)? It doesn't say in that Chucklefish forum post.
Well this was incredible to watch, like a 90 Million run on drugs!
I wonder if there is a way to do this faster with the remixed bundles. There's a whole assortment of different bundles that you can get and it would be interesting to see if there's a combination that reduces the amount of days necessary to complete the community center.
Can you please share the overlay mod used to predict dig (for clay/artifacts) and rock break results?
What mods did you use to allow you to complete this? Particularly the xray for coal and clay and such?
As far as I can tell he used an external tool called "Map Predictor"
He must have painstakingly either created a custom mod to report that information in-game or even more painstakingly manually edited the tiles into the video, perhaps with a live overlay app while recording.
Is this also tool assisted with regards to inputs, or only when it comes to RNG and the like? Because some things like the animation cancelling and the seed planting look consistent but others like some of the movement and menuing do not.
You coukd throw items on the ground to save space and pick them up later, maybe? Like the fish?
It looks great but unfortunately the site that shows the random seed used is 1 digit too many, so nobody can recreate this. :(
So I am playing on the switch and it only allows a 9 digit seed number. I assume this works only on PC?
Hi mrwint!
Have you any plans on attempting to complete the community centre in under a year without the use of mods or tools? (Maybe disregarding the red cabbage)
...that's not the point of this run.
Do you go to baseball games and ask the catcher if they have any plans of pitching in the next game? Or is the catcher just there doing a specific task?
@@voidofmind lol
7:20 you mention you are using a mod to force seed drops because there's an unrelated method to achieve the same effect without advancing in game time.
This game is usually timed RTA though.
This run is neat, but it's just a modded run.
L comment
"For sake of watchability"