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MrWint
Приєднався 12 сер 2013
[TAS] Stardew Valley - Perfection in 61 days (no Joja)
This is a tool-assisted demonstration playthrough achieving Perfection within the minimum of 61 in-game days. It uses mods to predict and manipulate RNG outcomes. A full write-up of the techniques can be found at forums.stardewvalley.net/threads/how-to-manipulate-the-rng-and-achieve-perfection-in-61-days.30276/
Переглядів: 6 954
Відео
Pokémon: Blue Version - any% Glitchless in 1:28:28.79
Переглядів 1,8 тис.3 роки тому
This submission: tasvideos.org/7138S.html
[TAS] Pokémon: Red Version - any% Glitchless in 1:28:43.76
Переглядів 12 тис.3 роки тому
This submission: tasvideos.org/7131S.html
Stardew Valley - All Bundles by Summer 4, Year 1
Переглядів 6 тис.4 роки тому
This play-through demonstrates that it's possible to complete all bundles in only 32 in-game days. It features a lot of planning and luck-manipulation, which you can read more about at: community.playstarbound.com/threads/completing-all-bundles-in-the-least-number-of-days.159496/
[TAS] Pokémon: Crystal Version - Glitchless in 2:48:39
Переглядів 12 тис.5 років тому
This is a tool-assisted run of Pokémon Crystal, completing the game as fast as possible. No glitches are used. For more information, see tasvideos.org/6395S.html
[TAS] Barnstorming - 32.45 (no collisions) and 15.22
Переглядів 1,8 тис.6 років тому
This is a tool-assisted run of Barnstorming, completing mode 1 without and with collisions. This submission: tasvideos.org/5880S.html For more information about tool assistance, visit tasvideos.org.
[TAS] Dragster - fastest in-game time and fewest input frames
Переглядів 7 тис.6 років тому
This is a tool-assisted run of Dragster., completing the game both with the fastest in-game time (bottom) and the fewest input frames (top). This submission: tasvideos.org/5876S.html For more information about tool assistance, visit tasvideos.org.
[TAS] Super Mario Bros. - Warpless in 18:37.46
Переглядів 2,4 тис.6 років тому
This is a tool-assisted run of Super Mario Bros., completing the game without using warps. This submission: tasvideos.org/5862S.html For more information about tool assistance, visit tasvideos.org.
[TAS] Pokémon Yellow - Arbitrary Code Execution
Переглядів 506 тис.7 років тому
This is a Tool-assisted run of Pokémon Yellow, playing around with arbitrary code execution and testing the limits of Gameboy hardware. See tasvideos.org/5384S.html
[TAS] Pokémon Blue and Red - Coop Diploma in 3:49:29 - annotated
Переглядів 111 тис.8 років тому
This is a tool-assisted run of Pokémon Blue and Red, both completing their Pokédex and obtaining the diploma. No glitches are used. This submission: tasvideos.org/5034S.html For more information about tool assistance, visit tasvideos.org.
Oh my, with annotations! My favourite kind of run
Great run
tas for the 1.6 joja route next?
HOW DOES HE DO THAT 🔥🔥🗣️🗣️🗣️
Ok now you're just fucking with my head
Wonder if would be possible to make a shiny with a color that shouldn't exist, would it be considered "legit" by the system? If some kid just sat there pressing random buttons it could happen. I like to think that somewhere some kid who ate too much sugary cereal was spastically smashing buttons while watching tv only to catch a pokemon that doesn't exist or something similar.
looking at the submission comments on tasvideos it seems like you got a lot of flak for the portal segment but its so peak im so glad its here
what the hell
For this video i thought yiu could played super mario bros in pokemon red, even now, in pokemon firered, i still check the console in the player room to see if i can play it
This is still one of the greatest ACE videos I've ever seen. I come back at least once a year.
Wow.
The increasing levels of "WHAT!?!" I had watching this was a trip
why is no one talking about this run?? this is fascinating...
24:52 lmao
I'm amazed that this doesn't have millions of views
The gameplay of all time
The Tetris going so fast got me 🤣🤣🤣
*how does he do that?*
Ash plays the NES Plays gameboy color mario
Having watched the whole thing in a single evening, this is my favourite TAS of all time, and one of my favourite UA-cam videos. What an accomplishment indeed. For fun I attempted theorycrafting a perfection TAS in 1.5 a while back, but gave up quite quickly both due to how many bottlenecks still existed in that version, and the fact that I lacked any know-how to make such a run a reality, nor the sheer routing chops to make it anywhere near optimal. To see one fully formed is so god damn wonderful. Also, the fact that the TAS ended up having to mooch off of Clint to get enough coal at 2:32:00 is hysterical. Even if more absolutely could have been manipulated to spawn at various points, it's nice that the universal truth that everyone runs short of coal in Stardew managed to remain true even here.
How do people even come up with this stuff? this code execution thingie is crazy.
How does it work? I get the gist of ACE and memory changing. But the "other games" (graphics, controls) and even the sound effects of still alive are a LOT to code into memory "on the fly". Are the Tools of the TAS just able to code it that fast after careful, slow programming of it by the creator? Or is the video cut? Is it done on an emulator or on a legit GBC with digital inputs (the TAS tools) and outputs (for the video and audio here)? Edit - saw the link in the description. Lots of reading to do!
There's definitely sometimes when it would be faster to just water over some lava 4 times rather than break 3 rocks in the Volcano
is humanly impossible not good enough for you KEKW
This is definitely more of a LOTAD than a TAS :D
Why? It is very clean
Do we have an estimate on how long this would take in real world time? Since you'd be waiting in the pause screen for the RNG, on average how long is it between each action/how many actions total are there in this run.
Pretty long RTA, I won't go into spawning a floor with so many monsters cause that'd be hard to estimate (it's RARE), but a monster has a 0.09% chance to drop a normal skill book and a 0.05% to drop monster compendium on death. for sake of argument we'll assume independent so loosely 1 in 2million odds of both happening. Each RNG check is basically a draw against that, so within 2M RNG calls we'd expect to have a 63% chance of finding a valid setup for producing both books (at 6M RNG calls it's 95% likely we'll have found a valid setup). Just sitting in a menu right now in the mines with the tech that exists in 1.6, we're looking at something like 10 RNG calls per frame so at 55 MINUTES we're 63% chance to find a dual book setup or 2 HOURS 46 MINUTES to be 95% likely to have come across a dual book setup. That's per enemy we kill, times a lot of enemies...
I have no words. What did I just watch
Ash had a really bad acid trip
This video should be in the internet museum lol
the way the TAS runs in circles or back and forth while waiting seems pretty human to me, what is happening there?
step manipulation? I guess?
Nice video execution
the tetris part almost startled me o.o;
So are the drops rng manipulation ?
1:24:25 this is the most satisfying skull caverns run I've even seen
1:23:12 that chest tho
How yo spawn many monster in mine?
Wtf
Nice run but why did you miss some of the Bugs like on 5:14
how the fuck?? seriously i know some RCE stuff but wouldn't you be limited to the assets on the cartridge?? i dont think the gameboy's memory is that large or anything so how is it doing this???
Iirc it executes code that allows streaming data from controller inputs.
Oh! This is getting even better!
3:41:26 Absolutely filthy. My god.
A perfect legendary… just bounced around like a beach ball…
this is a postmodern pokemon speedrun. fantastic
20:55 Me when I trade with Piglins
7 YEARS AGO???
Breaking news: local farmer sleeps for a year and a half straight and then does everything there is to do in life in two months
mmmm good code soup
So this is just a rom hack?
Can someone explain what this is?
using a bug in pokemon yellow you can manipulate the gameboy color into reading controller inputs as code, and wint had some fun with it
@sugule225 how is that possible? I think it is just showing a recording in game
@@Quicklightning since its binary you could do anything the gameboy is capable of
@@sugule225 so they coded every pixel and color and movement and sound all with what was done at the beginning?
@@sugule225 I heard on a video talking about it that it was just a recording showing through the Gameboy color
Who knew you can play Pokémon gold including celebi, play Tetris, play links awakening, play Mario and portals in one Pokémon yellow cartridge
The amount of knowledge and skill you have to have to do this is insane.
Wtf????