AccuRIG to Cascadeur - How to Rig a Character

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  • Опубліковано 28 чер 2024
  • A quick tutorial on how to rig a character in AccuRIG and export it to Cascadeur
    Learn more about Cascadeur license plans: cascadeur.com/plans
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    #Animation #3D #Cascadeur #Tutorial #AccuRIG
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КОМЕНТАРІ • 40

  • @nyaenya
    @nyaenya Рік тому +12

    The "Rig mode Helper" Pop-up didn't appear for me so instead I directly went to the Rig mode icon (at the top bar, it's one of the last few icons at the top). Afterward, click Quick Rigging Tool at the top left to do the same in the video!

    • @Rayyarhs
      @Rayyarhs Рік тому +1

      Thnx

    • @harrysanders818
      @harrysanders818 10 місяців тому +1

      Same here. Thx! You can also import it as "model" not scene to have the dialogues automatically pop up, as shown here : ua-cam.com/video/ipKcU7cYP68/v-deo.html

    • @franklinfache
      @franklinfache 8 місяців тому

      Thank you very much for this, you literally saved me 🙏🏽🙏🏽🙏🏽

  • @slamotte
    @slamotte Рік тому +4

    WHen I import my model it's all twisted and scrunched up, it doesn't go back to the standing position shown in the video

  • @KulTheSwordsman
    @KulTheSwordsman Рік тому +6

    Wonderful! I had 3 options on my mind to skin&rig my characters; 1st was Mixamo, 2nd was Blender Riggify and 3rd was AccuRIG (was last because i had no idea where to animate this). Now i will be trying "AccuRIG to Cascadeur to Unreal Engine 5" workflow first, hopefully it will be the one to work. Thanks.

    • @HeroGetsu
      @HeroGetsu Рік тому +1

      How’s that going because I’m literally about to do that as well

    • @KulTheSwordsman
      @KulTheSwordsman Рік тому

      @@HeroGetsu Still working on texture sets but soon i will start rigging; might post updates about how it goes. Good luck to you as well.

    • @KulTheSwordsman
      @KulTheSwordsman Рік тому

      @@HeroGetsu Having troubles with rigging in Cascadeur, after moving a part; character's body gets into weird positions, mostly hips getting pushed out but that does not happen with Cascadeur's default character model. It might get better if custom model gets worked on in rig mode inside Cascadeur, but i havent found a way to fix that.

    • @sk.mahdeemahbubsamy2857
      @sk.mahdeemahbubsamy2857 6 місяців тому +2

      Accurig is much more precise at rigging than auto rig pro.
      It takes into account extra rigid parts like clothes and armor
      And u can always use cc/ic pipeline to import it in blender and have a rigify rig

    • @KulTheSwordsman
      @KulTheSwordsman 6 місяців тому

      @@sk.mahdeemahbubsamy2857 I already switched to Blender Game Rig Tools addon to have default mannequin skeleton of Unreal Engine 5; so animations which would work with mannequin will work with my models. I am using Blender's default auto skinning but it comes with requirement to make watertight/one piece models. Rest parts like bags, belts etc. i am using transfer weights from watertight mesh to those extra parts inside Blender. With some manual weight painting; i have a working workflow from Blender to Unreal Engine 5 with default mannequin skeleton. All i need to do now is, to make my animations in Cascadeur with UE5's mannequin, and bring them as they are into Unreal. That is it.
      Also, i uploaded my earlier workflow in my channel; but it also comes with Blender voxel skinning addon which i mostly dont use anymore, and also comes with cloth simulation for the model in Unreal Engine 5 which i ditch the idea because how much costy it is for mobile. I can say workflow in my video is still working. If anyone wanna check here it is; ua-cam.com/video/QmjQcaFY7fk/v-deo.html
      Weight painting/skinning and rigging is painful unfortunately; and needs extra manual work. Good luck everybody!

  • @ArtillaVeq
    @ArtillaVeq Рік тому +3

    Nice! Why fingers are not rigged correctly and how to export posed FBX?

  • @thomasanderson1416
    @thomasanderson1416 9 місяців тому +1

    Does it use AccuRig's skin weights or it discards them at import?
    Can you adjust the weights in cascadeur?

  • @vizeath
    @vizeath 7 місяців тому +1

    Looks easy :D
    What about other characters like trees, cars, etc?

  • @Tsero0v0
    @Tsero0v0 Рік тому

    Please teach us how to set up the twists too after importing the AcuuRig model

    • @legendgod170
      @legendgod170 Рік тому

      Just open the standard base character in rigging mode and just match the position of points with your character side by side

  • @davidoal-nabulsi3989
    @davidoal-nabulsi3989 Рік тому +1

    Can you animate FPS hands with weapons in this software?

  • @ZephrusPrime
    @ZephrusPrime Рік тому

  • @uliveulearnandregret
    @uliveulearnandregret Рік тому

    is it the same for tposing models?

  • @Ignash
    @Ignash Рік тому +7

    Is it possible to import Mocap data and edit it with Dynamic elements in Cascadeur?

    • @rupreeht
      @rupreeht Рік тому +4

      A MoCap tutorial is coming soon!

    • @Ignash
      @Ignash Рік тому +1

      @@rupreeht Awesome!

    • @user-hf3sr8gc2j
      @user-hf3sr8gc2j Рік тому

      😮😮😮😮😅😅🎉 فى😂

  • @drgedyatmadja
    @drgedyatmadja Рік тому

    Please do "maya to cascadeur" tutorial.

  • @SK-hj1xh
    @SK-hj1xh Рік тому

    Hi.
    How to rig metahuman?

  • @eshnd.
    @eshnd. Рік тому

    When will it be availiable on mac i will immediately buy it on my birthday but please make it availiable by march 12........

  • @magicx7129
    @magicx7129 Рік тому

    cascadeur mac os version can not recognize skeleton automaticly .

  • @umarcga7823
    @umarcga7823 4 місяці тому

    My rig is not staying in t pose?

  • @Berlioz1991
    @Berlioz1991 Рік тому

    autorig for quadruped when?

  • @oddur638
    @oddur638 Рік тому +1

    can you get your maya rig to Cascadeur?

  • @user-wf8rt9ro7o
    @user-wf8rt9ro7o 10 місяців тому

    how to make a mermaid rig? the tail should move smoothly

  • @nourghafarji
    @nourghafarji Рік тому

    how do u rig the fingers in cascadeur?

    • @azmihakam
      @azmihakam Рік тому

      it only for pro user sadly

  • @zonzillamagnus5902
    @zonzillamagnus5902 10 місяців тому

    I have to say, I was ready to buy a pro version but I am so disappointed at the rigging. I have spent hours trying to make a rig with no success. Had a skinned character in Maya and it was so slow I could never generate a rig. Auto rig pro, no success because there was a joint constraint issue. Rigify and there was no skinning attached despite it being skinned. Kinda bummed right now.

  • @longdongsilver3267
    @longdongsilver3267 Рік тому +1

    And AccuRIG is free?

    • @rupreeht
      @rupreeht Рік тому +2

      I believe it is!

    • @pixelAZ_
      @pixelAZ_ Рік тому

      It's free! Totally

    • @pixelAZ_
      @pixelAZ_ Рік тому +1

      You can import del rig made in AccuRig in Blender as Rigify Rig via a Blender add-on

    • @everett818
      @everett818 Рік тому

      Yup! Free for commercial use too!

  • @Exe3D
    @Exe3D Рік тому

    Make cascadeur free !!