I have to disagree there's something even worse. The thick potion while useless for potion crafting, can be made with Gunpowder into a throwable potion to extinguish fires. The most useless item is the tinted water arrow, it has no uses it doesn't even extinguish fire on the ground or on entities, However, it removes the Fire enchantment from the bow upon shooting them, making them worse than a normal arrow!
*OBJECTION!* The tinted water arrow still does damage. Likely same as a normal arrow. But water can be used to extinguish fires, and glowstone dust is only found in the Nether thus making it slightly rare. Thus, the thick potion is an utter waste of materials better used elsewhere.
OBJECTION!!! The tipped arrow of healing is the most useless as it is relatively hard to make and when fired at enemies heals them instead of damaging them derailing the purpose of the arrow
@@spiffskeyboard9314 question: if you’re playing multiplayer and have friendly fire on, and you shoot one of your friends with an arrow of healing, would it heal them?
Speaking of JoJo, THE MOST USELESS ITEM IN MINECRAFT IS ACTUALLY THE AIR, WHICH IS A JOJO REFERENCE! The air block isn't even a thing that exists, nor does it apply suffocation, nor does it let you stand on it, nor does it let you do anything with it in general, WHICH IS THE FUCKING DEFINITION OF USELESS! I WIN!
@@smickothesmickest *[Objection]* Air is the most common and possibly the cheapest block you can walk through and as such, can be used for transport, especially during early game. And regarding JoJo, I will turn your teeth upside down.
@@smickothesmickest counterpoint it is used to generate the world in sculpting the world and it's caves, plus water lava and falling blocks detect it to determine where they can move and such when they are updated
Hold tf up. You have a real point. Even if you don't have the ingredients, you can look in the crafting menu and see it. I am now thoroughly on your side.
Cant believe they literally forgot the best use of rotten flesh: villager trading. Best part is it pairs perfectly with gold, both of which are the main thing gotten from gold farms, and both can be sold to cleric villagers
Edgeworth: Mr. Wright, I’ve had you on my Minecraft server and I can say with confidence that the most useless tool I’ve encountered in the game… Is you!
@@turtleman1288 well, ya’know I meant for it to be a joke. Maybe not a rolling on the floor hilarious joke, but I was hoping someone got a chuckle from it. Glad you found it amusing.
HOLD IT! Why would a clearic need an undead item! Is there a conspiracy! Do the clearic spawn the monsters with spells that affect dark area’s around the world?!? IS THERE A MEGA CULT AT PLAY!?!?!?!!??!????!!?!!!!!!?!!!!?!!!?!??!?!!?!??????!!!!
The villagers are breeding thousands of dogs in their bunkers, waiting for a time of revenge when players took their stuff, burned their houses and killed their relatives.
OBJECTION! although your statement is true you need to factor in the chances of you finding a village then a cleric so therefore (except for a last minute snack) rotten flesh is useless!
I call Rotten Flesh "Desperate Measures" because of something that happened while I was caving and was dying. It helped a lot by giving me temporary hunger bar to sprint to safety then consuming the rest to regain my health and leave the cave :D
On top of that, so long as you don't move, the Hunger effect won't do anything. Maybe whenever you're regenerating Health it'll go down faster, but still.
@@EmberTheFlareon3579 The Hunger effect does affect your hunger bar somewhat, but you are correct that most of the reduction comes from the player's activity. You can see the normally hidden parts of the hunger bar with AppleSkin.
coral was definitely the worst suggestion here. all decoration blocks are inherently useful, because their primary use is decoration. it's practically impossible for a placeable block to be useless, except maybe the fletching table, as it has no functional use and its texture could easily be substituted for birch planks
Now if we SPECIFICALLY are looking for the worst placable block. My vote is for tuff. It’s super common, has no mechanical benefit, can’t be crafted into anything, and doesn’t look particularly special. Maybe it’s specific shade could be useful for some greyscale art or for texture breakup, but just about anything else is going to be more useful.
@@Godoflegosit's faster to break than deepslate and it replaces it sometimes making it a little faster to mine below y=0 sometimes maybe? I dunno I agree it is pretty bad for building though, it doesn't even have a polished variant or anything WHICH WILL SOON CHANGE THANK YOU MOJANG
The thick potion could become useful, if there WAS an achievement for brewing every possible potion. Honestly it’s kinda strange there isn’t one, it would be a pretty cool challenge to try.
3:00 By the logic of coral blocks being useless, might as well say that every decoration block is useless, why have rose bushes *and* poppies when you can have generic red plant. why have 2 stages of tall grass when you can just have 1? Why so many wood types when you can make wood and wood log? Because Minecraft is a sandbox game, and every block is useful for building, the texture of coral blocks are slightly different to other blocks and can serve different purposes, lets say you have a blue submarine but don't want it blending in with your custom made blue reef, coral blocks. Wanna make a red spaceship that crashed into a red planet? Coral blocks for the planet and concrete for the ship!
Dyed banners on shields have higher defensive power in the combat snapshots (Also, Poppy is arguably more useless than rose bush because rose bushes can be directly duplicated with bonemeal instead of having to get one with rng), having access to different wood types doesn't make any individual type any less useful since they have the same crafts aside from stylized blocks, and grass can obscure enemies which is a use, albeit one that goes against your survivability. I didn't miss the point of what you're saying or anything, but you chose some bad examples. A better one would be terracotta, which cannot be uncrafted from terracotta into clay.
@@theendofthestart8179 And simply for the sake of building amazing architecture, regardless of what block it is, how hard to get it is, how obscure it is or how hard it would be to make a functional house out of, every placable item has purpose, not even just blocks, plants, paintings, ect. all useful in some way.
@@Solesteam building something amazing isn’t “useful” just because it looks better doesn’t give it a use. There is absolutely no use fern over grass, they both equally useful
@@Solesteam calling something useless is pointless, as there are uses for EVERYTHING including thick potion being great for item sorters, the problem is that other items can also do that. So what we are actually trying to do is find the least useful thing in minecraft, and if we are talking vanilla Java, I’d have to say that records take the cake.
I hate the argument of spyglasses being useless because of Optifine. That's like saying Netherite is useless because there are mods with stronger armor that is easier to obtain.
@@whirl3690 Not really. Being a client side mod, optifine is used by many players when playing on vanilla servers, and in general people use it even when they play for vanilla experience, since the mod's primarily functions are fixing optimisation, plus some vanity and utility. I do agree that the optifine argument is weak, but that's simply because "everyone using it" is no longer true in modern versions. It was, however, practically required for some people in versions after 1.12 but before some optimisation fixes were made in the vanilla game, as the game could become unplayable on weaker machines.
@@PerfectSenseTV I mean fair but There's so many better foods- Would at least recommend having a secondary combat food, like steak or golden carrots, for better regen. That's the main reason to improve one's food source tbh (that and inventory space). Either way, I gotta respect it tbh
I knew it was going to be the thick potion or the mundane potion, the key difference between them that gives the mundane potion an actual use is that, for Bedrock players, mundane potions can still be used for making specifically potions of weakness.
As a matter of fact, I argue the thick potion is useful for one purpose: recovering your bottle. It's better than if it just permanently wasted the bottle and didn't allow you to refill it. The splash one I doubt has use, but splash/lingering ones I believe hurt endermen like water bottles so even they may have use. Still, having a single use shared only as a consistency is putting it at a contender for least use compared to anything else.
My bet at the start of the video was on Beetroot soup, since it 1) gives the same hunger and saturation as its crafting ingredients and 2) doesn't stack, making it one of the most useless food items in the game. I think the thick potion beats it out though.
The beetroot is much usefull to make red dye, trade and breed pigs than actually eating them, is so funny, but you are right. Also funny is the fact that every item we tought is useless now we strech it all the way to find it a ,,potencial" use
@@fnm249sawtoo In what mod? The only regen Beetroot soup gives is the natural regeneration any food gives by filling your hunger bar and having saturation.
@@fnm249sawtoo then by your own words, every food can give regen (except poison potato) I will concede beetroot soup is needed for the achievements... but it's just awful and outside of mods or achievement runs, you're better off using the beets for dye and/or trades oh shit these are month+ old comments
Actually, poisonous potato can be useful. Not only is it part of the “A balanced diet” achievement, but it can also be used for the “How did we get here” achievement. Most importantly, poisonous potato can save your life: hunger can kill you (on hard difficulty), while poison can’t, and a poisonous potato still gives you 2 hunger points (which is also double the amount of a raw potato). It also gives double the amount of saturation than a raw potato. Obviously DO NOT eat poisonous potatoes in real life
I actually used a lot of them during long basebuilding stretches where I want to sprint but don't give a shit about health. Reason I get so many is from ship holds
@@tomasbeltran04050 not literally 2b2t is just known for weaponizing random stuff... like books bookbanning, the act of overloading the game with shulkers full of books each with maxxed character counts.. or sending something similar to chat by way of death message to mass kick everyone
Personal idea for the most useless item: Invisibility-tipped arrows. Why in the hell would you ever want to make whatever you're trying to shoot harder to see?! At least instant health-tipped arrows will deal bonus damage to undead!
Objection! Imagine your friend is about 30 blocks away but he can't reach you since he would be too slow needing invisibility, slash of potion wouldn't reach so therefore it does have a use
Objection! It he would need invisibility, he would be hiding from something. Why would you just damage him even more? And second, most people have armour as a priority, so if hit with the invisibility arrow, the armour is still visible. I think the most useless thing is the bedrock block in survival. Because it’s not even obtainable and if you argue that it stops you from mining into the void, people who dare mine that deep would have coordinates on like a pro! Everyone else wouldn’t even come down here. In creative, these blocks are just as weak as stone!
One of my favorite memories in Minecraft came in survival multiplayer, I accidentally gave my friend a poison potato that they later used while in the mines and killed themselves. It’s useful for deceit and accidental mistakes!
Good god he blew my head open with that revelation.... The thick potion... Why do mundane, and thick potions exist anyway? Was it for some scrapped potion ideas?
instant harming arrow on java, a bug makes it practically useless for anything but making non enchanted bows slightly better (despite it being ostensibly endgame with its crafting recipe or requiring a villager farm to get in large quantities) you can only use it as an arrow that is a direct downgrade to default if you have power three or higher, and anything below that has a decent chance of nearly entirely negating the benefit of the arrow (down to a minimum of one harming damage) while you can use it for arrows, you can't use it for anything you couldn't use a normal arrow for, something which is in much higher supply. rotten flesh and potions are at least useful in niche situations (caving early with no food and bottle recycling/fire extinguishing), but instant damage arrows serve no purpose for the reign of the game they are in and barely any purpose otherwise
Harming arrows on java actually behave that way on purpose because the arrow does damage according to what does the most damage, meaning that if instant damage 2 does more damage, it'll calculate damage using it instead of the damage of the arrow. This means that if you were to spam instant damage 2 arrows with an unenchanted bow, and pulling the bow back as little as possible, you can 2-shot a full netherite in half a second. If they have full prot 4 netherite, they can be 5-shot in 2 seconds. They may seem useless, but can actually have one of the highest DPS against full prot 4 netherite.
@@Gamenoob-gy1in they only do that if you're in melee range, and would also take a full second to deal 20 damage (2 instances of 12, 0.5s invuln = 1s) + a full set of prot IV = 2.5s. in the same amount of time, an enemy with a maxed sword and strength buffs can deal 7 damage while staying relatively safe by simply using a shield, dancing around you, or getting *inside of your hitbox* while you shoot. the situation where you 1. have a good supply of instant harming arrows, 2. are within melee range, 3. have an unenchanted bow, and 4. have the opportunity to get easy, *knockback free* bow shots off on a melee-ranged opponent is extremely small. at that point, you're in the endgame- and in the endgame, a combination of regen potions and many sources of keeping you away from them would make a melee-bowman strat near pointless. i've run the numbers before- while on paper it seems alright, in practice you're going to be slowing yourself by a decent amount around 50% of the time while also getting no knockback resistance in return, as well as every instance of damage you deal or take knocking you further away from your realistic range of fire towards an opponent. besides, while taking that much damage is intimidating- it takes a full 2.5 seconds to fully kill someone. in that 2.5 seconds, they can heal by a minimum of 5 HP simply by existing at full saturation- which bumps up the time to kill by another 0.5s. additionally, any source of regen (as well as instant health gain via golden apples) pretty much universally increases that time by 0.5s each. this also gives them more time to heal via saturation, as well as bonk you around- you get the idea. in a realistic scenario, spamming arrows isn't gonna work on a smart opponent. it totally would work on, say, an iron golem? or maybe the warden, if you're really good at kiting? but in most PVP scenarios your effective range isn't even 3 blocks- it's *literally 1*. a player could stand slightly out of sneezing distance and you'd need to charge your shots, delaying your attacks and causing more chances to 1. miss and 2. get hit around before being kited out. it's not an unviable strategy, i think, but eating rotten flesh or using poisonous potatos or making useless splash potions for fun isn't truly unviable in a creative game either. a much more realistic one would be using a power V bow to deal upwards of 60 damage in a single shot as an opener, and then being able to take many options from there. needing to have at least 2 slots saved (one for an unenchanted bow, and one for instant damage arrows) plus having the arrows likely in your offhand would make it much harder to do any other strategy- meaning someone with a shield immediately becomes pointless to try and attack, as you would have a massive window between you 1. switching to an axe, 2. hitting their shield and disabling it, 3. switching back to your bow, and 4. waiting out the 0.1s timer before shooting. just use extended poison arrows or slowness, etc- they're much better, easier, and less useless for the point in the game you'd get them at xd
If you combine the strategy with things like a slowness 4 potion, bunch of cobwebs, and there knockback resistance from netherite, you can basically trap any opponent and not worry about knockback. From there you can quickly hit them with an axe, walk back, and shoot at them from a distance where they can't melee you but you can shoot at them, which can be done by charging the bow for a bit more than 0.1 seconds, all in a span of a few seconds. This means your left in a situation where you cant move away, and are constantly loosing health to the arrows. As for other healing effects, saturation can only heal half a heart in half a second, golden apples take 1.61 seconds to eat to give you 2 hearts and its regen 2 hearts every 5 seconds, while arrows still do more damage faster than those can heal, making them only delay the inevitable. The best ways I could come up with are pearls to escape, which you could just chase them, turtle master potions because resistance reduces instant damage, and shooting them with a punch bow to make there arrows not be able to hit you. Alone, this strategy can be good but evadable, but if you get attacked without expecting it, or if 2+ people work together and do it at the same time, it becomes almost impossible to die from.
@@Gamenoob-gy1in what about a water bucket? or an elytra? or a sword? or a bucket of milk? or as you said, an ender pearl (combined with a fake-out ender pearl)? what about getting shot or knocked back by KB? or digging down? what about building a physical barrier in between you and the opponent? there's enough counterplay for a slow playstyle in minecraft endgame situations to make this sort of thing niche. it'd be *viable* but not very good if you get there early, but it's in a weird place where lower armor players don't get shredded (like an early axe get would) but mid and endgame players wouldn't take as much damage anyways. taking 5 damage every 0.5s is dangerous when you're stuck, but you can get out fairly easily and wouldn't get stuck again except by going into hitrange- also, the enemy can just. use a shield? if your only option is to get within melee, you lose to shields every time (as your playstyle would then effectively be a "take as much time shooting them with 0.25s shots, while they effortlessly block about 70% of them and decently retaliate the rest). shields are an incredible counterplay tool for all projectile users, and it means your opponent either has to not see it coming or be flat out bad at the game to realistically get shot without something happening to pressure you back. to make this work requires a *lot* of inventory management, coordination, luck, and skill (not to mention the fact that most of these things being in hotbar slots makes it subsequently harder to allot space for melee or healing items), whereas melee options (even the niche punching strats) only really require healing, maybe potions, and the weapon you're using. for the part of the game you get them in, and the relative cost? totally worthless. even getting them early doesn't do much, as your realistic setup would *use earlygame gear* to fire the arrows- whereas most other "useless items" tend to either be cosmetically useful, good earlygame, or good in niche endgame/midgame situations. this arrow type fails at the one thing it's supposed to do (pressure opponents at long range with piercing damage) because of a quirk in the damage invulnerability code which could be fixed tomorrow and wouldn't break anything. the fact that it works in incredibly niche situations isn't really relevant for whether it's "the most useless" or not- fundamentally, you can make any item work with strength II and haste and it'll be viable in a combat scenario. full immobility means *every item* is a viable combat item, which means that instant damage arrows are only marginally easier to make useful in combat than a leaves block is- and they have none of the extra utility that any other given item in the game generally has in spades
You know arguably the poisonous potato has use as a balancing tool. Since potatoes are the most useful crop to harvest (doesn't require seeds you just replant the potato, also it's the only crop that can be baked for pretty decent hunger filling) the poisonous potatoes are there to slightly nerf potato production.
alternatively carrots with a gold farm is insane for Saturation ...or just any good Emerald trade plus a Farmer who rolled a Saturation Suspicious Stew
0:03 OBJECTION! Rotten flesh is significantly easier and cheaper to get than any other food source (once you have a mob grinder) and since those are very easy to make, it's common to have stacks of it just laying around so eating it not only restores your hunger but also frees up space. Although eating rotten flesh may give you the hunger effect, eating multiple, drinking milk or staying still for the duration of the effect decreases or completely nullifies the consequences of such effect. TLDR: Rotten flesh is good because you get a lot of it very quickly and there are many workarounds for the hunger effect.
You can also trade rotten flesh for emeralds in a villager trading hall. Fairly useless for most players, still, but if you manage to set up a mob grinder (especially one that uses zombies or zombie piglins) you can get a pretty significant amount of Rotten Flesh to trade It’s not as good for trading as farming stuff or sticks, but it’s a use at least
Gotta agree about the rule regarding no mods cause...... Yeah, no shit mods can make the spyglass useless. Mods can make any item in the game useless if you download the right ones.
Another item that is currently pretty useless is the Java-exclusive _Minecart with Furnace_ but if in a later update Mojang would allow us to use chains to link together minecarts it could be much more useful Imagine how many items could be carried with the player if five minecarts with chests were linked behind a minecart (for the player), which was linked behind a minecart with furnace? Even without a furnace minecart linked minecarts on power rails could be useful for a similar effect. Want to get a group of mobs/players to another point quickly? That would be how it's done.
I actually use minecart furnaces unironically. You dont need the furnace minecart to link with the other carts in the train as long as you have it at the back pushing them forward. Also, its cheaper than powered rails
Sure, it could work that way, but loading the minecart to me is unnecessarily tedious because I have to load it with coal, then hop into the train before it rolls away (because if I try to load it sitting in the minecart it will go the opposite way). Then it stops in the middle of the journey and I have to do the whole thing again. This is why I want chains to link minecarts, to make the process more convenient. But if gold is scarce then yes the current system will do all right.
@@quince5892 I always see the argument "it's cheaper than powered rails" like, seriously? You can't get gold and redstone? The nether is literally covered in gold and redstone is practically as common as coal at diamond mining levels
@@The_WhitePencil Yes, you spend your gold on powered rails... Or you could spend them where it's more useful: trying to get soul speed III books. I spent several stacks of gold to get only a couple of them. Unless you are already very late-game with as much soul speed as you need and a gold farm, it's nice to not have to use that gold on powered rails. Hence, why it makes sense to use a bit of cobblestone and coal to transport villagers for an early villager trading hall or villager breeder.
@@autumn4442 any distance that's shorter than chunk-loading distance you might as well push the minecart with your body, and furnace minecarts don't keep chunks loaded.
I may have an idea of an item that is equally useless, or even more useless, although it isn’t a typical item, rather an enchantment. Essentially, two curses are in Minecraft, Curse of Binding and Curse of Vanishing. Curse of Binding can be useful, putting weak, but durable armour or heads on players with dispensers, meaning they have to kill themselves or take tons of damage, just for it to break. Curse of Vanishing however, has no uses whatsoever. All it does is make it so your item disappears after you die. This is terrible in single player since you permanently lose a potentially great item, even if you died right next to your spawn point. Meanwhile in multiplayer, all it can do is make it so others can’t get your items, but is useless if you are just playing with friends and makes it so you can’t kill an enemy to get it back. Potion of thickness does nothing, but Curse of Vanishing does nothing, while guaranteeing that you will lose your tool that has it.
I see your point, but I would argue that you've only proven that the Curse of vanishing is *worse* than thick potions, not that it is more useless. You outlined a reason in your comment: if you're playing on a multiplayer server and don't want others to grab your items if you die, curse of vanishing has a use (this could also apply to mobs stealing your loot in single player.) This may be a very specific, unsubstantial use, but it is a use. I would also argue that thick potions require materials to make, where as it is possible to find a book of the curse of vanishing naturally spawned in your world, meaning you have to actively use resources to make something that is objectively more useless.
@@reallyjojoify If you want a whole set of curse of vanishing, you'll have to get really lucky or trade, something which scars many people, it also wastes a chance to get a better book from trading, not to mention getting the emeralds for it
Mundane and thick potions are “useless” but that’s their whole purpose because they’re failed potions and you can still drink them to get the glass bottle back. In fact I would still say the poisonous potato and the clock are worse, because there is no reason to have to tell the time of day when you could just place a bed and attempt to sleep to determine whether it’s day or night. The actual most useless items, as in items made to serve a purpose but failing miserably, are the lingering potions and arrow of regeneration 2. Why? Because if you use them for healing, it’s too slow, the duration is too short, damages you initially, and is outclassed by gaps and normal splash regen potions due to their longer duration. If you use them for damage, the healing from regen would cancel out part of the damage, which defeats the purpose of it. While arrows of instant healing are situational, but still useful because it would actually heal you if you have armor and can be used to do extra damage to undead.
@@seasonslayer6093 who cares? It's not like dying close to your spawn point is bad, and most deaths are in caves. If you're at the point where you have a huge base, then you probably have good enough stuff to the point where it doesn't matter if it's day or night.
Well, the most useless item isn’t the poisonous potato, but it is the worst item Because it takes away 1 of your inventory slots, usually you have a large farm with all kinds of crops so you want to make fewest trips as possible by bringing as much crops as possible, but the poisonous potato basically decreases a slot, and you either have to spent time discarding them, or waste a slot Meanwhile you intentionally make the thick potion, you knew it would use an inventory slot already, and besides, there’s no use for getting that
Actually, way back in old days before the villager update that changed all the structures of villages, there were churches "ran" by a priest villager, dawned in purple robes, that would trade rotten flesh for emeralds. So rotten flesh did, at one point, have a great use
I mean.. you still trade Flesh to Clerics even after that update except now you don't have to guard that *one* priest with your life to have a place to sink the flesh into
Poisonous potato is still the most useless. You can drink thick or mundane potions to get the glass bottle back, which is more than what you're going to get out of a poisonous potato. Also you can make a thick potion with redstone too, and it can be an awkward potion or a water bottle
You can put a thick potion in a cauldron, I could use that for redstone. I mean you could do it with any potion but that means it still has a use. The truly most "useless" also can count as a placeholder, just like all other potions. "Everybody is a genius, but if you judge a fish by the ability to climb a tree, it will live its whole life believing that is stupid." - Albert Einstein
Infested Potion is the most Useless item we all need to agree. Like, Why we going to drink this or throw them on someone like, if we throw on some creature it will spawn silverfish and the silverfish will just atacks you with the creature you threw the potion on.
All of these are wrong. Tall grass is a bland item that gets in the way of you attacking mobs, but lets say for some reason you want it in your inventory, guess what? getting tall grass in your inventory is very difficult because you cannot use shears to break it. The only way to get your hands on it is through acacia village chests, and even then the only reason you would want it is for stylistic choices so you can really only get it with bone meal which in peaceful games can be hard to obtain.
If I had just hit an enemy experienced player with my slow weapon, and they are coming back at me with their slower weapon, I've just hit them so my weapon is recharging, but their weapon would have recharged more. Hence, they have an advantage. However, if I jave planned for this and place down tall grass in front of me before switching back to my weapon, they will hot the tall grass and I will have the advantage... so it's not useless...persay...
Bro really said rotten flesh and his only reasoning was that the hunger effect uses more hunger than it gives. Like... just stand still, you dont lose any hunger
OBJECTION: While not useful in a normal Minecraft game you can drink the Thick Potion or Mundane Potion giving it a right click detection option. In datapacks (which by definition are a vanilla feature as they don’t use any external code) having a right clickable potion that doesn’t give any effect can be very helpful. But the true useless item, an item you can’t even find in the creative inventory (except you turn on operator tab) is the Light Level 0. It‘s completely useless. It doesn’t block any incoming light, doesn’t generate light, is completely walkthrough and even invisible and undetectable while you don’t hold it.
How about structure void blocks? THere is literally nothing you can do with them you can place them but you can literally just walk through the blocks and they are only obtainable using commands
I don't think it counts if you can only get them via commands. If you have that, you're already in Creative mode (or can easily be by commanding yourself into it) and at that point everything is equally useless/useful.
They do have a use in roller coaster and secret one way passageways you may be able to walk into them but other blocks like ladders and redstone can be placed on them
Structure void is useful though Allow me to explain The structure void block is used in conjunction with the structure block. How it works is as follows: Say you have a structure that you want to bury underground. It’s a 5x5x5 cube, the default shape. If you were to just spawn the structure underground as-is, it will take all of the air blocks that exist in the structure and place them underground with the rest of the structure. However if you replaced all of the air blocks with structure void blocks, that would not be the case, as the structure void block would allow any block that was present where the structure void blocks are to be what is spawned in that block where the structure is spawned. So if you made a structure that was just structure voids and then loaded it underground, it’s probably just gonna be stone and its variants that end up as the structure.
But even with this in mind, you can at least use it in creative. Not to mention you can access basically the same commands in survival, minus a few. You cannot use a poisonous potato or a thick potion even in other game modes. Thus, ending my point that command blocks are still useful.
@@Peppy2975 1. We are talking about pure vanilla survival, meaning that it's usability in creative is irrelevant. 2. What? How can you access basically the same commands in survival?
I would think it would be the lingering uncraftable potion. I mean it does absolutely NOTHING and wastes inventory space. Heck, you have to waste your time typing in a command to get it because it's uncraftable. If there is an arrow variant of the uncraftable potion, it would be just as useless.
Unfortunately UA-cam did something wrong at 2:38, kinda interrupting the flow, but hope yall enjoy it anyways!
tbh it made it funnier thanks for the video!!!!
wait so i was not lagging?
bro talking about "flow" while having characters shout hold it after every sentence
What about dragon egg?
Its useless and rare since there Is only One per world
Hold it! Dragon eggs can be used to respawn the ender dragon which atleast has a use
I have to disagree there's something even worse. The thick potion while useless for potion crafting, can be made with Gunpowder into a throwable potion to extinguish fires. The most useless item is the tinted water arrow, it has no uses it doesn't even extinguish fire on the ground or on entities, However, it removes the Fire enchantment from the bow upon shooting them, making them worse than a normal arrow!
HOLD IT: ua-cam.com/video/Xuu3KrizyDo/v-deo.html
Thats still an arrow, would you rather have a thick potion, or a blue arrow. Easy choice
*OBJECTION!*
The tinted water arrow still does damage. Likely same as a normal arrow. But water can be used to extinguish fires, and glowstone dust is only found in the Nether thus making it slightly rare. Thus, the thick potion is an utter waste of materials better used elsewhere.
OBJECTION!!! The tipped arrow of healing is the most useless as it is relatively hard to make and when fired at enemies heals them instead of damaging them derailing the purpose of the arrow
@@spiffskeyboard9314 question: if you’re playing multiplayer and have friendly fire on, and you shoot one of your friends with an arrow of healing, would it heal them?
I love how Mia shows up as though Phoenix literally had to channel a fucking ghost to figure out something more useless than the poisonous potato
Don'tsayitdon'tfrickingsayitdon'tyoudaresayit
It's a JOJO referance DAMMIT
Phoenix has STANDO POWER
Speaking of JoJo, THE MOST USELESS ITEM IN MINECRAFT IS ACTUALLY THE AIR, WHICH IS A JOJO REFERENCE!
The air block isn't even a thing that exists, nor does it apply suffocation, nor does it let you stand on it, nor does it let you do anything with it in general, WHICH IS THE FUCKING DEFINITION OF USELESS! I WIN!
@@smickothesmickest *[Objection]* Air is the most common and possibly the cheapest block you can walk through and as such, can be used for transport, especially during early game.
And regarding JoJo, I will turn your teeth upside down.
@@smickothesmickest counterpoint it is used to generate the world in sculpting the world and it's caves, plus water lava and falling blocks detect it to determine where they can move and such when they are updated
I love how the most pointless of arguments can be made infinitely better with an Ace Attorney skin.
666 likes is crazy
For those wondering: Dead Bushes are not useless. They drop sticks when broken, which can save you in a desert
But, before the update that made the change. Dead bushes were literally useless
@@theclaudeqc3rdone290 and now they are not 🤷♂
they were my crutch in desert-only runs. Had to explode some creepers on stone to make cobblestone to progress from there though.
@@theclaudeqc3rdone290 They are important for decoration.
I used those to get sticks before I knew that I could craft sticks with wood.
There actually isn’t any use in crafting a clock at all, since the one that you can see in the crafting book actually works.
Hold tf up. You have a real point. Even if you don't have the ingredients, you can look in the crafting menu and see it. I am now thoroughly on your side.
Yeah, but it is still an item and youre indirectly using it, therefore you actually want to use it, implying that it is useful
@@ASHWINDAK it does not need to be crafted so it does not count
It is not about the crafting anyway, the question is if the item is useless overall...
It's in fact then even more useful now, since you DON'T need to craft it and can still use it! An item that requires no resources!
Cant believe they literally forgot the best use of rotten flesh: villager trading. Best part is it pairs perfectly with gold, both of which are the main thing gotten from gold farms, and both can be sold to cleric villagers
I was waiting for them to say that
@@JointFury same
That's the first use I thought of. I've built way too many gold farms
puppeh
Btw gold=netherite crafting
Edgeworth: Mr. Wright, I’ve had you on my Minecraft server and I can say with confidence that the most useless tool I’ve encountered in the game…
Is you!
for some reason i laughed at this
@@turtleman1288 well, ya’know I meant for it to be a joke. Maybe not a rolling on the floor hilarious joke, but I was hoping someone got a chuckle from it. Glad you found it amusing.
legit something he'd say ingame
Edgeworth is a boss
4:18
Bro pulled out his Stand lol
The most useless item in Minecraft is whatever item stored in that chest in the corner of your base, never opened all these years
Wiser words has never been said
By the logic of the thick potion doing absolutely nothing, I argue that the mundane potion is just as useless in exactly the same way.
I could be incorrect but isn't the Mundane potion an ingredient for a Potion of weakness? And in turn would be useful in getting 'A Furious Cocktail'?
@@destinyjewel2588 You're incorrect; potion of weakness comes straight from the water bottle.
@@AcousticJammTheGamer Yes it does
I made mistake making mundane potion first,wasted ingridient and money i used to buy it for nothing . -.
@@skell6134 ...Money? What mods are you using?
@@AcousticJammTheGamer Server plugins
video starts
phoenix immediately opens with the worst take imaginable
(rotten flesh my beloved)
Gourmet flesh as me and my sister call it
villager trading
I also like using rotten flesh, it's pretty good thing for regeneration in caves
You can trade it in with cleric villagers
Easiest obtainable food item early game, may have a debuff but is still decent
Rotten flesh can also be traded for emeralds with the cleric villager
HOLD IT! Why would a clearic need an undead item! Is there a conspiracy! Do the clearic spawn the monsters with spells that affect dark area’s around the world?!? IS THERE A MEGA CULT AT PLAY!?!?!?!!??!????!!?!!!!!!?!!!!?!!!?!??!?!!?!??????!!!!
@@Princess_Penni there are no potions that the cleric could make out of rotten flesh. So this means - villagers are cannibals and eat rotten corpses
The clerics cleanse the flesh before disposing of it ceremonially.
The villagers are breeding thousands of dogs in their bunkers, waiting for a time of revenge when players took their stuff, burned their houses and killed their relatives.
Well that escalated quickly
3:24
My favorite debuff on Minecraft, posion
Fun video! Love it when the debates are thoughtful & require thinking, rather than just opinions being thrown around! Thanks for uploading!
Also you can trade rotten flesh with a cleric villager and get emeralds
OBJECTION! although your statement is true you need to factor in the chances of you finding a village then a cleric so therefore (except for a last minute snack) rotten flesh is useless!
I call Rotten Flesh "Desperate Measures" because of something that happened while I was caving and was dying. It helped a lot by giving me temporary hunger bar to sprint to safety then consuming the rest to regain my health and leave the cave :D
On top of that, so long as you don't move, the Hunger effect won't do anything. Maybe whenever you're regenerating Health it'll go down faster, but still.
@@EmberTheFlareon3579 yep 👍
@@EmberTheFlareon3579 The Hunger effect does affect your hunger bar somewhat, but you are correct that most of the reduction comes from the player's activity. You can see the normally hidden parts of the hunger bar with AppleSkin.
And eating multiple does not stack or reset the effect so it useful in that aspect too
coral was definitely the worst suggestion here. all decoration blocks are inherently useful, because their primary use is decoration. it's practically impossible for a placeable block to be useless, except maybe the fletching table, as it has no functional use and its texture could easily be substituted for birch planks
Fletching tables are used to make fletcher villagers, wich trade you 32 sticks for one emerald, he is one of the best sources on emeralds
@@keidkirk6905 this is true. only further reason to believe no placeable block is useless, I guess
Now if we SPECIFICALLY are looking for the worst placable block. My vote is for tuff. It’s super common, has no mechanical benefit, can’t be crafted into anything, and doesn’t look particularly special. Maybe it’s specific shade could be useful for some greyscale art or for texture breakup, but just about anything else is going to be more useful.
@@Godoflegosit's faster to break than deepslate and it replaces it sometimes making it a little faster to mine below y=0 sometimes maybe? I dunno
I agree it is pretty bad for building though, it doesn't even have a polished variant or anything
WHICH WILL SOON CHANGE THANK YOU MOJANG
Coral fans are used for T. N. T. duping.
3:33 objection! Poisonous potatoes are useful for getting the "how did we get here?" advancement
Balanced diet too
OBJECTION! It's a lot more simple using potions or pufferfishes
The best part is? All the items listed can be used in Hoppers to create item filters, so none of them are truly useless.
but the arguement talks about which is the MOST useless, meaning the least beneficial uses
The thick potion could become useful, if there WAS an achievement for brewing every possible potion. Honestly it’s kinda strange there isn’t one, it would be a pretty cool challenge to try.
The “A furious cocktail” advancement is very similar to that, which is probably why there isn’t an advancement for doing almost the same thing.
What about the arrow of splashing. Can only be obtained by crafting 8 arrows with a splash water potion
@@NeoTheNoobie they are good for farming blazes
I think the most useless is the grass not seed cuz theres nothing to do with it
@@gabrielaaguirre5365Decorations, seeds and composters
3:50
Edgy was too stunned to speak.
"Edgy"???????????????????????????????????????????????????????????????!!!!!!!!!!!!!!!???????????????????????????????????????!!!
2:07
They talk about speedrunners, and then switch to Godot speedrunning his coffee
Hey this editing is absolutely fantastic! You made the drama and comedy of this bit play absolutely excellently, thank you for this!!
0:46 Ah yes I love breading my dogs. I like me a sourdough woof
3:00 By the logic of coral blocks being useless, might as well say that every decoration block is useless, why have rose bushes *and* poppies when you can have generic red plant. why have 2 stages of tall grass when you can just have 1? Why so many wood types when you can make wood and wood log? Because Minecraft is a sandbox game, and every block is useful for building, the texture of coral blocks are slightly different to other blocks and can serve different purposes, lets say you have a blue submarine but don't want it blending in with your custom made blue reef, coral blocks. Wanna make a red spaceship that crashed into a red planet? Coral blocks for the planet and concrete for the ship!
Dyed banners on shields have higher defensive power in the combat snapshots (Also, Poppy is arguably more useless than rose bush because rose bushes can be directly duplicated with bonemeal instead of having to get one with rng), having access to different wood types doesn't make any individual type any less useful since they have the same crafts aside from stylized blocks, and grass can obscure enemies which is a use, albeit one that goes against your survivability. I didn't miss the point of what you're saying or anything, but you chose some bad examples. A better one would be terracotta, which cannot be uncrafted from terracotta into clay.
No such thing as a useless block as building is inherently useful for protecting yourself from mobs, among other reasons
@@theendofthestart8179 And simply for the sake of building amazing architecture, regardless of what block it is, how hard to get it is, how obscure it is or how hard it would be to make a functional house out of, every placable item has purpose, not even just blocks, plants, paintings, ect. all useful in some way.
@@Solesteam building something amazing isn’t “useful” just because it looks better doesn’t give it a use. There is absolutely no use fern over grass, they both equally useful
@@Solesteam calling something useless is pointless, as there are uses for EVERYTHING including thick potion being great for item sorters, the problem is that other items can also do that. So what we are actually trying to do is find the least useful thing in minecraft, and if we are talking vanilla Java, I’d have to say that records take the cake.
“Since everyone and their moms have Optifine.”
Bedrock Players: 🙃
I hate the argument of spyglasses being useless because of Optifine. That's like saying Netherite is useless because there are mods with stronger armor that is easier to obtain.
Or you could just draw an arrow with a bow then change hotbar items after you're done "zooming"
@@lordshadowgun713 Doing than on the phone doesn't work very well
I was thinking the same thing
@@whirl3690 Not really. Being a client side mod, optifine is used by many players when playing on vanilla servers, and in general people use it even when they play for vanilla experience, since the mod's primarily functions are fixing optimisation, plus some vanity and utility.
I do agree that the optifine argument is weak, but that's simply because "everyone using it" is no longer true in modern versions. It was, however, practically required for some people in versions after 1.12 but before some optimisation fixes were made in the vanilla game, as the game could become unplayable on weaker machines.
As someone who is known for eating literally ONLY rotten flesh in minecraft, I would like to personally thank Edgeworth-
i'm sorry what
@@celestialtree8602 Its a good, passive source of food okay-?
@@PerfectSenseTV I mean fair but
There's so many better foods-
Would at least recommend having a secondary combat food, like steak or golden carrots, for better regen. That's the main reason to improve one's food source tbh (that and inventory space).
Either way, I gotta respect it tbh
@@celestialtree8602 Yeah I get that but, I'm a massive coward and extremely lazy-
@@PerfectSenseTV fair tbh
I knew it was going to be the thick potion or the mundane potion, the key difference between them that gives the mundane potion an actual use is that, for Bedrock players, mundane potions can still be used for making specifically potions of weakness.
As a matter of fact, I argue the thick potion is useful for one purpose: recovering your bottle. It's better than if it just permanently wasted the bottle and didn't allow you to refill it.
The splash one I doubt has use, but splash/lingering ones I believe hurt endermen like water bottles so even they may have use.
Still, having a single use shared only as a consistency is putting it at a contender for least use compared to anything else.
OBJECTION! You can just drink the water bottle instead of wasting glowstone!
I didn't know any of this myself, so not only was it entertaining, it was educational too lmao
My bet at the start of the video was on Beetroot soup, since it 1) gives the same hunger and saturation as its crafting ingredients and 2) doesn't stack, making it one of the most useless food items in the game. I think the thick potion beats it out though.
The beetroot is much usefull to make red dye, trade and breed pigs than actually eating them, is so funny, but you are right. Also funny is the fact that every item we tought is useless now we strech it all the way to find it a ,,potencial" use
Beetroot soup gives regen. You mean rabbit stew
@@fnm249sawtoo In what mod? The only regen Beetroot soup gives is the natural regeneration any food gives by filling your hunger bar and having saturation.
@@pyramlinum9514 yea, that regen. And beetroot soup was needed for "A Balanced Diet" and "Husbandry"
@@fnm249sawtoo then by your own words, every food can give regen (except poison potato)
I will concede beetroot soup is needed for the achievements... but it's just awful and outside of mods or achievement runs, you're better off using the beets for dye and/or trades
oh shit these are month+ old comments
TAKE THAT! Rotten flesh can also be traded to cleric villagers for emeralds, which can then be used to buy stuff from other villagers.
2:41
*OBJECTION!* you can use bed to check if it’s day or night
Well, considering the latest snapshot... there's one item off that list..
Actually, poisonous potato can be useful. Not only is it part of the “A balanced diet” achievement, but it can also be used for the “How did we get here” achievement. Most importantly, poisonous potato can save your life: hunger can kill you (on hard difficulty), while poison can’t, and a poisonous potato still gives you 2 hunger points (which is also double the amount of a raw potato). It also gives double the amount of saturation than a raw potato.
Obviously DO NOT eat poisonous potatoes in real life
Poison can kill you on hard
I was not aware the poisonous potato can actually be eaten. Huh.
I actually used a lot of them during long basebuilding stretches where I want to sprint but don't give a shit about health. Reason I get so many is from ship holds
In my opinion this is a pretty,good,original and funny way to represent debates
2b2t players when they discover Thick Potion: I can turn this into a weapon of mass destruction.
wait how?
@@tomasbeltran04050 not literally
2b2t is just known for weaponizing random stuff... like books
bookbanning, the act of overloading the game with shulkers full of books each with maxxed character counts.. or sending something similar to chat by way of death message to mass kick everyone
@@rydergolde3169 oh
Edgeworth: "its the poisonous potato!"
Mojang: " we have a '2024 April Fools: Poisonous Potato Update' for you!"
Personal idea for the most useless item: Invisibility-tipped arrows. Why in the hell would you ever want to make whatever you're trying to shoot harder to see?! At least instant health-tipped arrows will deal bonus damage to undead!
Objection! Imagine your friend is about 30 blocks away but he can't reach you since he would be too slow needing invisibility, slash of potion wouldn't reach so therefore it does have a use
Objection! It he would need invisibility, he would be hiding from something. Why would you just damage him even more? And second, most people have armour as a priority, so if hit with the invisibility arrow, the armour is still visible. I think the most useless thing is the bedrock block in survival. Because it’s not even obtainable and if you argue that it stops you from mining into the void, people who dare mine that deep would have coordinates on like a pro! Everyone else wouldn’t even come down here. In creative, these blocks are just as weak as stone!
The clock doesn't even have to be crafted to work. Looking at a clock in the crafting menu still shows you the time. It's still pretty useless
Good point! But you need a Crafting Table available.
that was fixed some updates ago
@@S0UPIE oh
Pressing f3 will just show you the time. No cost or craft.
@@ACEYGAMES where
One of my favorite memories in Minecraft came in survival multiplayer, I accidentally gave my friend a poison potato that they later used while in the mines and killed themselves. It’s useful for deceit and accidental mistakes!
how did it kill them? the poison effect doesnt kill you.
@@fridgemancer they died to a skeleton they just desperately needed a heal
0:46 oh yes i love to BREAD my dogs
🍞🐶
Lingering regen 2 potion. Splash regen literally lasts longer than it. It’s a waste of a dragon’s breath.
2:36 genuinely thought I was having a lag spike
4:00 The only more useless item would have to be something that doesn't even have functionality! What could be more useless than the poison potato!?!
Good god he blew my head open with that revelation....
The thick potion...
Why do mundane, and thick potions exist anyway? Was it for some scrapped potion ideas?
Fletching table lol
@@Solesteam
It’s puts out fires
Air, it's an actual "Item"
@@holahola-ym1xv It acts as empty space, you can't accidentally place it so even that has a function, a more technical game design one but still...
4:23 Im pretty sure they meant the mundane potion, the thick potion can make a few potions
Actually, you're the one who has it the wrong way around. Mundane potion can make weakness, thick is the useless one
Wut
Other way round
no pretty sure only awkward potion does that.
*in addition to that*
you can sell rotten fresh to priest villagers
Is it rotten or fress
The Poison, Wither, or Weakness Suspicious stew.
Uhh they look like tou are eating a stew
Not many people know this but you can put a poisonus potatoe in a campfire and it will turn into a normal potatoe.
1:48 I am living in ps3 minecraft
instant harming arrow on java, a bug makes it practically useless for anything but making non enchanted bows slightly better (despite it being ostensibly endgame with its crafting recipe or requiring a villager farm to get in large quantities)
you can only use it as an arrow that is a direct downgrade to default if you have power three or higher, and anything below that has a decent chance of nearly entirely negating the benefit of the arrow (down to a minimum of one harming damage)
while you can use it for arrows, you can't use it for anything you couldn't use a normal arrow for, something which is in much higher supply. rotten flesh and potions are at least useful in niche situations (caving early with no food and bottle recycling/fire extinguishing), but instant damage arrows serve no purpose for the reign of the game they are in and barely any purpose otherwise
Harming arrows on java actually behave that way on purpose because the arrow does damage according to what does the most damage, meaning that if instant damage 2 does more damage, it'll calculate damage using it instead of the damage of the arrow. This means that if you were to spam instant damage 2 arrows with an unenchanted bow, and pulling the bow back as little as possible, you can 2-shot a full netherite in half a second. If they have full prot 4 netherite, they can be 5-shot in 2 seconds. They may seem useless, but can actually have one of the highest DPS against full prot 4 netherite.
@@Gamenoob-gy1in they only do that if you're in melee range, and would also take a full second to deal 20 damage (2 instances of 12, 0.5s invuln = 1s) + a full set of prot IV = 2.5s. in the same amount of time, an enemy with a maxed sword and strength buffs can deal 7 damage while staying relatively safe by simply using a shield, dancing around you, or getting *inside of your hitbox* while you shoot. the situation where you 1. have a good supply of instant harming arrows, 2. are within melee range, 3. have an unenchanted bow, and 4. have the opportunity to get easy, *knockback free* bow shots off on a melee-ranged opponent is extremely small. at that point, you're in the endgame- and in the endgame, a combination of regen potions and many sources of keeping you away from them would make a melee-bowman strat near pointless.
i've run the numbers before- while on paper it seems alright, in practice you're going to be slowing yourself by a decent amount around 50% of the time while also getting no knockback resistance in return, as well as every instance of damage you deal or take knocking you further away from your realistic range of fire towards an opponent. besides, while taking that much damage is intimidating- it takes a full 2.5 seconds to fully kill someone. in that 2.5 seconds, they can heal by a minimum of 5 HP simply by existing at full saturation- which bumps up the time to kill by another 0.5s. additionally, any source of regen (as well as instant health gain via golden apples) pretty much universally increases that time by 0.5s each. this also gives them more time to heal via saturation, as well as bonk you around- you get the idea.
in a realistic scenario, spamming arrows isn't gonna work on a smart opponent. it totally would work on, say, an iron golem? or maybe the warden, if you're really good at kiting? but in most PVP scenarios your effective range isn't even 3 blocks- it's *literally 1*. a player could stand slightly out of sneezing distance and you'd need to charge your shots, delaying your attacks and causing more chances to 1. miss and 2. get hit around before being kited out.
it's not an unviable strategy, i think, but eating rotten flesh or using poisonous potatos or making useless splash potions for fun isn't truly unviable in a creative game either.
a much more realistic one would be using a power V bow to deal upwards of 60 damage in a single shot as an opener, and then being able to take many options from there. needing to have at least 2 slots saved (one for an unenchanted bow, and one for instant damage arrows) plus having the arrows likely in your offhand would make it much harder to do any other strategy- meaning someone with a shield immediately becomes pointless to try and attack, as you would have a massive window between you 1. switching to an axe, 2. hitting their shield and disabling it, 3. switching back to your bow, and 4. waiting out the 0.1s timer before shooting.
just use extended poison arrows or slowness, etc- they're much better, easier, and less useless for the point in the game you'd get them at xd
If you combine the strategy with things like a slowness 4 potion, bunch of cobwebs, and there knockback resistance from netherite, you can basically trap any opponent and not worry about knockback. From there you can quickly hit them with an axe, walk back, and shoot at them from a distance where they can't melee you but you can shoot at them, which can be done by charging the bow for a bit more than 0.1 seconds, all in a span of a few seconds. This means your left in a situation where you cant move away, and are constantly loosing health to the arrows. As for other healing effects, saturation can only heal half a heart in half a second, golden apples take 1.61 seconds to eat to give you 2 hearts and its regen 2 hearts every 5 seconds, while arrows still do more damage faster than those can heal, making them only delay the inevitable. The best ways I could come up with are pearls to escape, which you could just chase them, turtle master potions because resistance reduces instant damage, and shooting them with a punch bow to make there arrows not be able to hit you. Alone, this strategy can be good but evadable, but if you get attacked without expecting it, or if 2+ people work together and do it at the same time, it becomes almost impossible to die from.
@@Gamenoob-gy1in what about a water bucket? or an elytra? or a sword? or a bucket of milk? or as you said, an ender pearl (combined with a fake-out ender pearl)? what about getting shot or knocked back by KB? or digging down? what about building a physical barrier in between you and the opponent?
there's enough counterplay for a slow playstyle in minecraft endgame situations to make this sort of thing niche. it'd be *viable* but not very good if you get there early, but it's in a weird place where lower armor players don't get shredded (like an early axe get would) but mid and endgame players wouldn't take as much damage anyways. taking 5 damage every 0.5s is dangerous when you're stuck, but you can get out fairly easily and wouldn't get stuck again except by going into hitrange- also, the enemy can just. use a shield? if your only option is to get within melee, you lose to shields every time (as your playstyle would then effectively be a "take as much time shooting them with 0.25s shots, while they effortlessly block about 70% of them and decently retaliate the rest).
shields are an incredible counterplay tool for all projectile users, and it means your opponent either has to not see it coming or be flat out bad at the game to realistically get shot without something happening to pressure you back. to make this work requires a *lot* of inventory management, coordination, luck, and skill (not to mention the fact that most of these things being in hotbar slots makes it subsequently harder to allot space for melee or healing items), whereas melee options (even the niche punching strats) only really require healing, maybe potions, and the weapon you're using.
for the part of the game you get them in, and the relative cost? totally worthless. even getting them early doesn't do much, as your realistic setup would *use earlygame gear* to fire the arrows- whereas most other "useless items" tend to either be cosmetically useful, good earlygame, or good in niche endgame/midgame situations. this arrow type fails at the one thing it's supposed to do (pressure opponents at long range with piercing damage) because of a quirk in the damage invulnerability code which could be fixed tomorrow and wouldn't break anything. the fact that it works in incredibly niche situations isn't really relevant for whether it's "the most useless" or not- fundamentally, you can make any item work with strength II and haste and it'll be viable in a combat scenario. full immobility means *every item* is a viable combat item, which means that instant damage arrows are only marginally easier to make useful in combat than a leaves block is- and they have none of the extra utility that any other given item in the game generally has in spades
still can be used tho, so even tho it sucks it's not useless
You know arguably the poisonous potato has use as a balancing tool. Since potatoes are the most useful crop to harvest (doesn't require seeds you just replant the potato, also it's the only crop that can be baked for pretty decent hunger filling) the poisonous potatoes are there to slightly nerf potato production.
alternatively
carrots with a gold farm is insane for Saturation
...or just any good Emerald trade plus a Farmer who rolled a Saturation Suspicious Stew
I don't think that should count
Fun fact: in the April fools update for 2024 it was potato themed and I believe making it potato themed gave it like 3 uses so it’s not useless
Btw it wasn’t out when this video came out
I think it's whatever that water splash arrow is, but I'd like to add one thing:
The clock tells you what time it is before you even fully craft it
While worse than a normal arrow, its still an arrow and does damage.
So not usess
Hey, that's pretty good, keep up the good work.
1:15 is the best part in my opinion
Honestly, the discussion should've started with poisonous potato
0:03 OBJECTION! Rotten flesh is significantly easier and cheaper to get than any other food source (once you have a mob grinder) and since those are very easy to make, it's common to have stacks of it just laying around so eating it not only restores your hunger but also frees up space. Although eating rotten flesh may give you the hunger effect, eating multiple, drinking milk or staying still for the duration of the effect decreases or completely nullifies the consequences of such effect.
TLDR: Rotten flesh is good because you get a lot of it very quickly and there are many workarounds for the hunger effect.
OBJECTION: Thick potions can distract the warden!!!!!
just use literally anything else, or... sneak, like you're supposed to.
@@Lunarcreeperik but atleast it HAS A purpose!
You can also trade rotten flesh for emeralds in a villager trading hall. Fairly useless for most players, still, but if you manage to set up a mob grinder (especially one that uses zombies or zombie piglins) you can get a pretty significant amount of Rotten Flesh to trade
It’s not as good for trading as farming stuff or sticks, but it’s a use at least
Gotta agree about the rule regarding no mods cause...... Yeah, no shit mods can make the spyglass useless. Mods can make any item in the game useless if you download the right ones.
Another item that is currently pretty useless is the Java-exclusive _Minecart with Furnace_ but if in a later update Mojang would allow us to use chains to link together minecarts it could be much more useful
Imagine how many items could be carried with the player if five minecarts with chests were linked behind a minecart (for the player), which was linked behind a minecart with furnace?
Even without a furnace minecart linked minecarts on power rails could be useful for a similar effect. Want to get a group of mobs/players to another point quickly? That would be how it's done.
I actually use minecart furnaces unironically. You dont need the furnace minecart to link with the other carts in the train as long as you have it at the back pushing them forward. Also, its cheaper than powered rails
Sure, it could work that way, but loading the minecart to me is unnecessarily tedious because I have to load it with coal, then hop into the train before it rolls away (because if I try to load it sitting in the minecart it will go the opposite way). Then it stops in the middle of the journey and I have to do the whole thing again. This is why I want chains to link minecarts, to make the process more convenient. But if gold is scarce then yes the current system will do all right.
@@quince5892 I always see the argument "it's cheaper than powered rails" like, seriously? You can't get gold and redstone? The nether is literally covered in gold and redstone is practically as common as coal at diamond mining levels
@@The_WhitePencil Yes, you spend your gold on powered rails...
Or you could spend them where it's more useful: trying to get soul speed III books. I spent several stacks of gold to get only a couple of them. Unless you are already very late-game with as much soul speed as you need and a gold farm, it's nice to not have to use that gold on powered rails.
Hence, why it makes sense to use a bit of cobblestone and coal to transport villagers for an early villager trading hall or villager breeder.
@@autumn4442 any distance that's shorter than chunk-loading distance you might as well push the minecart with your body, and furnace minecarts don't keep chunks loaded.
0:28 you can also stand still
3:26 BUT poison potatos hive you hunger bar up, more than the normal potatoes do
the lingering water bottle: "hold my splash beer"
You can use to stop fire without the water bringing you backwards
The most useless item is the arrow of splashing
@@Misitan
It’s still and arrow and it does damage.
I may have an idea of an item that is equally useless, or even more useless, although it isn’t a typical item, rather an enchantment. Essentially, two curses are in Minecraft, Curse of Binding and Curse of Vanishing. Curse of Binding can be useful, putting weak, but durable armour or heads on players with dispensers, meaning they have to kill themselves or take tons of damage, just for it to break. Curse of Vanishing however, has no uses whatsoever. All it does is make it so your item disappears after you die. This is terrible in single player since you permanently lose a potentially great item, even if you died right next to your spawn point. Meanwhile in multiplayer, all it can do is make it so others can’t get your items, but is useless if you are just playing with friends and makes it so you can’t kill an enemy to get it back.
Potion of thickness does nothing, but Curse of Vanishing does nothing, while guaranteeing that you will lose your tool that has it.
Used to play on an old server, new player entity cramed me to death, good they didn't get anything like a maxed out set of netherite
I see your point, but I would argue that you've only proven that the Curse of vanishing is *worse* than thick potions, not that it is more useless. You outlined a reason in your comment: if you're playing on a multiplayer server and don't want others to grab your items if you die, curse of vanishing has a use (this could also apply to mobs stealing your loot in single player.) This may be a very specific, unsubstantial use, but it is a use. I would also argue that thick potions require materials to make, where as it is possible to find a book of the curse of vanishing naturally spawned in your world, meaning you have to actively use resources to make something that is objectively more useless.
@@reallyjojoify If you want a whole set of curse of vanishing, you'll have to get really lucky or trade, something which scars many people, it also wastes a chance to get a better book from trading, not to mention getting the emeralds for it
I realize I was making it sound like I was arguing, no I agree
Curse of vanishing can be useful if you playing on anarchy server and dont want enemy player to get your loot
OBJECTION: the ender dragon egg has approximately 0 uses, while being one of the hardest items to find.
OBJECTION: It looks cool, and since it is one of the hardest items to find it can be rewarding to finally have found it plus its a cool flex
@@bleepbloop1898 OBJECTION: The arrow of splashing is the most useless item in minecraft, it does literally nothing
@@Misitan
It does damage you bozo
@@Misitanit can ensenguish fire
@@BruhTNT4258but having a normal arrow is better unless you like the paricales
0:03 you can feed it to wolfs or something
0:43 yep
0:56 huh
3:52 the utter shock gets me
4:33 ok
Rotten flesh has saved me from hunger many times
This entire video is just educating us on the many uses for different Minecraft items that we perceive as useless.
1:07 Objection!
I don’t have optifine or anything similar, I bet a lot of others don’t either. Probably bedrock players like me.
Mundane and thick potions are “useless” but that’s their whole purpose because they’re failed potions and you can still drink them to get the glass bottle back. In fact I would still say the poisonous potato and the clock are worse, because there is no reason to have to tell the time of day when you could just place a bed and attempt to sleep to determine whether it’s day or night. The actual most useless items, as in items made to serve a purpose but failing miserably, are the lingering potions and arrow of regeneration 2. Why? Because if you use them for healing, it’s too slow, the duration is too short, damages you initially, and is outclassed by gaps and normal splash regen potions due to their longer duration. If you use them for damage, the healing from regen would cancel out part of the damage, which defeats the purpose of it. While arrows of instant healing are situational, but still useful because it would actually heal you if you have armor and can be used to do extra damage to undead.
But trying to sleep underground, if if it’s day, will still set your spawn there
@@seasonslayer6093 who cares? It's not like dying close to your spawn point is bad, and most deaths are in caves. If you're at the point where you have a huge base, then you probably have good enough stuff to the point where it doesn't matter if it's day or night.
2:10 I love how he drinks a fuck ton of coffee before talking
When he threw out the Thick Potion, I was like "damn, he's right."
0:01 for one second, I though I was rickrolled
Well, the most useless item isn’t the poisonous potato, but it is the worst item
Because it takes away 1 of your inventory slots, usually you have a large farm with all kinds of crops so you want to make fewest trips as possible by bringing as much crops as possible, but the poisonous potato basically decreases a slot, and you either have to spent time discarding them, or waste a slot
Meanwhile you intentionally make the thick potion, you knew it would use an inventory slot already, and besides, there’s no use for getting that
2:49 Use a bed if it lets u sleep then it’s night
U don’t even need to craft the clock the put the items in the crafting table and don’t take it out just see the time and then take your itmes back
Actually, way back in old days before the villager update that changed all the structures of villages, there were churches "ran" by a priest villager, dawned in purple robes, that would trade rotten flesh for emeralds. So rotten flesh did, at one point, have a great use
I mean.. you still trade Flesh to Clerics even after that update
except now you don't have to guard that *one* priest with your life to have a place to sink the flesh into
Pretty sure they still do
Poisonous potato is still the most useless. You can drink thick or mundane potions to get the glass bottle back, which is more than what you're going to get out of a poisonous potato.
Also you can make a thick potion with redstone too, and it can be an awkward potion or a water bottle
rotten flesh also gives iron belly on bedrock
The most useless item is splash mudane potion
Puts out fires
You can put a thick potion in a cauldron, I could use that for redstone. I mean you could do it with any potion but that means it still has a use. The truly most "useless" also can count as a placeholder, just like all other potions.
"Everybody is a genius, but if you judge a fish by the ability to climb a tree, it will live its whole life believing that is stupid." - Albert Einstein
Gold: *congratulating itself for not being the most useless ore*
Copper: ;-;
copper still has uses, can be used for decoration and the lightning rod
Infested Potion is the most Useless item we all need to agree. Like, Why we going to drink this or throw them on someone like, if we throw on some creature it will spawn silverfish and the silverfish will just atacks you with the creature you threw the potion on.
All of these are wrong. Tall grass is a bland item that gets in the way of you attacking mobs, but lets say for some reason you want it in your inventory, guess what? getting tall grass in your inventory is very difficult because you cannot use shears to break it. The only way to get your hands on it is through acacia village chests, and even then the only reason you would want it is for stylistic choices so you can really only get it with bone meal which in peaceful games can be hard to obtain.
OBJECTION. We can break them to get seeds.
without grass the world would look bland af, bad comment and objectively wrong
If I had just hit an enemy experienced player with my slow weapon, and they are coming back at me with their slower weapon, I've just hit them so my weapon is recharging, but their weapon would have recharged more. Hence, they have an advantage. However, if I jave planned for this and place down tall grass in front of me before switching back to my weapon, they will hot the tall grass and I will have the advantage... so it's not useless...persay...
Doesn’t silk touch work on grass?
You see, it's even more useful than rotten flesh.
Bro really said rotten flesh and his only reasoning was that the hunger effect uses more hunger than it gives. Like... just stand still, you dont lose any hunger
Also you can trade with Cleric villagers
Rotten Flesh can also heal tamed wolves
1:00 lmaooo
Man, I so love this series. Hope you make a lot more
2:31 also, the clock works in the recipe book still so you don’t even need to craft it
Actually you’re wrong. The most useless item in Minecraft is the chat report feature and anyone who uses it.
?????!!!!!!!!?????????????????????????????????????????????
2:31
BDoubleO100 has joined the game
[BDoubleO100] SHUT UP
2:44 just use f3
Or a bed
Yall forgot about the cog- (it was in the early days of minecraft and did literally nothing but spin.)
OBJECTION:
While not useful in a normal Minecraft game you can drink the Thick Potion or Mundane Potion giving it a right click detection option. In datapacks (which by definition are a vanilla feature as they don’t use any external code) having a right clickable potion that doesn’t give any effect can be very helpful.
But the true useless item, an item you can’t even find in the creative inventory (except you turn on operator tab) is the Light Level 0. It‘s completely useless. It doesn’t block any incoming light, doesn’t generate light, is completely walkthrough and even invisible and undetectable while you don’t hold it.
How about structure void blocks? THere is literally nothing you can do with them you can place them but you can literally just walk through the blocks and they are only obtainable using commands
I don't think it counts if you can only get them via commands. If you have that, you're already in Creative mode (or can easily be by commanding yourself into it) and at that point everything is equally useless/useful.
They do have a use in roller coaster and secret one way passageways you may be able to walk into them but other blocks like ladders and redstone can be placed on them
Structure void is useful though
Allow me to explain
The structure void block is used in conjunction with the structure block. How it works is as follows:
Say you have a structure that you want to bury underground. It’s a 5x5x5 cube, the default shape. If you were to just spawn the structure underground as-is, it will take all of the air blocks that exist in the structure and place them underground with the rest of the structure. However if you replaced all of the air blocks with structure void blocks, that would not be the case, as the structure void block would allow any block that was present where the structure void blocks are to be what is spawned in that block where the structure is spawned. So if you made a structure that was just structure voids and then loaded it underground, it’s probably just gonna be stone and its variants that end up as the structure.
Uhm Actually🤓, the Command Block is the most useless item in survival mode. This is because you can't place them unless your in Creative.
But even with this in mind, you can at least use it in creative. Not to mention you can access basically the same commands in survival, minus a few. You cannot use a poisonous potato or a thick potion even in other game modes. Thus, ending my point that command blocks are still useful.
@@Peppy2975 1. We are talking about pure vanilla survival, meaning that it's usability in creative is irrelevant.
2. What? How can you access basically the same commands in survival?
@@icantthinkofaname4723 There is been no mention of it being survival,just vanilla minecraft,but no mode specifications
@@skell6134 It can be assumed to be survival because otherwise, the entire discussion breaks down.
@@icantthinkofaname4723 fair point
ya forgot 2 items...
1: Bedrock, inobtainable, place it and never remove it.
2: Air Block, inobtainable, exists only to fill 99% of the world.
another argument for rotten flesh: the hunger effect merely *amplifies* hunger loss, and therefore does nothing if you just stand still
I would think it would be the lingering uncraftable potion. I mean it does absolutely NOTHING and wastes inventory space. Heck, you have to waste your time typing in a command to get it because it's uncraftable. If there is an arrow variant of the uncraftable potion, it would be just as useless.