In regards to Hitbox jackets being stuck to Ness: The hitbox doesn’t actually disappear when Ness touches an opponent. There’s a mechanic in the game where a player who has been touched by a hitbox cannot be hurt by that same active hitbox again. This is obviously done to prevent players from getting wrecked by the hitbox every frame it’s out. There’s jank to this too, though. Hitboxes can only “remember” the last 12 objects they’ve interacted with, and will unload old objects with new objects in a First-In-First-Out (FIFO) order. This can be demonstrated by putting a jacket on Ness on the Super Mario stage and touching 12 blocks after hitting your opponent. After hitting the 12th block you’ll be able to hurt your opponent with the same active hitbox again. This is actually why it takes so many turnips from Peach to start the black hole glitch. You need enough turnips to be occupying the same space so that they hit more than 12 other turnips in the exact same frame. Once you achieve that number, everything that comes into contact with the black hole (including the black hole itself) will be locked into hitlag. The More You Know
Wow that's really cool and explsins s lot! Could you then potentially reactivate Ness's jacket hitbox by hitting something like Link's arrows or Shiek's grounded needkes with it eniugh times?
3:12 talks about Marth, Roy, and Peach... background image: Neuschwanstein Castle. A castle for the royal characters. All these tiny little details that don't draw attention to themselves and are only on-screen for like 4 seconds. Just ace stuff.
Minor correction on the thunder jacket, the hitbox actually stays until Ness dies, meaning it stays if you hit an opponent. It’s just not usually relevant because there’s a property in the game where a single hitbox can’t hit an opponent multiple times, but if you play with more than 2 people Ness will be able to hit each player in the battle with the thunder jacket once before he dies.
4:00 I don't follow the Melee competitive scene. So to finally hear that Wobbling is no longer tournament legal after all these years, feels so damn satisfying.
fun fact: you can actually SDI the blazer in so that you get hit by the followup hits and survive, since the followups dont kill you. If the roy player knows this, he can simply walk up and NOT turnaround blazer, since your sdi in will kill you by making you avoid the followups. So if you know how to deal with it, its a 50/50.
@@Shing_ iirc Wobbles saw it in videos from a japanese Icy player and used it in a Tournament and Ken gave it the name Wobbles. So he just made it "popular". At least that's what I remember, could be wrong tho.
the fact that you don't have more subs is fuckin beyond me. your content is hilarious, original, well thought out, well edited, and easy to take in. keep up the great work man, every upload is something to look forward to for me.
Even as kids me and my brother discovered how busted the knockback on Roy's up-b is. He loved Roy and sometimes when we were on a stage with a low ceiling and he was losing he would just camp the highest point on the map and try to gank people with it.
Roy's up-b jank in Melee works similarly to Samus's up-b jank in Smash 4, known as the Shine Spark. The first hitbox is designed to 'shoot' your opponent into the following connecting hits which have less knockback, but by using the move in a certain way, you'd only hit them with the first hit which would indefinitely shoot them upward until they died off the top. Fox's forward air also sort of worked this way, another multi-hit move designed for the first hit to combo you into the rest of the hits, but this time by stunning you for the duration of the full attack. Off stage you could just hit a recovering opponent with the first hit of his fair, then DI away so the rest of the hits would miss. Your stunned opponent would helplessly fall to their death (and even if you didn't die the Fox could just footstool you for free afterwards which was definitely a kill,) because the game thinks the rest of Fox's fair will hit them and then they'll be knocked out of it by the last hit. Nope. There are many more examples of this BS in Smash 4, and to a more mild extent in Ultimate...it's interesting to see how trends carry across games. A lot of you probably are familiar with this type of jank if you've played Smash over the years, but a fun fact for those who didn't know :)
Finally at 100k Ngl you deserved it. You are probably one of the best smash bros melee youtubers on the platform. I just want to say congrats and keep it up. what sakurai thinks of glitches Sakurai: *that's not how your supposed to play the game*
I like how this video has some stages that aren't even in Melee. I rewatched this video multiple times and didn't even notice that he was playing on Wario Ware.
I found your channel about a week ago and haven’t been able to stop watching. I only play Ultimate and haven’t touched Melee since it was the latest Smash game, but these glitches are something else.
yooo! I met chrono (roy player vs snowy) at a tournament in san an and hes a dope dude, he mains roy too so its not even like hes playing roy just for the jank.
its never been easier, you don't even need a gamcube controller. If you have a computer, you can play online. check this server out for help discord.gg/twDYgzn
It's always amazed me that many of these low tier characters have such ridiculous jank, and yet are still not good enough to play in tournaments. Melee is a crazy game.
Holy CRAP, I don't play melee, but I play a lot of Rivals of Aether. I knew the developers of RoA were melee fans and I had already seen hot melee effected Rivals, but Ness's permanent hitboxes, hitbox-lines and jackets are literally a complete description of Absa and her moves with her cloud. I never thought of that before and I've watched this video at least once before. That is absolutely sick how they took Ness's glitches and were able to insert them into an actual character's moveset. This makes me love RoA that much more! :3
Congratulations!!! I learned something new! Yay! Didn't know that before, but i do now. I'm so glad you were here to teach us this very very useful info. I don't know what i could've done without this knowledge! Thanx.... Real shit, i loved it! I love this game!
Legal Jank has to be one of my favorite terms ever
BWAHAHA
*melee*
shrödinger's terms and conditions
Hi Schmorbo
Legal Jank sounds like slang for marijuana
In regards to Hitbox jackets being stuck to Ness:
The hitbox doesn’t actually disappear when Ness touches an opponent. There’s a mechanic in the game where a player who has been touched by a hitbox cannot be hurt by that same active hitbox again. This is obviously done to prevent players from getting wrecked by the hitbox every frame it’s out.
There’s jank to this too, though. Hitboxes can only “remember” the last 12 objects they’ve interacted with, and will unload old objects with new objects in a First-In-First-Out (FIFO) order. This can be demonstrated by putting a jacket on Ness on the Super Mario stage and touching 12 blocks after hitting your opponent. After hitting the 12th block you’ll be able to hurt your opponent with the same active hitbox again.
This is actually why it takes so many turnips from Peach to start the black hole glitch. You need enough turnips to be occupying the same space so that they hit more than 12 other turnips in the exact same frame. Once you achieve that number, everything that comes into contact with the black hole (including the black hole itself) will be locked into hitlag.
The More You Know
Wow that's really cool and explsins s lot! Could you then potentially reactivate Ness's jacket hitbox by hitting something like Link's arrows or Shiek's grounded needkes with it eniugh times?
@@Shadrake No, it has to hit something, not be hit by something.
More practically, would this work with the Fly Guys on Yoshi's Story ?
@@NZsaltz you can hit shiek's needles that are stuck in the ground
@@NZsaltz so this could work with Peach's turnips ?
3:25 100% accurate armada thumbnail
Nah it's 3:27
IRAN DID WHAT!??!
CHINA COMMITTED ATROCITIES AGAIN?!?
BIDEN BOMBED WHO
@@maxalaintwo3578 TRUMP RAPED WHO?
0:26 I like how instead of just removing Marth after a few seconds, he falls through a platform out of frame. Well played sir
I thought it was crouching 🤷
the armada pictures had me rolling LOLLL
3:12 talks about Marth, Roy, and Peach... background image: Neuschwanstein Castle. A castle for the royal characters. All these tiny little details that don't draw attention to themselves and are only on-screen for like 4 seconds. Just ace stuff.
"But they fucked up." Is really the motto of Melee's coding.
Minor correction on the thunder jacket, the hitbox actually stays until Ness dies, meaning it stays if you hit an opponent. It’s just not usually relevant because there’s a property in the game where a single hitbox can’t hit an opponent multiple times, but if you play with more than 2 people Ness will be able to hit each player in the battle with the thunder jacket once before he dies.
4:00 I don't follow the Melee competitive scene. So to finally hear that Wobbling is no longer tournament legal after all these years, feels so damn satisfying.
I stopped following after a while, so thats why I dont see ice climbers in tournaments as often as I saw them before 2020 huh, the more you know
These Smash videos are definitely a part of my life now
I always thought Roy's Up-B kill was due to the tipper or hilt mechanic. This has been super informative while also being fun to watch.
4:12 I see chunky Ness. THAT IS CHUNKY NESS.
So?
What's your point
I see Sans
@@reddodeado301 funny guy alert
chunky ness chunky ness
@@kwisowofer9872
Again
SO?
He was chunky
What's your point
I want to imagine that Ness' unintentional jacket moves are just him casting a PSI Counter in a roundabout way
5:06 biggest missed opportunity not nicknaming it "PK Shield β"
EXACTLY
I thought of the opportunity of naming it "Rubber cape", Like that one electric mother 3 item
fun fact: you can actually SDI the blazer in so that you get hit by the followup hits and survive, since the followups dont kill you. If the roy player knows this, he can simply walk up and NOT turnaround blazer, since your sdi in will kill you by making you avoid the followups. So if you know how to deal with it, its a 50/50.
interesting!
*Wobbling*
Me: oh noooo-
"Wait, this isn't legal anymore"
Oh thank god
God damn Wobbles
Therworldtube You know despite discovering the tech, Wobbles actually doesn’t go for it because he doesn’t like it.
@@MantaRaydiated Ikr, that's how despised wobbling is. Not even the popularizer likes it.
You guys know that wobbles didn't create wobbling right?
@@Shing_ iirc Wobbles saw it in videos from a japanese Icy player and used it in a Tournament and Ken gave it the name Wobbles. So he just made it "popular".
At least that's what I remember, could be wrong tho.
the fact that you don't have more subs is fuckin beyond me. your content is hilarious, original, well thought out, well edited, and easy to take in. keep up the great work man, every upload is something to look forward to for me.
Push a turd out
Children's party game?
CHILDREN'S PARTY GAME
Tawiido Is he wrong though?
That's exactly what it is, yes
That it is.
made with competitively viable mechanics
@@sonriku7331 Only 25% of the roster being viable is a competitive mechanic?
I love how with the hurtboxes Ness looks chubby
2:11
“Well you have to play as Roy for one.”
Zain: Say no more.
When you rob a bank and say, “Melee is legal, so this should be too.”
Excuse me punk?
Johnny Crash yes
Change your name to "Kirby with a G U N"
Lmao best commnt
HOW DO YOU UPLOAD SO CONSISTENTLY AND WHY ARE THEY ALL SO GOOD WHAT THE HELL
Not anymore
@@krallakrulla3053 lmao you stole the words right outa my mouth
Even as kids me and my brother discovered how busted the knockback on Roy's up-b is. He loved Roy and sometimes when we were on a stage with a low ceiling and he was losing he would just camp the highest point on the map and try to gank people with it.
4:12 that ness is CHUNKY
But can the community re-legalize Mute City?
Maybe one day.
I'm still waiting for them to come to their senses and legalize Icicle Mountain
Legalize Poke Floats
why
are
you
everywhere
I
go
@@malcolm5965 Emm Bee Sea is what the comment section deserves, not what it needs.
@@pedlar6839 The only thing the comment section deserves is a fucking nuke lmfao
I don't even follow competitive melee, and I have yet to see a tournament, but these videos are still awesome
Roy's up-b jank in Melee works similarly to Samus's up-b jank in Smash 4, known as the Shine Spark. The first hitbox is designed to 'shoot' your opponent into the following connecting hits which have less knockback, but by using the move in a certain way, you'd only hit them with the first hit which would indefinitely shoot them upward until they died off the top.
Fox's forward air also sort of worked this way, another multi-hit move designed for the first hit to combo you into the rest of the hits, but this time by stunning you for the duration of the full attack. Off stage you could just hit a recovering opponent with the first hit of his fair, then DI away so the rest of the hits would miss. Your stunned opponent would helplessly fall to their death (and even if you didn't die the Fox could just footstool you for free afterwards which was definitely a kill,) because the game thinks the rest of Fox's fair will hit them and then they'll be knocked out of it by the last hit. Nope.
There are many more examples of this BS in Smash 4, and to a more mild extent in Ultimate...it's interesting to see how trends carry across games. A lot of you probably are familiar with this type of jank if you've played Smash over the years, but a fun fact for those who didn't know :)
imagine what game we would have had if HAL had more time.
@Bodybag Dotzip i dont really know tbh. but the only thing that i dont like about melee is characters having bad/useless moves
@Bodybag Dotzip i mean they released a few more copies afterward and it was still somewhat the same so probably not
Sadly, it might actually be worse. There's a heavy bias towards 1.02 these days--rather than PAL, and PAL was an attempt at a balance patch.
@Bodybag Dotzip 3head balanced is good guys
@@tombcruisin probably because it isnt obvious how to get pal copies in America
That falco transition at 2:57 was clean af
5:57 lol that Doom zombieman death
Finally at 100k
Ngl you deserved it.
You are probably one of the best smash bros melee youtubers on the platform.
I just want to say congrats and keep it up.
what sakurai thinks of glitches
Sakurai: *that's not how your supposed to play the game*
edge lord I see u everywhere
Shut up edge baby
Children's party game? Ill have you know this game is rated T for teens, because it's for big boys.
Other characters: NO!! YOU CAN’T JUST GLITCH YOUR HITBOX ONTO YOURSELF!!
Ness: *haha down air glitch go spike*
Meteor smash so it sucks
These videos are so good. Well-written, well-edited. Definitely one of my favorite Smash channels
Does anyone else think that he sounds like mordecai from the regular show
He also kinda sounds like Jonah Hill
Who else here has never played a single Smash Bros game (or at least Melee) in their life, yet still finds these videos endlessly entertaining?
Me waiting for the in-depth explanation of how the multi set knock back hit boxes cause characters to die instantly...
“But they fucked up”
Reversing up-B causes the first hitbox to come out on the original side, so the rest don't connect.
natnew32 I know, it was a joke
Thanks, now I’m going to use Roy to counterpick Puff
Still waiting on that Super Yo-yo Glitch to be found.
Actually, it might be better if it isn't.
@MIGUEL RIVERA It will when we find it!
@@regirayquaza look at the second top comment, a sorta super yoyo glitch is explained there
My favorite melee glitch is the stock sprite swap or "stock glitch". Does nothing useful but get in your opponents head
Snowy: "One of the best puffs"
Hbox:*ARE YOU SURE ABOUT THAT*
He said “one of the” not “the”
You have the cleanest transitions I've seen. Good job dude!
Throwing shade at armada thumbnails is my favourite thing to come from smash YT.
You just keep getting better and better at this. Keep it up Asum, love your vids.
I've never been as scared seeing Roy in that thumbnail since he actually got strength in a levelup... at level 20
2:43-2:48 When you get into the next grade thinking you got the semester in the bag only to be proven wrong from the first sentence of your teacher
I dont get it why am I watching all videos from this guy I ve never played or watched melee
the ye old doom sound effects make the vids here so much much more hilarious.
I like how this video has some stages that aren't even in Melee. I rewatched this video multiple times and didn't even notice that he was playing on Wario Ware.
you make the greatest and the highest quality smash content by far my dawgydog . keep up the great work
I found your channel about a week ago and haven’t been able to stop watching. I only play Ultimate and haven’t touched Melee since it was the latest Smash game, but these glitches are something else.
20RR
An alternate timeline where all melee players have mastered Roy’s instakill up-B and now melee has become a ground based footsies game.
Melee Players would still stay it's the best game
Except… it only works against Puff and a couple trash tiers.
the transitions are so well-done!
That roy tech got HBox sweating nervously
Zain's roy is coming for you
The Armada pictures are killing me omg
yo these videos keep getting better and better
Wait, so Ness can give himself thunder armour like frickin' swellow? Melee is just wild.
You reminding me that wobbling is banned made my day.
The thunder jacket stays ON during the Ness-Fox matchup
I like the transition at 2:56
Thank you for actually explaining why Roy's up b does what it does
Too bad this glitches are mostly for low tier characters and you will likely never see some of this jank in an actual tournament or a serious match
0:06 no it's 3 in morning and it's something I found to watch
As a Roy main I thought I was so smart by b reversing his up b I was honestly shocked about how strong that hit was
yooo! I met chrono (roy player vs snowy) at a tournament in san an and hes a dope dude, he mains roy too so its not even like hes playing roy just for the jank.
The transition at 1:30 was brilliant
Of course it's legal, Ness is a psychic. Invisible force is his specialty.
The thumbnail has the best glitch
The names having more than 4 characters
Great video AsumSaus!
Ness’ jank should be the basis for a fighting game character.
I've never played Melee, but I've always wanted to! I like these videos, because they're very informative!
its never been easier, you don't even need a gamcube controller. If you have a computer, you can play online. check this server out for help discord.gg/twDYgzn
it's gonna be hard to learn, the controls are incredibly precise
I dont know how u keep coming up with great melee video ideas but keep them coming
4:15 Ness looks big with the yellow circle around him
Quite interesting! Thanks for uploading!
"in this childresn party game?" finally a smash bros youtuber who gets it
He was joking
So THAT'S why Roy's Up-B fucking annihilates Cruel Melee wireframes
It's always amazed me that many of these low tier characters have such ridiculous jank, and yet are still not good enough to play in tournaments. Melee is a crazy game.
They put more thought into Roys Up Special than the entire rest of his kit bro.
Children's party game:
-Has same rating as Final Fantasy games, Xenoblade Chronicles 2, and Fire Emblem Three Houses
Man, not having E10+ was weird.
Loved the Doom sound effects
"The jank HAS JANK!"
OH MY, THATS WAY TO COMPLICATED FOR A ROCKET SCIENTIST TO FIGURE OUT!! HOW DID YOU FIGURE OUT THIS?!
Now I wanna draw Ness in a jacket
Holy CRAP, I don't play melee, but I play a lot of Rivals of Aether. I knew the developers of RoA were melee fans and I had already seen hot melee effected Rivals, but Ness's permanent hitboxes, hitbox-lines and jackets are literally a complete description of Absa and her moves with her cloud. I never thought of that before and I've watched this video at least once before. That is absolutely sick how they took Ness's glitches and were able to insert them into an actual character's moveset. This makes me love RoA that much more! :3
I don’t even play melee and I absolutely adore your channel
best melee channel on yt hands down :^)
I don't play melee I play brawlhalla but I still find these entertaining and think I may join the melee community in the future.
Roy's up b, due to the property of scaling ratios, is the best cheese in 1P mode. It just nukes everyone.
You're the only channel I willingly watch the same videos multiple times.
The hexagon shape may have been inspired by the rings you can collect in Starfox 64.
Ness looks like an absolute UNIT with visible hitboxes
Hell yeah an AsumSaus video
my main man blessing us with that Sims 1 soundtrack
Congratulations!!! I learned something new! Yay! Didn't know that before, but i do now. I'm so glad you were here to teach us this very very useful info. I don't know what i could've done without this knowledge! Thanx....
Real shit, i loved it! I love this game!
the sims music fits perfectly! great job
Editing just keeps getting better man
What a fucking good video, entertaining insightful and very well edited.
Keep it up my man, you doing gods work
Always enjoy UA-camrs using Sims 1 music as background music.
2:35 I've never seen Melee Marth's Down B
It's the same in every game
you must not watch melee. It's used often against characters that have hitboxes on their recovery
@@musicbox7601 All I've seen it used against is Falco's up-b from below ledge, and when M2K countered Armada's turnips during SSC GF's.
@@ChristianTheChicken It's still used for countering fox and falco's up-b when they are trying to recover.
@@mileshaf.1597 Yes, but it's only really good when they are below ledge, otherwise they can just recover high and you won't connect.
This is pretty crazy but you should check out what Ultimate players thought was legal.
ive watched this video 40 times because of the thumbnail this thumbnail is so amazing ahhhhhhhhhhh