Houdini Quick Tip - Removing Points with VEX

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  • Опубліковано 22 сер 2024

КОМЕНТАРІ • 14

  • @zurasaur
    @zurasaur 3 місяці тому

    exactly what i was looking for to make some basic bubbles in my flip sim, thank you sir!

    • @KevRyanCG
      @KevRyanCG  3 місяці тому

      You're very welcome :)

  • @uscarchstudent1962
    @uscarchstudent1962 Рік тому

    Awesome video! I too was using intersection analysis and had way too many points. This worked beautifully, thanks.

  • @timfrogt555
    @timfrogt555 Рік тому +2

    sucks that this doesnt work with reseeding on, the particles will jump all over the place

  • @ctjanney
    @ctjanney Рік тому

    brilliant. saved my lidar processing butt.

  • @RMAFIRE
    @RMAFIRE Рік тому

    passionate artist👍👍

  • @JoshAntonio
    @JoshAntonio 2 роки тому

    Great video thanks!

  • @jessesolomonscott
    @jessesolomonscott Рік тому

    Thank you so much

  • @L0gelis
    @L0gelis 2 роки тому

    Nice one Kev! You mind yo self too!

  • @corentart8302
    @corentart8302 2 роки тому

    Great video thank you!

  • @zotake
    @zotake 2 роки тому

    Good one! Thank you!

  • @AnimatorsJourney
    @AnimatorsJourney Рік тому

    Thanks for the video, I'm using this after a intersectionanalysis that makes points where two objects intersect and I just wanted to reduce the number of points after that. Using this in an attr wrangle is actually showing 0 points afterward, even though it appears to be reducing the points not to zero in the viewport. I'm guessing there's something I'm missing to make the points readable or something after this script? I'm new to Houdini :)

  • @pavinivfx
    @pavinivfx Рік тому +1

    How to use this remove point in vops?

  • @MarioSundays
    @MarioSundays Рік тому

    What's the crack man!