Thanks for the video, I'm using this after a intersectionanalysis that makes points where two objects intersect and I just wanted to reduce the number of points after that. Using this in an attr wrangle is actually showing 0 points afterward, even though it appears to be reducing the points not to zero in the viewport. I'm guessing there's something I'm missing to make the points readable or something after this script? I'm new to Houdini :)
exactly what i was looking for to make some basic bubbles in my flip sim, thank you sir!
You're very welcome :)
Awesome video! I too was using intersection analysis and had way too many points. This worked beautifully, thanks.
sucks that this doesnt work with reseeding on, the particles will jump all over the place
brilliant. saved my lidar processing butt.
passionate artist👍👍
Great video thanks!
Thank you so much
Nice one Kev! You mind yo self too!
Great video thank you!
Good one! Thank you!
Thanks for the video, I'm using this after a intersectionanalysis that makes points where two objects intersect and I just wanted to reduce the number of points after that. Using this in an attr wrangle is actually showing 0 points afterward, even though it appears to be reducing the points not to zero in the viewport. I'm guessing there's something I'm missing to make the points readable or something after this script? I'm new to Houdini :)
How to use this remove point in vops?
What's the crack man!