ReConnect 2022 | Simon Holmedal

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  • Опубліковано 10 вер 2024
  • "Staying Curious" -- recorded session from Reconnect 2022:
    Simon Holmedal is a Digital Artist and Creator of Worlds. He is also Director and Partner at Panoply, based out of the UK. In his talk 'Staying Curious', he will talk about some of Panoply's passion projects aka curiosities and possibly some art projects.

КОМЕНТАРІ • 28

  • @mitch9244
    @mitch9244 Рік тому +31

    Simon you're the reason I ever started to use houdini 5+ years ago! Thank you for always sharing your amazing work.

  • @sakibkhondaker
    @sakibkhondaker Рік тому +9

    The LORD of Motion Graphics is here!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @raplevision86417
    @raplevision86417 Рік тому +2

    Thanks for sharing ,Simon Holmedal,The only light of God

  • @thorged
    @thorged Рік тому +5

    I seriously can't believe how little vex is used. Super impressive stuff!

    • @Genisease
      @Genisease 26 днів тому +2

      Have to add annoying clarification: VOPs is the same thing as VEX, just in a visual way, the backbone for both is exactly the same. And some people find it harder to use visual style, sometimes it is harder. So it's not about complexity or difficulty it's just about personal preference, he is using the same principles as all VEX heavy people do. So, to summarize: you can do without typing the code, but not without code at all.

  • @chr1st0pher
    @chr1st0pher Рік тому +2

    the trippy 90 degrees looping ones are so cool, would love to see that at a film/animation festival compiled together into one short

  • @adambryla
    @adambryla Рік тому +2

    Great material, thanks! 04:00 - Just quick tip: Instead of this loop you can just: Expandgroup SOP: 'outside' (with 'flood fill to connected geo') and then delete this new group.

  • @PawelGrzelak
    @PawelGrzelak Рік тому

    Always a pleasure to see your process Simon.

  • @justinjamison8678
    @justinjamison8678 Рік тому +4

    More Simon H content please!

  • @peterxbuilt
    @peterxbuilt Рік тому

    so excited to see this. Thank you !

  • @ruben-dion
    @ruben-dion Рік тому

    Right on Time!

  • @workflowinmind
    @workflowinmind Рік тому +16

    SideFX why do you prioritize Vimeo that much? This was released 3months ago there....
    From a user perspective Vimeo is worst on every level (I was a huge advocate in their first years but what is has become is very sad)

    • @bass_journey
      @bass_journey Рік тому +2

      True. UA-cam is much more fluid.

    • @christopherhebert2777
      @christopherhebert2777 Рік тому

      It was just an oversight - we typically publish to both channels at the same time. If we had to choose one over the other we'd go with YT - agree it's better.

  • @slavastokolos2891
    @slavastokolos2891 Рік тому

    Thanks you, very cool!

  • @braddlackeyy
    @braddlackeyy Рік тому

    Brilliant.

  • @bass_journey
    @bass_journey Рік тому

    Nice work guys !

  • @nononsense2688
    @nononsense2688 Рік тому

    Derealization made me take on houdini more seriously after repeatedly attempting it for 2 years. Thank you Simon!

  • @kir11
    @kir11 Рік тому

    Houdini rules!

  • @umbravirtus2
    @umbravirtus2 Рік тому +1

    too smart for me

  • @dirtcreature3d
    @dirtcreature3d Рік тому +2

    Daaaamn that for each loop around 5:00 is fat haha I love Houdini

    • @TRUEbASNER
      @TRUEbASNER Рік тому +1

      They're all huuge😂, I've never seen a setup with for loops this thick. Humbling really. 😂

  • @angosalvo5734
    @angosalvo5734 Рік тому +1

    that viewport background tricked me when i hovered on the video I thoought he was used maya lol

    • @angosalvo5734
      @angosalvo5734 Рік тому

      and using windows task bar on the top like osx that was a nice trick I used to do back in the days in win2000

  • @peterxbuilt
    @peterxbuilt Рік тому +2

    Interior lake = BioDome lol