+S̶u̶b̶t̶l̶e̶ ̶I̶n̶s̶a̶n̶i̶t̶y̶ Oh you just over reacted that, give me moment i gona see, if is realy dark how you say. (Opening Steam, entering greenlight) Stres 199/200 Well fuck....
Hey Jim, 1) Focus fire. Two enemies with half health do twice as much damage as one dead enemy and one alive enemy. Better to overkill than leave it alive another turn. Always take out the enemies with lower health first (they're also the ones who tend to give stress damage). 2) Blight and Bleed stack. Using the Grave Robber and throwing the poison dart every turn can get easily 12 damage per turn going. Combine it with Bleed elsewhere and you can easily be taking off 15 damage or so per turn, not including attacks. 3) In skirmishes, it's nearly always better go for damage than buff. Every turn is a turn things can go wrong. 4) If you have a choice of two to kill, and they're both equal, kill the one who hasn't moved yet, or stun them so they can't hurt you this turn. I hope you enjoy playing.
+Rehtael Laudet The area that has the most fortified occult response team in the whole multidimensional Chungus Empire ? Poor Cthulu, never stood a chance
Hey Jim for most of those interactive objects you can use a consumable to make them always 'good'. Like for the locked chests/cabinets it's a key, most shrines/alters it's holy water, rotten corpse it's the medicinal herbs etc. Just opening them without the item is like an 80% chance of having a bad time.
At first i was like "This guy talking as the narrator all the time will become boring in no time" but after around 50h of playing, the voice acting is just so good and on point i didn't even notice. I think it's still cool even after all that!
What Jim didn't realize (Because, to be fair, the game actually doesn't clarify) is that the status ailments actually stack with themselves. So if you hit the opponent with two poison darts, they'll take 6 blight damage the next turn, so it definitely would have been worth it to have kept hammering away on the necromancer every turn with those.
I hope you will never stop making videos Jim! You are literally part of my every morning now days. :) A day without a video from Jimmy is a sad day! MMYEA!
Also LOL at the Confessional curing Heiromania. "I begged God to answer! And when nothing happened, I was like "this is bollocks. I should be playing Poker at the pub." Nymphomaniacal Vestals are the best, btw.
You can stack blight/bleed multiple times on the same enemy, just FYI - the full damage over time for each application will apply (you're not refreshing, just literally stacking another instance of the ailment). Great for bosses. Also, the Grave Robber's "Lunge" ability does hilarious amounts of damage and you can move back after using it (it moves you forward) with "Shadow Fade", which gives a massive dodge buff and stuns an enemy. Great combo, and your Grave Robber has it. Fun gameplay! Hope I didn't tilt too far from "advice" into "backseat gaming".
This game rewards Status Aliments so much, you can STACK them. Bleeds, Debuffs, Poisons, all stack. Damage over time attacks are OP in DD. Because each time you apply the DoT, it not only stacks it, it also refreshes it. So keeping a character like the Graverobber constantly attacking the boss, means that boss will quickly melt.
Nice video. On heart attacks, I thought it was a reasonable addition to further add emphasis on measuring stress. Afflictions hurt, but beyond that stress was pointless to deal with on afflicted characters. Now, when the bar fills again, the character has a heart attack, bringing it down to death's door. If you have a heart attack on death's door, its a permanent death. You can heal them off death's door to prevent a heart attack killing them, but they start out with most of the bar filled. So managing you stress is still as important as managing health. Also, I suggest using stuns more and stunning stress dealing enemy and prioritizing killing them first. Stress is harder to manage than health, as it isn't instantly replenished when the mission ends; there are not as many moves that heal it; and there are no items that heal it. There are multiple ways to manage health, with multiple self-heals or team healing moves and food to get health up. So killing them means less chance of affliction and spending money to heal it. Hope this helps!
50:31 I'm in the midst of making a Turn-based RPG, and was wondering if/how I should nerf a status aliment I've come up with. But, hearing this, I might not have to.
while incredibly difficult to do, if you manage to reduce someone's stress to 0 before the end of the dungeon, they are cured of the negative stress induced personality trait they picked up when tested.
This made me really anxious... I mean... It's just pictures of characters bashing other pictures of characters, but fuck me, that was really tense... AND I LOVE IT !!!
How come no one is talking about the merchant class which was supposed to be in the game but isn't? Message from the dev on the steam forum: ''RedHookTyler [développeur] 3 jan 2015 à 17h42 Hi everyone--apologies for the confusion. The Merchant will be available to everyone, and is part of the core classes. The KS variant, which hasn't been decided yet, will be a variant on one of the core classes. It's possible that the KS variant will end up being a Merchant variant, but the core Merchant will still be available to all. Hope that helps. On a related note, the Merchant was recently voted on by backers and will be "Silk Road" themed. We can't wait to make her, but she'll come a bit later in Early Access.'' A bit later in Early Access? The game has been released now and there's no merchant class.
+CreationZikaz Kickstarter rules require all advertised features be in game at release, Merchants and Town Events were not and still are not, as such they are violating Kickstarter's Terms of Service. As for why no one is talking about that, that is very simple. They are drowning the media in noise about how amazing the game "looks" (ignoring that it's a game, and that it is the gameplay that matters) and how literally hundreds of streamers have a narrator quote for their channels now, and the media is being manipulating (including Jim, who has videos remarking on the exact behavior they are currently doing manifesting in other developers, and even his initial video of the game was prophetically ironic in hindsight). It's particularly entertaining since, when Jim did cover the least severe problem with the game (the corpse strawman) they would rage and insult him and harass him on his own forum and all this other shit, but he's suddenly the best person ever because he made a video about the game that wasn't attacking it and acknowledged that I was keeping him informed of their antics. Of course, if he ever should expose the corruption in this particular company, they will immediately remember that they hate him eternally, and more importantly this facade of positive media, when anyone can actually just glance at the game and see what a clusteruck it is in and has been in for months will finally be dispelled. This is the part where the shills trolling Jim's comments will rage and blame me for everything, but the simple fact of the matter is I'm seeing people figure it all out on their own with a little look and are even specifically contacting me for that purpose. So if it were just me, no one would agree. Simple.
because you are just a noname internet dude most of the people laughing at and you want to abuse the popularity and reputation of this channel to spit your poison over the devs and the game. not the game is the problem here
Pro-tip: Hellion's Breakthrough attack creates a stacking De-buff. That's why it was doing no damage. Next time just chop them peeps up with her basic.
Bit of advice: You want your Man-at-arms to have his Knockback skill. It both moves you forward and stuns opponents. When you start fighting some of the bastards later in game that can reshuffle you whole party it really helps.
At 50:20 Jim started talking about status ailments. And how badly they are done in RPGs sometimes. True, in Final Fantasy most of the bosses are just for no reason immune to almost all status ailments most of the time, rendering the giant part of game's mechanic obsolete... Here, in South Park: Stick of Truth and some other games status ailments are playing a HUGE role, which I too, love to bits.
+Otkusi Sebe Chlen It's ironic because status ailments are complete shit in this game. They have literally never been mathematically viable, and have only gotten worse. Case in point: Easiest boss in game takes 12 rounds and actually kills someone. Ironically in the same fight he makes that comment. There's certainly games that make them very useful, and reward stuff like poison specifically. This is not one of them because devs cannot math. This is a hold X damage spam fest, and that's where the criticisms with it started. All the shit about censorship, community mismanagement, mismarketing etc stemmed from how they reacted after recieving what was initially constructive criticism from many users including myself.
'Various Grunts and Sighs' a Jim Sterling biography. XD Lol. Sorry man, you mentioned that line while doing the boss fight and my brain slapped that Biography bit on the end. I just had to share.
I use(from front to back) hellion, crusader,Jester and vestial and have like 3 sets of that (some with occultist instead of jester) and seem to be doing ok so far....
I am _loving_ that 'Man-At-Arms' ability to *Riposte* enemies. (Seems a tiny bit overpowered, sure, but in a game like this you take whatever you can get!)
+Paradox Acres its not that overpowered, the marked thing increase the damage he takes from certain attacks, it really is mostly about 'i dont want my other people to get hit right now' but it is fun
Lyubimov89 wait so your other attacks also do less damage? i thought riposte had a percentage damage reduction that made it hit for less. But i didnt think that affected everything else.
this is how early access can be done right. it's the only game I've bought on early access and I couldn't be happier with my purchase after almost seventy hours of gameplay.
Lol you know it's a hell of a game, when you feel the tension of the boss fight, and you're not even the one playing. I was on the fence about this game, but I think I'll pick it up tomorrow.
Oh man, this was stressful to watch. Mostly because I'm a very diffrent player from Jim. My first priority is almost always to take out the back row with ranged attackers/stress casters first (wich is why corpses didn't really even change the game for me that much). I love the Highwayman and the Grave robber for that.
Also, before anyone starts complaining about the heart attacks and corpses, these are both options that you can turn off in the menu. And I recommend doing so. Game's brutal enough without having those options on for most players (although they are nice options for the more hardcore folk).
Just bought this game and added the The Crimson Court DLC. Flagellants are pretty cool love the PTSD heh, a true rpg. Double thumbs up. The problem I'm having is that its very rarely giving me healers to use on the wagon so its hard to treat a character and also have a healer in party..
Corpses: I honestly don't understand why there is so much negative criticism about the corpses. It adds a level of strategy that can't be achieved without them. In a game where you chose heroes based on what they can do from where to whom, it has only added a bit more depth to my choices in battle. I was originally on the fence about the mechanic after reading all the negative outrage about it. After experiencing corpses for myself, I'm once again reminded to take consumer reviews with with a grain of salt.
I'm not a big fan of the Leper Knight - he has good resistance to Move, but that doesn't apply to the other party members shuffling him around. I think he's the only Tank without a Taunt, too. Haven't tried the Abomination enough to form an opinion on him yet, but the Houndmaster is very versatile.
The leper's main selling point is that he's self-sufficient. He can just sit at the front line for days, swinging away with strong attacks, self-buffs, and self-heals. As for the Abomination, he can be a good class to take along (self-heal, AoE blight with blight res down, ranged stun, and his beast forms monstrous damage & line-up shuffling), but you need to have good stress management for him. Doing a low-light run, especially if you plan to take advantage of Beast form a lot, can really rack up your party's stress.
+John Doe Abomination is... Okay, i guess. I used him some and didn't feel like he was a dream come true. Inability to combo him with guys like Vestal and Crusader is also a big minus
I know you said you weren't good at this game, but honestly that's great for those of us watching. Seeing someone just plow through everything isn't half as interesting as watching you get your ass kicked.
Hound master, Occultist, Hound master, Hound master Just go to a place where monsters have less bleed resistance and you almost always win. Mark them with occultist or houndmaster if they are annoying and send your hounds, you can stun too and heal the stress of the whole party.
I still don't know how I feel about this game's concept. Having no manual save and so much dependent on luck just seems like a recipe for a terrible time as shit can get fucked beyond all repair outside of your input. I don't know, I just feel that if I get royally fucked it should be my own fault and something I can improve on in the future rather than just a RNG saying "Whelp, you're fucking dead now I guess. All those hours of your life you put in are now meaningless because I said so. Tough shit bro." I dunno, I'm sure this is a good game just not my type of game.
+George Sears I kind of feel the same way. I love the atmosphere and presentation, but I don't think I'm really cut out to play this. I hate losing progress.
+legion999 I was worried about that too, but i have enjoyed the game quite a lot because you are usually able to manage the risk+there are options to limit variance
+George Sears Your progress are not heroes but town improvements and trinkets. You can never lose the former and the latter requires a party wipe to be lost.
+George Sears If your entire squad is wiped the game isnt over. There always more "heroes" arriving eager to seek their fortune. Starter dungeons are always available to level them up in.
+George Sears the only rng that can fuck you, is minibosses and crits honestly, if you know what you are doing its pretty easy to know what will happen
For anyone who's curious - The Hellion's breakthrough attack debuffs her attack by 20% every time she uses it which lasts for several turns. That's why the Necromancer fight went so horribly towards the end :P
I just bought darkest dungeon today and on my SECOND OUTING nearly: died 4 times, had someone go insane, and had my god damned crusader take the best treasure... nearly. I love this game.
So, Jim - I'm kind of surprised you never looked into what exactly the curio are intended to do... Interacting with all the weird stuff in the dungeons (apart from boxes pretty much) can be controlled with all the items you can take with you (holy water, medicinal herbs, etc). If you don't want the nasty RNG to go badly, using the right items on each thing will give you a 100% win rate...
+Daniel Sisneros I believe the heroes gain a bit more stress when you run away and obviosly you don't get the quest rewards. But of course preferable to possibly losing the entire team or just a single leveled-up hero. The difficult part is fighting that voice inside you head saying "It' probably just one more room battle, I can make it!" ;-)
Ndi Ndi That is true but if you run from a battle, chances are you will have to abandon the quest as well. Unless you can still camp during this quest it's quite unlikely that you will succeed if you just try the battle again.
OK, you are right. It's just that I have rarely been in a situation like this. If I have to run away from a fight, it tends to be towards the end of a dungeon where I do not have those supplies any more. Also you can fail to run away and if you do, I believe you lose a turn (for one hero at least). Anyway, we can agree that running away is always preferable to losing people, whether you can continue the quest or not.
Yeah. Don't mess with books. But piles of scrolls? Burn'em. Cures Stress, sometimes removes a negative Quirk. Also "T" hotkeys torch use. Protip: DoT's stack. Including the same type. So Blight 3/3 plus Blight 3/3 = Blight 6/5.
Darkest Dungeon is so immersive, the player gets stressed out right along with the characters. Usually I develop the Abusive or Hopeless affliction if I do more than 2 - 3 runs a day.
Bought on steam yesterday - wasted 3hrs trying to stop the screen freezing on looking at graveyard/finishing dungeon/entering hamlet/scrolling mouse wheel. Forums are full of similar complaints. Ran down all suggestions to cure slow-down and screen freezing but nothing worked. Shame that it's filled with bugs at the moment but I got a refund so I'll avoid it until it's fixed. Maybe give it a few months.
The corpses seem like more of a hindrance to the player party. It used to be that the leper could butcher half the party at a time but now with the corpses there you can't just slash through to the guys in the back, you'd have to waste time cutting up corpses or use more long distance attacks.
+CarlyleA999 back when corpses didn't exist, the only viable parties were incredibly front-heavy. I hated them at first, but now that I've been using some heavy hitters in the back, I actually find myself doing better. Also, some enemies do much less damage the farther away you are from them, so if you can pull a ranged enemy to the front and kill him, the melee unit stuck behind the corpse will be much less of a threat.
alex Lank True enough. I remember enemy ranged characters like the bowgun fella being quite a pain in the ass so I always wanted to cut through the front and get to him as soon as possible, I haven't played since around when Jim first covered it so there could be a better roster of ranged characters by now, or party shuffling characters I haven't checked in yet.
I had high hopes for this game when it was first announced. Now that we see it in its complete grim and dark glory, I'm glad to say that my hopes were fulfilled. Also, should we expect a full review later on?
"blanket fire gets on my tits." My oh my Jim Sterling, I didn't know we were bringing bedroom talk into this but I shouldn't really be surprised when one has to enter the "darkest dungeon" :D
A darker dungeon than Darkest Dungeon?
Steam Greenlight.
+Oddjob Darkiest Dungeon
+S̶u̶b̶t̶l̶e̶ ̶I̶n̶s̶a̶n̶i̶t̶y̶
Or the dungeon where my father.....
+S̶u̶b̶t̶l̶e̶ ̶I̶n̶s̶a̶n̶i̶t̶y̶ Woah too dark ther chap. Go back a little.
+S̶u̶b̶t̶l̶e̶ ̶I̶n̶s̶a̶n̶i̶t̶y̶ Woah woah woah. Getting a little TOO dark there aren't you? we're just trying to be scared, not ruined for life.
+S̶u̶b̶t̶l̶e̶ ̶I̶n̶s̶a̶n̶i̶t̶y̶ Oh you just over reacted that, give me moment i gona see, if is realy dark how you say.
(Opening Steam, entering greenlight)
Stres
199/200
Well fuck....
Hey Jim,
1) Focus fire. Two enemies with half health do twice as much damage as one dead enemy and one alive enemy. Better to overkill than leave it alive another turn. Always take out the enemies with lower health first (they're also the ones who tend to give stress damage).
2) Blight and Bleed stack. Using the Grave Robber and throwing the poison dart every turn can get easily 12 damage per turn going. Combine it with Bleed elsewhere and you can easily be taking off 15 damage or so per turn, not including attacks.
3) In skirmishes, it's nearly always better go for damage than buff. Every turn is a turn things can go wrong.
4) If you have a choice of two to kill, and they're both equal, kill the one who hasn't moved yet, or stun them so they can't hurt you this turn.
I hope you enjoy playing.
The Chungus Estate. Perfection.
+Rehtael Laudet Tis a regal name
+Rehtael Laudet The area that has the most fortified occult response team in the whole multidimensional Chungus Empire ? Poor Cthulu, never stood a chance
Hey Jim for most of those interactive objects you can use a consumable to make them always 'good'. Like for the locked chests/cabinets it's a key, most shrines/alters it's holy water, rotten corpse it's the medicinal herbs etc. Just opening them without the item is like an 80% chance of having a bad time.
I wish I was in Jim's darkest dungeon :(
+Wulfsmasher We all do friend...We ALL do...
+Wulfsmasher Bring some air freshener. Or better yet just don HazMat attire.
+Wulfsmasher That was pretty dark mate.
+Wulfsmasher Don't forget to bring a torch.
+NeuroticLobster The hamper?
Every time I see the attack "Graveyard Slash" the Monster Mash plays in my head.
At first i was like "This guy talking as the narrator all the time will become boring in no time" but after around 50h of playing, the voice acting is just so good and on point i didn't even notice. I think it's still cool even after all that!
_"Their own religious obsession cured their religious obsession"_
That _was_ an awesome moment, I admit.
Best out-of-context quote: "I'm still half-and-half whether I like corpses or not." :D
What Jim didn't realize (Because, to be fair, the game actually doesn't clarify) is that the status ailments actually stack with themselves. So if you hit the opponent with two poison darts, they'll take 6 blight damage the next turn, so it definitely would have been worth it to have kept hammering away on the necromancer every turn with those.
+imaloony8 Also every time he used breakthrough the debuff was stacking on his Hellion. Eventually she was doing no damage.
I hope you will never stop making videos Jim! You are literally part of my every morning now days. :)
A day without a video from Jimmy is a sad day!
MMYEA!
Also LOL at the Confessional curing Heiromania.
"I begged God to answer! And when nothing happened, I was like "this is bollocks. I should be playing Poker at the pub."
Nymphomaniacal Vestals are the best, btw.
Oooh, I love Darkest Dungeon, especially the awesome female character designs. Really glad they made corpses and heart attacks optional, too.
the place in my heart were my dad was until he left. thats my darkest dungeon
That Hieromaina Quirk removed was indeed full of irony; incredible.
This dungeon is indeed quite dark. I might even go so far as to call it the "darkest".
Of course Jim's favorite party contains all of the game's masked characters
Thank you for this, Mr. Sterling, sir.
You can stack blight/bleed multiple times on the same enemy, just FYI - the full damage over time for each application will apply (you're not refreshing, just literally stacking another instance of the ailment). Great for bosses. Also, the Grave Robber's "Lunge" ability does hilarious amounts of damage and you can move back after using it (it moves you forward) with "Shadow Fade", which gives a massive dodge buff and stuns an enemy. Great combo, and your Grave Robber has it.
Fun gameplay! Hope I didn't tilt too far from "advice" into "backseat gaming".
A dungeon so dark, it causes all flashlights to be a tiny circle of shitty, ineffective white
This game rewards Status Aliments so much, you can STACK them. Bleeds, Debuffs, Poisons, all stack. Damage over time attacks are OP in DD. Because each time you apply the DoT, it not only stacks it, it also refreshes it. So keeping a character like the Graverobber constantly attacking the boss, means that boss will quickly melt.
a darker dungeon
"Darkest Dungeon 2"
1 hour? Holy cow, happy birthday to me. And it's not even my birthday!!!
Nice video. On heart attacks, I thought it was a reasonable addition to further add emphasis on measuring stress. Afflictions hurt, but beyond that stress was pointless to deal with on afflicted characters. Now, when the bar fills again, the character has a heart attack, bringing it down to death's door. If you have a heart attack on death's door, its a permanent death. You can heal them off death's door to prevent a heart attack killing them, but they start out with most of the bar filled. So managing you stress is still as important as managing health.
Also, I suggest using stuns more and stunning stress dealing enemy and prioritizing killing them first. Stress is harder to manage than health, as it isn't instantly replenished when the mission ends; there are not as many moves that heal it; and there are no items that heal it. There are multiple ways to manage health, with multiple self-heals or team healing moves and food to get health up. So killing them means less chance of affliction and spending money to heal it.
Hope this helps!
50:31 I'm in the midst of making a Turn-based RPG, and was wondering if/how I should nerf a status aliment I've come up with. But, hearing this, I might not have to.
while incredibly difficult to do, if you manage to reduce someone's stress to 0 before the end of the dungeon, they are cured of the negative stress induced personality trait they picked up when tested.
Jim, I feel it necessary to say that blight and bleed effects stack. Blight them blighters to oblivion!
Love Wayne June's voice in the game. It's perfect for it.
I've had this on my Steam wishlist for a while now. Since its out of early access, I can move this up to the top now.
It's important to mention to everybody who does not like the corpse and heartattack mechanics, both can be turned off in the options menu.
such a good game... The characters might have a heart attack, but so might you! Loving it
This made me really anxious... I mean... It's just pictures of characters bashing other pictures of characters, but fuck me, that was really tense...
AND I LOVE IT !!!
Shining example of how early access should work.
How come no one is talking about the merchant class which was supposed to be in the game but isn't? Message from the dev on the steam forum:
''RedHookTyler [développeur] 3 jan 2015 à 17h42
Hi everyone--apologies for the confusion. The Merchant will be available to everyone, and is part of the core classes. The KS variant, which hasn't been decided yet, will be a variant on one of the core classes. It's possible that the KS variant will end up being a Merchant variant, but the core Merchant will still be available to all. Hope that helps. On a related note, the Merchant was recently voted on by backers and will be "Silk Road" themed. We can't wait to make her, but she'll come a bit later in Early Access.''
A bit later in Early Access? The game has been released now and there's no merchant class.
+CreationZikaz Kickstarter rules require all advertised features be in game at release, Merchants and Town Events were not and still are not, as such they are violating Kickstarter's Terms of Service. As for why no one is talking about that, that is very simple. They are drowning the media in noise about how amazing the game "looks" (ignoring that it's a game, and that it is the gameplay that matters) and how literally hundreds of streamers have a narrator quote for their channels now, and the media is being manipulating (including Jim, who has videos remarking on the exact behavior they are currently doing manifesting in other developers, and even his initial video of the game was prophetically ironic in hindsight). It's particularly entertaining since, when Jim did cover the least severe problem with the game (the corpse strawman) they would rage and insult him and harass him on his own forum and all this other shit, but he's suddenly the best person ever because he made a video about the game that wasn't attacking it and acknowledged that I was keeping him informed of their antics. Of course, if he ever should expose the corruption in this particular company, they will immediately remember that they hate him eternally, and more importantly this facade of positive media, when anyone can actually just glance at the game and see what a clusteruck it is in and has been in for months will finally be dispelled.
This is the part where the shills trolling Jim's comments will rage and blame me for everything, but the simple fact of the matter is I'm seeing people figure it all out on their own with a little look and are even specifically contacting me for that purpose. So if it were just me, no one would agree. Simple.
+CelerityNova man you got some serious problems, seek help
because you are just a noname internet dude most of the people laughing at and you want to abuse the popularity and reputation of this channel to spit your poison over the devs and the game. not the game is the problem here
cele... what? i will stay with no name internet dude with ego problems, fits better
Isn't this sort of pointless guys? Nothing good is going to come out of this. Just let it be!
Pro-tip: Hellion's Breakthrough attack creates a stacking De-buff. That's why it was doing no damage. Next time just chop them peeps up with her basic.
Bit of advice: You want your Man-at-arms to have his Knockback skill. It both moves you forward and stuns opponents. When you start fighting some of the bastards later in game that can reshuffle you whole party it really helps.
"this can go bad very fast" >keeps prolonging the fight instead of just killing the boss asap >it goes bad
At 50:20 Jim started talking about status ailments. And how badly they are done in RPGs sometimes. True, in Final Fantasy most of the bosses are just for no reason immune to almost all status ailments most of the time, rendering the giant part of game's mechanic obsolete... Here, in South Park: Stick of Truth and some other games status ailments are playing a HUGE role, which I too, love to bits.
+Otkusi Sebe Chlen It's ironic because status ailments are complete shit in this game. They have literally never been mathematically viable, and have only gotten worse. Case in point: Easiest boss in game takes 12 rounds and actually kills someone. Ironically in the same fight he makes that comment. There's certainly games that make them very useful, and reward stuff like poison specifically. This is not one of them because devs cannot math. This is a hold X damage spam fest, and that's where the criticisms with it started. All the shit about censorship, community mismanagement, mismarketing etc stemmed from how they reacted after recieving what was initially constructive criticism from many users including myself.
CelerityNova Waaaaaah waaaaah waaaaah
'Various Grunts and Sighs' a Jim Sterling biography. XD
Lol. Sorry man, you mentioned that line while doing the boss fight and my brain slapped that Biography bit on the end. I just had to share.
I use(from front to back) hellion, crusader,Jester and vestial and have like 3 sets of that (some with occultist instead of jester) and seem to be doing ok so far....
I never noticed this before, but I'm almost positive that one of the skeleton's moves "graveyard slash" is a reference to the monster mash.
I am _loving_ that 'Man-At-Arms' ability to *Riposte* enemies.
(Seems a tiny bit overpowered, sure, but in a game like this you take whatever you can get!)
+Paradox Acres its not that overpowered, the marked thing increase the damage he takes from certain attacks, it really is mostly about 'i dont want my other people to get hit right now' but it is fun
+Dejavu also it severely reduces his own damage. So basically he goes "wanna kill my friend? Nuh uh, you hit me and here's some in return".
Lyubimov89 wait so your other attacks also do less damage? i thought riposte had a percentage damage reduction that made it hit for less. But i didnt think that affected everything else.
Dejavu i think it works for just a turn (you use your turn to riposte, then until your next turn as MaA you get to hit back, but with less damage).
Lyubimov89 i thought it lasted for two turns, its been a while since i played it though
Gotta love how the Leper tanks every hit like a pro
this is how early access can be done right. it's the only game I've bought on early access and I couldn't be happier with my purchase after almost seventy hours of gameplay.
Love this as well, dude.
Lol you know it's a hell of a game, when you feel the tension of the boss fight, and you're not even the one playing. I was on the fence about this game, but I think I'll pick it up tomorrow.
Oh man, this was stressful to watch.
Mostly because I'm a very diffrent player from Jim. My first priority is almost always to take out the back row with ranged attackers/stress casters first (wich is why corpses didn't really even change the game for me that much). I love the Highwayman and the Grave robber for that.
The problem is that defensive play doesn't reallly reward you in this game since stress will accumulate over time, unfortunately.
Also, before anyone starts complaining about the heart attacks and corpses, these are both options that you can turn off in the menu. And I recommend doing so. Game's brutal enough without having those options on for most players (although they are nice options for the more hardcore folk).
Jim! Buy skeleton keys! They're beyond useful and usually pay for themselves. Use them to open locked chests because it overrides the trap
+It'sHoboJoe Also you can stack blight and bleed for more damage a turn
It can all go wrong at the drop of a....sitting there for two turns just shuffling people for no reason.
Just bought this game and added the The Crimson Court DLC. Flagellants are pretty cool love the PTSD heh, a true rpg. Double thumbs up. The problem I'm having is that its very rarely giving me healers to use on the wagon so its hard to treat a character and also have a healer in party..
Corpses: I honestly don't understand why there is so much negative criticism about the corpses. It adds a level of strategy that can't be achieved without them. In a game where you chose heroes based on what they can do from where to whom, it has only added a bit more depth to my choices in battle.
I was originally on the fence about the mechanic after reading all the negative outrage about it. After experiencing corpses for myself, I'm once again reminded to take consumer reviews with with a grain of salt.
I find narrator in this game to be as good as the one in Bastion and that's why i love this game.
I'm not a big fan of the Leper Knight - he has good resistance to Move, but that doesn't apply to the other party members shuffling him around. I think he's the only Tank without a Taunt, too. Haven't tried the Abomination enough to form an opinion on him yet, but the Houndmaster is very versatile.
The leper's main selling point is that he's self-sufficient. He can just sit at the front line for days, swinging away with strong attacks, self-buffs, and self-heals. As for the Abomination, he can be a good class to take along (self-heal, AoE blight with blight res down, ranged stun, and his beast forms monstrous damage & line-up shuffling), but you need to have good stress management for him. Doing a low-light run, especially if you plan to take advantage of Beast form a lot, can really rack up your party's stress.
+John Doe Abomination is... Okay, i guess. I used him some and didn't feel like he was a dream come true. Inability to combo him with guys like Vestal and Crusader is also a big minus
The Leper is my favourite character. Guess that's what's so great about this game.
You can stack blight and bleed effects in case you didn't know, Chungus
I know you said you weren't good at this game, but honestly that's great for those of us watching. Seeing someone just plow through everything isn't half as interesting as watching you get your ass kicked.
Hound master, Occultist, Hound master, Hound master
Just go to a place where monsters have less bleed resistance and you almost always win. Mark them with occultist or houndmaster if they are annoying and send your hounds, you can stun too and heal the stress of the whole party.
"We're playing with a full deck of fuckery.... and that's fine..." -Jim Sterling
Anyone else know about the PS4 version? it's not on the store like it was supposed to for its said launch on Jan. 19.
Have to say...this seems a lot like "Paper Mario"....you know, if "Paper Mario" was about Lovecraftian nightmares in a medieval setting.
we are plaing with a full deck of fuckery.......brilliant!:D laughed my ass off. ANOTHER!
I still don't know how I feel about this game's concept. Having no manual save and so much dependent on luck just seems like a recipe for a terrible time as shit can get fucked beyond all repair outside of your input. I don't know, I just feel that if I get royally fucked it should be my own fault and something I can improve on in the future rather than just a RNG saying "Whelp, you're fucking dead now I guess. All those hours of your life you put in are now meaningless because I said so. Tough shit bro." I dunno, I'm sure this is a good game just not my type of game.
+George Sears I kind of feel the same way. I love the atmosphere and presentation, but I don't think I'm really cut out to play this. I hate losing progress.
+legion999 I was worried about that too, but i have enjoyed the game quite a lot because you are usually able to manage the risk+there are options to limit variance
+George Sears Your progress are not heroes but town improvements and trinkets.
You can never lose the former and the latter requires a party wipe to be lost.
+George Sears If your entire squad is wiped the game isnt over. There always more "heroes" arriving eager to seek their fortune. Starter dungeons are always available to level them up in.
+George Sears the only rng that can fuck you, is minibosses and crits honestly, if you know what you are doing its pretty easy to know what will happen
Jim, darling, you gotta use keys on those chests for sure fire loot!
the big stress you get happens because you dont maintain the lights above 75%
Did you guys hear about IHE?
Ya, that's fucked up... Hope UA-cam comes to their senses and restores his channel.
+Jeremy O'Kelley yeah i posted here because i know that a lot of people who know jim know IHE tryin to spread the word
I stopped midway this video to play more of this game.
For anyone who's curious - The Hellion's breakthrough attack debuffs her attack by 20% every time she uses it which lasts for several turns. That's why the Necromancer fight went so horribly towards the end :P
wow an hour long? i hope that means that it's really good and he got into it.
I just bought darkest dungeon today and on my SECOND OUTING nearly: died 4 times, had someone go insane, and had my god damned crusader take the best treasure... nearly. I love this game.
please make this a series
Darkest Dungeon: Where those mourning the slow and drawn out demise of the ATB system conglomerate.
I usually get frustrated while playing.
My grandma was less mentally frail than most of my warriors.
Apparently the Plague Doctor is female
+J.M. Alexia She's defined as female due to the class name in the german translation at least.
+Lexkun she has boobs
+Lexkun wait what? there are translations now?
Am I just stupid or weren´t these not in the game until recently?
+Xenon Came with the full release
Xenon What traitor said ... came with the final release.
I foresee myself using the phrase "a full deck of fuckery" a lot in the future.
my experience with the game says: with no Hellions, you'll feel stuck in hell (for eons).
So, Jim - I'm kind of surprised you never looked into what exactly the curio are intended to do...
Interacting with all the weird stuff in the dungeons (apart from boxes pretty much) can be controlled with all the items you can take with you (holy water, medicinal herbs, etc). If you don't want the nasty RNG to go badly, using the right items on each thing will give you a 100% win rate...
You- you dont bring 10 food and 4 torches to a dungeon, man.
of course it's the darkest, jim turned the brightness slider all the way to lol
Great game awesome artwork and great voice actor.
You know jim running has no real consequence besides survival. You dont have to fight.
+Daniel Sisneros I believe the heroes gain a bit more stress when you run away and obviosly you don't get the quest rewards. But of course preferable to possibly losing the entire team or just a single leveled-up hero. The difficult part is fighting that voice inside you head saying "It' probably just one more room battle, I can make it!" ;-)
Ndi Ndi That is true but if you run from a battle, chances are you will have to abandon the quest as well. Unless you can still camp during this quest it's quite unlikely that you will succeed if you just try the battle again.
OK, you are right. It's just that I have rarely been in a situation like this. If I have to run away from a fight, it tends to be towards the end of a dungeon where I do not have those supplies any more.
Also you can fail to run away and if you do, I believe you lose a turn (for one hero at least).
Anyway, we can agree that running away is always preferable to losing people, whether you can continue the quest or not.
Yeah.
Don't mess with books.
But piles of scrolls? Burn'em. Cures Stress, sometimes removes a negative Quirk.
Also "T" hotkeys torch use.
Protip: DoT's stack. Including the same type. So Blight 3/3 plus Blight 3/3 = Blight 6/5.
Status aliments & debuffs? Matador from SMT 3: Nocturne has a few things to say about that.
Jim you need to use plague doctor stuns more, they are amazing!
i bought this a while back and havent played it yet
That game just rules so much I lost the chance to make a punchline.
I really love this game.
I almost hate how fast stress seems to build up at times, drives me nuts!
Still, love this game.
Jim's Dungeon of Pogs would be really dark
this game reminds me of a old old game i played about 7~9 years ago on armored games a good old dungeon flash game
Darkest Dungeon is so immersive, the player gets stressed out right along with the characters.
Usually I develop the Abusive or Hopeless affliction if I do more than 2 - 3 runs a day.
The Hellion survives. THE HELLION SURVIVES.
Bought on steam yesterday - wasted 3hrs trying to stop the screen freezing on looking at graveyard/finishing dungeon/entering hamlet/scrolling mouse wheel. Forums are full of similar complaints. Ran down all suggestions to cure slow-down and screen freezing but nothing worked. Shame that it's filled with bugs at the moment but I got a refund so I'll avoid it until it's fixed. Maybe give it a few months.
The corpses seem like more of a hindrance to the player party. It used to be that the leper could butcher half the party at a time but now with the corpses there you can't just slash through to the guys in the back, you'd have to waste time cutting up corpses or use more long distance attacks.
+CarlyleA999 back when corpses didn't exist, the only viable parties were incredibly front-heavy. I hated them at first, but now that I've been using some heavy hitters in the back, I actually find myself doing better.
Also, some enemies do much less damage the farther away you are from them, so if you can pull a ranged enemy to the front and kill him, the melee unit stuck behind the corpse will be much less of a threat.
alex Lank True enough. I remember enemy ranged characters like the bowgun fella being quite a pain in the ass so I always wanted to cut through the front and get to him as soon as possible, I haven't played since around when Jim first covered it so there could be a better roster of ranged characters by now, or party shuffling characters I haven't checked in yet.
+CarlyleA999 well, Plague Doctor is actually viable with these corpses.
Stuart Chatwood of The Tea Party did the music for this one
I sort of see Jim as an attack dog, on youtube at least, I mean most of his stuff is light-hearted but still.
So, apparently corpses and heart attacks are now options. I may have to pick this game up again.
I had high hopes for this game when it was first announced. Now that we see it in its complete grim and dark glory, I'm glad to say that my hopes were fulfilled.
Also, should we expect a full review later on?
For some reasons I can only view the video in 360p , can someone suggest any explaination ?
"blanket fire gets on my tits." My oh my Jim Sterling, I didn't know we were bringing bedroom talk into this but I shouldn't really be surprised when one has to enter the "darkest dungeon" :D