Rockman EXE: Operate Shooting Star - Part 12: Clock Man

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  • Опубліковано 16 вер 2024
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    So, with MegaMan captured, it's time for our other Mega Man to formally introduce himself. Geo spills the beans to Lan and Mayl, telling them about ClockMan and how he came back in time to stop him, and the only way we can save MegaMan is by using ClockData, which can be found inside clocks. And it's here where we get the tutorial on how Geo plays. Despite being in 2D now instead of 3D, he is mostly accurate to how he is in his own game. His buster is rapid fire and will charge automatically, he has his shield, and he can use his lock on to get up close with chips, but it only aims forward now, no diagonals here. After the tutorial, we go rescue MegaMan, and now we can swap back and forth between the two Megas. Now our next objective is ClockMan, and putting the Clock Block on his "master plan".
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