Chu Ko Nu, Kipchaks, & Castles (extra projectiles)

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  • Опубліковано 30 вер 2024
  • The latest patch claims to correct the number of extra projectiles that skirmishers and multi-arrow garrisoned units add. How bad was the situation before, and how many arrows do Chu Ko Nu and Kipchaks add now?
    0:25 Crash course in extra projectiles
    1:40 Skirmishers
    2:55 Chu Ko Nu and Kipchaks pre-patch
    4:25 Chu Ko Nu and Kipchaks post-patch
    6:10 How they compare to other ranged units now
    7:40 Exploiting the Krepost's weird arrows?
    ______________________________________________________________________
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsou...
    Game: Age of Empires II Definitive Edition

КОМЕНТАРІ • 352

  • @carlosjavierpalacios6194
    @carlosjavierpalacios6194 3 роки тому +160

    I can clearly remember one time in my childhood when I garrisoned a full castle with chu ko nu just to be greatly disappointed with the outcome. Great video!

  • @sreckocuvalo8110
    @sreckocuvalo8110 3 роки тому +557

    I like this patch, it makes Chinese castles if garrisoned significantly harder to destroy without siege equipment, very flavorful.

    • @planescaped
      @planescaped 3 роки тому +145

      Works historically too, as the Chu Ko Nu was primarily a defensive weapon used from fortifications.
      I think extra castle/tower arrows for them is a good thematic addition.

    • @obesechicken13
      @obesechicken13 3 роки тому +20

      Chu Ko Nu already shredded rams though.

    • @chingamfong
      @chingamfong 3 роки тому +21

      Almost impossible to destroy without treb or bombard. Because remember Chu Ko Nu's extra arrows shred rams.

    • @Cutie_Amor
      @Cutie_Amor 3 роки тому +15

      so if 13 chu ko nu is all you need for the cap then you can add 7 knights to the garrison to surprise charge any trebs

    • @CULatte
      @CULatte 3 роки тому +20

      Ironically, they shred rams faster ungarrisoned. 20 arrows at 11+4 damage each at a single target seems a bit overkill, but I guess that is about right for a paladin full armor without bloodlines, or with bloodlines but not plate

  • @harooooo1
    @harooooo1 3 роки тому +350

    That issue for Skirmishers was present only because of the addition of Hulche Javelineers giving every civ's skirmisher an unused hidden 2nd projectile. I think that's important to state for viewers who would think Skirms had this issue for 20 years, when they only had it since the Mayan tech change.

    • @PauxloE
      @PauxloE 3 роки тому +38

      Ah, so the garrisoned skirmishers were throwing their second projectile instead of the first one?

    • @RKBock
      @RKBock 3 роки тому +3

      but the video said that all the skirms did so little while garrisoned.

    • @harooooo1
      @harooooo1 3 роки тому +41

      @@RKBock thats what i mean. Mayan skirmishers tech was made in such a way that every civ's skirm needed to be modified to make Hulche Javelineers work.

    • @RKBock
      @RKBock 3 роки тому +1

      @@harooooo1 please don't misunderstand, I'm not trying to argue that you're wrong. I'm not an active player (unfortunately).
      But I just don't quite get, how the addition of that tech changed anything for normal skirms. why should a normal skirm be worth less, if he doesn't even have the extra javelin that does the 1dmg?

    • @qwopiretyu
      @qwopiretyu 3 роки тому

      @@RKBock sometimes devs change the wrong value. It's a simple mistake to make but not always an easy one to fix. This is speculation though

  • @rikosakurauchi7161
    @rikosakurauchi7161 3 роки тому +202

    This is crazy how chinese castle with full cho ko nu 2 hitted turtle ship..

    • @times1132
      @times1132 3 роки тому +25

      The synergy with bombard tower is truly crazy

    • @Erik_Dz
      @Erik_Dz 3 роки тому +48

      important to note any civ with bracer, heated shot and arbalest in a full castle will do that. The Chinese just do it with less units.

    • @glowcloudwheatproducts495
      @glowcloudwheatproducts495 3 роки тому +5

      Yeah, the main point to take away is that Chinese only need 16 of a fairly cheap unit to maximize castle fire

    • @michaelandreipalon359
      @michaelandreipalon359 3 роки тому +1

      SEND IN THE CANNONS AND BOMBARDS!!! OUR FLAGSHIPS CAN'T HANDLE THE EXTRA HEAT!!!

    • @MustardSardines
      @MustardSardines 3 роки тому +2

      The Chinese know how to deal with Korean turtlefolk

  • @danielkirpichnikov2007
    @danielkirpichnikov2007 3 роки тому +80

    Next patch: adding a trebuchet to the garrison allows them to shoot an enemy trebuchet in return so that add a historical accuracy

    • @Qureas
      @Qureas 3 роки тому +14

      Mounted siege on castles. That could be fun. Put in a bunch of ballistae or catapults and watch the carnage.

    • @ajbahlam
      @ajbahlam 3 роки тому +2

      @@Qureas The Lord of the Rings

    • @matthewexline6589
      @matthewexline6589 3 роки тому +5

      Not sure if that'd really be accurate. The trebuchet wasn't IN THE CASTLE it was in the yard outside of the castle. This can already done in the game with historical accuracy by building a castle, putting a stone wall around it with at least one gate, and putting the treb inside of the stone wall somewhere.

    • @JonatasAdoM
      @JonatasAdoM 2 роки тому +1

      @@matthewexline6589 So castles need their name changed to keeps.
      And Castle to Keep Age.

  • @noahlamb2839
    @noahlamb2839 3 роки тому +315

    AoE devs watching started to sweat when Spirit of the Law brought up the Krepost extra arrow damage and the potential exploit

    • @alian6965
      @alian6965 3 роки тому +6

      111111

    • @mysteriousshadow395
      @mysteriousshadow395 3 роки тому +2

      Damn 111 likes

    • @qwerasdf-oy6uo
      @qwerasdf-oy6uo 3 роки тому +54

      on the contrary, the dev probably was proud that someone acknowledged his meticulousness

    • @alexandersteel7272
      @alexandersteel7272 3 роки тому +24

      @@qwerasdf-oy6uo I'm pretty sure it was a case of reusing the exact same castle extra arrows code for the krepost rather than being particularly thoughtful. As evidenced by the krepost firing castle extra arrows rather than krepost extra arrows

    • @Connection-Lost
      @Connection-Lost 3 роки тому +1

      @@mysteriousshadow395 people actually care about youtube comment likes? are you 12?

  • @pyllette
    @pyllette 3 роки тому +102

    This would make the Cuman Mercenaries upgrade look like a great defensive one now!!

  • @smugshrug
    @smugshrug 3 роки тому +55

    I have never seen a Turtle Ship sink before. what a cool animation.

  • @OverlordARG
    @OverlordARG 3 роки тому +165

    Chinese castle goes *BRRRRRR*

    • @fromfareast3070
      @fromfareast3070 3 роки тому +3

      castles with machine guns.

    • @Toonrick12
      @Toonrick12 3 роки тому +9

      Gatling gun, but with arrows.

    • @Weldedhodag
      @Weldedhodag 3 роки тому +13

      remake the chinese in the custom civ builder but with that Celtic tech that makes castles fire faster. Medieval Minigun

    • @kalv7444
      @kalv7444 3 роки тому +1

      I sense the memes coming

  • @shigerufan1
    @shigerufan1 3 роки тому +58

    6:25 I was hoping to see a teutonic knight as part of the test, since infantry can add garrison arrows for the teutons.

    • @estellebright2579
      @estellebright2579 3 роки тому +25

      It’d work the same way as villager so nothing much else to see there.

    • @shigerufan1
      @shigerufan1 3 роки тому +3

      @@estellebright2579 well darn

    • @jefffinkbonner9551
      @jefffinkbonner9551 3 роки тому +3

      @@estellebright2579
      Yeah, nothing much else to see OTHER THAN A CAPED CRUSADER!

  • @Andreecals
    @Andreecals 3 роки тому +79

    this will help cumans a lot in defensive situations, given the lack of bracer hurts a lot the frail kipchaks, and putting them inside castles is now a much better alternative than before. I'm excited for the burmese as well, as this gives another layer of utility for arambais undependent on their accuracy.

    • @rainbowevil
      @rainbowevil 3 роки тому +9

      Arambais are unaffected by this patch I believe, since they don’t fire additional projectiles and aren’t skirmishers (whose calculation seemed to actually be broken).

    • @Andreecals
      @Andreecals 3 роки тому +2

      @@rainbowevil true, I mixed it up a bit because the information on the video about their effectiveness inside castles was news to me^^

  • @devangnivatkar2649
    @devangnivatkar2649 3 роки тому +46

    Four cannonballs! Never thought I'd see that.

    • @JoaoSantos-ur1gg
      @JoaoSantos-ur1gg 3 роки тому +5

      It was possible before, but only with hero Guglielmo Embriaco.

    • @michaelandreipalon359
      @michaelandreipalon359 3 роки тому

      Me too. Looks like Chinese civ had finally compensated for their lack of Chemistry.

    • @lukasosterloher9105
      @lukasosterloher9105 3 роки тому +8

      So Teuton bombard towers can now theoretically do four damage to a ram.

    • @devangnivatkar2649
      @devangnivatkar2649 3 роки тому +1

      @@lukasosterloher9105 300% increase!

    • @lamegamer4607
      @lamegamer4607 3 роки тому

      @@lukasosterloher9105 Or the units can the Chu ku nu and destroy the rams in seconds :p

  • @Damoney125
    @Damoney125 3 роки тому +65

    I like the change cause logically it makes sense. An arrow spam unit SHOULD spam arrows even when garrisoned. But should it be too powerful I could see them nerfing it a little.

    • @genericpersonx333
      @genericpersonx333 3 роки тому +31

      Not even sure it is that powerful because archers in a castle only help if the enemy comes within range of said castle, which most players don't do without lots of siege anyway. If I was a an archer or cavalry archer civilization raiding a Chinese town, I would be more afraid of 20 Chukus outside the castle chasing down my bowmen than 20 Chukus sitting in a castle I can stay well beyond 11 squares of until I have plenty of siege ready. I won't be shocked if they nerf this a little, but I won't be shocked either if they don't because I am not seeing it really shifting the odds significantly.

    • @kwiiin_
      @kwiiin_ 3 роки тому +4

      Not adding anything but love your profile picture 💚

    • @glowcloudwheatproducts495
      @glowcloudwheatproducts495 3 роки тому +12

      @@genericpersonx333 also castles have a problem with overkilling units when fully garissoned anyways while a group of CKN typically doesn't. Garissoning is still less effective for DPS than not in most cases, which i think is good design. Garisoning does seem like it will be a good option to deal with certain units (like onagers) tho

    • @genericpersonx333
      @genericpersonx333 3 роки тому +3

      @@glowcloudwheatproducts495 Indeed!

    • @HistoricalWeapons
      @HistoricalWeapons 3 роки тому +4

      Actually false. Historically fast firing arrows were mainly used in time sensitive situations such as defending a charge or ambushing. In a castle you need to conserve ammo for a long siege.

  • @SoumyadiptaChanda
    @SoumyadiptaChanda 3 роки тому +20

    Spirit, how does this work if Chu Ko Nu are garrisoned in Celt Castles with Stronghold?

    • @miguelafonso6375
      @miguelafonso6375 3 роки тому

      Probably just works the same?
      Garrisoned Chu Ko Nu just add extra arrows to the Castle when it itself fires, they don't affect anything else.

    • @sirtaelellevalerie1056
      @sirtaelellevalerie1056 3 роки тому

      ​ @Miguel Afonso point is, Celt Castles with Stronghold fire faster, this probably will result in unending stream of arrows

  • @krutokh9755
    @krutokh9755 3 роки тому +31

    How does that affect infantry and crenellations for the teutons? Still the same? Also how does it affect donjons?

    • @Indipender
      @Indipender 3 роки тому +11

      It works the same way as if you'd garrisonned villagers for the teutons. Donjons work the same as the others

  • @musafar006
    @musafar006 3 роки тому +10

    08:20 Or they are "calling the same function" (in the program) for Kreposts; which makes sense that the Kreposts' additional arrows are Castle's.

  • @justinwatkins832
    @justinwatkins832 3 роки тому +41

    So we now have a stationary A10 warthog in AOE2. Can't wait to try that out.

    • @jojojo5145
      @jojojo5145 3 роки тому +4

      I was looking for this comment.

    • @ScudForEver
      @ScudForEver 3 роки тому

      let me show you the song people *insert arrow rain sound here*

  • @MrSameershiraj
    @MrSameershiraj 3 роки тому +26

    Who gets excited about getting new video upload notification from "Spirit of the law". ❤️

    • @Static-EN-
      @Static-EN- 3 роки тому +3

      I dont play to the point of min maxing but watching these videos is still incredibly worthwhile

    • @MrSameershiraj
      @MrSameershiraj 3 роки тому

      @@Static-EN-
      Yeah it's like listening to a nice lullaby.

  • @joelochoa2770
    @joelochoa2770 3 роки тому +6

    could you do a best cav archers civ video? the one you have is pretty old and doesnt include tatars and updates

  • @MrMiniman629
    @MrMiniman629 3 роки тому +18

    Oh man... not another reason for Chinese players to amass a ridiculous amount of Chu Ko Nus....

    • @jasonsudana5320
      @jasonsudana5320 3 роки тому

      I can confirm it. I often play Chinese, and the hardest AI game I have ever played is fighting an Chinese AI.

  • @LuxiBelle
    @LuxiBelle 3 роки тому +21

    7:43 "Which is the Krepost?"
    Ez, its the one on the left.

  • @skyvenrazgriz8226
    @skyvenrazgriz8226 3 роки тому +10

    Does this facor in the +25% for the burgundian hand canons?

  • @Luisin88
    @Luisin88 3 роки тому +3

    China contacted the devs to buff the chu ko nu, sounds crazy but most likely.

  • @arforafro5523
    @arforafro5523 3 роки тому +2

    Garrisoned Chu Ko Nus before the July patch: "Please understand, I'm not very good at this"
    Garrisoned Chu Ko Nus after the July patch: "LMG MOUNTED AND LOADED!"

  • @MrSivince
    @MrSivince 3 роки тому +9

    6:40 VERY minor correction: as far as i know, Elite Mangudai should deal less DPS than Elite Camel Archers only if you don't take into account the Mongol firing rate bonus; with that taken into account i feel like they should get slightly more DPS done, but i could be wrong of course

    • @Jossandoval
      @Jossandoval 3 роки тому

      But the table was constructed with real data from the test on the outpost, so there should not be any "should" nonsense here. Unless the test was done wrong, the Elite Camel Archer outperformed the DPS of the Elite Mangudai against a 0 piercing armor. Now, I can see the rate of fire turning around that in favor for the Mangudai for higher armor (if nothing else, when both units do the same 1 damage, but probably well before that); but the extra arrows are calculated as if against 0 armor.

    • @MrSivince
      @MrSivince 3 роки тому +7

      @@Jossandoval in the editor you can make mangudais which are not controlled by a mongol player, so they perform worse than a real game's mongol mangudai would, and i believe that's what happened here; i'm only assuming he didn't correct it because he didn't list it in the corrections

    • @MrSivince
      @MrSivince 3 роки тому +4

      OR he could have also used mongols as the blue player's civ and then all cav archer unique units would fire faster i guess

    • @Jossandoval
      @Jossandoval 3 роки тому

      @@MrSivince I always assume that the shoot on the screen are what looks good of all the boring testing phase, but yes, that could possible be a testing mistake. Time to do a tiny test with only two civs? That doesn't seem to hard... Except that I don't have a computer with Windows and AoE II right now, so It would net to wait a bit.

    • @MrSivince
      @MrSivince 3 роки тому +1

      @@Jossandoval amazing how many of us watch these videos even when not playing the game regularly 11

  • @samliu6872
    @samliu6872 3 роки тому +6

    6:26 , that outpost, my OCD is kicking in.

    • @kingremus7544
      @kingremus7544 3 роки тому +1

      Would of have been better if the skirm had to stand out of line?

  • @HistoricalWeapons
    @HistoricalWeapons 3 роки тому +4

    Historically fast firing arrows were mainly used in time sensitive situations such as defending a charge or ambushing. In a castle you need to conserve ammo for a long siege.

  • @jordivermeulen2519
    @jordivermeulen2519 3 роки тому +7

    Gotta say I wasn't expecting the Elite Camel Archer to have higher DPS than an Elite Mangudai.

    • @grraf1
      @grraf1 3 роки тому +5

      They don't Spirit f'ed up by forgeting to include the mongolian civ's cav arch fire rate boost bonus...

    • @matthewexline6589
      @matthewexline6589 3 роки тому +2

      @@grraf1 He must have just been referring to converted E.Mangudai... ;-)

  • @ambrascetnarwhal2695
    @ambrascetnarwhal2695 3 роки тому +4

    What would be the case with the Ballista elephant with two projectiles?

    • @unuseranonyme
      @unuseranonyme 3 роки тому +2

      Ballista elephants count as siege so no extra arrows

    • @nguyenhuyduc9151
      @nguyenhuyduc9151 3 роки тому

      @@unuseranonyme but it count as mount archer too( got bonus dam from skirm)

  • @Marcara081
    @Marcara081 3 роки тому +2

    Chu Ko No?
    Chu Ko Yes?
    Chu Kon Deez Nuts!

  • @Greywander87
    @Greywander87 3 роки тому +3

    Interesting, though it does sound like perhaps a small nerf is in order. For single shot units, the calculation generously assumes full damage is dealt instead of being blocked by armor, but this is actually fine because most units don't have enough attack to add more than one arrow, if that, and any arrows they _do_ add will have their damage reduced by armor. For multi shot units, this gets a bit ridiculous, because the effect of armor would compound with every extra projectile. You're basically taking a bunch of weak attacks and adding all their damage together as if it was one strong attack, and then only deducting armor from the damage _once._ My ballpark figure is that extra projectiles should only count 50% towards the unit's damage, or that a default armor rating should be assumed when considering extra projectiles. Even a default armor of 2 would likely make a dramatic difference, and most units you'll face will have more pierce armor than that.

  • @hendriklobe577
    @hendriklobe577 3 роки тому +1

    Hi SOTL,
    how does this work on Mayan Skirmishers, which get a 2nd Projectile with their Castle Age unique Tech?

  • @Max-ej4oh
    @Max-ej4oh 3 роки тому +1

    "Just noticed you can actually increase bombard towers shells with garrisoned units"
    ... Huh! well now.

  • @Specialzaza24
    @Specialzaza24 3 роки тому +2

    How does your kipchacks get extra 1+1 armor with cumans? Or Does the Tatar silk armor tech helps allies too?

  • @MegaMhope
    @MegaMhope 3 роки тому +3

    So in a team game, teutons and Chinese seem like super strong allies with farm bonuses as well as chu ku nu garrisoning teuton crenallation castles

    • @jefffinkbonner9551
      @jefffinkbonner9551 3 роки тому

      Exactly. While the 4 cannonball bombard tower with 10 Chu Ko Nus is just for style points or situationally useful for insane damage output, the two civs do jive together really well and cover each other's weaknesses. Chinese have strong archers and mobility with hussar, and Teutons have tanky, powerful units that can just punch anyone in the face.

    • @nothanks7475
      @nothanks7475 3 роки тому

      @@jefffinkbonner9551 Chinese don't get hussar. Their glaring weakness is onager and siege onager. But yeah, it would be interesting to see Teuton castles filled with chu ko nu.

    • @lamegamer4607
      @lamegamer4607 3 роки тому

      In real games units wouldn't be hiding in castles most of the time (it's a waste to do so in most situations) so they are not really a strong combo. But it would be a fun combo

  • @Davtwan
    @Davtwan 3 роки тому +3

    Now that Skirmishers add a fair amount of arrows when garrisoned, I wonder how it’ll change trash fights in 1v1s. A last stand in a Castle perhaps?

  • @SirQuantization
    @SirQuantization 3 роки тому +19

    Love to see a “general advanced tips” video. I’m sure you have heaps of those you could share and the video would be must watch.

  • @PauxloE
    @PauxloE 3 роки тому +5

    I guess it would make it fairer when every garrisoned unit would just throw their own arrows (at their own speed, and their own damage bonuses), maybe with a bit of bonus range or the 25% hill damage for being up higher, instead of trying to convert everything into "castle arrows".

    • @papasfritasduras
      @papasfritasduras 3 роки тому

      I agree: it would be logical that castle should have the cost lowered and no base attack, since you should have to garrison units to get attack. The attack would be the units that are garrisoned and the attackers should have like a 10% or 20% chance of hitting anyone inside it.

    • @brujua7
      @brujua7 3 роки тому +5

      Such a big change to a codebase so old would be very hard to implement and would bring a myriad of bugs. Not feasible IMHO.

    • @papasfritasduras
      @papasfritasduras 3 роки тому +1

      @@brujua7 Of course it would be impossible to implement on AoE2, not only it would be chaos to make it, it would be a change so big in balance and meta-game that it might ruin the game for many people.
      That said, I was hoping that AoE4 would work in that way... and the same for siege units: that they should requiere some infantry to work and function, and if you kill the infantry that controls siege, you could take control with your infantry, same with buildings.

  • @tkzsfen
    @tkzsfen 3 роки тому +3

    Waiting for Spirit to be the first to make an AoE4 video after its release with a constructive criticism of the new farming bonuses :)

  • @JoeKnaggs
    @JoeKnaggs 3 роки тому +1

    Firstly, I thought that Skirms not adding errors was an intentional thing for all these years. Secondly - I had no idea you can fire multiple canon balls from bombard tower after 20 years playing this game

  • @annaairahala9462
    @annaairahala9462 3 роки тому +2

    I don't think it's too powerful. It fits well imo
    If that little above the previous max is an issue, then people would have been complaining about the lack of arrows a lot more than they were

  • @reubendias18
    @reubendias18 3 роки тому +12

    Does it work for garrisoned organ guns or longboats in "converted" harbors? As in those units trained and garrisoned within the same building before releasing...? Just curious

    • @miguelafonso6375
      @miguelafonso6375 3 роки тому +1

      Organs guns *are* considered Gunpowder units as well as being a Siege weapon, so it might add the extra arrows, or it might just ignore it since it's a siege weapon.

  • @felixrr7381
    @felixrr7381 3 роки тому +2

    4:05 is that Silk Armor?

  • @JoeJoGEHrt
    @JoeJoGEHrt 3 роки тому +1

    New Chinise Castle Rush?
    Please call it MG42

  • @TheDemonx2000
    @TheDemonx2000 3 роки тому +2

    You can reupload the Huns análisis with the atheims change

  • @Marcara081
    @Marcara081 3 роки тому +1

    Y'know, considering all the cool destruction animations I'm surprised they didn't add a Kaiju cheat to the game.

  • @MadnessTW
    @MadnessTW 3 роки тому +2

    Speaking of Kreposts, their range should be 8.

  • @proxymighty4375
    @proxymighty4375 3 роки тому +1

    Did you try elite skirmishes with mayan bonus tech (fire 2 projectiles)

    • @ms9001
      @ms9001 3 роки тому

      what's better, have a vietnamese ally so you can do imperial skirmisher

    • @proxymighty4375
      @proxymighty4375 3 роки тому

      @@ms9001 well if i understood well, it's the dps outcome that count for towers and castle i think imp skirmishes add not even 1 dps so...

  • @Phoenix-zu6on
    @Phoenix-zu6on 3 роки тому +2

    Pretty sure the fact that krepost behave exactly like castles when it comes to extra arrows is caused by it being the same function call undermeath, so it would be surprising if all the calculations werent completly the same ^^

  • @Alkhalim
    @Alkhalim 3 роки тому +1

    Never understood how those extra arrows work, thanks! 11

  • @mj11181
    @mj11181 3 роки тому +1

    Spirit! Great stuff.
    You mentioned Chu Ko Nu extra arrows being 3 pierce dmg? I thought they were actually 3 melee dmg and that's why Chu Ko Nu are so good at killing rams
    Love that the arrow calculation applies to BBT too! The only civ that can do it is Teutons with extra garrison. If you do 10 Hand Cannons there is enough damage to get 2 cannonballs from the tower

    • @jefffinkbonner9551
      @jefffinkbonner9551 3 роки тому

      I think the do 3 pierce and 0 melee damage, meaning they do 3 extra damage against rams than otherwise because rams have -3 melee armor.

    • @CY-jd5sm
      @CY-jd5sm 3 роки тому

      Chu Ko Nu extra arrow is doing 0 melee damage, 3 pierce damage. But since rams had -3 armor, the damage calculation become 0 - (-3) = +3 melee damage on each extra arrow hit on rams. This will not work on teutons if they have unique tech iron clad researched.

  • @MarkusHauthaler
    @MarkusHauthaler 3 роки тому +4

    SOTL 😍

  • @volk551
    @volk551 3 роки тому +1

    So Spirit are you going to talk about the sneaky bonuses, that some techs give my fave is the byzantines logistica yes we all know it adds trample damage but what most of us don't know is that it adds a +6 damage versus Infantry, making the cataphract the greatest anti infantry unit ever even the mighty Teutonic Knight cannot stand up against that power, same can be said for your vaunted Samurai.

  • @notamused-xh4yv
    @notamused-xh4yv 3 роки тому +1

    chinese: one of the best civ in the game
    Dev: lets buff them even more

    • @jasonsudana5320
      @jasonsudana5320 3 роки тому +1

      But the Franks are the #1 based on winrates though

    • @lamegamer4607
      @lamegamer4607 3 роки тому

      This buff has very little significance since it's a lot better to have units on the map rather than castles

  • @AxDhan
    @AxDhan 3 роки тому +1

    elephant like to be in garrison?

  • @yeetyeet5079
    @yeetyeet5079 3 роки тому +3

    I comment and watched first and yeet

  • @RiskyDramaUploads
    @RiskyDramaUploads 2 роки тому

    The bit with Kreposts works the opposite way, too: when guard towers and keeps were buffed with +1 attack in Forgotten Empires, the secondary arrows were not initially buffed, and the amount of arrows garrisoned units added was based on the hidden 'extra arrow' damage, not the main damage. Arrow Slits didn't affect them either. Fixing this coincided with nerfing Yasama, the tech that gives Japanese towers extra arrows.
    Since the cause of all this is that only some units have an arrow unit with non-zero damage in the game stats (which you can see with Genie editor), getting the correct number of Krepost arrows is more of an accident than clever design. Chu Ko Nu doing 3 damage against rams, because of a "0 melee damage" entry for their secondary arrows, really seems like a legacy of this accidental arrangement, that continues affecting the game today. Someone 23 years ago thought, "well, the arrow for this unit shouldn't do any melee damage, so I'll put a 0 in this field" when they should have left it blank, and the consequence 23 years later is that a single Chu Ko Nu does more damage than a castle's volley of arrows to a ram.

  • @serenedreemurr
    @serenedreemurr 3 роки тому

    Garrisoning archers in a bombard tower makes the tower shoot extra cannon balls.
    I can see a new meme rising.
    5:42 Castle extra arrows deal +11 damage vs stone defenses, not +9. I tested it in game. Use slow-motion to watch them attack a piece of wall if you don't believe it.
    And yeah, I wonder why krepost arrows deal more bonus damage (+13) even though castle is technically better than krepost in every way.

  • @TheArklyte
    @TheArklyte 3 роки тому +2

    Makes me wonder if someone could have abused it against Fatslob if provoked him to play mirror Chinese again.

    • @vytah
      @vytah 3 роки тому

      Does Fatslob play DE?

    • @TheArklyte
      @TheArklyte 3 роки тому

      @@vytah hmm, good question

    • @Wadusher
      @Wadusher 3 роки тому +1

      @@vytah He tried it and wasn't a fan iirc

  • @robotnikkkk001
    @robotnikkkk001 3 роки тому

    =HEY,IT'S A GREAT UPDATE ALREADY
    ............AND THERE'S NOTHING UNFAIR......JUST MORE OPTIONS NOW

  • @pierre-mariecaulliez6285
    @pierre-mariecaulliez6285 3 роки тому +13

    Castle loaded with Chu Ko Nus = Omaha flashbacks

  • @gravity8120
    @gravity8120 3 роки тому

    Well, if I ever get a handful of Elite Kipchaks from Cuman Mercenaries, I now know how I'll be using them.

  • @tiancheng8549
    @tiancheng8549 3 роки тому +1

    I would worry about if such castle with few garrisons is OP against rams. They should probably treat chu-ku-nu as crossbow or arbalest when they are in a castle.

  • @javsjavs8659
    @javsjavs8659 3 роки тому +1

    Elite Genose Crossbow

  • @davidarcesolano8375
    @davidarcesolano8375 3 роки тому +1

    Do fletching, bracer, etc add damage to the 3-damage extra arrows of the chu-ko-nu and kipchak?

    • @rupert7565
      @rupert7565 3 роки тому +2

      No, only to the main arrow.

  • @Dragons_Armory
    @Dragons_Armory 3 роки тому +5

    It has a historical precedence as well, sine historically the Chu Ko Nu is almost exclusively used as a defensive weapon/ home defense weapon.
    Hmmmmm, Meta

  • @TheNovica
    @TheNovica 3 роки тому

    SoL: They fixed number or arrows firing from garrisoned buildings
    Me: Fucking finally! That is load of my back!
    Me: Never played AoE 2

  • @shykorustotora
    @shykorustotora 3 роки тому

    In 1942 the Germans created the MG42, a revolutionary rapid fire gun. Prior to that in 1862, the world was introduced to the Gatling gun, capable of heavy sustained fire. Prior to what was the Chinese and Cuman castles with 13-ish garrisoned unique units :P

  • @RMOB
    @RMOB 3 роки тому

    Good to know they fixed this problem. It is weird to think an archer cause more damage outside the castle.
    I hope they put Steppe lancers on Huns menus next. You know, to make the cavalry of this "CAVALRY Civ" less standard.
    Really, they got only one bonus to them.

  • @-Raylight
    @-Raylight 3 роки тому +6

    They really need to _kipchak_ their arrows so they don't run out of them, since they're shooting more than others xD

  • @Gaius__
    @Gaius__ 3 роки тому +1

    4:16 Yeah, those _Dark Age Archers_ are bad boys 😁

  • @GvF11
    @GvF11 3 роки тому

    Nice analysis, but am I the only one who is unhappy with how multiple projectiles are implemented? Wouldn't it be cool if the chukonu had say 4x4 damage instead of 8+3+3? Same with kipchaks, organ guns and so on... maybe make them less accurate but make them do full damage if they hit unintended targets. It might be trickier to balance, but it would my opinion really get volley weapon spirit, which all of these in essence should be, even if they don't feel like it atm.

  • @glenmcgillivray4707
    @glenmcgillivray4707 3 роки тому

    I remember the days. When I would offensively castle my foes. And run packs of 20 conquistadors in and out for healing. And watching swarms of arrows raining down on foes as they abused herbal medicine before darting back out to give my Cavaliers or Paladins a turn for healing goodness.
    Always wondered why melee units don't offer half their DPS as arrows (with some bonus for spearmen as anti-cav specialists) but clearly they felt champions offering a boost to dps against ranged units or boats would be op.

  • @MojiMikato
    @MojiMikato 3 роки тому

    Chinese Castles after July Patch : *Basically Medieval MG42 Bunkers*

  • @r1pp3rr0
    @r1pp3rr0 3 роки тому +3

    That single not aligned outpost at 6:33 is bothering me more than I expected

    • @Duke_of_Lorraine
      @Duke_of_Lorraine 3 роки тому

      skirmisher minimum range

    • @Jokie155
      @Jokie155 3 роки тому

      Has to be because of skirmisher's minimum range.

    • @r1pp3rr0
      @r1pp3rr0 3 роки тому +1

      I know, but he could have moved the skirm a tile behind, it would have been less noticeable lol

  • @riseALK
    @riseALK 3 роки тому

    How does this affect Organ Guns which were created with gather point set to the same castle? (Since they can't be regarissoned once out)
    And Ballista Elephants with the double projectile UT?

  • @steady2wheels
    @steady2wheels 20 днів тому

    Wait you can get more cannonballs from bombard towers?! Iv only been playing for 20 years lol

  • @Unholy_Louie
    @Unholy_Louie Рік тому

    What about ranged units but dealing melee damage with non arrow projectiles? Like throwing axeman, Manluke and the other fast one I forgot the name of...

  • @LibeliumDragonfly
    @LibeliumDragonfly 3 роки тому

    Here cometh the Teuton/Chinese/Saracen military industrial complex!

  • @rohan1996a
    @rohan1996a 3 роки тому +1

    Do chukunoo get bonus damage from saracen team bonus?

    • @Tocaraca
      @Tocaraca 3 роки тому +1

      Not the extra arrows no

  • @nemou4985
    @nemou4985 3 роки тому +1

    You need to take into account (nobody said this) the lower attack rate from firing more extra arrows. The reload only starts after firing the last arrow and the castle fires sequentially, not simultaneously. This also means its harder to change targets the more arrows there are.

  • @Tocaraca
    @Tocaraca 3 роки тому +5

    You forgot to account for the Mongols’ faster firing rate for Elite Mangudai. They should increase the arrows by much more than Elite Camel Archers.

  • @YayapLives
    @YayapLives 3 роки тому

    Rather than the devs being galaxy brain for the Krepost it sounds more like a case of some lazy copy-pasta codeing.

  • @Kackpuh
    @Kackpuh 3 роки тому

    I just read about it, the Chu Ko Nu probably should be called Zhugenu, because they use the Zhugenu, named after Zughe Liang.

  • @tinkywinky1238
    @tinkywinky1238 3 роки тому

    Could this mean they plan an Asian DLC? (Manchu, Tibetans, and Chinese campaign?)

  • @nothanks7475
    @nothanks7475 3 роки тому +8

    I main Chinese. They finally fixed this after two decades...

  • @duongnhdn
    @duongnhdn 3 роки тому

    Aoe2: Castle can fit 20 war wagon. but 21 villagers can't fit.

  • @Daxter250
    @Daxter250 3 роки тому

    8:25 i bet they just copied over the code from the astle to the krepost xD.

  • @MrAbgeBrandt
    @MrAbgeBrandt 3 роки тому

    Mangudai are much better... you forgot the Mongol CA bonus.

  • @mubashirulmoula1798
    @mubashirulmoula1798 3 роки тому

    Can you do another farming rate video please? Dave changed farmers behavior two times ever since your last video on farming rate.

  • @Tebeg
    @Tebeg 3 роки тому

    How about Mayan skirmishers with their bonus and imperial skirmishers?

  • @robs7060
    @robs7060 2 роки тому

    If the arrows added are determined by dps, the Ethiopian arbalests should have a higher value than generics, right?

  • @honkai8692
    @honkai8692 Рік тому

    I think it hardly matters , but bug fuxes is bug fixes I wouldn't say it's bad or waste of time.

  • @federicodellimmagine3676
    @federicodellimmagine3676 3 роки тому

    "How many arrows would you like?"
    Chu Ko Nu: "YES"

  • @afz902k
    @afz902k 3 роки тому +1

    6:50 how about imperial skirmishers?

  • @alexbattaglia8297
    @alexbattaglia8297 Рік тому

    I just love the idea that putting a bunch of chinese dudes in a german made tower magically makes a cannon shoot 4 cannonballs at a time

  • @notthedroidsyourelookingfo4026
    @notthedroidsyourelookingfo4026 3 місяці тому

    With the bonus damage, it now seems to always be better to garrison units rather than leaving them outside, if your enemy is in range of a castle.

  • @PurpleBraveGiraffe
    @PurpleBraveGiraffe 3 роки тому +1

    cool outro showing how its made

  • @hiphop2u
    @hiphop2u Рік тому

    So does the chart change if it’s garrisoned archers in a tower?

  • @ProperlyBasic11
    @ProperlyBasic11 3 роки тому +7

    Castle age Chinese castle drop looking pretty good.