Hai skitty animates. Sometimes I feel panic when I watch senior's works. mostly the acting shots. They look more realistic. With the concept of pose to pose, how do they adjust the timing with that many inbetweens? Did you animate any dialouge shots? If so please upload a video describing pose to pose approach in such shots. I will big big thank you
Hi Skitty, I'm a professional 2D animator based in Vancouver Canada, I've been working for TV series for about seven years now, and I'm forcing myself to learn 3D animation so I can upgrade my skills and apply for better jobs. I think this tutorial and your other videos are super helpful, especially because I'm learning by myself and it's been super hard. any advice in my journey ?, would it be possible to show my reel ? and get a quick feedback ? again thank you so much for these tutorials, I'm learning lots right now :)
So I know there’s key or golden poses, extremes which accent the golden poses breakdowns and inbetweens. To my understanding does one illustrate the 12 principles of animation in the breakdowns?
Fantastic stuff Skitty! What really stuck with me was a tip you said in your ball bounce video that "the most important thing in animation is the starting position and the ending position, how you get to A to B isn't as important as the poses themselves. Worry about how it gets there later" so this video on how to make that transition nice is great especially the secondary breakdowns! And of course always using a reference is an advice that I deeply agree with so it's very cool it's one of your go to motto's on this channel haha! I hope I get the chance to work with you on a production one day!
A 'key' is where you put your pose on the timeslider, so a "breakdown key" is the frame you put your breakdown pose on. Does this make sense? If not I can try another way :)
@@SkittyAnimates actually I checked it out on graph editor. When I move the ordinary key left or right side the breakdown key also moved the same direction. Like a soft mode a lititle bit. But what is the difference. I can put a pose on timeslider using the keyframe (autokey).
@@MrReactric I'm sorry I misunderstood the question! When you set a key to 'breakdown' and it turns green, it reacts to the keys around it. So if you take pose A and move it 10 frames to the left, the breakdown will move (roughly) 5 frames left to keep the arc smooth! That's just Maya trying to help you :)
@@SkittyAnimates how do you go abt doing that? There are some inbetweens already the computer gives you but you go adjust the spacing or add frames (timing) to make the inbetweens proper. In short , you go add the inbetweens instead of the computer.
@@preethiananth2160 after adding the breakdown poses, I add "secondary breakdowns" by adding a key halfway between the pose and the breakdown (1 key on each side, so 2 keys) and adjusting those. After that you can slide the keys to different frames and adjust the eases to change up the timing. I try not to add more keys than that unless I have to. Keying every frame is what causes animation 'jerks' and 'pops'!
which poses should i take from reference for animation since if i copy all main pose then its the same as my reference so please guide me which poses can i take from my reference and which once i cant and also please tell me what should be the process to plan a animation like should i first create reference and then plan and then create extremes and contact poses or should i just create contact passing and extreme at same time and should i first create outline of animation without any blocking or just start blocking right away and also should i first do extremes then contact and then passing or all at once. i am really confused and my teacher at the university isnt actually explaining clearly for me to understand so please help
Hi there! It's okay if your animation is the same as your reference, so long as the reference is yours. You can always tweak it later. I made a video about animating from reference that I think would help you: ua-cam.com/video/fMSrQc-LocQ/v-deo.html
Your tutorial is amazing. i learn a lot from you. I actually always have trouble in seeing the changes of poses in my reference,especially subtle changes. What should I do? Thank you so much. I actually wonder does 3d animation require good drawing skills? like life drawing(human drawing)
Thank you! When I can't notice subtle changes in a reference what I find helpful is taking a screenshot of Pose A and Pose B so you can flip between them without the transition frames getting in the way, and watching each section of the body separately. Ask yourself "what is the difference on the hips?" And "what is the difference on the face?" Etc. 3D animation does not require good drawing skills! It can help to understand anatomy, but you can get just as good of a result by studying and posing out rigs based on reference instead. I for one, am horrible at drawing realism. But I studied bone and muscle structure to get an understanding of how they function. Hope that helps!
@@SkittyAnimates thank you. They are really helpful. So you think that studying bone and muscle structure would improve and help 3d animation ? I really want to know the details. Do you have any suggestion of where I can learn these ? Like which books partically or suggested tutorial in youtube ?
And I'm more requests how to animate super fast movements of 🐝 bee flying winning animation and how to repeat it again after some intervals in the same animation please help me
The exercise is to animate a seaweed that is attached to the ocean floor. It helps reinforce all the principles. You can learn how to do it here! www.brianlemay.com/Pages/animationschool/animation/1stsemesteranimation/06stationaryseaweed/06stationaryseaweed.html
@@SkittyAnimates thank you, i really appreciate your effort. Can u please explain trax editor and dope sheet and how far these are used in studios. Again thank you.
@@vizmorya7499 Absolutely! I will make videos on these topics 😊 I will have to do a refresher myself, because I actually NEVER use them! 99% of what you need can be done more effectively in the graph editor.
Your stuff is criminally underrated.
Thanks so much!
Your videos are always a refreshing refresher for those of us who developed mocap rust.
Very helpful and your explanation was awesome
Thanks so much! The visualize feature helps alot
wow! this was really helpful
Hai skitty animates. Sometimes I feel panic when I watch senior's works. mostly the acting shots. They look more realistic. With the concept of pose to pose, how do they adjust the timing with that many inbetweens? Did you animate any dialouge shots? If so please upload a video describing pose to pose approach in such shots. I will big big thank you
very helpful thanks
Great tips for learning animation for beginners
Hi Skitty, I'm a professional 2D animator based in Vancouver Canada, I've been working for TV series for about seven years now, and I'm forcing myself to learn 3D animation so I can upgrade my skills and apply for better jobs.
I think this tutorial and your other videos are super helpful, especially because I'm learning by myself and it's been super hard.
any advice in my journey ?, would it be possible to show my reel ? and get a quick feedback ?
again thank you so much for these tutorials, I'm learning lots right now :)
Underrated
Wow It’s so helpful , thanks!
Merci!
Happy to help!
Awesome
So I know there’s key or golden poses, extremes which accent the golden poses breakdowns and inbetweens. To my understanding does one illustrate the 12 principles of animation in the breakdowns?
Fantastic stuff Skitty! What really stuck with me was a tip you said in your ball bounce video that "the most important thing in animation is the starting position and the ending position, how you get to A to B isn't as important as the poses themselves. Worry about how it gets there later"
so this video on how to make that transition nice is great especially the secondary breakdowns!
And of course always using a reference is an advice that I deeply agree with so it's very cool it's one of your go to motto's on this channel haha!
I hope I get the chance to work with you on a production one day!
Thanks Adam! It's nice to hear those things stuck with you :)
Thanks for this
Hello Skitty! I love your videos! They are helping me so much! I just want to thank you so much!
Very useful content, thanks and keep on!
loved, liked and obviously subscribed...
Nice me to
It was helpful thanks 🙂
You are amazing, thank you for your videos and I hope to see many more!
is relay nice, helpful
please do a quality Blocking tutorial
very good keep going 😘
thanks and keep on!
Could you expplain more "breakdown keys", pls. I couldnt understand what it is. by the way my english is poor :) you can show that how it uses.
A 'key' is where you put your pose on the timeslider, so a "breakdown key" is the frame you put your breakdown pose on. Does this make sense? If not I can try another way :)
@@SkittyAnimates actually I checked it out on graph editor. When I move the ordinary key left or right side the breakdown key also moved the same direction. Like a soft mode a lititle bit. But what is the difference. I can put a pose on timeslider using the keyframe (autokey).
@@MrReactric I'm sorry I misunderstood the question! When you set a key to 'breakdown' and it turns green, it reacts to the keys around it. So if you take pose A and move it 10 frames to the left, the breakdown will move (roughly) 5 frames left to keep the arc smooth! That's just Maya trying to help you :)
@@SkittyAnimates yes. Like you said. Thnx :)
@@SkittyAnimates This is a new thing to me and very helpful. Thank you for making this video
@skittyanimates - after adding breakdown s then you start adjusting the inbetweens?
@Preethi Anand exactly!
@@SkittyAnimates how do you go abt doing that? There are some inbetweens already the computer gives you but you go adjust the spacing or add frames (timing) to make the inbetweens proper. In short , you go add the inbetweens instead of the computer.
@@preethiananth2160 after adding the breakdown poses, I add "secondary breakdowns" by adding a key halfway between the pose and the breakdown (1 key on each side, so 2 keys) and adjusting those. After that you can slide the keys to different frames and adjust the eases to change up the timing. I try not to add more keys than that unless I have to. Keying every frame is what causes animation 'jerks' and 'pops'!
Thank you for the reply :)
which poses should i take from reference for animation since if i copy all main pose then its the same as my reference so please guide me which poses can i take from my reference and which once i cant
and also please tell me what should be the process to plan a animation
like should i first create reference and then plan and then create extremes and contact poses or should i just create contact passing and extreme at same time and should i first create outline of animation without any blocking or just start blocking right away and also should i first do extremes then contact and then passing or all at once. i am really confused and my teacher at the university isnt actually explaining clearly for me to understand so please help
Hi there! It's okay if your animation is the same as your reference, so long as the reference is yours. You can always tweak it later. I made a video about animating from reference that I think would help you: ua-cam.com/video/fMSrQc-LocQ/v-deo.html
nice sound :)
Your tutorial is amazing. i learn a lot from you. I actually always have trouble in seeing the changes of poses in my reference,especially subtle changes. What should I do? Thank you so much. I actually wonder does 3d animation require good drawing skills? like life drawing(human drawing)
Thank you!
When I can't notice subtle changes in a reference what I find helpful is taking a screenshot of Pose A and Pose B so you can flip between them without the transition frames getting in the way, and watching each section of the body separately. Ask yourself "what is the difference on the hips?" And "what is the difference on the face?" Etc.
3D animation does not require good drawing skills! It can help to understand anatomy, but you can get just as good of a result by studying and posing out rigs based on reference instead. I for one, am horrible at drawing realism. But I studied bone and muscle structure to get an understanding of how they function.
Hope that helps!
@@SkittyAnimates thank you. They are really helpful. So you think that studying bone and muscle structure would improve and help 3d animation ? I really want to know the details. Do you have any suggestion of where I can learn these ? Like which books partically or suggested tutorial in youtube ?
You didnt use graph editor why?
hi skitty would you make a video on demo reel
That's a great suggestion! I will add it to my list 😊
@@SkittyAnimates thank you
Can you please explain how to repay the same action in the animation here it requairs
I mean how to repeat the same action multiple times with time intervals in the animation please help me
And I'm more requests how to animate super fast movements of 🐝 bee flying winning animation and how to repeat it again after some intervals in the same animation please help me
💕
3:10 - does someone know music which played in this section?
It's called Unfinished Battle from Xenoblade Chronicles :)
I choose the one in the right :(
i'm sorry but at 3:00 - 3:10 you mention about some exercise, please do reply what is this exercise.
The exercise is to animate a seaweed that is attached to the ocean floor. It helps reinforce all the principles. You can learn how to do it here! www.brianlemay.com/Pages/animationschool/animation/1stsemesteranimation/06stationaryseaweed/06stationaryseaweed.html
@@SkittyAnimates thank you, i really appreciate your effort. Can u please explain trax editor and dope sheet and how far these are used in studios. Again thank you.
@@vizmorya7499 Absolutely! I will make videos on these topics 😊 I will have to do a refresher myself, because I actually NEVER use them! 99% of what you need can be done more effectively in the graph editor.
@@SkittyAnimates thank you again.
@@vizmorya7499 anytime!