you probably dont care at all but does any of you know a method to get back into an Instagram account? I somehow lost the login password. I appreciate any tips you can give me
I appreciate your videos and I think they're very useful for people new to animation but you're using the term ease out and ease in incorrectly. The traditional use is that you ease out of one key frame and you ease into the next key frame. I'm only pointing it out because people watching your videos obviously want to learn animation and it would be very useful for them to learn the correct terminology. Also makes my job as an animation director easier ;)
You are absolutely right of course! Thank you for pointing this out. I actually got taught this wrong myself and must have overlooked it since. 😨 I guess, I need to make a video about this now. Thanks again, I appreciate the correction!
I actually came in here looking to see if anyone had pointed this out and you had. I love Ferdinand and his tutorials so I don't doubt for a second that he knows what he's talking about. But he gave the explanation himself below here. 😊
Hey Paul, Growing up here in California, & having worked in N. Hollywood/Burbank, plus San Francisco, I can tell you that pro animators use BOTH terms and no one has the definitive final word on this point. You can ease into an action, then ease out of it ( that's what I prefer). But you can also ease out of a pose, and ease into another pose. Whichever works.
@@tonyclaar8567 Yeah, I'm far from an experienced animator - I'm entirely self taught - but I definitely feel the way you're explaining it is more natural sounding. That's something that's always confused me, because easing OUT at the beginning of an action just doesn't feel right to me. It seems you would be easing INTO the action and then easing out at the end, just as you said.
Thanks so much for this video! I'm going into my second college year of animation in September and this video really helped me remember how to approach a new scene. It's also very helpful of you to name each step and clearly demonstrate what those terms meant. It can sometimes be hard to follow what a teacher is explaining in class when they assume everyone already understands. Watching this I had a lot of 'aah' moments of sudden comprehension. :P
Awesome! I am happy to help. :) Good luck for your studies! If you have any questions or a topic you would like to hear more about, don't hesitate to ask.
thank you for your video... i always do the mistake of putting the breakdowns in the middle!!!!! this makes sense!!!!!! i am a noob.... can you tell? lmao
Ok, I never said it before, so it's time I do : you guys are doing a fabulous job !! I love your articles, I love your 51 exercises list that I'm gonna try really soon, I love your lectures, I love your interviews (god, I don't think I have ever learnt half as much in a hour than I did watching the interview with Samy), so thank you so much ! That had to be said :) Now I have a question for you : are you planning on doing some master study ? Extra Credit analyses some game animation, and that awesome, and I'd love to see something like that for feature animation. You know, like taking an amazing shot from Glenn Keane (or anybody else^^), and talking about it while drawing over it to pinpoint all the things that makes the animation so great. I think that's the one thing that's missing the most on the internet (or maybe I just didn't find it ?). There is everything I need to analyse any shot I want by myself, but I'm sure with that, my novice eyes, there's so much I don't even notice.
It's so motivating to read your positive comment. Thank you very much! :D Yes, we would love to do more Master Studies (and Extra Credit is a one of my favorite channels by the way). My problem is that I always trail off when I analyze. I have an insane 10 page script looking at a tiny scene in Kung Fu Panda 2 shelved somewhere. And then there are some copyright restrictions that are always annoying to navigate around. But I will keep it in mind! There is so much great stuff to learn from and admire... :)
Rather understandable and comprehensive addition to my knowledge of animation, thanks on this one, helped a lot with last game animation I'm working on :) But one question that was bogging me during the whole video is why did you flip the video? Did you? :D
Great to hear this video helped you. :) Thanks for your comment! Wow, I didn't notice that the picture was flipped and I cut these things for hours. Before every shooting I battle with the webcam settings in OBS... must have happened there somewhere. Hmm, I should figure out which one is the correct setting x)
That was very well explained, many have attempted to properly explain these principles they never seem to be as clear. Is that Toon Boom Harmony? Trying to remember why I am not using it... oh yeah, I found the workflow options was too restrictive for how I worked.
I appreciate your kind words! Thank you :) Yes, it's Toon Boom Harmony. It's my favorite animation program for 2D vector graphic and puppet rigging (I find Flash/Animate far more restrictive and buggy). There are so many functions that speed up coloring and inking a lot. However, the bitmap brushes are not too advanced yet... What software are you using?
AnimatorIslandTV Mostly now I use Blender and iClone (3D apps) as I enjoying making a characters once then just worry about animating it. Also, you can use mocaps and tons of free props sold me on the 3D but still I keep it looking 2D toon. When I was still doing vector animation I would use Anime Studio Pro, its only failing is not using traditional vector Bezier curves but has amazing puppet rigging and scripting control plus every feature Harmony has.
Blender is awesome! Unbelievable that such a powerful software is open source. And I saw on your channel that you seem to be able to control the toon look quite well. Back when I tried it like ten years ago the outline and shadow borders wiggled far too much. I always wanted to try Anime Studio Pro, because I heard a lot of good things about it (especially for quick and dirty rig projects).
The auto toon lines still lack of refinement to this day. I use instead backface culling to make lines. Imagine a blue ball with a slightly bigger black one at the same location that only its inside walls are visible thus no matter how you view it looks like a blue ball with a black line around it.
+Dragon Skunk Ah nice technique! I remember it from toon looking games... never thought about using it for rendered material. So simple, but effective. Thanks for sharing your approach!
Interesting video but I then got confused about your easing in and out diagram. I thought it was the other way round. I believe easing out is at the start of a motion and easing in is at the end of the motion.
Hello guys !! I just wanted to express my gratefulness to you guys for doing this amazing job, My dream is to have animation as my professional career and this videos are gems. The way you take a seemingly simple character, and move it around looking always appealing, is incredible to me. Thank you for sharing your knowledge, and I hope someday I could give this help back to you. Cheers from Colombia and I wish you the best. :D Sorry for my english.
They are in between two keyframes but they are more important than normal inbetweens, because they define the path of the motion. They also give you information about which parts are leading the action. Normal inbetweens just "follow" these instructions.
That's a very interesting discussion that I have heard many different takes on. Even the Animator's Survival Kit is very indecisive about this. Williams first calls the middle position of a pendulum (p. 49), the middle of a headturn (p. 89) and the highs of a walk a 'breakdown'. He also calls overshoots breakdowns (e.g. p. 292). If we take the definition of an extreme (namely the extreme point of a motion before it changes direction) there is barely anything that is not an extreme. Some body part or axis is always changing direction - which happens frequently in those poses that people refer to as breakdowns. As it's very hard to solve this on a definition basis I prefer to teach what matters to the workflow: nobody forgets to define the keys; most people remember anticipation and overshoot as the most important extremes - but what even pros have to battle with is a weak middle position. That's why I think the passing inbetween or extreme often times both deserve to be called breakdown. And yes, technically it often becomes an extreme by definition. But then you can go in between those two poses and pretty much anything you can do to make it more interesting (snapping joint, pushing the arc) will also lift it to become an extreme. Many animators I know and worked with put in the keys first, extremes next and then deal with the middle between those keyframes and call them breakdown - regardless if those are passing inbetweens or extremes. How do you define extremes vs breakdowns?
@@AnimatorIsland first off thanks a lot for the video as it sheds light to something that often times are obscured in understanding from a beginner standpoint. I'm sure it will help lot of people trying to get into this amazing profession and hopefully apply it on both 2d and 3d animation as the core of the fundamentals has been the case since the 9 old man and way before them. Ok back to the topic and thank you for such an answer, and the definition of what's extreme or the breakdown comes down to what the object is that's being animated. You are right regarding the challenging aspect of the definition in the case of the Whip, any keyframe in-between those two key poses can be defined as extreme as it's not a static object, it moves and is very flexible, changing direction all the time so hence why i pointed out it being the extreme key, although the case will be different when animating semi-static objects or characters when not all the parts are flexible as our Whip here. Another thing with the 3d as well where according to Alex Williams, son of Richard points out that in 3D (Maya or any) you can pretty much ignore breakdowns and inbeetweens and the computer does it for you for free.
This video is about breakdowns. Favoring and easing is a whole different topic that I should cover in another video soon 🤔 Or am I misunderstanding your comment? What exactly is your question or criticism? :)
I should have said more. Great video. You mentioned the word without defining it too much and I had to look up its animation meaning. Minus 1. You still get a 99 percent.
Thanks for pointing it out and the still generous score! 😊 I will try to fit in little definitions for everything, but sometimes I might overlook some terms that I've gotten used to.
You are not adding a "frame". You are adding a DRAWING. The "frames" PLAY the drawings as a motion picture or "movie". The frames are the movie film; the drawings are the images within the frames. If you do not clarify this point, you are confusing people. I am a pro animator and college teacher in the S.F. Bay Area. You can't say, "How many frames do I need to fill in the frames"? OK?
6 years now and this video is still relevant, The Explanation is top-notch and easy to understand
Hey great animation technique never goes out of style. :D Glad you enjoyed the video!
Fuck man. You explained animation better than anyone.
Really very good explanation, it's a worthy to watch in 2024 😊
Best explanation on breakdowns on youtube I've found so far!
+GameDev Now Wow, thanks! :D So nice to hear, I feel honored.
EXACTLY!
yes absolutely!
So as my peen lmao 🤣😂😂
you probably dont care at all but does any of you know a method to get back into an Instagram account?
I somehow lost the login password. I appreciate any tips you can give me
Just Amazing. How is this free content? this is so well done?! I actually feel like i understand breakdowns. You are a kick ass teacher. Very Clear .
Damn, you've explained your points so well. Finally broke my mid-point breakdown bad habits.
very clear explanation and very relevant .thank you !!
This is good for storyboards and stop motion as well.
your videos are invaluable, and to think they are free. Thank you
Thank you for your kind comment!
i am an animator. but learns a lot from you. keep up brother
Very underrated UA-cam channel. Love the video
I appreciate your videos and I think they're very useful for people new to animation but you're using the term ease out and ease in incorrectly. The traditional use is that you ease out of one key frame and you ease into the next key frame. I'm only pointing it out because people watching your videos obviously want to learn animation and it would be very useful for them to learn the correct terminology. Also makes my job as an animation director easier ;)
You are absolutely right of course! Thank you for pointing this out. I actually got taught this wrong myself and must have overlooked it since. 😨 I guess, I need to make a video about this now. Thanks again, I appreciate the correction!
I'm all for the other way. Ease into an action, Ease out of eat slowly. :)
I actually came in here looking to see if anyone had pointed this out and you had.
I love Ferdinand and his tutorials so I don't doubt for a second that he knows what he's talking about. But he gave the explanation himself below here. 😊
Hey Paul, Growing up here in California, & having worked in N. Hollywood/Burbank, plus San Francisco, I can tell you that pro animators use BOTH terms and no one has the definitive final word on this point. You can ease into an action, then ease out of it ( that's what I prefer). But you can also ease out of a pose, and ease into another pose. Whichever works.
@@tonyclaar8567 Yeah, I'm far from an experienced animator - I'm entirely self taught - but I definitely feel the way you're explaining it is more natural sounding. That's something that's always confused me, because easing OUT at the beginning of an action just doesn't feel right to me. It seems you would be easing INTO the action and then easing out at the end, just as you said.
Thank you for amazing explanation
Glad it was helpful!
So good, and I've only seen a quarter of your video. You explain better than a lot of top notch pros from Disney etc.
Well explained and demonstrated!
This is GOLD.
Glad you enjoyed it!
great job! such a great explanation. I've needed this clarity for years. thank you
Really really well explained, Danke
Clear + Interesting + Professional Presentation ! Hopefully will be more this kind of valuable lessons . Thank You !
Thank you sir, it's a good blueprint and other videos too ❤️
thank you so much for your kind to made this video, it was very clear and helpful
great exposition--happy I found your channel
Great presentation, thanks...
Thank you for your positive comment :)
Great tutorial!, thanks.
it's amazing! thanks for the video :D
I have a question, can there only be one breakdown between one key and another?
to the admin of this channel, what application that you used to animate those character, thank you.
Thanks so much for this video! I'm going into my second college year of animation in September and this video really helped me remember how to approach a new scene.
It's also very helpful of you to name each step and clearly demonstrate what those terms meant. It can sometimes be hard to follow what a teacher is explaining in class when they assume everyone already understands. Watching this I had a lot of 'aah' moments of sudden comprehension. :P
Awesome! I am happy to help. :) Good luck for your studies! If you have any questions or a topic you would like to hear more about, don't hesitate to ask.
nearly best explication yet !!!
very Good .thank you so much
This is amazingly helpful, thank you for the lesson!!! I love your videos
Hi, thanks for the great info. What is the name of the software you are using?
+Patch Toons Yes, that is correct. Thank you for jumping in with your reply :)
Thanks...strangely after you mentioned it I'm seing toon boom harmony ads here on youtube lol
Amazing
awesome as always!! please talk about how to offset in animation ( the keyframes)
Thank you :D Do you mean offset keys for different body parts?
yes!!!! =D
just great
Very hard work.
I learnt so much from your tutorial !!! Thank you :-)
Thanks a lot for this !
thank you for your video... i always do the mistake of putting the breakdowns in the middle!!!!! this makes sense!!!!!! i am a noob.... can you tell? lmao
It's very useful your channel!! I like it a lot and I'm learning so much with your tips! thank you!!
That's so great to hear :D Thank you very much.
Ok, I never said it before, so it's time I do : you guys are doing a fabulous job !! I love your articles, I love your 51 exercises list that I'm gonna try really soon, I love your lectures, I love your interviews (god, I don't think I have ever learnt half as much in a hour than I did watching the interview with Samy), so thank you so much !
That had to be said :)
Now I have a question for you : are you planning on doing some master study ? Extra Credit analyses some game animation, and that awesome, and I'd love to see something like that for feature animation. You know, like taking an amazing shot from Glenn Keane (or anybody else^^), and talking about it while drawing over it to pinpoint all the things that makes the animation so great. I think that's the one thing that's missing the most on the internet (or maybe I just didn't find it ?). There is everything I need to analyse any shot I want by myself, but I'm sure with that, my novice eyes, there's so much I don't even notice.
It's so motivating to read your positive comment. Thank you very much! :D Yes, we would love to do more Master Studies (and Extra Credit is a one of my favorite channels by the way). My problem is that I always trail off when I analyze. I have an insane 10 page script looking at a tiny scene in Kung Fu Panda 2 shelved somewhere. And then there are some copyright restrictions that are always annoying to navigate around. But I will keep it in mind! There is so much great stuff to learn from and admire... :)
These damn copyrights... ^^
Well, I hope you'll manage to work around the details and share that with us, I can't wait to see it :)
You rock man! Keep up the great work.
slowly but easy to acquire
Mr.Ferdinand I love to do pose to pose why the elements the Jagger a lot
Rather understandable and comprehensive addition to my knowledge of animation, thanks on this one, helped a lot with last game animation I'm working on :) But one question that was bogging me during the whole video is why did you flip the video? Did you? :D
Great to hear this video helped you. :) Thanks for your comment! Wow, I didn't notice that the picture was flipped and I cut these things for hours. Before every shooting I battle with the webcam settings in OBS... must have happened there somewhere. Hmm, I should figure out which one is the correct setting x)
Nice one! thank you so much!
I'd love to see you use OpenToonz
Awesome
Perfect
Why when I animates movings
Van closed spacing all the drawing
Appear on the back I Don't see that
On animation I thank you Gracias
That was very well explained, many have attempted to properly explain these principles they never seem to be as clear. Is that Toon Boom Harmony? Trying to remember why I am not using it... oh yeah, I found the workflow options was too restrictive for how I worked.
I appreciate your kind words! Thank you :) Yes, it's Toon Boom Harmony. It's my favorite animation program for 2D vector graphic and puppet rigging (I find Flash/Animate far more restrictive and buggy). There are so many functions that speed up coloring and inking a lot. However, the bitmap brushes are not too advanced yet... What software are you using?
AnimatorIslandTV Mostly now I use Blender and iClone (3D apps) as I enjoying making a characters once then just worry about animating it. Also, you can use mocaps and tons of free props sold me on the 3D but still I keep it looking 2D toon. When I was still doing vector animation I would use Anime Studio Pro, its only failing is not using traditional vector Bezier curves but has amazing puppet rigging and scripting control plus every feature Harmony has.
Blender is awesome! Unbelievable that such a powerful software is open source. And I saw on your channel that you seem to be able to control the toon look quite well. Back when I tried it like ten years ago the outline and shadow borders wiggled far too much. I always wanted to try Anime Studio Pro, because I heard a lot of good things about it (especially for quick and dirty rig projects).
The auto toon lines still lack of refinement to this day. I use instead backface culling to make lines. Imagine a blue ball with a slightly bigger black one at the same location that only its inside walls are visible thus no matter how you view it looks like a blue ball with a black line around it.
+Dragon Skunk Ah nice technique! I remember it from toon looking games... never thought about using it for rendered material. So simple, but effective. Thanks for sharing your approach!
Please you give me your idea use Toon boom harmony better than opentoonz ?
Interesting video but I then got confused about your easing in and out diagram. I thought it was the other way round. I believe easing out is at the start of a motion and easing in is at the end of the motion.
You are correct. Ease out is at the start, ease in at the end of the motion. I got this wrong in some of my older videos.
AnimatorIslandTV Lol. Ok
Is breakdown and in-between are same? or different?
I'm really noob😫
But when I see your video my eyes begin flames🤩🌞👍🤜🤛
Confused literally but I 😰😰try what you said this would help intermediate artist👍😊
I had a breakdown watching this.
thank you
Hello guys !!
I just wanted to express my gratefulness to you guys for doing this amazing job, My dream is to have animation as my professional career and this videos are gems.
The way you take a seemingly simple character, and move it around looking always appealing, is incredible to me. Thank you for sharing your knowledge, and I hope someday I could give this help back to you.
Cheers from Colombia and I wish you the best. :D
Sorry for my english.
Breakdown?! Is that JoJo reference?!
Thank youuuuuu.
I use toonboom as well.
Which software is this?
So break downs are in betweens/ tweens?
They are in between two keyframes but they are more important than normal inbetweens, because they define the path of the motion. They also give you information about which parts are leading the action. Normal inbetweens just "follow" these instructions.
Hello master still working Ihate that my animation it Jagger a lot complete all the drawing I' m not to technically inclain to communicate with you
The middle stick (whip) is an extreme not the breakdown.
That's a very interesting discussion that I have heard many different takes on. Even the Animator's Survival Kit is very indecisive about this. Williams first calls the middle position of a pendulum (p. 49), the middle of a headturn (p. 89) and the highs of a walk a 'breakdown'. He also calls overshoots breakdowns (e.g. p. 292). If we take the definition of an extreme (namely the extreme point of a motion before it changes direction) there is barely anything that is not an extreme. Some body part or axis is always changing direction - which happens frequently in those poses that people refer to as breakdowns. As it's very hard to solve this on a definition basis I prefer to teach what matters to the workflow: nobody forgets to define the keys; most people remember anticipation and overshoot as the most important extremes - but what even pros have to battle with is a weak middle position. That's why I think the passing inbetween or extreme often times both deserve to be called breakdown. And yes, technically it often becomes an extreme by definition. But then you can go in between those two poses and pretty much anything you can do to make it more interesting (snapping joint, pushing the arc) will also lift it to become an extreme. Many animators I know and worked with put in the keys first, extremes next and then deal with the middle between those keyframes and call them breakdown - regardless if those are passing inbetweens or extremes. How do you define extremes vs breakdowns?
@@AnimatorIsland first off thanks a lot for the video as it sheds light to something that often times are obscured in understanding from a beginner standpoint. I'm sure it will help lot of people trying to get into this amazing profession and hopefully apply it on both 2d and 3d animation as the core of the fundamentals has been the case since the 9 old man and way before them. Ok back to the topic and thank you for such an answer, and the definition of what's extreme or the breakdown comes down to what the object is that's being animated. You are right regarding the challenging aspect of the definition in the case of the Whip, any keyframe in-between those two key poses can be defined as extreme as it's not a static object, it moves and is very flexible, changing direction all the time so hence why i pointed out it being the extreme key, although the case will be different when animating semi-static objects or characters when not all the parts are flexible as our Whip here. Another thing with the 3d as well where according to Alex Williams, son of Richard points out that in 3D (Maya or any) you can pretty much ignore breakdowns and inbeetweens and the computer does it for you for free.
😮
Thanks, Jesus loves you !!
Doesn't tell us what favoring is
This video is about breakdowns. Favoring and easing is a whole different topic that I should cover in another video soon 🤔 Or am I misunderstanding your comment? What exactly is your question or criticism? :)
I should have said more. Great video. You mentioned the word without defining it too much and I had to look up its animation meaning. Minus 1. You still get a 99 percent.
Thanks for pointing it out and the still generous score! 😊 I will try to fit in little definitions for everything, but sometimes I might overlook some terms that I've gotten used to.
牛逼
Too much add makes us demoralise to watch your UA-cam.
You are not adding a "frame". You are adding a DRAWING. The "frames" PLAY the drawings as a motion picture or "movie". The frames are the movie film; the drawings are the images within the frames. If you do not clarify this point, you are confusing people. I am a pro animator and college teacher in the S.F. Bay Area. You can't say, "How many frames do I need to fill in the frames"? OK?
just great