you forgot a few things. 1. special banners: grimgor and skarsnik start with a powerful banner. 2. special scrap upgrades: each greenskin campaign has a special scrap upgraded (for example skarsniks campaign has a special poison from night goblin infantry. This poison does damage over time and can stack with normal poison for a double debuff) 3. Skarsnik has a different garrison than a normal greenskin settlement (both garrison building and settlement, I think they are better because of the fanatics) 4. no mention of the legendary items for the different lords 5. Skarsnik starts with a negative stability mottiver (-2) until he retakes the 8 peaks. 6. Skarsnik can still recruit orc lords and heroes. Also, when playing Skarsnik you can easily take the first army by using your fanatics (which works great against dwarf warriors) and you need plenty of archers against your dwarf rival to deal with the ghosts (that dwarf will gain a big bonus if you play Skarsnik) And yes. Skarsnik is a special type of campaign lord because he is a DLC.
@@WhiteCheetoGaming I actually started a Mortal Empires campaign because of this. I never knew the Waaagh feature for the Greenskins have been changed all thanks to this video.
I don’t think you would need to get Black Crag to level 3 walls before attacking the dwarves. It’s best you rush them as fast as possible without leaving Black Crag too exposed. Dwarf armies are hard to deal with when they hit the later game. Although, they have a decent early game army too so you’ll need to overwhelm them quickly with your masses and waaagh armies
you forgot a few things.
1. special banners: grimgor and skarsnik start with a powerful banner.
2. special scrap upgrades: each greenskin campaign has a special scrap upgraded (for example skarsniks campaign has a special poison from night goblin infantry. This poison does damage over time and can stack with normal poison for a double debuff)
3. Skarsnik has a different garrison than a normal greenskin settlement (both garrison building and settlement, I think they are better because of the fanatics)
4. no mention of the legendary items for the different lords
5. Skarsnik starts with a negative stability mottiver (-2) until he retakes the 8 peaks.
6. Skarsnik can still recruit orc lords and heroes.
Also, when playing Skarsnik you can easily take the first army by using your fanatics (which works great against dwarf warriors) and you need plenty of archers against your dwarf rival to deal with the ghosts (that dwarf will gain a big bonus if you play Skarsnik)
And yes. Skarsnik is a special type of campaign lord because he is a DLC.
good complete guide for newbies and oldies returning to the game.
Thanks! Glad it was helpful!
@@WhiteCheetoGaming I actually started a Mortal Empires campaign because of this. I never knew the Waaagh feature for the Greenskins have been changed all thanks to this video.
Yeah, the waaagh is extremely strong ever since the rework!
Nice video. Interesting format. Short but precise.
Thanks!
Great series of guides 👍 keep at it
Thanks!
Interaction for this idea, thank you
Thanks! :D
Would you recommend getting walls built to level 3 in the Black Crag province before taking on the Dwarfs? Or just rush to take Karaz a Karak?
I don’t think you would need to get Black Crag to level 3 walls before attacking the dwarves. It’s best you rush them as fast as possible without leaving Black Crag too exposed. Dwarf armies are hard to deal with when they hit the later game. Although, they have a decent early game army too so you’ll need to overwhelm them quickly with your masses and waaagh armies
Interaction