Iixion started with mobile monster hunter over the mainline, so he thinks the mobile releases are the mainline. As well as a mh veteran elitist and with his older content, he never really has an informed opinion about anything monster hunter really.
"Spoon-feeding HUD elements, like having a big arrow show up in the middle of the screen (...) tons of messages popping up for everything all the time (...) tutorial messages" Accidentally described a Korean MMO. How curious.
Iixxion makes a lot of ragebait content, sometimes unironically putting "trigger warning" in the title. Usually mocking the "meta elitists" and ironically introducing more toxicity than he claims they are causing. I'm sure he's genuine sometimes but it makes it a bit harder to take him seriously
he criticizes "Meta elitists" even though he himself is one big elitist. I remember writing a comment on his video about Spiribirds, i said that i dont like them because they're an unnecessary chore and how the endgame is balanced around the idea of the players needing to going out of their way to gather them to have a better chance of not getting one-shot, and this is why arena fights straight up gives you the rainbow the spiribird before jumping into the fight. His response to my comment was along the lines of "you dont need them if you're a good player", basically using the "git gud" argument, which is literally elitism 101.
I don't disagree with some of his points in his other videos about defense and how people look at the stats the wrong way, and he isn't wrong that if you go to some places like the MH discord that is linked on the subreddit, you will get "jokingly" flamed by people if you show a build with defense slotted in over full crit boost/wex. It's just hard to take him seriously when he makes videos like this, or about how people don't like rise for the "right reasons".
@@ISesseriI Because people dont know shit. Def 7 is the meta for all melee dragon element builds because the alatreon set bonus is busted. Normal defense 7 is trash. Mostly because the scaling is off in iceborne. It was pretty ok for general survivability in base world tho.
this man did not once bring up the different design philosophies seen in portable MH and mainline MH, something that can be traced all the way back to portable 1 and continues to be seen in these series, and yet he's trying to school us on what monster hunter is about, listing changes that apply the portable design philosophy as "natural evolutions of the series" vs the experimental/realism features mainline mh has *always* had as "western appeal" i just wonder, if in wilds you had to chase elder dragons across several hunts, slowly dealing more and more damage that carries over across hunts before you are finally able to kill it, would this person consider this to be the same as other realism features? because that was how elder dragon repels worked in gen 2, and i would laugh so much
Please please please continue to give your commentary on the videos this guy puts out. Been waiting for someone to clearly and articulately refute this guy for a while
I assume the gear that makes you overpowered early in the game he's talking about is the guardian armour and defender weapons, which 1, weren't there at launch and are intended as a catchup thing once iceborne released and 2, also exist in MH rise after sunbreak released. The bias in his video is clear but you can't say mantles and boosters make MHW easier and then not say the same for the wirebugs and switch skills for rise.
27:54 🤣 i started with world, played base rise, wasnt really satisfied and went back to gu, 4u and 3u and i loved those, after having played a lot of monster hunter, rise feels like the least monster hunter monster hunter when it comes to gameplay design
Thats a rather interesting point. World actually didnt sell all that well in japan. Both MH4 and MHX were more successful, the vast vast majority of world's sales came from the global market, Japan sales actually were inferior to its previous titles. Im not going to assume what was the reason behind that since im not part of the culture, but its interesting to see that the Japanese audience liked World less than an entire generation of MH games
Japan is the home of portable and mobile gaming. The fact World even sold as much as it did there isn't a poor figure. Quite the opposite in fact. It sold better than previous home console entries. 3+ mill for a home console MH game is not bad, but it's not great either. It's just fine. I'm interested to hear your thoughts on the 4th gen of MH games that couldn't surpass P3rd sales. In fact, it is still the highest selling MH game in Japan. Rise tried to capture the magic of Yukumo with Kamura, but sadly it couldn't surpass P3rd sales either in JP.
That's probably more because of the Japanese install base. The 3DS has almost twice as many units sold in Japan as the PS4 and PS5 together. World is the best selling game on the PS4 in Japan just for the context.
Seems weird to me. Mechanically, rise is just streamlined world updates with the gen/ultimate combat flair. Storywise, all monster hunters are basically the same. The major gap between them is the main series and the side is the more tame spec evo vs the high octane experimental stuff. He sounds like someone who came in in gen/gen u and thought that was the mainline, so rise was the return to form. I'm not sure how he got it reversed, but it is funny.
yeah he's always trying to be a contrarian for the sake of being a contrarian, but like you said, his takes are always garbage. I remember a while ago he was constantly saying the next MH game will be Monster Hunter 8, not 6, and then when Wilds trailer came out and we saw the 6 dragon heads in the logo, he made a video doubling down on his MH 8 garbage idea and said that the number of dragon heads doesnt mean anything or some sh!t like that, i dont remember his exact wording.
This is why I will never stop advocating for the teams to make the distinction between mainline and portible even more obvious and have the portable team pick up frontier cannon and mainline stick with main cannon, that way it's obvious what sort of game will come next, it removes the fear of one becoming the other so there's less reason to fight, it gives both teams more room to go in the diractions they clearly want to go in, everyone gets what they want, and it help protects and keeps the world building consistent, it's a win win win in every way possible
My only worry is how fans might still be pissy about it. Like I could see where near the end of Wilds' life cycle and the next portable team game is announced, a significant portion of fans will just say "ugh, here comes the next mobile game that's gonna be similar to Rise. Let's ignore that shit and just wait for MH 7/World 3". And that's overall fine because preferences are a thing, but ultimately what I'm saying is, I hope the community won't be as hostile and divided even when they understand how the franchise alternates between different styles. Also, how would we feel about the two teams sharing their monsters between games despite keeping their styles separate? For example I wouldn't be surprised to see some of Rise's original monsters return in Wilds if the roster will feature a more even mix of new and returning monsters.
@@firetools So to answer that first point, yeah I can image we will have a uggggh portible agien attitude, that's unfortunately just tribalism human nature, but making it cut and dry means everyone has less to fight over cuz it removes that's level of fear that one or the other is what the whole franchise will become, and will allow people to appreciate each other game more, all it would take is a naming convention like, Monster hunter world Monster hunter frontier rise I say this as someone who's been around since freedom unite and loves everything world did and is a bit of a ecology nut so rise did a lot I don't like from a world building perspective like wyvern riding, it's definitely my least favourite MH game I've played but I admit some world people can be pretty mean about it and vice versa As for that second point the games can absolutely share features, I'd love to see stuff like secret messege, followers and using endemic like put into a mainline title, and monsters can absolutely be shared, mainline can just pick and choose to have the more ecologically grounded monsters and portible can keep all the batshit crazy final fantasy frontier monsters and stuff like magnamalo, agien let's everyone have what the want without destroying the world building in the process
@@stormerjc9493 Sounds good. Now personally I'm not a fan of Magnamlo but I like a lot of the other crazy monsters from Portable team, like for example Valstrax who I think has a decent chance of returning in Wilds. I also wouldn't mind seeing Malzeno again. But ultimately since Capcom listens to fans, what if they put Magnamalo in Wilds because a lot of fans asked for him? I believe they did the same with Zinogre in World.
@@firetools I can see that happening cuz I don't think they will take my suggestion on board even tho I think it would massively help, personally I really hope magnamalo doesn't go anywhere near wilds as he's my least favourite monster in all of mainline, I'm a pretty avid magnamalo hater and wilds is giving me a lot of good feelings as it is, but it's ultimately a good thing they listen to the fans I just hope they are intelligent and picky on who gets in and if, cuz fans can sometimes ask for things that aren't necessarily good for the health of the game, but will haft to wait and get more info on wilds to truly see what diraction that are taking
This is exactly what Capcom does internally, but they intentionally blur the lines and say shit like "Rise is MH6" because admitting otherwise would mean losing sales from people who are only interested in one branch of the series.
I remember watching one Iixxion video about meta and at the end he was just complaning and being toxic about speedrunners who make videos. And the fun fact is that most speedrunners that make build videos focus on teaching us how to build our own builds. They teach us how skills work, how they interact with others and how to use them. It's up to us to choose what we want to do with this information. Most of the time they also offer the most optimal builds so we can learn how they do or just copy it. There is no problem in doing this, as there is no problem on not searching or not learning about anything. There is no problem on choosing your way to play a game! The only obligation here is having fun. No one is making people play different from how they like to. The only problem is that this guy is making people hate things about Monster Hunter and I find this approach kinda atrocious???? He is just acting like politicians: attackin one side to make the other allign with him, even if they doesn't fully agree. And why would they align with him if they don't fully agree? Because he make the problem looks bigger and scarier, so they start to fear how other players think because it "might affect their game". This could not be far from the truth. World and Rise are here to show us this. This guy just want to make people angry, he want to make people fight and I simply can't stand that. Actually I've purged my YT from his videos and I'm kinda worried that they might appear again. This hate content just makes me sick.
At 12:30 you say that mhw sold better in Japan as well but, according to gajin hunter (12 may 2020), it sold less than portable 3 (4.9 milion copies), mh4 (about 4 million) 4U, mhx and similar to mhxx. Mhw sold about 3 milion copies in Japan. I also heard that rise sold better than world in Japan, but I'm not sure of that.
I think part of the reason why is, consoles/PC are less popular there compared to handheld. But World is still a massive success there, when it was released people buy PS4 in drove to the point they became out of stock nationwide; sales might've peaked there because no PS4 mean no more game purchase.
I haven't been a part of this Civil War, I like both Rise and World, but I've been replaying Rise on Ps5 instead because I greatly prefer that combat system and I think the clutch claw stuff is cringe. But I will mention that I've noticed a trend among fans since I started with Tri: MonHun fans will shit on current, most recent playable title and go back to the previous title often because of nostalgia. People HATED world when everyone was playing it, then Rise came out. and it was the same back in the day - We all agreed in Tri that water combat sucked and there wasn't enough monsters so people would go play the PSP games, but then 4 came out and people went back to Tri and decided it was the best one, disregarding how good 4 was. This happens in the fanbase constantly but now its much bigger after world so this trend is becoming more obvious. I like world, I may go back to it before Wilds comes out, but right now I really appreciate the combat and speed of rise, it's monster variety is more interesting. weapon design is better across the board, and ultimately its more fun. But that doesn't mean I think World is bad, I still like it, each MonHun has a different vibe and I appreciate them all.
This- “new thing is bad cuz it’s new” and “old thing is bad cuz it’s old and that alone makes it outdated” style arguments are always pretty eye rolling. It doesn’t even matter what you’re actually talking about
Meanwhile this whole time I've just always been excited for more MonHun. But yeah, with the massive influx of players World had, the transition to Rise was the first time all the new people discovered that every MonHun changes things up. So of course the wailing and gnashing of teeth was multiplied a thousand times. I try to be patient with fifth fleeters acting like World was the greatest possible version of MonHun (as mentioned, old fans had many complaints) but there are so damn many of them. It's kinda exhausting.
For me who start the franchise with Generations, World is my favorite from the last 2 releases, didn't like Rise, I don't play it unless some friends play with me, but I don't hate who likes Rise, but also don't want Wilds be like Rise with speed combats
Just play the Mona Huna game you like, all Mona Huna games are unique and amazing! Happy Hunting my fellow Hunters! See you all in Mona Huna 20th Anniversary and Wilds!
I started with MH4U. Then I played World > GU > Rise > 3U World is my favorite, easily. Similarly, I started with Demon's Souls, yet prefer every subsequent Fromsoft title over it. I started WoW in Wrath of the Lich King, but I prefer several other expansions over it. It's quite difficult for me to find a franchise of anything where my favorite title is the first one to which I was exposed. Either I'm an elevated being of more sound judgement and critical thought than your standard human, or the assumption of all-powerful nostalgia is bullshit. I'm betting on the latter.
Wow that took a left turn. I think most of us agree this video is pretty bad so one thing I do strongly agree on is that I appreciate and hope that each entry of mh continues to innovate and experiment. One of the most underrated parts of mh in my mind is the fact that for better or worst each entry tries new and weird things that some people wont like. I appreciate the risks rise took even if I don’t like some of them because now the team can learn from and refine the best elements of that game. Same with world and it’s elements and same with every mh before it (especially dos).
I prefer Gunlance in Rise, not a fan of it in World. I greatly enjoy wirebug navigation, it's very fun! But I do personally want the next monster hunter to be a lot more like world (but with Rise's Gunlance) and I also want a completely different game that isn't monster hunter that's all about a mechanic like the wirebugs.
When he says mhworld sold ‘better’ in japan, is that in comparison to 4U, Gen, or Rise? My understanding is that world didnt particularly sell better or worse than 4/4U/X/XX in japan. :/
Unrelated to the video being reacted to being super wack, I do think there's something to be said about how the added realism of world's monster design (not their ecology) actually breaks my immersion pretty substantially. I think when I see some of the more fantastical monster designs like Zinogre or Gore I'm way more likely to suspend my disbelief and take the monster hunter world as it is. I appreciate the ecologically consistent design elements (e.g. fulgur bugs) because they do just enough to sell me on this super interesting world they've created. When I look at some of World's monster designs it becomes harder for me to suspend my disbelief. I start thinking to myself "You're telling me in a world where there are jet powered dragons and mantises that build mechs, this animal somehow evolved to look like a bog standard run of the mill T-Rex? I don't buy that!" or "For a game with this much adherance to the realism of the ecology of these monsters it sure is strange that two entirely different species of monsters share this one generic attack." I just don't have my immersion broken in the same way when I play something like GU or Rise.
I have the solution to this hole problem, all sides go and play monster Hunter 4 ultimate and see that everything has already been done before world and then go and play generation and see that every has been done before rise, and then both side see that is always is bound to repeat it self and to cry because monster hunter will never be like freedom unite and 4u and then we hug and play some monsters Hunter regardless of which one you like because all monster Hunter titles are thier own entities.
Im one who likes World more than Rise. But I want to like Rise, ive played it for more than 150h. But im not sure why I dont like it. I can only think that I dont like the "feel" compared to world. But the weapons and everything is so very cool in rise. I just cant play it over world when I have both installed :)
Say what you will about DS2 but it has the best PVP in the souls franchise hands down. I also like Rise because it's more focused on fighting. Why indeed I am a contrarian.
Hahaha, except the trailer for MH:Wilds triggered a massive return to MH:World not Rise, wonder how he copes with that. I like both games but I still fo think World did a lot of things better, for example, crafting charms and farming decoration IMO was a far better experience than the opposite in Rise, also tracking monsters with scoutflies added to the feeling of being a hunter, as opposed to forcing you to run around the map as a maniac collecting colored birds with has nothing to do with hunting, even worse, it's mandatory to hunt optimally..etc So while it's definitely true MH:Wilds will be different than World and Rise It's very clear in every sense of the word that it's an evolution of the path World has taken and not Rise's.
Really not a fan of CB in Gen. But the variety is nice. Also they brought back Lagiacrus but not swimming. So instead they give us the worst version of Lagi, which, meh.
That's a clip/reaction that comes from a live stream, right? thanks for putting a link to the original video you reacted to, but would it be possible to add the link to the VOD? anyways, thanks for the laughs
Jokes aside I absolutely believe that Capcom making the choice to try to capture such a large audience did splinter the identity of monster hunter in an attempt to appeal to lowest common denominator. It's safe to say that a huge percentage of the people who played World would not have played prior monster hunters because they were admittedly not easy for me players to approach. But part of what made it so special was the barrier to entry. You felt good about every accomplishment in the game because you had to really earn it. It doesn't feel like that in the modern adaptations. It does feel easier. It does feel over produced. It's fun but it's borderline it's own thing. I dunno just kind of feels like the monster hunter that all the og hunters played is dead and never coming back.
My first MH was Generations then GU, I love this game and have hours on it with Village and Hub quests clear, some years later that I tested World and I love it too, the Endemic Life, Natural traps, Monster movements, the graphics, how monster react to the elements in the map, the combat more impactful on each hit, turf fights, when I begin to play to this day I kept going to expeditions to see monsters "routine", mark something, eat, drink water, sleep, hunt some prey, poop xD I really likes ecology, then beat the shit out of then with my Bow 😂 But everything changes with Rise... the game looks have a rushed boss fight, like a boss rush game, very light combat to have the big numbers and flashy movements, simply don't like it even having most of my favorite monsters to hunt, didn't catch me, also I like flashy combats, I'm a big fan of Devil May Cry[3 and 5 mostly, and I'm begging for a day to see King Cerberus on a collab event in MH like Behemoth], I'm a big fan of Hack n'Slash but not on MH genre. Also MH World 2 it's called MH Wilds 👍🏻 they will not use the same font and correlated words [World / Wilds] to no purpose in the tittle.
I don’t think the DS1 and 2 comparison is accurate. I would argue DS1=World and DS3=Rise in this analogy. DS1 had a focus on the world and the environment, the combat was slower and more deliberate, but still borrowed heavily from Demon’s Souls and didn’t depart too much from its roots. DS3 took the pacing and cranked it up to 11. Blocking is out the window and dodging is the new name of the game. Every weapon has crazy weapon artes that add a little extra sauce to your weapon. Attacks are faster, enemies are A LOT faster, but the world is more linear. And I think, if we wanted to grant his point about Rise being closer to the core essence of oldschool MonHun, DS3 is closer in spirit to Demons Souls. Demons Souls isn’t a game with a world, it’s a game with levels. And DS3 is similar. We never got another game like DS1, and even though I enjoy DS3 a LOT more (and prefer Rise to World for what its worth), I do find it strange that they never went back to the map design of the first game.
This guy makes the MH Dos guy seem reasonable. And Dos guy literally thinks bad hitboxes were a purposeful gameplay decision to add difficulty to the game among a myriad of godawful points.
I prefer world over rise because: 1. Graphics look better 2. Heavy weapons feel more impactful on hit 3. I prefer MHW hunting horn 4. I like MHW mounting system better (driving monsters around in rise is fun too but if I had to choose I would still go with world mounting) 5. Wirebugs are convenient but feels like too much of a crutch 6. Meowscular chef + Grammeowster chef cooking animations > dango song
The argument of world vs rise almost always boils down to presentation vs gameplay. Sure, for every 20 or so World fans I talk to one might say they prefer the more grounded combat to rise, but all the rest mention visuals. With Rise fans, it's always something to do with combat, be it wirebugs, switch skills, or monster roster. Rise fans are focused on the gameplay while World fans enjoy a more immersive world.
For me it’s simple I will always have a better time with monster hunter on hand held consoles it work’s better for my life I world for me was a lot of fun minus the clutch claw i like the game before world and rise the best tho
I started playing MH:FU on the psp, I've played MH4/U , MHG/U, World/IB and Rise/SB. And World is my favorite monster hunter by far. I don't hate Rise, but I do think the wirebugs have diluted the core gameplay that makes MH fun (and its the same reason I don't like the clutch claw, but that's less egregious). I think actually its pretty common for a lot of us who played the older games to think that World was great and that Rise was worse in the same way that a lot of people didn't like Generations because of the combat styles. So I don't like that this dude frames Rise criticism as something that is unique to people who only played World
I started with World, then wanted more monster hunter so I got and played 4U, then GU when it came out and Iceborne afterwards, then 3U, FU, and finally rise and sunbreak when they came out. My favorite game is still 4U, but I agree on your point on how wirebugs dilute the fun, so I played Rise/sunbreak entirely without using wirebugs, silkbind attacks, or wyvern riding in combat. This lead to some glaring issues primarily in G rank with hunt times being really long. I did the same thing in iceborne where I said "I don't like the clutch claw so I won't use it" and ended up being forced to do so after timing out to fatalis and AT velkhana too many times. However I still throughly love World and Iceborne, but don't enjoy rise despite handicapping myself in both games I probably will never get around to hunting amatsu, which was a monster I was really looking forward to in Sunbreak, as I am still MR14 in Rise and don't want to play it again.
Original video either blatant ragebait or author is schizophrenic. Played MH starting with Monster Hunter Freedom. Release Rise was easily the worst MH . Sunbreak bumped up it a bit, but it has it's own problems.
An issue I had with ratatoskr’s world vs rise vid was the 3-sided argument. The issue being the ecology claim- in the vid it comes off as if he’s claiming that the portable team has no interest in the ecology. I say comes off, since I dont think he thinks that-
Rata, I think the handler is a perfect example of you not understanding why someone would think certain changes are panders to western audience. To quote your quotes: MH world was the game they’ve always been trying to make. Now, I have a lot of skepticism about this since many of the features introduced in world are features that could have EASILY been present in the games since MH1 -revamped armor system -accessing items from camp -and finally, a handler that comes with you on quests and is involved in the story I find it very convenient that the 1st game marketed towards a global audience made changes that many would call “drastic” and their reasoning is something along the lines of “we finally have the technology to make what we’ve always wanted” Nope. I’m not buying it. And just because the handler failed to land well with people doesn’t mean she wasn’t a blatant attempt at pandering especially since video games in the west love their “buddy games”/transport quests.
@@zakwancu3wilds really does feel like a world 2 which kinda reinforces the guys points that world players “just want more of world with some refinements”. Capcom is afraid of losing the fanbase they captured with 5th gen
@@fulltimeslackerii8229 true.. im just hoping that that 5th fleeter doesnt disappoint capcom, if their effort is not is not rewarded they may return to preworld, whiles keeping the fluidity. and cater to hte older fan, the older fan base is a loyal one. they have keeping up for more than 10-15 years. for me ive been following since freedom unite, would like to see disk stone make a return 🤣
Ratatoskr does a lot of gap filling here and makes himself upset- like, the guy in The vid does a poor job of explaining himself, being vague and general with stuff and running off with it, but ratatoskr just assumes stuff as well…
The real answer is that World and Rise both made Monster Hunter worse in different ways. We are in a back slide of Capcom dumbing down the games and they need to pull back before the series becomes modern pokemon
i like world a LOT more and think rise is bad, but im not mean about rise. I just think it controls like shit, i hate the historical japanese (?) aesthetic style and ive never played a game that feels more like a mobile port (because thats exactly what it is). I'm not mean about it because these are preferences and things i could probably get used to if i stuck with it, i just dont want to stick with it
World is just... boring to me. Every MH game starts slow, part of the appeal and all that but, tutroials arent fun, learning is and if you already know the lesson then obviously the tutorial isnt going to be fun. World has a long and boring tutorial even for MH games.
Rata sound abit cping here... Ixxion not using evidance to base hos arguments but deduction to base his arguments. You know like sherlock. Not accurate but accurate enough. Ratatoskr is mostly using evidance for his argument. Both style of analysis is valid, but one can mostly read ones intent, preemptively, other one is after the intent is executed. The handler is an example, capcom make her to appeal to western fan, but many hated her, but some still like her. Not accepting it not a move to appeal to western is just denial. Older mh has handler but mostly as side charater. As for monster movement and animation, capcom has polishing it since 3r gen and improving it since, world just focusing too much on realism. You dont agree ok fight kushala 5 times in a row, level appropriate. And tell me thats fun. World right now is an anomaly in mh series, after wilds then we can adjust our expectations. Mh is a japanese game, if wilds underperform, they will adjust to cater people closer to their core player base. Im not saying world babies are bad, the 5th fleeter need to adjust their expectations just to be safe, or be open to enjoy it
Ah yes, Capcom made the monsters move more realistically to appeal to Fifa fans.
This is a masterclass in making wild assertions without evidence
Iixion started with mobile monster hunter over the mainline, so he thinks the mobile releases are the mainline. As well as a mh veteran elitist and with his older content, he never really has an informed opinion about anything monster hunter really.
"Spoon-feeding HUD elements, like having a big arrow show up in the middle of the screen (...) tons of messages popping up for everything all the time (...) tutorial messages"
Accidentally described a Korean MMO. How curious.
I love how that criticism is even more applicable to Rise since it LITERALLY puts an arrow in the middle of the screen.
Iixxion makes a lot of ragebait content, sometimes unironically putting "trigger warning" in the title. Usually mocking the "meta elitists" and ironically introducing more toxicity than he claims they are causing. I'm sure he's genuine sometimes but it makes it a bit harder to take him seriously
he criticizes "Meta elitists" even though he himself is one big elitist. I remember writing a comment on his video about Spiribirds, i said that i dont like them because they're an unnecessary chore and how the endgame is balanced around the idea of the players needing to going out of their way to gather them to have a better chance of not getting one-shot, and this is why arena fights straight up gives you the rainbow the spiribird before jumping into the fight. His response to my comment was along the lines of "you dont need them if you're a good player", basically using the "git gud" argument, which is literally elitism 101.
He appears to be the type of guy who is dead serious tho. 😅
@@AysarAburrubDepends git gud in souls isnt an elitist comment.
He probably meant it that way tho.😂
I don't disagree with some of his points in his other videos about defense and how people look at the stats the wrong way, and he isn't wrong that if you go to some places like the MH discord that is linked on the subreddit, you will get "jokingly" flamed by people if you show a build with defense slotted in over full crit boost/wex.
It's just hard to take him seriously when he makes videos like this, or about how people don't like rise for the "right reasons".
@@ISesseriI Because people dont know shit. Def 7 is the meta for all melee dragon element builds because the alatreon set bonus is busted.
Normal defense 7 is trash. Mostly because the scaling is off in iceborne. It was pretty ok for general survivability in base world tho.
I was not ready for the claims this guy makes in this video
As a barbed chihuahua DS2 enjoyer, I can almost feel sympathy for this guy.
this man did not once bring up the different design philosophies seen in portable MH and mainline MH, something that can be traced all the way back to portable 1 and continues to be seen in these series, and yet he's trying to school us on what monster hunter is about, listing changes that apply the portable design philosophy as "natural evolutions of the series" vs the experimental/realism features mainline mh has *always* had as "western appeal"
i just wonder, if in wilds you had to chase elder dragons across several hunts, slowly dealing more and more damage that carries over across hunts before you are finally able to kill it, would this person consider this to be the same as other realism features?
because that was how elder dragon repels worked in gen 2, and i would laugh so much
Repels being a more naturally occurring system would be so cool imo, but that could just be the western appeal talking (source: I am a western)
He’s prolly only played 5th Gen.
the way he presents his "arguments" makes me rage
rata stayed very calm lol
Nah man, hes very annoyed and agitated.
Most will watching ixxion first time, thats is from experience
holy shit dude, there was so much to unpack here, ty for the laughs sheesh
World wowed me
Iceborne fullfilled me
Rise bored me
Sunbreak made me addicted.
Please please please continue to give your commentary on the videos this guy puts out. Been waiting for someone to clearly and articulately refute this guy for a while
I assume the gear that makes you overpowered early in the game he's talking about is the guardian armour and defender weapons, which 1, weren't there at launch and are intended as a catchup thing once iceborne released and 2, also exist in MH rise after sunbreak released. The bias in his video is clear but you can't say mantles and boosters make MHW easier and then not say the same for the wirebugs and switch skills for rise.
27:54 🤣 i started with world, played base rise, wasnt really satisfied and went back to gu, 4u and 3u and i loved those, after having played a lot of monster hunter, rise feels like the least monster hunter monster hunter when it comes to gameplay design
I see more people saying "The Monster Hunter Fanbase is Divided" than I see members actually displaying the community is divided.
Thats a rather interesting point. World actually didnt sell all that well in japan. Both MH4 and MHX were more successful, the vast vast majority of world's sales came from the global market, Japan sales actually were inferior to its previous titles. Im not going to assume what was the reason behind that since im not part of the culture, but its interesting to see that the Japanese audience liked World less than an entire generation of MH games
World was console/pc only at a time where portable was the majority playstyle of monster hunter to be fair.
Japan is the home of portable and mobile gaming. The fact World even sold as much as it did there isn't a poor figure. Quite the opposite in fact. It sold better than previous home console entries. 3+ mill for a home console MH game is not bad, but it's not great either. It's just fine.
I'm interested to hear your thoughts on the 4th gen of MH games that couldn't surpass P3rd sales. In fact, it is still the highest selling MH game in Japan. Rise tried to capture the magic of Yukumo with Kamura, but sadly it couldn't surpass P3rd sales either in JP.
That's probably more because of the Japanese install base. The 3DS has almost twice as many units sold in Japan as the PS4 and PS5 together. World is the best selling game on the PS4 in Japan just for the context.
Seems weird to me. Mechanically, rise is just streamlined world updates with the gen/ultimate combat flair. Storywise, all monster hunters are basically the same. The major gap between them is the main series and the side is the more tame spec evo vs the high octane experimental stuff.
He sounds like someone who came in in gen/gen u and thought that was the mainline, so rise was the return to form. I'm not sure how he got it reversed, but it is funny.
That guy is always trying to make videos like this and he’s nearly always wrong and gets flamed for his garbage takes
yeah he's always trying to be a contrarian for the sake of being a contrarian, but like you said, his takes are always garbage. I remember a while ago he was constantly saying the next MH game will be Monster Hunter 8, not 6, and then when Wilds trailer came out and we saw the 6 dragon heads in the logo, he made a video doubling down on his MH 8 garbage idea and said that the number of dragon heads doesnt mean anything or some sh!t like that, i dont remember his exact wording.
@AysarAburrub dude, iixions takes want me to throw a sledgehammer at him. He's such a hateful rise fanboy.
This is why I will never stop advocating for the teams to make the distinction between mainline and portible even more obvious and have the portable team pick up frontier cannon and mainline stick with main cannon, that way it's obvious what sort of game will come next, it removes the fear of one becoming the other so there's less reason to fight, it gives both teams more room to go in the diractions they clearly want to go in, everyone gets what they want, and it help protects and keeps the world building consistent, it's a win win win in every way possible
My only worry is how fans might still be pissy about it. Like I could see where near the end of Wilds' life cycle and the next portable team game is announced, a significant portion of fans will just say "ugh, here comes the next mobile game that's gonna be similar to Rise. Let's ignore that shit and just wait for MH 7/World 3".
And that's overall fine because preferences are a thing, but ultimately what I'm saying is, I hope the community won't be as hostile and divided even when they understand how the franchise alternates between different styles.
Also, how would we feel about the two teams sharing their monsters between games despite keeping their styles separate? For example I wouldn't be surprised to see some of Rise's original monsters return in Wilds if the roster will feature a more even mix of new and returning monsters.
@@firetools So to answer that first point, yeah I can image we will have a uggggh portible agien attitude, that's unfortunately just tribalism human nature, but making it cut and dry means everyone has less to fight over cuz it removes that's level of fear that one or the other is what the whole franchise will become, and will allow people to appreciate each other game more, all it would take is a naming convention like,
Monster hunter world
Monster hunter frontier rise
I say this as someone who's been around since freedom unite and loves everything world did and is a bit of a ecology nut so rise did a lot I don't like from a world building perspective like wyvern riding, it's definitely my least favourite MH game I've played but I admit some world people can be pretty mean about it and vice versa
As for that second point the games can absolutely share features, I'd love to see stuff like secret messege, followers and using endemic like put into a mainline title, and monsters can absolutely be shared, mainline can just pick and choose to have the more ecologically grounded monsters and portible can keep all the batshit crazy final fantasy frontier monsters and stuff like magnamalo, agien let's everyone have what the want without destroying the world building in the process
@@stormerjc9493 Sounds good. Now personally I'm not a fan of Magnamlo but I like a lot of the other crazy monsters from Portable team, like for example Valstrax who I think has a decent chance of returning in Wilds. I also wouldn't mind seeing Malzeno again.
But ultimately since Capcom listens to fans, what if they put Magnamalo in Wilds because a lot of fans asked for him? I believe they did the same with Zinogre in World.
@@firetools I can see that happening cuz I don't think they will take my suggestion on board even tho I think it would massively help, personally I really hope magnamalo doesn't go anywhere near wilds as he's my least favourite monster in all of mainline, I'm a pretty avid magnamalo hater and wilds is giving me a lot of good feelings as it is, but it's ultimately a good thing they listen to the fans I just hope they are intelligent and picky on who gets in and if, cuz fans can sometimes ask for things that aren't necessarily good for the health of the game, but will haft to wait and get more info on wilds to truly see what diraction that are taking
This is exactly what Capcom does internally, but they intentionally blur the lines and say shit like "Rise is MH6" because admitting otherwise would mean losing sales from people who are only interested in one branch of the series.
I remember watching one Iixxion video about meta and at the end he was just complaning and being toxic about speedrunners who make videos. And the fun fact is that most speedrunners that make build videos focus on teaching us how to build our own builds. They teach us how skills work, how they interact with others and how to use them. It's up to us to choose what we want to do with this information.
Most of the time they also offer the most optimal builds so we can learn how they do or just copy it. There is no problem in doing this, as there is no problem on not searching or not learning about anything. There is no problem on choosing your way to play a game! The only obligation here is having fun. No one is making people play different from how they like to.
The only problem is that this guy is making people hate things about Monster Hunter and I find this approach kinda atrocious???? He is just acting like politicians: attackin one side to make the other allign with him, even if they doesn't fully agree. And why would they align with him if they don't fully agree? Because he make the problem looks bigger and scarier, so they start to fear how other players think because it "might affect their game". This could not be far from the truth. World and Rise are here to show us this.
This guy just want to make people angry, he want to make people fight and I simply can't stand that. Actually I've purged my YT from his videos and I'm kinda worried that they might appear again. This hate content just makes me sick.
At 12:30 you say that mhw sold better in Japan as well but, according to gajin hunter (12 may 2020), it sold less than portable 3 (4.9 milion copies), mh4 (about 4 million) 4U, mhx and similar to mhxx. Mhw sold about 3 milion copies in Japan.
I also heard that rise sold better than world in Japan, but I'm not sure of that.
I think part of the reason why is, consoles/PC are less popular there compared to handheld. But World is still a massive success there, when it was released people buy PS4 in drove to the point they became out of stock nationwide; sales might've peaked there because no PS4 mean no more game purchase.
As an old vet, you did represent my mh3/4 views!
Why would ppl pick up games after the marketing campaign was over if game design didn’t have an effect that makes no sense.
I haven't been a part of this Civil War, I like both Rise and World, but I've been replaying Rise on Ps5 instead because I greatly prefer that combat system and I think the clutch claw stuff is cringe. But I will mention that I've noticed a trend among fans since I started with Tri: MonHun fans will shit on current, most recent playable title and go back to the previous title often because of nostalgia. People HATED world when everyone was playing it, then Rise came out. and it was the same back in the day - We all agreed in Tri that water combat sucked and there wasn't enough monsters so people would go play the PSP games, but then 4 came out and people went back to Tri and decided it was the best one, disregarding how good 4 was. This happens in the fanbase constantly but now its much bigger after world so this trend is becoming more obvious.
I like world, I may go back to it before Wilds comes out, but right now I really appreciate the combat and speed of rise, it's monster variety is more interesting. weapon design is better across the board, and ultimately its more fun. But that doesn't mean I think World is bad, I still like it, each MonHun has a different vibe and I appreciate them all.
This- “new thing is bad cuz it’s new” and “old thing is bad cuz it’s old and that alone makes it outdated” style arguments are always pretty eye rolling. It doesn’t even matter what you’re actually talking about
People are just weird dude just let other people enjoy their preferred game without shitting on it. This isn’t a competition😅
Meanwhile this whole time I've just always been excited for more MonHun.
But yeah, with the massive influx of players World had, the transition to Rise was the first time all the new people discovered that every MonHun changes things up.
So of course the wailing and gnashing of teeth was multiplied a thousand times.
I try to be patient with fifth fleeters acting like World was the greatest possible version of MonHun (as mentioned, old fans had many complaints) but there are so damn many of them. It's kinda exhausting.
For me who start the franchise with Generations, World is my favorite from the last 2 releases, didn't like Rise, I don't play it unless some friends play with me, but I don't hate who likes Rise, but also don't want Wilds be like Rise with speed combats
You had to be there to see people shitting on World. The hate was insane. For some reason nobody today seems to remember though.
Just play the Mona Huna game you like, all Mona Huna games are unique and amazing!
Happy Hunting my fellow Hunters! See you all in Mona Huna 20th Anniversary and Wilds!
I started with MH4U.
Then I played World > GU > Rise > 3U
World is my favorite, easily.
Similarly, I started with Demon's Souls, yet prefer every subsequent Fromsoft title over it.
I started WoW in Wrath of the Lich King, but I prefer several other expansions over it.
It's quite difficult for me to find a franchise of anything where my favorite title is the first one to which I was exposed. Either I'm an elevated being of more sound judgement and critical thought than your standard human, or the assumption of all-powerful nostalgia is bullshit. I'm betting on the latter.
Wow that took a left turn. I think most of us agree this video is pretty bad so one thing I do strongly agree on is that I appreciate and hope that each entry of mh continues to innovate and experiment.
One of the most underrated parts of mh in my mind is the fact that for better or worst each entry tries new and weird things that some people wont like. I appreciate the risks rise took even if I don’t like some of them because now the team can learn from and refine the best elements of that game. Same with world and it’s elements and same with every mh before it (especially dos).
I prefer Gunlance in Rise, not a fan of it in World. I greatly enjoy wirebug navigation, it's very fun! But I do personally want the next monster hunter to be a lot more like world (but with Rise's Gunlance) and I also want a completely different game that isn't monster hunter that's all about a mechanic like the wirebugs.
Sacred sheath to piss people off. :D
Media literacy with Ratatoskr 👨🏫
When he says mhworld sold ‘better’ in japan, is that in comparison to 4U, Gen, or Rise? My understanding is that world didnt particularly sell better or worse than 4/4U/X/XX in japan. :/
Unrelated to the video being reacted to being super wack, I do think there's something to be said about how the added realism of world's monster design (not their ecology) actually breaks my immersion pretty substantially. I think when I see some of the more fantastical monster designs like Zinogre or Gore I'm way more likely to suspend my disbelief and take the monster hunter world as it is. I appreciate the ecologically consistent design elements (e.g. fulgur bugs) because they do just enough to sell me on this super interesting world they've created. When I look at some of World's monster designs it becomes harder for me to suspend my disbelief. I start thinking to myself "You're telling me in a world where there are jet powered dragons and mantises that build mechs, this animal somehow evolved to look like a bog standard run of the mill T-Rex? I don't buy that!" or "For a game with this much adherance to the realism of the ecology of these monsters it sure is strange that two entirely different species of monsters share this one generic attack." I just don't have my immersion broken in the same way when I play something like GU or Rise.
Well that was an experience.
That guy shouldn't quit his day job.
I have the solution to this hole problem, all sides go and play monster Hunter 4 ultimate and see that everything has already been done before world and then go and play generation and see that every has been done before rise, and then both side see that is always is bound to repeat it self and to cry because monster hunter will never be like freedom unite and 4u and then we hug and play some monsters Hunter regardless of which one you like because all monster Hunter titles are thier own entities.
The exact same back and forth has always gone on with faster paced arcadey clones like toukiden and god eater
Im one who likes World more than Rise. But I want to like Rise, ive played it for more than 150h. But im not sure why I dont like it. I can only think that I dont like the "feel" compared to world. But the weapons and everything is so very cool in rise. I just cant play it over world when I have both installed :)
Say what you will about DS2 but it has the best PVP in the souls franchise hands down. I also like Rise because it's more focused on fighting. Why indeed I am a contrarian.
both games were great leaving a like
Hahaha, except the trailer for MH:Wilds triggered a massive return to MH:World not Rise, wonder how he copes with that.
I like both games but I still fo think World did a lot of things better, for example, crafting charms and farming decoration IMO was a far better experience than the opposite in Rise, also tracking monsters with scoutflies added to the feeling of being a hunter, as opposed to forcing you to run around the map as a maniac collecting colored birds with has nothing to do with hunting, even worse, it's mandatory to hunt optimally..etc
So while it's definitely true MH:Wilds will be different than World and Rise It's very clear in every sense of the word that it's an evolution of the path World has taken and not Rise's.
"A maniac collecting colored birds" LMAO I'm gonna die 😂
Saying like that sound like the hunter got to much mushrooms and got a bit schizophrenic
interesting video. Anyways, Generation Ultimate trumps both.
Really not a fan of CB in Gen. But the variety is nice.
Also they brought back Lagiacrus but not swimming. So instead they give us the worst version of Lagi, which, meh.
This guy Ratatoskr is commentating on is what happens when you politicize every aspect of your life, including the hobbies you "enjoy"
That's a clip/reaction that comes from a live stream, right? thanks for putting a link to the original video you reacted to, but would it be possible to add the link to the VOD?
anyways, thanks for the laughs
I know nobody asked but to ask old world hunter Rise really doesn't feel like monster hunter at all.
Jokes aside I absolutely believe that Capcom making the choice to try to capture such a large audience did splinter the identity of monster hunter in an attempt to appeal to lowest common denominator. It's safe to say that a huge percentage of the people who played World would not have played prior monster hunters because they were admittedly not easy for me players to approach. But part of what made it so special was the barrier to entry. You felt good about every accomplishment in the game because you had to really earn it. It doesn't feel like that in the modern adaptations. It does feel easier. It does feel over produced. It's fun but it's borderline it's own thing.
I dunno just kind of feels like the monster hunter that all the og hunters played is dead and never coming back.
TAKING A SHOT 🥃 EVERYTIME HE SAYS
MONSTER HUNTER IS LETHAL
My favorite part was where he said worlds hud is cluttered and spoon feeds players even though rise has that arguably way worse.
My first MH was Generations then GU, I love this game and have hours on it with Village and Hub quests clear, some years later that I tested World and I love it too, the Endemic Life, Natural traps, Monster movements, the graphics, how monster react to the elements in the map, the combat more impactful on each hit, turf fights, when I begin to play to this day I kept going to expeditions to see monsters "routine", mark something, eat, drink water, sleep, hunt some prey, poop xD I really likes ecology, then beat the shit out of then with my Bow 😂
But everything changes with Rise... the game looks have a rushed boss fight, like a boss rush game, very light combat to have the big numbers and flashy movements, simply don't like it even having most of my favorite monsters to hunt, didn't catch me, also I like flashy combats, I'm a big fan of Devil May Cry[3 and 5 mostly, and I'm begging for a day to see King Cerberus on a collab event in MH like Behemoth], I'm a big fan of Hack n'Slash but not on MH genre.
Also MH World 2 it's called MH Wilds 👍🏻 they will not use the same font and correlated words [World / Wilds] to no purpose in the tittle.
I’m on side C
both rise and iceborne is hot garbage.
and the only true monster hunter is monster hunter dynamic hunting for ios.
I don’t think the DS1 and 2 comparison is accurate. I would argue DS1=World and DS3=Rise in this analogy. DS1 had a focus on the world and the environment, the combat was slower and more deliberate, but still borrowed heavily from Demon’s Souls and didn’t depart too much from its roots.
DS3 took the pacing and cranked it up to 11. Blocking is out the window and dodging is the new name of the game. Every weapon has crazy weapon artes that add a little extra sauce to your weapon. Attacks are faster, enemies are A LOT faster, but the world is more linear.
And I think, if we wanted to grant his point about Rise being closer to the core essence of oldschool MonHun, DS3 is closer in spirit to Demons Souls. Demons Souls isn’t a game with a world, it’s a game with levels. And DS3 is similar. We never got another game like DS1, and even though I enjoy DS3 a LOT more (and prefer Rise to World for what its worth), I do find it strange that they never went back to the map design of the first game.
He's comparing how fans perceive said games, not the games themselves.
This guy makes the MH Dos guy seem reasonable. And Dos guy literally thinks bad hitboxes were a purposeful gameplay decision to add difficulty to the game among a myriad of godawful points.
we have a ds2 enjoyer on our hands :)
I prefer world over rise because:
1. Graphics look better
2. Heavy weapons feel more impactful on hit
3. I prefer MHW hunting horn
4. I like MHW mounting system better (driving monsters around in rise is fun too but if I had to choose I would still go with world mounting)
5. Wirebugs are convenient but feels like too much of a crutch
6. Meowscular chef + Grammeowster chef cooking animations > dango song
The argument of world vs rise almost always boils down to presentation vs gameplay. Sure, for every 20 or so World fans I talk to one might say they prefer the more grounded combat to rise, but all the rest mention visuals. With Rise fans, it's always something to do with combat, be it wirebugs, switch skills, or monster roster. Rise fans are focused on the gameplay while World fans enjoy a more immersive world.
For me it’s simple I will always have a better time with monster hunter on hand held consoles it work’s better for my life I world for me was a lot of fun minus the clutch claw i like the game before world and rise the best tho
MH6 IS neither of both entries
I dont like rise, i still own it, but its just not my thing.
Imagine playing World and thinking "typical western design." MH gatekeeping is embarrassing.
Rata getting triggered. I'm happy.
Imagine still hating on DS2 like a rapid dog.
I started playing MH:FU on the psp, I've played MH4/U , MHG/U, World/IB and Rise/SB. And World is my favorite monster hunter by far. I don't hate Rise, but I do think the wirebugs have diluted the core gameplay that makes MH fun (and its the same reason I don't like the clutch claw, but that's less egregious). I think actually its pretty common for a lot of us who played the older games to think that World was great and that Rise was worse in the same way that a lot of people didn't like Generations because of the combat styles. So I don't like that this dude frames Rise criticism as something that is unique to people who only played World
I started with World, then wanted more monster hunter so I got and played 4U, then GU when it came out and Iceborne afterwards, then 3U, FU, and finally rise and sunbreak when they came out. My favorite game is still 4U, but I agree on your point on how wirebugs dilute the fun, so I played Rise/sunbreak entirely without using wirebugs, silkbind attacks, or wyvern riding in combat. This lead to some glaring issues primarily in G rank with hunt times being really long. I did the same thing in iceborne where I said "I don't like the clutch claw so I won't use it" and ended up being forced to do so after timing out to fatalis and AT velkhana too many times. However I still throughly love World and Iceborne, but don't enjoy rise despite handicapping myself in both games I probably will never get around to hunting amatsu, which was a monster I was really looking forward to in Sunbreak, as I am still MR14 in Rise and don't want to play it again.
Original video either blatant ragebait or author is schizophrenic.
Played MH starting with Monster Hunter Freedom. Release Rise was easily the worst MH . Sunbreak bumped up it a bit, but it has it's own problems.
It’s 100% rage bait. Not even trying to hide it lmao. It’s like satire or something
My IQ dropped like 30 points listening to this dude lol (the original video maker, not rata)
An issue I had with ratatoskr’s world vs rise vid was the 3-sided argument. The issue being the ecology claim- in the vid it comes off as if he’s claiming that the portable team has no interest in the ecology. I say comes off, since I dont think he thinks that-
Rata, I think the handler is a perfect example of you not understanding why someone would think certain changes are panders to western audience.
To quote your quotes: MH world was the game they’ve always been trying to make.
Now, I have a lot of skepticism about this since many of the features introduced in world are features that could have EASILY been present in the games since MH1
-revamped armor system
-accessing items from camp
-and finally, a handler that comes with you on quests and is involved in the story
I find it very convenient that the 1st game marketed towards a global audience made changes that many would call “drastic” and their reasoning is something along the lines of “we finally have the technology to make what we’ve always wanted”
Nope. I’m not buying it. And just because the handler failed to land well with people doesn’t mean she wasn’t a blatant attempt at pandering especially since video games in the west love their “buddy games”/transport quests.
Ah finally, someone whos gets it.
Wilds will be second coming for world fans or the the anti-world in their eyes.
@@zakwancu3wilds really does feel like a world 2 which kinda reinforces the guys points that world players “just want more of world with some refinements”. Capcom is afraid of losing the fanbase they captured with 5th gen
@@fulltimeslackerii8229 true.. im just hoping that that 5th fleeter doesnt disappoint capcom, if their effort is not is not rewarded they may return to preworld, whiles keeping the fluidity. and cater to hte older fan, the older fan base is a loyal one. they have keeping up for more than 10-15 years. for me ive been following since freedom unite, would like to see disk stone make a return 🤣
Ngl this video was entertaining lol
Ratatoskr does a lot of gap filling here and makes himself upset- like, the guy in The vid does a poor job of explaining himself, being vague and general with stuff and running off with it, but ratatoskr just assumes stuff as well…
I like rise's pacing and how snappy the animations feel
As a fresh newcomer, Rise is just more pleasant and digestible, and fluid, and things..
I think Iixxion is funny
The real answer is that World and Rise both made Monster Hunter worse in different ways. We are in a back slide of Capcom dumbing down the games and they need to pull back before the series becomes modern pokemon
i like world a LOT more and think rise is bad, but im not mean about rise. I just think it controls like shit, i hate the historical japanese (?) aesthetic style and ive never played a game that feels more like a mobile port (because thats exactly what it is). I'm not mean about it because these are preferences and things i could probably get used to if i stuck with it, i just dont want to stick with it
World is just... boring to me. Every MH game starts slow, part of the appeal and all that but, tutroials arent fun, learning is and if you already know the lesson then obviously the tutorial isnt going to be fun. World has a long and boring tutorial even for MH games.
I thought you were gonna say "The world people that dislike rise, are... right. They are correct."
They are though.
Maulers dark souls 2 video shows why we shit on it though. Its not good!!! Its an umbalanced mess!
Hmmm. I don't hate rise but it is inferior compared to world. Wich side am i on?
Edited: guess im A.
Rise is available on the Switch, so
Rise > World
Rata sound abit cping here...
Ixxion not using evidance to base hos arguments but deduction to base his arguments. You know like sherlock. Not accurate but accurate enough.
Ratatoskr is mostly using evidance for his argument.
Both style of analysis is valid, but one can mostly read ones intent, preemptively, other one is after the intent is executed.
The handler is an example, capcom make her to appeal to western fan, but many hated her, but some still like her. Not accepting it not a move to appeal to western is just denial.
Older mh has handler but mostly as side charater.
As for monster movement and animation, capcom has polishing it since 3r gen and improving it since, world just focusing too much on realism. You dont agree ok fight kushala 5 times in a row, level appropriate. And tell me thats fun.
World right now is an anomaly in mh series, after wilds then we can adjust our expectations. Mh is a japanese game, if wilds underperform, they will adjust to cater people closer to their core player base.
Im not saying world babies are bad, the 5th fleeter need to adjust their expectations just to be safe, or be open to enjoy it
We still can't understand you even if you use google Translate to convert your comment to English.
ngl i kinda agree with a lot of the points in that video even if it's pretty baity lmao
Dark Souls 2 is better than 1 and 3 tho
Demon's Souls better
First
rise is just much better game, simply because it doesn’t waste your time like world does. decoration farming in world is absurd.
armor augmenting and charm farming says hi
Edit: how do you still manage to make it about world vs rise under videos like this?
Delusional this dude is farming negativity