Yeah I think Intensify is my favorite version of Memory as of now. It was a bit confusing to be using elemental markers differently, but I really enjoyed going for a minor build and using minors I usually wouldn't touch because of how I could suddenly enhance them.
This was my favourite spirit for a long time. Feels great hammering out big majors often and early. As I've played more and started increasing difficulty in solo games the lack of actions and the do nothing starting cards have made things feel tricky. Still love it in multiplayer.
I'm super sold on intensify now. I was trying to get better with breath of darkness (love that spirit) but i may have to take a break and figure out what to do with this other aspect. There was just so much extra text on there, is the thing.
Did you have any further ideas for a balanced house rule replacement for the second level of the Observe the Ever Changing World innate, after playing with Memory for a while? Or do you think that a simple 1/2/3 elements with increasing moon/air thresholds is close enough? I totally agree with you that tracking it during a game, with everything else happening, is often very tedious and confusing.
Love your explanation of all the different Spirits, it helped me a lot with figuring out how some of them are ment to be played 😊 but how can you access the nature incarnate content? I dont find that mod on steam ws but am very exited to try all the aspects!
I tried this spirit and had difficulties with intensify. You always gain the moon element, but I never drafted cards with remove/replace. I could also not use the moon element for the right innate. The discard 2 element markers to get an extra card almost removes the new aspect and its two elements. The second threshold of the right innate could give you 3 element markers, but by the time I got them, I had already played the cards I would have like to use those elements on since they were fast, but the extra elements came from the slow phase.
@@RedReVenge007 There are also 11 minor powers that can remove blight. While double blights aren't something you might see too often, it does come up for people and is also something Wounded Waters can set up.
Yes this spirit is for me, although it is sad seeing content creators rag on it all the time
Not all spirits are for everyone!
Yeah I think Intensify is my favorite version of Memory as of now. It was a bit confusing to be using elemental markers differently, but I really enjoyed going for a minor build and using minors I usually wouldn't touch because of how I could suddenly enhance them.
This was my favourite spirit for a long time. Feels great hammering out big majors often and early. As I've played more and started increasing difficulty in solo games the lack of actions and the do nothing starting cards have made things feel tricky. Still love it in multiplayer.
I'm super sold on intensify now. I was trying to get better with breath of darkness (love that spirit) but i may have to take a break and figure out what to do with this other aspect.
There was just so much extra text on there, is the thing.
I don't mind the right innate at all. Tracking it doesn't feel bothersome and it's quite thematic.
Would love to see a gameplay of you playing with Intensify!
Just played him the first time today. Enjoyed it but was a bit confused on its right side innate power.
Did you have any further ideas for a balanced house rule replacement for the second level of the Observe the Ever Changing World innate, after playing with Memory for a while? Or do you think that a simple 1/2/3 elements with increasing moon/air thresholds is close enough?
I totally agree with you that tracking it during a game, with everything else happening, is often very tedious and confusing.
Love your explanation of all the different Spirits, it helped me a lot with figuring out how some of them are ment to be played 😊 but how can you access the nature incarnate content? I dont find that mod on steam ws but am very exited to try all the aspects!
There is a separate mod that you can sub too to get the NI content
I tried this spirit and had difficulties with intensify. You always gain the moon element, but I never drafted cards with remove/replace. I could also not use the moon element for the right innate. The discard 2 element markers to get an extra card almost removes the new aspect and its two elements. The second threshold of the right innate could give you 3 element markers, but by the time I got them, I had already played the cards I would have like to use those elements on since they were fast, but the extra elements came from the slow phase.
There’s only one minor in the game that removes/replaces!
@@RedReVenge007 There are also 11 minor powers that can remove blight. While double blights aren't something you might see too often, it does come up for people and is also something Wounded Waters can set up.
Do you play intensify as a minors spirit? It seems like the way to maximize, but the plays track is still not very good.
I would. You can get more out of the markers that way and also your ability to threshold majors on Intensify is pretty medium.
wait, how did you draw 2 cards to your hand at the same time?
when you hover over a stack of cards in TTS, you can press a number key and it will draw that many cards into your hand, if you have one assigned