[TA] smw Wonders of Kaizo

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  • Опубліковано 30 лип 2024
  • An extremely fun kaizo::hard hack by "It's a TAS" aka Vanessa. Comments and timestamps below and in the pinned comment.
    - Hack download link: www.smwcentral.net/?p=section...
    - I had a blast playing this. There are many interesting obstacles and small puzzles and the aesthetics are top notch. Most level require to think before playing and in quite a few places, I initially thought that I outsmarted the level only to realize that keeping extra items is in fact intended and required.
    - My only complaint with this hack is the abundance of tight needle jumps, especially repeated copies of the same jump. These jumps aren't really difficult, they just lead to more brute forcing which is tedious and not fun. This is especially frustrating as the hack contains many interesting setups.
    - This is tool assisted and quite difficult even with slow down. I did use frame advance in some places, mainly as I don't really enjoy brute-forcing one frame jumps.
    Timestamps
    0:00 Intro
    0:52 Terra alas
    5:21 Cerasus in silva
    8:57 Bonum nocte
    11:45 Diam metus (secret exit)
    15:18 Diam metus (normal exit)
    20:00 Primum arce
    23:15 Antra metu
    26:38 haeream Florest (reznor exit)
    29:04 haeream Florest (secret exit)
    30:56 Terra sanguinem
    34:49 Domum pythonissam
    39:16 Mons caelo
    43:39 Altum specus
    45:56 Cystal caelo
    49:07 fertilis terra
    51:56 Mystic Forest!
    58:00 Welcome ad infernum
    1:00:18 vaccum album desert
    1:03:31 Color area flavo es
    1:05:51 Frigus
  • Ігри

КОМЕНТАРІ • 10

  • @Dacinthewizard
    @Dacinthewizard  2 роки тому +5

    Comments:
    - This hack is very well made, has a ton of interesting and fun obstacle and very nice aesthetics. Unfortunately, it also features a lot of repeated needle jumps, such a jumps into or out of a 1 block high tunnel with a muncher ceiling and these jumps do dampen the fun quite a bit.
    1:16 I like how this bullet bill shooter is used in a few different ways and that you can just barely scroll it on screen here.
    2:26 You can go up through this gap, but as far as I can tell, it's totally useless.
    2:51 I could have just duped this mushroom and skipped the invisible mushroom in the previous room.
    2:58 This hack is surprising well break-proved. For example, there are no obvious spots to clip into the ground in this wings area.
    3:22 I didn't know that entering a pipe in the wings bonus area just resets the area.
    4:26 You can get both shell up there, either with the rock or by respawning the red shell. I'm a bit surprised this wasn't required.
    5:37 This strat is totally unnecessary, but it just looks cool.
    6:03 Having to loop around to get an extra item is very typical for kaizo::hard hacks, so it's nice to see that this is actually required. It also gives me a chance to show a more mundane strat for this section.
    6:42 I like how this muncher killing you restarts the music. It results in more Moonsong and less of the inferior song that plays at 7:58
    8:08 This obstacle is such a neat use of 1F0. Unfortunately, having to play the map16 guessing game is not great and I fell like this part could use more intuitive visuals.
    8:17 This section gave me Kruela Mario 1 vibes, reminding me of kaverno automata 3.
    8:36 I don't get why you would use the bottom most row here. Moving these munchers up by 1 tile would be so much clearer without really changing this obstacle.
    9:02 This background is atrocious. I immediately hid it by pressing 2 in my emulator. There are much better ways of showcasing the weird graphical interaction when layers 1, 2 & 3 overlap.
    10:23 I like how this para-koopa is used multiple times.
    10:48 Originally, I though you had to keep the shell here, but then I realized that you can just use the disco shell.
    11:49 The Kruela Mario 1 inspiration is real...
    12:32 My strat for this section felt a bit too difficult, but I couldn't find an easier way.
    12:57 Once again: Why use the bottom rom? Can't you just move this section up by 1 tile?
    14:19 The glitch abuse in this room is cool, but having to scroll the p-switch through the munchers gets annoying very quickly.
    15:05 It's a bit weird that this goal tape is easily obtainable, gives you an exit but doesn't have an overworld even.
    20:05 I'm sorry, but this thwomp on a ledge obstacle has been used sooo many times that I just can't stand to see it anymore. 20:33
    20:56 It's neat that the maker didn't just require respawning the p-switch, but also included a small obstacle that has to be traversed in order for the p-switch to spawn again.
    21:16 This jump was quite difficult to get.
    21:30 This thwimp obstacle has been used way too many times already.
    22:16 This boss fight looks a bit spammy, but it was surprisingly fun.
    25:21 I didn't like this dark room at all. Even on max brightness, you can't really see the ground, so this room either turns into a guess game or involves looking at LM every few steps. It's also doesn't make for a great video as you can't really see all the munchers and ceilings I have to avoid.
    26:49 If you give me a Yoshi and then tell me I don't need it, then you're just asking for trouble :)
    27:04 Yes, you can just skip this level.
    27:17 So let's do this, shall we...
    29:27 Don't you just love it when then game makes you wait out a bunch of p-switches so that you have all the time in the world to dupe note blocks?
    33:44 I was very surprised that I could recover the shell so easily.
    36:22 If you enter this door on the left, then you get sent to level 0, which is a never-ending bonus game.
    36:25 I'm a bit disappointed that there is a gap in the floor here and that the stair clip wasn't required.
    37:12 Do not try this at home!
    37:52 What do you mean, this is a ghost house and you can't bring Yoshi through doors? Don't tell me that this whole Yoshis stat was all for nothing. No, don't do it.
    38:03 It took me forever to figure out that you can climb on these webs, which is why I really tried to bring a Yoshi with me.
    40:21 In places like this one, it's very weird that the ledges are solid.
    41:19 Having unreachable sprites in the wall as decoration is such a nice touch. The aesthetics in this hack are really top notch.
    43:44 I really didn't like this first under water section. There's just a lot of waiting for cycles to line up.
    44:29 Why play this room if you can just skip it?
    46:34 I briefly considered going for a reznor in this room, but respawning the p-switch would have required a few too many note block duplications.
    49:35 I got like the worst possible RNG here, but nothing that a wall jump can't save.
    49:49 This secret exit doesn't affect to overworld either, so I decided to skip it.
    50:22 I love how this koopa jump just lines up.
    53:32 Going over the level here turned out to be surprisingly useless. (You get an extra shell, but all does is mess up the sprite slots) In general, this hack does a good job at preventing breaks. In quite a few cases, I though I found something only to realize that my plans get foiled by a cleverly placed spike or solid block.
    54:16 I have no idea how you're supposed to keep enough powerups and items here, so I decided to have a bit of fun.
    56:14 What's up with all these off-screen wall spring boards? They're really confusing if you're not using a lua script or LM.
    58:57 Most of the dirt in this room is made out of munchers. Luckily, not the dirt in this spot.
    1:00:05 This room seems pretty pointless.
    1:00:25 This level is a cute little puzzle.
    1:02:44 There's some more stuff further to the right, but you don't need it.
    1:04:34 It's a shame you have to wait a full cycle here.
    1:05:57 The look of this room reminded me of "a random pit".
    1:06:18 This room is very empty and it doesn't really fit with the previous room.
    1:06:59 The intended strat involves stunning a piranha plant to get a spring board. But I have different plans...

  • @tjb0607
    @tjb0607 2 роки тому +2

    nice to see some new, actual, unambiguous kaizo hard stuff being released

  • @jims_
    @jims_ 2 роки тому

    Yes! Another great hack!

  • @ashmantas6824
    @ashmantas6824 2 роки тому

    Well Done TASer

  • @dask_
    @dask_ 2 роки тому

    wow I would like to learn how to complete smw kaizo or pit levels although I don't understand English enough to learn about the bugs on the tasvideos page :(

  • @magias2111
    @magias2111 2 роки тому

    uhhhh, nice. this hack haven't breaks

  • @pacmanboss256
    @pacmanboss256 2 роки тому

    gaming

  • @ShadowtheYouTuber523
    @ShadowtheYouTuber523 11 місяців тому

    22:15 Super Mario Bros. - Overworld metal remix
    27:12 Donkey Kong Country 2 - Forest Interlude
    39:19 Pokemon gen 2 - Lavender Town
    43:38 Donkey Kong Country 2 - Stickerbrush Symphony
    58:03 New Super Mario Bros. Wii - Volcano

  • @EngineerDJ_Julius
    @EngineerDJ_Julius 17 днів тому

    meh, no thanks