[Arknights] They nerf surtr gaming
Вставка
- Опубліковано 8 чер 2024
- Arknights CC#1 Pyrolysis just keep surtr alive, with cursed risk
Join this channel to get access to perks:
/ @blemichi
Thank You channel member
- Genius GD
- Kethran
- Agus
- Kyakan
- Rad Shiba
- Clockwork
- fw1rest
Thanks for watching !
Feel free to like and subscribe, Thx y'all :3
_______________________________________________
Channel icon : www.deviantart.com/zerorespec...
Music : きゅるるる~んキラキラ by Hamota Dova-Syndrome
Thumbnail art : Arknights official art
_______________________________________________
Donation:
ko-fi.com/blemichi
_______________________________________________
Arknights is a free to play tower defense gacha game with anime style characters, Arknights is available on iOS and Android platforms
Game : www.arknights.global/
#Arknights
#明日方舟
#명일방주
#アークナイツ - Ігри
We finally found out what was at the bottom of all those holes that pushers shoved enemies into.
Surtr.
everyone becomes the shield lizard enemy
And everyone's range becomes Mountain S2 range
it's says gain 1 block when it should say become 1 block. typo right there
or maybe I'm reading it wrong since I'm used to + sign before the block.
Yeahh I got confused at first, It will make this run much easier if surtr gain 1 more block tho haha
Nah you not reading wrong, this is Yostar and their translation quality moment
Nope it is really +1 block same as gaining the light stunning device that's why it has 0 risk value.
@@dr.dejnairb7022 no it's definitely "set all ops to 1 block". enforcer only has 1 block as you can see at 0:41 when pusher specialists have 2 by default
@@dr.dejnairb7022 no its not. I use Mudrock and Hoshi and they all have 1 block too
lmao that was impressive
without Enforcer you would've probably needed, like, Heidi's minus-block skill combined with FEater or Weedy or Shaw
or maybe alternatingly cycling through two of the pushers
not even nercrosis damage could hurt enemies
Harem Surtr is never fail us. Its even become more viable with Shu and CE for global later on.
Ngl this map at max risk is wild. Managed to complete it woth abyssals Surtr Gnosis and Texalter but it ended in highly unstable stall vs Jesse
All ranged enemies suddenly become tougher than Patriot lol. I used Kal and her pet to deal with the right side, and they can't do anything to the archer guy who was just standing still while keep firing right in front of them.
puller like gladiia (i think basically exclusively gladiia) can yank em towards her and 1v1, she’s a good answer to annoying ranged enemies. Like one that one map from season 1 cc with the witd drone callers iirc
@@mrrp405 Nah. I just retreat and redeploy my operators directly on where the enemy is standing. Pretty easy to counter ngl.
@@justawanderingoldman7699 That works too im just lazy
Absolute Lumen gaming at the end clearing those stuns lol, really fun clear
You could have simply put Mountain on the right and foc- SURTUR ONLY OR NOTHING!
Best Swire use.
Surtr remains undefeated 😆
Just curious, does that risk also nullified True Damage? I've cleared the stage, and not really intending to redo it just to test that out XD
I tried with monster and yes, doesn't work with kaltsit
Pretty sure it does, brought virtuosa and her necrosis did absolutely no damage but correct me if I'm wrong
Yep. Using Kal'sit S3 (while enemy not blocked by Mon3tr) and it does nothing. Same as using Hoerderer S3 and it does nothing.
Albeit effect such as freeze, stun, fragile, etc (as long not dot) is still working.
@@LiterallyCouldntFindAGoodName I'm curious because I consider Necrosis as Elemental Damage, not actual True Damage XD. Although by effect they're similar (if not the same). I'm wondering whether someone like Caster Amiya might have different result with her S3. Maybe.
EDIT: I've finally tested it and yep, it doesn't work XD
@@eternalinsignia Ah i see, thanks! CC effects are indeed still working. It's only the damage part that doesn't work.
Anti fortress defender tags.
Enforcer gaming!
I see..
Enforcer gaming🤣🤣
but is 330 doable with this strat