I feel like DragonGJY is one of the very few people that can explain a somewhat busted op that can simply be explained in 3-4 minutes: expand that to 20 minutes of a video, and still have all the info be really really useful information that isn’t fluff. That is quite a good skill he has.
Bless you for the banger video, so much useful info! Stuff like starting a stage by deploying her first is not something I would think of by myself. Also great to know info like her very fast attack damage register and that I gotta be aware of how stun works against dodges (seaborns winning this one, goddamnit). I cannot wait to get her, I love her design and her kit looks like a blast to use, her S3 in special pleases me. It's also funny how you compare her to Ray for sniper comparison because she is my next main target after Typhon, I'm so weak to crazy cute 6-star vignette snipers fr fr.
i was conflicted about pulling on her cause most people who talk about how good typhon is are just "well she deals big damage" (and how many big damage operators do you really need?) its nice to learn everything about the operator in this sort of video format. great stuff
I feel the same. She does look and seem good, but it doesn't feel like she does enough compared to ops I already have and not a big fan of her art either.
On the damage front of things, the main thing is her range imo Besieger range opens up a lot of map spots and usually won't be in competition with other operators, which is her main S2 upside over other AFK ops (or over bringing more AFK ops that can't use their damage due to range+map spot limitations). She can also better support multiple lanes from the same remote location. Her extreme DpH + def ignore also helps crack tough targets where most other options for that require closer-range deployment spots. Heck, I've even slapped in Rosa into some stages without using her skills just because there's no useful tiles left for anyone else S3 marker + sorta-global range easily deals with a number of otherwise *very* annoying enemies, fast bois, teleporting bois, dangerous-to-get-close-to bois, and bois that camp out into the corner of the map out of reach, for example. IS4 comes to mind for *spamming* various of those annoying lil shits....
Thank you for keeping up the quality of your operator hindsights. I really appreciate all the little things that you provide details on that are easy to miss when analyzing an operator's kit - such as the frame count between attack initiation and attacking. That was a really valuable piece of information to understand the potential value of her S2.
Thank you so much for these videos! This series is probably the most detailed and helpful in terms of operator insight; really appreciate the time and effort put into these!
These videos are so good so much in depth information about every skills and their uses especially stuff like startup frame details and exact range circle visualizations. Best operator analysis out there ❤
Was pretty set on pulling for her already but good to get a more concrete understanding of her kit. Also appreciate the warning about her module, completely forgot about it but hopefully I'll have time to farm up the remaining mats for it before launch.
thank you for the very detailed video omg i can't be grateful enough for AK content this detailed nowadays Also, will you be making videos for IS4 or the other newer gamemodes like you did with IS3?
Her advanced performance would depends on bosses and type of contents, but it is true that the moment that she can be used literally no one can replace her
Just her hps, buffing damage to allies within s3 range(25%) & her stalling potential with her tp already made her very good, not to mention it has 45 sp with 30s duration. A very desirable kit of advanced content Compared to saria's skill, 1st year op on the same class, that has long cooldown , only buffing arts damage & also most of recent bosskiller is physical so shu is better option. Not that much use advanced content (high enemy res, not recommend to block enemies yada yada)
See, the thing with Spuria is you need to embrace a Spuria first mentality. You shouldnt be looking for the best buffer for a given sniper, you should be looking to find the best sniper for Spuria to buff, thus maximizing your Spurium and making you win the game, and this is definitely not me justifying my fully built Spuria.
Glad I got her on the banner. She's a very good unit. Skill 2 is pretty good, but the Skill 3 shreds boss HP even without buffs which is really nice to be honest. She's also pretty adorable, wouldn't seem like she'd hurt anyone too
No it's only the first arrow. So it is one arrow with extra damage and the other with standard damage Talent 2 is based on enemies not her arrows, so if they land on 2 enemies then both of them will have talent 2 applied
So, it took me 50 pulls to get her. I don't like her e1e2 art but now I feel like my account has everything. I had no currency. I just trusted the heart of the gatcha.
So irritated that we didn't get her in time for Trials for Navigator 3. An event that would've been perfect for using her, especially s3. Also wouldve been good for new players to get used to using a besieger. Greed > fun for player base. Also, these videos are incredible! Thank you!
DungeonMasterGJY, do you happen to have a list/sheet listing those impacts on daily/advanced gameplay? i have seen your module ratings sheet but was hoping to find more
Dragon, let's put ur 14:08 timeline bar in skill 3 into practice: Sanguinarch recovery time is 15s. Typhon take 1s to cast the 1st arrow, 6.5s to cast 2nd and 13s to cast the 3rd. She can only fire *3 out of 8* in her s3. => Typhon is bad against Sanguinarch 😢?
@RainForest-kq6rn Both of their S2s are for laneholding though; and though they are slightly different I also don't really need laneholders. But then I realized Ray has pushing, so I feel less bad now lol
Boss killers are just a term for operators that can deal loads of damage to a single target (boss usually). Usually it's ops that can dish out a lot of damage. Most used is Surtr and Mlynar. For snipers usually it's just Pozyomka, then we got Typhon and Ray in the next few months. Keep in mind boss killing is easy even if you dont have the 3 snipers above using buffs and debuffers to supplement the lacking damage.
@@RainForest-kq6rn I have Surtr and Swire alter, both max e2 just not mod3 yet. But I didn't stay strong I threw 50 pulls at typhon and missed. I should prob stop and save for virtuosa..
@@Kurock1000 what did you get from typhon banner? have you hit pity and get a 6* yet? pity is usally at 50+ pulls. why virtuosa? her banner is bad. and you won't accumulate much by the time her banner comes. Probably just 100 pulls or something. how many pulls do you have left?
@@RainForest-kq6rn ~80 pulls left, got a mudrock and another swire alter out of it. You don't think virtuosa is worth it? Isnt she one of the few elemental type operators out there? Her and rey were the only things I was looking forward to. NGL the swire alter has been a heavyweight in my lineup sense I got her trying for chen alter.
@@Kurock1000 she's overhype. Ele damage is pretty overhype currently. And she looks strong because her damage is fixed at 12k or 24k (I don't remember) and most enemies on general stages is around that health bar. Not too mention, Viviana is mid af, that's why the banner is bad. You only have 35% chance to get a good operator (arturia). Degenbrecher, who's after Arturia is the strongest operator that we'll have in the next 6 months. She has better rate up too (50% chance). Well if you want to pull arturia, go ahead. Limited have no guarantee though,
skill 3 teleport allows straight up cheese many troublesome mechanics with her alone, huge range in which operators gets buffed atk and atk spd(25%, 25, it's half of aak buff to everyone in range), people recieve lots of healing 2nd skill has solid uptime/downtime, solid attack range(phalanx caster basic attack range), 2 heals/1.3 seconds with enhanced sowing talent effect and big attwck buff(for herself)
Its kinda hard to spend all out for her, even though she worth it to pull but the next banners ahead is gonna be crazy... F2p isn't really nice to has such a big wish
Some question about pull recommendation, why is ray's advanced content score higher than typhon's? Also against horde, which fares better even though both are bad against horde, ray or typhon? Edit: more question, even though typhon's score 6 & ray's 7 on advanced content, which one is better against bossess commonly found in advanced content?
Ray have more range, more damage, better cc, faster skill cycle than Typhoon. Ray is meh against small mobs but still can hold her lane while bringing boss killing skill while Typhoon literally bad at holding lane if she use S3. Ray just can't afk hold lane and can't "locked" target like Typhoon, both are not needed for advance.
@@benzosk2604 ray's damage isnt better than typhon tho, here's comparison (source reddit) Ray's damage = around 60-70k dmg but her s3 can bind enemy/ boss for entire skill duration. Low damage cuz after ammo used up, her damage drop significantly Pozy + typewriter= around 130k with some def shred (typewriter 59k + pozy 70k) Typhon= around 110k but with ABSURD defense shred Reason fo my question is, does perma-bind used more for advanced content? Also between ray's ammo mechanic vs typhon's very slow aspd, which is worse against horde?
@@frauflaw100edibleorganicco9 Pozemka is the worst out of these 3 and not worth comparing her. Typhoon stronger at locking on boss and kill them both phrase in 1 skill cycle but any random mobs walk into her circle and her dps reduce, she also take a long time to shot all 10 ammos and can't use her skill to hold lane. Ray don't have any of above problem, she can cycle skill very fast and her range also better than Typhoon with sandbeast. so Typhoon clearly win here if her only job is to kill isolated elite or bosses by herself while Ray is better in every other situations, especially binding enemies that you don't want to get close to your squad. you should watch Ray showcase to see how she basically powercreep almost every snipers out there except Chalter and April, HG made her too flexible.
@@benzosk2604 Im not saying which one is best or worse, since im also quite in dillema on which to choose considering future advanced content. I only show damage number to give context on how much they damage they deal 1. Pozy= highest ST damage with her typewriter, but vs high def she fall off hard. Her typewriter is basically fast redeploy schwarz, which give her option for either global map presence or high ST burst. Pozy herself also has damage similar to ray but coupled with her typewriter her ST damage doubled. Her skill cycle is kinda average tho (35 sp + 30s duration) 2. Typhon= numbers alone, her damage is a little bit inferior to pozy+ type. But she herself can ignore 70% def. she also has good afk skill & s3 also has mini stun for cc-ing bosses. Her slow aspd mean slower skill cycle tho & also s3's damage can be spread. Long skill cycle (40 sp+ 5.5 atk interval x10 ammo) 3. Ray= damage-wise, she is inferior to both poz+typew or typhon per skill activaton. Her summon also has 30s cd & ammo mechanic also hurt her damage real bad. Despite that, Her cc is good for binding enemies for entire s3 duration & not many boss has bind immunity. Also her s3's cycle is fast (30sp + 16s duration), meaning when pozy & typhon activated their skill once, ray's s3 would be on her 2nd activation. Faster skill cycle= faster skill activation & skill ending= more opportunity to burst (since more skill activation) My biggest question is, WHICH of them is more useful for advanced content like cc max risk, TfN or difficulty 15 IS ?
@@benzosk2604 here is a thing to consider tho 1. Pozy = great at IS3 & 4 difficulty 15 even at e1 due to her typewriter, personally i even think pozy is better than chalter on this mode due to her typewriter. not great for CC. Decent at other game mode like SSS or TfN 2. Typhon= also great for IS3 & 4 max difficulty but need e2 to be great, at e2 she delete majority of bosses on is4. Not great for cc. Decent at SSS if buffed with aspd otherwise kinda average on other mode due to her slow aspd 3. Ray: dunno, didnt use her? Is she even good at things like CC or IS max difficulty? Tbh she kinda need e2 to be decent for IS & her damage kinda average too mid to be useful on CC. Constant bind on s3 is good tho & many bosses dont have bind immunity, which may have potential for advanced content
5:50 you're literally ignoring the damage of the second arrow when it's going onto a second target? the second arrow doesn't stop existing - it still does damage. calculating the damage of a two target scenario by only looking at the damage one of the two targets takes is a critical error in your analysis of her s2.
It's a breakdown of why it's not optimal when she has to deal with 2 or more targets at the same time, I certainly did not say that's the norm for this skill throughout.
Zuo le bring mid priority is…not too good of a claim. Having one third of degen’s total skill damage while being able to spam it three times as fast is no laughing matter. Other than that, good video, much higher quality than the vast majority. Keep delivering.
The issue there is the DPH, Degen has def ignore while he has ~2k hits which fall off in stat creep situations, not to mention Enmity ops are more sensitive than most to stat changes.
@@slonik0002 you missed the fact that being able to be compared to degenbreacher and falling behind a small chunk is no small feat. Degen has 25% def ignore which is not much, what's better about it is the already high damage base to ignore out of. ~2k hits easily stack up when you spam it every 4 seconds.
@@benzosk2604 perma disarm stuff only onskill*(she doesn't block and one cycles anyways so it's useless) zuo le being one block is a non issue when he can easily obliberate crowds if one tries to leak through AOE skill range only matters for occasional versatility, 95% of the routes in this game include a straight line Hell if blaze/gavialt was praised for wallhacking then zuole should be praise for being able to do the same
He's certainly quite strong, but not busted - he has low DPH compared to modern Phys Powerhouses, for example. We have Hoederer who can solo Eblana without a medic, and yet he's all the way near low priority simply because the other bosskillers we have are incredibly flexible and don't need as much support on average (and scale better with buffs). The next 6 months have almost all insane 6*s compared to launch ops, but compared to each other there's definite pros and cons.
This is going to come off as very nitpicky, but minor language issue. At 2:33 when you're talking about her skills speeding up her def stacking talent, you use the word "Fasten", which is generally used for setting something securely into place. (Nuts and bolts, for example, are fasteners for various kinds of hardware.) Instead, consider using the word "hasten", which is generally used for speeding something up. Great video regardless!
Zuo le should be higher than shu, even if limited has increase priority. I can't understand what shu does except teleport shenaningan and crownslayer bully squad.
She can buff damage +25%+20 aspd of any op in range, great for buffing. She can also stall for 30s, great for stalling boss in advanced content, where blocking isnt recommended. As a bonus, She also has higher hps than blemishine, has shelter effect & can regen enmity by talent. Basically a top tier buffer+staller+ healer for only 1 squad slot or 9 hope cost for e2 6* ( on IS) Zou le is great for normal content but, like any enmity ops,struggle against buffed enemies commonly found in advanced content like cc, TFN or is difficulty 15. Heck, for normal content his damage is kinda average for 1v1 & only good for horde (s3)
@@frauflaw100edibleorganicco9 After all, unless you really need that tp shenanigan, better use someone who has a real deal. Rice paddy only exist if she heals someone, which obviously means enmity ops can only wait for someone to share the paddy. Even further than that, the hps of that paddy is less than Skalter. And you even thinks +25%, +20 ASPD is something big. Bro, again, unless you need that tp, Aak gives twice as much, Warfy gives 4 times as much of the buffed ATK. No +ATK talents, unless you rich af and able to put 3 Suis in your squad, then you got +12% atk, which is still less than Saria's +20% ATK. In terms of tanking, Saria also has a solid 15% dmg reduction, not like those 15% Sanctuary that only reduce phys and arts dmg, plus a solid +35% ATK, +30% DEF for more healing. Who's the one coping here now eh?
@@congnguyennguyen2494Who has a better deal than TP? Unless you need to keep someone on a specific tile for some range, 30s of denying the enemy from moving beyond 2 tiles with almost 50% uptime is crazy, especially in a massive range with no target limit nor RNG. Also, a +25% ATK buff and +25 ASPD buff is huge. That's up to 56% more DPS for everyone in range, which is less than the specific ops you mentioned, but in return has a vastly easier set up, uptime, and affects everyone in range compared to 1 target. Skalter's ATK buff also isn't as high as warfarin or Aak for many units yet still remains a top tier buffer simply because she buffs a group with a far simpler set up (along with other bonuses). Saria's +20% ATK is only for herself, while Shu's is for *everyone* without any setup or being deployed. And even without the buff, she still has similar HPS to Saria thanks to her seeds. And again, she surpasses Blemishine's HPS with her S3, which is an insane metric that only a few operators are capable of even to this day. I will admit Saria is a better tank thanks to her defensive module, which Shu doesn't have yet, but in a general playthrough both are perfectly fine tanks, and when the going gets tough neither suffice for pure tanking - which is where Shu wins by making the enemies never reach you in the first place, eliminating the need to tank.
@@congnguyennguyen2494 rice paddy exist as long as shu isnt retreated, so its easy to just use fast redeploy to extend its range. 1 thing that en overlook is that the paddy field can be extended by deployin fast redeploy-> shu heal frd-> extended paddy field-> thus more tp field for shu s3 Can warf & aak stall + heal+ shelter at the same time as buffing ops? Warf buff is random & dangerous if the buffed ops is under attack (cuz hp loss). Heck warf cant even function as decent healer cuz if u want to use her as buffer then only buffed ops need to be in warf range (cuz random targetting) so other unit cant be healed by her. If u want to use her as a healer, then her random buff may be wasted Aak's buff without Shining is almost unusable on ranged ops. Heck even with shining, any def debuff or - def risk in cc also make it unusable even for melee unit. Again as i said, Shu's buff is completely safe & usable on all condition without any strange downside while she herself is a complete package (buffer+staller+ healer) Beware incoming Saria slander: Saria is powercrept by shu bruh, CN already agree on these. Whats +119 def & +120 atk from saria's talent 1 gonna do against supperbuffed enemies on advanced content? Heck those +atk def need 100 sec & even with module still useless for advanced content. Those +atk def is also nerfed on - def & -atk risk so not so useful eh? Meanwhile shu's talent 1 can be used against any - stat risk on cc Saria's dmg reduction is just her archetype's module so shu can also get that. That aside, shu's shelter+ regen is for anyone on her paddy field vs saria's self dmg reduction, any sane doctor can tell that the former is more useful Saria need to choose if she want to be healer (s1 or s2) or buffer (s3). If s1/s2 she cant buff, if s3 she cant heal offskill. Her s3 also has long cd. Meanwhile shu can heal just by her paddy field & her s3 stall any boss or enemies for 30s, with only 45s cooldown. Can saria stall any boss on advanced content like cc max risk or IS difficulty 15? Oh no she cant lmao, even against elite mob she struggled on those kind of content Not powercrept huh? 🤭
He’s strong and a very good op but compared to the modern phys powerhouses (Degen, Typhon, Ray, Mlynar, etc) he doesn’t hit as hard, has smaller range, and being an Enmity op is more sensitive to stat changes than they are.
Basically same tier as executor alter, good ops for casual use but struggle against advanced content. Generally enmity ops is bad against thing like cc's statdown or superbuffed enemy on IS Oh also zuo le is spam heavy so maybe a little bit weaker than executor alter?
DragonGJY Arknights Content Creator Hindsight Analysis should be a 11/10.
Highest priority as soon as they come out fr fr
FACTS
fact
Must pull fr fr
DragonGJY has to be pregnant for he sure did deliver
Cursed💀
lol
wtf
bruh
:thumbs_down:
I can't express how eagerly I look forward to your videos and how much I like them. They are clear, precise and informative. You are my best!
I feel like DragonGJY is one of the very few people that can explain a somewhat busted op that can simply be explained in 3-4 minutes: expand that to 20 minutes of a video, and still have all the info be really really useful information that isn’t fluff. That is quite a good skill he has.
Man I love your videos, the combination of incredible visual design with actual non bullshit information is killing it. probably my fav right now
Great video as always, also are you planning on making an n15 guide for IS4 like you did for IS3?
Bless you for the banger video, so much useful info! Stuff like starting a stage by deploying her first is not something I would think of by myself. Also great to know info like her very fast attack damage register and that I gotta be aware of how stun works against dodges (seaborns winning this one, goddamnit).
I cannot wait to get her, I love her design and her kit looks like a blast to use, her S3 in special pleases me. It's also funny how you compare her to Ray for sniper comparison because she is my next main target after Typhon, I'm so weak to crazy cute 6-star vignette snipers fr fr.
i was conflicted about pulling on her cause most people who talk about how good typhon is are just "well she deals big damage" (and how many big damage operators do you really need?)
its nice to learn everything about the operator in this sort of video format. great stuff
I feel the same. She does look and seem good, but it doesn't feel like she does enough compared to ops I already have and not a big fan of her art either.
On the damage front of things, the main thing is her range imo
Besieger range opens up a lot of map spots and usually won't be in competition with other operators, which is her main S2 upside over other AFK ops (or over bringing more AFK ops that can't use their damage due to range+map spot limitations). She can also better support multiple lanes from the same remote location. Her extreme DpH + def ignore also helps crack tough targets where most other options for that require closer-range deployment spots.
Heck, I've even slapped in Rosa into some stages without using her skills just because there's no useful tiles left for anyone else
S3 marker + sorta-global range easily deals with a number of otherwise *very* annoying enemies, fast bois, teleporting bois, dangerous-to-get-close-to bois, and bois that camp out into the corner of the map out of reach, for example. IS4 comes to mind for *spamming* various of those annoying lil shits....
How much damage they do is often less important than HOW they do that damage and she has a unique way of doing all that damage.
Thank you for keeping up the quality of your operator hindsights. I really appreciate all the little things that you provide details on that are easy to miss when analyzing an operator's kit - such as the frame count between attack initiation and attacking. That was a really valuable piece of information to understand the potential value of her S2.
Notes:
- 10:26 Skill 3 is *Manual trigger*, not Auto trigger
Thank you so much for these videos! This series is probably the most detailed and helpful in terms of operator insight; really appreciate the time and effort put into these!
These videos are so good so much in depth information about every skills and their uses especially stuff like startup frame details and exact range circle visualizations. Best operator analysis out there ❤
Great video as always! Glad that I can forsee at least how the new operators matchup eventhough I actually want most of them
Really great video, can't argue with any of the ratings or analysis, and I love to argue.
As always thank you for the analysis. Looking forward to more.
idk why i just got your recommendation after playing the game since launch. It's super helpful, thanks!
Really loved this guide!. Hope we can see more of this type as we will get more good units in the future. Keep up the awesome work!
high quality content, kudos
Use to love Drails' videos, I think these are just as good if not better and definitely more detailed.
Thanks for the awesome work
She is my fastest E2lvl90 m6 module 3 yet. And she has been super helpful during IS 4 and IS 3 runs.
Thank you for your work 💪
Thanks you for the video Mr. Dragon❤😊
19:20 honestly quite surprised to see Zuo Le not as high as i expect
his skill cycle just insane but sure he is clicky and not everyone like that
Very excited for her.
People pull for big damage. I pull for bow spin.
Very good guide. I felt like watching an extremely well-made university presentation.
Another great content as usual 👍🏼👍🏼
thank u!! u the goat for these
have checked channel past couple days for this, so was excited to see this up today :D
yhx as always for the video
One of the best, if not the best AK UA-cam channel out there
Was pretty set on pulling for her already but good to get a more concrete understanding of her kit. Also appreciate the warning about her module, completely forgot about it but hopefully I'll have time to farm up the remaining mats for it before launch.
God damn! So much info! Idk why I am not subbed to you bro. Youre my go to guy now for checking if i pull or not
thank you for the very detailed video omg i can't be grateful enough for AK content this detailed nowadays
Also, will you be making videos for IS4 or the other newer gamemodes like you did with IS3?
u cant imagine how much are u doing for the Arknights community, love this quality in content
Woah, Shu is being given a 9/10 for advanced gameplay. Is her ceiling that high?
I'm not surprised considering how her S3 works. You can do some crazy shit with it.
Her advanced performance would depends on bosses and type of contents, but it is true that the moment that she can be used literally no one can replace her
Called it tbh.
Just her hps, buffing damage to allies within s3 range(25%) & her stalling potential with her tp already made her very good, not to mention it has 45 sp with 30s duration. A very desirable kit of advanced content
Compared to saria's skill, 1st year op on the same class, that has long cooldown , only buffing arts damage & also most of recent bosskiller is physical so shu is better option. Not that much use advanced content (high enemy res, not recommend to block enemies yada yada)
Nah. Only for quick stalling (30s) to clear some annoying waves. Other than that, use Saria, Skalter or other medics, de/buffers
high quality content as always
WOW amazing analysis once again
Thanks for this, hopefully we all get her early haha
God I cannot wait for her...
Another great guide, thanks for the super detailed info
Thanks for the in-depth analysis.
See, the thing with Spuria is you need to embrace a Spuria first mentality. You shouldnt be looking for the best buffer for a given sniper, you should be looking to find the best sniper for Spuria to buff, thus maximizing your Spurium and making you win the game, and this is definitely not me justifying my fully built Spuria.
its important to sei-x your typhon
Wise words
Well done. Very well done.
Welcome to Typhon's movie party!
great analysise as always. Jessica alter might not be rated that highly, but she is high priority for me, since I really like her kit
As always: Thank you !
Glad I got her on the banner.
She's a very good unit. Skill 2 is pretty good, but the Skill 3 shreds boss HP even without buffs which is really nice to be honest.
She's also pretty adorable, wouldn't seem like she'd hurt anyone too
2:17 I would recommend looking for 2 visible reasons why you should pull for her
youre the actual goat
This character is really nice, reccomand to pull.
She knows which boss is fake lol
Does her talent 2 apply to both arrows for skill 2?
Yes it is
No it's only the first arrow. So it is one arrow with extra damage and the other with standard damage
Talent 2 is based on enemies not her arrows, so if they land on 2 enemies then both of them will have talent 2 applied
I’m so happy that I got Typhon at 15 pulls
Perfect!
So, it took me 50 pulls to get her. I don't like her e1e2 art but now I feel like my account has everything. I had no currency. I just trusted the heart of the gatcha.
Her talents are pretty unhinged.
Thanks sensei!
So irritated that we didn't get her in time for Trials for Navigator 3. An event that would've been perfect for using her, especially s3. Also wouldve been good for new players to get used to using a besieger. Greed > fun for player base.
Also, these videos are incredible! Thank you!
Do you have fever? Because voice is kind of suspicious. If so, get well soon.
Regardless, exceptional work as always.
True, caught another after returning from CNY...
@@DragonGJY oh, sad. Hope you enjoyed it.
9:38 O__o
Th for the video!
Welp I guess it was never possible to max save for 3-4 months to prepare for limited banner
DungeonMasterGJY, do you happen to have a list/sheet listing those impacts on daily/advanced gameplay?
i have seen your module ratings sheet but was hoping to find more
Oh boy, only have 110 pulls set aside for her, I can only hope i get her in 50~ or less pulls
Must pull for me, I love big... Bow, design one of the best, sniper, everything I love
I barely use my other snipers ever since I got her
Dragon, let's put ur 14:08 timeline bar in skill 3 into practice:
Sanguinarch recovery time is 15s. Typhon take 1s to cast the 1st arrow, 6.5s to cast 2nd and 13s to cast the 3rd. She can only fire *3 out of 8* in her s3.
=> Typhon is bad against Sanguinarch 😢?
She also spread most of her arrows onto all his creations as well so it will be a disaster to use that against him
@@DragonGJY U think in terms of dmg output, Typhon is *most powerful playable Sarkaz* so far? Not to be confused with "most durable" one (Hoederer)
@@adamtaurus7013 I think it's Surtr
@@DragonGJY Really? Didn't Typhon take down more boss than her? Or these 2 Sarkaz are their own merits 🤔?
@@adamtaurus7013 Surtr can attack 4
Why is it that I want to roll for both Typhon and Ray, but they're also the two operators that are the most similar...
They aren't. The only similar thing is their s3 which deals single target damage. You can always use them both as Typhon is more versatile with her s2
@RainForest-kq6rn Both of their S2s are for laneholding though; and though they are slightly different I also don't really need laneholders. But then I realized Ray has pushing, so I feel less bad now lol
@@byeguyssry no one in CN uses Ray S2 lmao. It can "lanehold" but it sure as hell not afk, why use s2 when s3 is superior and can kill enemies better?
Susu Taro 👍
Is there a general source for the wind-up animation frame data you mentioned, or are those numbers simply empirically-derived case-by-case?
They are pre-scripted events that can be found in Spine
This video killed my orundum
I just got Wis'adel, can Wis'sdel replace Typhon?
New player here, 4-5 months, what’s a quick rundown on other boss killer options?
Boss killers are just a term for operators that can deal loads of damage to a single target (boss usually). Usually it's ops that can dish out a lot of damage. Most used is Surtr and Mlynar. For snipers usually it's just Pozyomka, then we got Typhon and Ray in the next few months. Keep in mind boss killing is easy even if you dont have the 3 snipers above using buffs and debuffers to supplement the lacking damage.
@@RainForest-kq6rn I have Surtr and Swire alter, both max e2 just not mod3 yet. But I didn't stay strong I threw 50 pulls at typhon and missed. I should prob stop and save for virtuosa..
@@Kurock1000 what did you get from typhon banner? have you hit pity and get a 6* yet? pity is usally at 50+ pulls.
why virtuosa? her banner is bad. and you won't accumulate much by the time her banner comes. Probably just 100 pulls or something. how many pulls do you have left?
@@RainForest-kq6rn ~80 pulls left, got a mudrock and another swire alter out of it. You don't think virtuosa is worth it? Isnt she one of the few elemental type operators out there? Her and rey were the only things I was looking forward to. NGL the swire alter has been a heavyweight in my lineup sense I got her trying for chen alter.
@@Kurock1000 she's overhype. Ele damage is pretty overhype currently. And she looks strong because her damage is fixed at 12k or 24k (I don't remember) and most enemies on general stages is around that health bar. Not too mention, Viviana is mid af, that's why the banner is bad. You only have 35% chance to get a good operator (arturia).
Degenbrecher, who's after Arturia is the strongest operator that we'll have in the next 6 months. She has better rate up too (50% chance).
Well if you want to pull arturia, go ahead. Limited have no guarantee though,
Why is shu so high priority for advanced content?
skill 3 teleport allows straight up cheese many troublesome mechanics with her alone, huge range in which operators gets buffed atk and atk spd(25%, 25, it's half of aak buff to everyone in range), people recieve lots of healing
2nd skill has solid uptime/downtime, solid attack range(phalanx caster basic attack range), 2 heals/1.3 seconds with enhanced sowing talent effect and big attwck buff(for herself)
Imagine an operator who can heal, buff, tank and cc all at the same time
@@DragonGJYI don't need to imagine, Saria exists xD
@@Kexarui love saria but the cope in this is real
@@Kexarucan saria stall a boss for 30s ? Oh no, she cant😂
Its kinda hard to spend all out for her, even though she worth it to pull but the next banners ahead is gonna be crazy... F2p isn't really nice to has such a big wish
I love these but I just don't care enough compare to just pulling what looks cool to me xD like Jessicat. (I'm no advance player, smol brain)
Nicee 😊
Some question about pull recommendation, why is ray's advanced content score higher than typhon's? Also against horde, which fares better even though both are bad against horde, ray or typhon?
Edit: more question, even though typhon's score 6 & ray's 7 on advanced content, which one is better against bossess commonly found in advanced content?
Ray have more range, more damage, better cc, faster skill cycle than Typhoon.
Ray is meh against small mobs but still can hold her lane while bringing boss killing skill while Typhoon literally bad at holding lane if she use S3.
Ray just can't afk hold lane and can't "locked" target like Typhoon, both are not needed for advance.
@@benzosk2604
ray's damage isnt better than typhon tho, here's comparison (source reddit)
Ray's damage = around 60-70k dmg but her s3 can bind enemy/ boss for entire skill duration. Low damage cuz after ammo used up, her damage drop significantly
Pozy + typewriter= around 130k with some def shred (typewriter 59k + pozy 70k)
Typhon= around 110k but with ABSURD defense shred
Reason fo my question is, does perma-bind used more for advanced content? Also between ray's ammo mechanic vs typhon's very slow aspd, which is worse against horde?
@@frauflaw100edibleorganicco9 Pozemka is the worst out of these 3 and not worth comparing her.
Typhoon stronger at locking on boss and kill them both phrase in 1 skill cycle but any random mobs walk into her circle and her dps reduce, she also take a long time to shot all 10 ammos and can't use her skill to hold lane.
Ray don't have any of above problem, she can cycle skill very fast and her range also better than Typhoon with sandbeast.
so Typhoon clearly win here if her only job is to kill isolated elite or bosses by herself while Ray is better in every other situations, especially binding enemies that you don't want to get close to your squad.
you should watch Ray showcase to see how she basically powercreep almost every snipers out there except Chalter and April, HG made her too flexible.
@@benzosk2604
Im not saying which one is best or worse, since im also quite in dillema on which to choose considering future advanced content. I only show damage number to give context on how much they damage they deal
1. Pozy= highest ST damage with her typewriter, but vs high def she fall off hard. Her typewriter is basically fast redeploy schwarz, which give her option for either global map presence or high ST burst. Pozy herself also has damage similar to ray but coupled with her typewriter her ST damage doubled. Her skill cycle is kinda average tho (35 sp + 30s duration)
2. Typhon= numbers alone, her damage is a little bit inferior to pozy+ type. But she herself can ignore 70% def. she also has good afk skill & s3 also has mini stun for cc-ing bosses. Her slow aspd mean slower skill cycle tho & also s3's damage can be spread. Long skill cycle (40 sp+ 5.5 atk interval x10 ammo)
3. Ray= damage-wise, she is inferior to both poz+typew or typhon per skill activaton. Her summon also has 30s cd & ammo mechanic also hurt her damage real bad. Despite that, Her cc is good for binding enemies for entire s3 duration & not many boss has bind immunity. Also her s3's cycle is fast (30sp + 16s duration), meaning when pozy & typhon activated their skill once, ray's s3 would be on her 2nd activation. Faster skill cycle= faster skill activation & skill ending= more opportunity to burst (since more skill activation)
My biggest question is, WHICH of them is more useful for advanced content like cc max risk, TfN or difficulty 15 IS ?
@@benzosk2604 here is a thing to consider tho
1. Pozy = great at IS3 & 4 difficulty 15 even at e1 due to her typewriter, personally i even think pozy is better than chalter on this mode due to her typewriter. not great for CC. Decent at other game mode like SSS or TfN
2. Typhon= also great for IS3 & 4 max difficulty but need e2 to be great, at e2 she delete majority of bosses on is4. Not great for cc. Decent at SSS if buffed with aspd otherwise kinda average on other mode due to her slow aspd
3. Ray: dunno, didnt use her? Is she even good at things like CC or IS max difficulty? Tbh she kinda need e2 to be decent for IS & her damage kinda average too mid to be useful on CC. Constant bind on s3 is good tho & many bosses dont have bind immunity, which may have potential for advanced content
If it's for an upcoming one, shouldn't it be an operator foresight?
OP is CN player
Hindsight because we've had 6 months to test how she fares in different content.
Should i pull her, if i had enough of boss killer and landholder operators?
5:50 you're literally ignoring the damage of the second arrow when it's going onto a second target? the second arrow doesn't stop existing - it still does damage. calculating the damage of a two target scenario by only looking at the damage one of the two targets takes is a critical error in your analysis of her s2.
It's a breakdown of why it's not optimal when she has to deal with 2 or more targets at the same time, I certainly did not say that's the norm for this skill throughout.
A comment for the algorithm
More good shiz.
Afknights go brrrrrrr :D
Hindsight does not mean the sight behind (butt sight)
Zuo le bring mid priority is…not too good of a claim.
Having one third of degen’s total skill damage while being able to spam it three times as fast is no laughing matter.
Other than that, good video, much higher quality than the vast majority.
Keep delivering.
The issue there is the DPH, Degen has def ignore while he has ~2k hits which fall off in stat creep situations, not to mention Enmity ops are more sensitive than most to stat changes.
@@slonik0002 you missed the fact that being able to be compared to degenbreacher and falling behind a small chunk is no small feat.
Degen has 25% def ignore which is not much, what's better about it is the already high damage base to ignore out of. ~2k hits easily stack up when you spam it every 4 seconds.
it about range and cc, Zuo just 1 block, front aoe dps while degen kill everything in a big box around her and can perma disarm stuff.
@@benzosk2604 perma disarm stuff only onskill*(she doesn't block and one cycles anyways so it's useless)
zuo le being one block is a non issue when he can easily obliberate crowds if one tries to leak through
AOE skill range only matters for occasional versatility, 95% of the routes in this game include a straight line
Hell if blaze/gavialt was praised for wallhacking then zuole should be praise for being able to do the same
@@slonik0002 Its 2.2k DPH with S3 which is even enough to exceed through Patriot DEF
isn't zuo le strong af?
He's certainly quite strong, but not busted - he has low DPH compared to modern Phys Powerhouses, for example.
We have Hoederer who can solo Eblana without a medic, and yet he's all the way near low priority simply because the other bosskillers we have are incredibly flexible and don't need as much support on average (and scale better with buffs). The next 6 months have almost all insane 6*s compared to launch ops, but compared to each other there's definite pros and cons.
You put s3 as auto trigger when it is manual trigger.
Rosa still the best due to busted module
Anti caseoh archetype
This is going to come off as very nitpicky, but minor language issue. At 2:33 when you're talking about her skills speeding up her def stacking talent, you use the word "Fasten", which is generally used for setting something securely into place. (Nuts and bolts, for example, are fasteners for various kinds of hardware.)
Instead, consider using the word "hasten", which is generally used for speeding something up.
Great video regardless!
Isn’t he saying “faster”, which would be correct? I can’t hear fasten at all, tbh…
@@slonik0002 The text on screen has Fasten, at least from what I saw.
CC text says "Faster" and is also audibly "Faster". You reading this on mute?
@@wolfvermillion1729Ah, didn't notice that. You're right then!
Zuo le should be higher than shu, even if limited has increase priority. I can't understand what shu does except teleport shenaningan and crownslayer bully squad.
She can buff damage +25%+20 aspd of any op in range, great for buffing. She can also stall for 30s, great for stalling boss in advanced content, where blocking isnt recommended. As a bonus, She also has higher hps than blemishine, has shelter effect & can regen enmity by talent. Basically a top tier buffer+staller+ healer for only 1 squad slot or 9 hope cost for e2 6* ( on IS)
Zou le is great for normal content but, like any enmity ops,struggle against buffed enemies commonly found in advanced content like cc, TFN or is difficulty 15. Heck, for normal content his damage is kinda average for 1v1 & only good for horde (s3)
EN can't read moment
@@frauflaw100edibleorganicco9 After all, unless you really need that tp shenanigan, better use someone who has a real deal.
Rice paddy only exist if she heals someone, which obviously means enmity ops can only wait for someone to share the paddy. Even further than that, the hps of that paddy is less than Skalter.
And you even thinks +25%, +20 ASPD is something big. Bro, again, unless you need that tp, Aak gives twice as much, Warfy gives 4 times as much of the buffed ATK.
No +ATK talents, unless you rich af and able to put 3 Suis in your squad, then you got +12% atk, which is still less than Saria's +20% ATK.
In terms of tanking, Saria also has a solid 15% dmg reduction, not like those 15% Sanctuary that only reduce phys and arts dmg, plus a solid +35% ATK, +30% DEF for more healing.
Who's the one coping here now eh?
@@congnguyennguyen2494Who has a better deal than TP? Unless you need to keep someone on a specific tile for some range, 30s of denying the enemy from moving beyond 2 tiles with almost 50% uptime is crazy, especially in a massive range with no target limit nor RNG.
Also, a +25% ATK buff and +25 ASPD buff is huge. That's up to 56% more DPS for everyone in range, which is less than the specific ops you mentioned, but in return has a vastly easier set up, uptime, and affects everyone in range compared to 1 target. Skalter's ATK buff also isn't as high as warfarin or Aak for many units yet still remains a top tier buffer simply because she buffs a group with a far simpler set up (along with other bonuses).
Saria's +20% ATK is only for herself, while Shu's is for *everyone* without any setup or being deployed. And even without the buff, she still has similar HPS to Saria thanks to her seeds. And again, she surpasses Blemishine's HPS with her S3, which is an insane metric that only a few operators are capable of even to this day.
I will admit Saria is a better tank thanks to her defensive module, which Shu doesn't have yet, but in a general playthrough both are perfectly fine tanks, and when the going gets tough neither suffice for pure tanking - which is where Shu wins by making the enemies never reach you in the first place, eliminating the need to tank.
@@congnguyennguyen2494 rice paddy exist as long as shu isnt retreated, so its easy to just use fast redeploy to extend its range. 1 thing that en overlook is that the paddy field can be extended by deployin fast redeploy-> shu heal frd-> extended paddy field-> thus more tp field for shu s3
Can warf & aak stall + heal+ shelter at the same time as buffing ops? Warf buff is random & dangerous if the buffed ops is under attack (cuz hp loss). Heck warf cant even function as decent healer cuz if u want to use her as buffer then only buffed ops need to be in warf range (cuz random targetting) so other unit cant be healed by her. If u want to use her as a healer, then her random buff may be wasted
Aak's buff without Shining is almost unusable on ranged ops. Heck even with shining, any def debuff or - def risk in cc also make it unusable even for melee unit. Again as i said, Shu's buff is completely safe & usable on all condition without any strange downside while she herself is a complete package (buffer+staller+ healer)
Beware incoming Saria slander:
Saria is powercrept by shu bruh, CN already agree on these. Whats +119 def & +120 atk from saria's talent 1 gonna do against supperbuffed enemies on advanced content? Heck those +atk def need 100 sec & even with module still useless for advanced content. Those +atk def is also nerfed on - def & -atk risk so not so useful eh? Meanwhile shu's talent 1 can be used against any - stat risk on cc
Saria's dmg reduction is just her archetype's module so shu can also get that. That aside, shu's shelter+ regen is for anyone on her paddy field vs saria's self dmg reduction, any sane doctor can tell that the former is more useful
Saria need to choose if she want to be healer (s1 or s2) or buffer (s3). If s1/s2 she cant buff, if s3 she cant heal offskill. Her s3 also has long cd. Meanwhile shu can heal just by her paddy field & her s3 stall any boss or enemies for 30s, with only 45s cooldown. Can saria stall any boss on advanced content like cc max risk or IS difficulty 15? Oh no she cant lmao, even against elite mob she struggled on those kind of content
Not powercrept huh? 🤭
Is she a Thorns killer?
why Zuo Le is mid ?
He’s strong and a very good op but compared to the modern phys powerhouses (Degen, Typhon, Ray, Mlynar, etc) he doesn’t hit as hard, has smaller range, and being an Enmity op is more sensitive to stat changes than they are.
Basically same tier as executor alter, good ops for casual use but struggle against advanced content. Generally enmity ops is bad against thing like cc's statdown or superbuffed enemy on IS
Oh also zuo le is spam heavy so maybe a little bit weaker than executor alter?