Very good man, I learned a lot from you, thanks to the glock extravagance series, now I only make my skins through blender and guimp for retouching and alpha channel application...well, thanks for everything
Sorry for the delay, I was on vacation! The normal map defines height in your texture. If you don't know what that is then i suggest that you google "normal maps in graphics" or something because you should have at least a basic understanding of what it is. However normal maps are not mandatory. If your skin is a painting for example then your diffuse map is enough
Great content! Been super useful. How do you override the Ammo Magazine UVs on some of the weapons? I am doing a UMP-45 skin. And when i upload the UV in workbench it is not showing the Ammo Magazine artwork. Is that also contained in the AO ?? thanks!
Thank you very much :) Are you talking about the magazine? Or the ammo? Because the ammo in the UMP is not visible anyway. If you're talking about the magazine then it's in the diffuse map just like the rest of the weapon. If you can't see your design then one of the following happened: 1. You did not include an alpha channel in your diffuse map (Check out the 4th part of my skin tutorial: ua-cam.com/video/XToXEa3oSts/v-deo.html I included the link with the time at which the relevant part starts) 2. You chose the skin type to be Patina. In that case you need to choose either Custom Pain Job or Gunsmith in the workbench Let me know if this helps
@@viperskins Thankyou so much for your speedy reply! .. Thanks you so much, yeah it was to do with the Alpha Channel. The artwork was appearing but it was so worn out from no alpha channel that i could barely see it. All sorted now! 🙏🙏
@Viper Skins I am having an issue on how to submit, I am using Photoshop only to make a Skin Pattern, and i only have the txt VTF and TGA, I dont have the UV and idk whats is the valve texture, I am using the workbench command in cs to make the skin
If you already have the TXT, TGA and VTF files then that's all you need. You can either submit in the workbench by loading your skin and clicking on the submit button, or by running the command workshop_publish. Either way you'll be directed to the same view that appears at 04:32 in the video. Does this help or did I misunderstand your question?
My pleasure man! As for your question, this is the format: [url=][img][/img][/url] In the URL add the target link, and between the [img] tags add the link to your image, from imgur or steam or wherever
heeyy, thank you for your tutorials they were very helpful, I still have a small question about the workshop, when I want to upload my additional images then they just load infinitely and I can not upload them.... do you know the problem ?
@@pumedace6700 Interesting. I don't remember seeing something like that. How about you try and use a different browser? I usually use Firefox. Which browser do you use?
Hi, i have just one problem I created a skin but i can't list on workshop because anything on my Item.text script is bad I putting TGA,VTF and all necesarry but when check Terms and Conditions and put (I understand) Result me to a error *In Finish File Is Invalid Weapon* Who fix this error ? I trying editing Items.text file and everything but nothing,Just Continue to show my this Error Exact ERROR IS THIS : --------------------------------------- The Weapon specified in your finish file is invalid ( 0
Make sure the "style" value in your items_game.txt is valid. I suggest that you load your skin into the workshop, save your file again and try to submit again
If I dont enter all of my bank details will the skin still be public? Like I dont at all expect my skin to get put in the game, but I want people to see it.
What's a tgx?? If you meant tga then you need to create the VTF file from the tga, and then later when you want to submit the skin you need to include the tga file in the submission
@@fraxbnezl You will have to open the baked images in your favorite photo editing tool and save the file as a TGA. For more information about the topic check out this video: ua-cam.com/video/XToXEa3oSts/v-deo.html
Your content is doing the community a real solid! Love you man❗
Thank you so much my good man!!
thanks for this tutorial bruv, really help a lot
My pleasure ;)
You make very cool lessons. Thank you!💗
Thank you very much! There will be more soon :)
Very good man, I learned a lot from you, thanks to the glock extravagance series, now I only make my skins through blender and guimp for retouching and alpha channel application...well, thanks for everything
My pleasure! I'm really glad to hear that my videos were useful to you!
Always feel free to ask if you need any assistance
Would be cool to see you make pattern based skin and upload a tutorial
Will do one in the near future, stay tuned! :)
Awesome video viper
Thank you kind sir :)
sir i love your video but there is a problem i have only one tga file so what are the source and normal????
Sorry for the delay, I was on vacation!
The normal map defines height in your texture. If you don't know what that is then i suggest that you google "normal maps in graphics" or something because you should have at least a basic understanding of what it is.
However normal maps are not mandatory. If your skin is a painting for example then your diffuse map is enough
ok and if i modified something, i just replace the textures and pictures and they will be used, right?
Correct
Thank you so much!
My pleasure!
Great content! Been super useful. How do you override the Ammo Magazine UVs on some of the weapons? I am doing a UMP-45 skin. And when i upload the UV in workbench it is not showing the Ammo Magazine artwork. Is that also contained in the AO ?? thanks!
Thank you very much :)
Are you talking about the magazine? Or the ammo? Because the ammo in the UMP is not visible anyway.
If you're talking about the magazine then it's in the diffuse map just like the rest of the weapon. If you can't see your design then one of the following happened:
1. You did not include an alpha channel in your diffuse map (Check out the 4th part of my skin tutorial: ua-cam.com/video/XToXEa3oSts/v-deo.html I included the link with the time at which the relevant part starts)
2. You chose the skin type to be Patina. In that case you need to choose either Custom Pain Job or Gunsmith in the workbench
Let me know if this helps
@@viperskins Thankyou so much for your speedy reply! .. Thanks you so much, yeah it was to do with the Alpha Channel. The artwork was appearing but it was so worn out from no alpha channel that i could barely see it. All sorted now! 🙏🙏
@@lostbeyond9 Perfect! Best of luck with your skin ;)
i can't publish because it says " my file is not sized as a power of two (800 x 600 )." Pls help
The dimensions of your diffuse and Normal maps must be to the power of 2 (1024x1024, 2048x2048, 4096x4096 etc...)
@Viper Skins I am having an issue on how to submit, I am using Photoshop only to make a Skin Pattern, and i only have the txt VTF and TGA, I dont have the UV and idk whats is the valve texture, I am using the workbench command in cs to make the skin
If you already have the TXT, TGA and VTF files then that's all you need. You can either submit in the workbench by loading your skin and clicking on the submit button, or by running the command workshop_publish. Either way you'll be directed to the same view that appears at 04:32 in the video.
Does this help or did I misunderstand your question?
how to add clickable links assisted to gifs ? thank you soo much for this video ♥
My pleasure man!
As for your question, this is the format:
[url=][img][/img][/url]
In the URL add the target link, and between the [img] tags add the link to your image, from imgur or steam or wherever
what size for images every size i do ends up with the black bars
You're talking about thumbnails? I usually use 1920x1080
heeyy, thank you for your tutorials they were very helpful, I still have a small question about the workshop, when I want to upload my additional images then they just load infinitely and I can not upload them.... do you know the problem ?
My pleasure :)
What format are your images? They should be in jpg format. Also they need to be less than 2MBs large
@@viperskins thanks for your quick reply, the images are in JPG format and are about 200KB in size
@@pumedace6700 Interesting. I don't remember seeing something like that.
How about you try and use a different browser? I usually use Firefox. Which browser do you use?
@@viperskins okay thank you i will try this, iam using chrome
@@pumedace6700 Let me know what happens
I am not able sign up at bitskins
Why? What do you get?
Hi, i have just one problem
I created a skin but i can't list on workshop because anything on my Item.text script is bad
I putting TGA,VTF and all necesarry
but when check Terms and Conditions and put (I understand) Result me to a error *In Finish File Is Invalid Weapon*
Who fix this error ?
I trying editing Items.text file and everything but nothing,Just Continue to show my this Error
Exact ERROR IS THIS :
---------------------------------------
The Weapon specified in your finish file is invalid ( 0
Make sure the "style" value in your items_game.txt is valid. I suggest that you load your skin into the workshop, save your file again and try to submit again
If I dont enter all of my bank details will the skin still be public? Like I dont at all expect my skin to get put in the game, but I want people to see it.
It won't become public until you enter your bank details and fill out the tax forms
@@viperskins ok will it like charge me anything?
@@divineatmidnightit does not
what do i do with tgx?
What's a tgx?? If you meant tga then you need to create the VTF file from the tga, and then later when you want to submit the skin you need to include the tga file in the submission
@@viperskins what do i have to use to get the tga file? im using the blender
@@fraxbnezl You will have to open the baked images in your favorite photo editing tool and save the file as a TGA. For more information about the topic check out this video: ua-cam.com/video/XToXEa3oSts/v-deo.html
forget saying jif and gif arguement, this man is saying G I F?!!
LOL yes! That's how it's pronounced and no one will change my mind!
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