v1.2 does. The issue is I shift the stack size in 2.0+. It works fine and it breaks for Nintendont (for some unknown reason). It might work for DIOS MIOS / Swiss, but I never tried.
It would be pretty unbalanced in some levels that have very different missions. For example: Max Matrix has the Good Mission which is to go to each tower's database (or something like that) that is located deep inside, and the evil mission which consists of only going through the net and passing through bombs to activate them. They are completed differently and one takes a lot more time than the other. Its a good idea but if it is implemented it would have to be with more alike missions for each level.
Yes but it still has the limitation of same animation/skeleton used for both players. So some models may look weird. This repo has a few you can swap out (via ISO edit) github.com/ShadowTheHedgehogHacking/CharacterMods
I've wanted to do a multiplayer hack of any game. (Inspired by SKELUX's SM64 Multiplayer) SA1 and SA2 already had multiplayer mods done, and I originally was going to do Sonic Heroes GC but found DonutStopGaming was already working on a PC version of single-team co-op and 2-team co-op. Ironically I did not like this game when I started this (mainly because I had the PS2 version, which is poorly optimized) but since working on it and trying out speedrunning I consider it one of my favorite sonic games.
@@dreamsyntax That makes sense. And its funny i didnt even know there was a 2 player heroes mod, so thats preety cool. Though i find it hilarious that you didnt like this game yet you decided to dedicate so much time into modding it. Especially since this is probably something very few people on this planet asked for haha Keep up the good work!!
@@drkslyr666 The heroes mod is far from complete, but its already in progress. Ironically the core mod was done in ~ 2-3 days, then the rest of the time was figuring out all the limitations and oddities with the game.
Oh, so that's where the shadow android model is from Also fun fact: sonic models and his friend models are just from sonic heros. No wonder why the rest of the models in the game looks like gta sa lol sry
That definitely would have been neat. Unfortunately with the way the player executors work it won't be doable (well, without a major rework of behavior system). I may revisit the idea after PJSBlackout project
Man I can't WAIT to see this working on real hardware!
v1.2 does. The issue is I shift the stack size in 2.0+. It works fine and it breaks for Nintendont (for some unknown reason). It might work for DIOS MIOS / Swiss, but I never tried.
So far so good! Keep up the good work, Dreamsyntax!
I just thought of a challenge to do with this, one player helps evil while the other helps good to see who'll get done first
It would be pretty unbalanced in some levels that have very different missions.
For example:
Max Matrix has the Good Mission which is to go to each tower's database (or something like that) that is located deep inside, and the evil mission which consists of only going through the net and passing through bombs to activate them.
They are completed differently and one takes a lot more time than the other.
Its a good idea but if it is implemented it would have to be with more alike missions for each level.
OMG i thouged people stop caring about this game im sticking here. nice job
I'm in this video. :)
Awesome
So can models be swapped for other models? Like sonic? Just curious
Yes but it still has the limitation of same animation/skeleton used for both players. So some models may look weird.
This repo has a few you can swap out (via ISO edit)
github.com/ShadowTheHedgehogHacking/CharacterMods
@@dreamsyntax so thats how its done.. thanks man
So what made you want to add 2 players? Is this just your favorite sonic game or something?
I've wanted to do a multiplayer hack of any game. (Inspired by SKELUX's SM64 Multiplayer)
SA1 and SA2 already had multiplayer mods done, and I originally was going to do Sonic Heroes GC but found DonutStopGaming was already working on a PC version of single-team co-op and 2-team co-op.
Ironically I did not like this game when I started this (mainly because I had the PS2 version, which is poorly optimized) but since working on it and trying out speedrunning I consider it one of my favorite sonic games.
@@dreamsyntax That makes sense. And its funny i didnt even know there was a 2 player heroes mod, so thats preety cool. Though i find it hilarious that you didnt like this game yet you decided to dedicate so much time into modding it. Especially since this is probably something very few people on this planet asked for haha Keep up the good work!!
@@drkslyr666 The heroes mod is far from complete, but its already in progress.
Ironically the core mod was done in ~ 2-3 days, then the rest of the time was figuring out all the limitations and oddities with the game.
dose this version still work on Nintendont?
No, v2.0 is not compatible with real hardware. Reason is still unknown. I plan to fix that in the next version.
Have You PS2 versión?
do you have a download for the gamecube iso?
Hope this gets added to the reloaded mod
I just published a test build if you are interested. Same GitHub group, but the project "2P-Reloaded"
Oh, so that's where the shadow android model is from
Also fun fact: sonic models and his friend models are just from sonic heros. No wonder why the rest of the models in the game looks like gta sa lol sry
Not accurate. Same style yes, but they did recreate them. Different bone rigs and slight model poly differences. They remodeled them.
If possible, I would suggest adding two Hero/Evil bars.
That definitely would have been neat. Unfortunately with the way the player executors work it won't be doable (well, without a major rework of behavior system). I may revisit the idea after PJSBlackout project