Simulating Millions - Massive Conway's Game of Life In Unity
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- Опубліковано 10 жов 2024
- This is a high-performance massive simulation of Conway's Game of Life built using Unity Engine.
The main objective was to create a version capable of handling millions of cells at a good frame rate and supporting dynamic configuration changes to the simulation. To achieve this, I utilized Unity's Jobs and Burst frameworks for parallel computation and Graphics.RenderMeshIndirect API for efficient rendering.
Specs, breakdown, code, and link to a Windows build in GitHub : github.com/Aim...
What is Conways Game Of Life: en.wikipedia.o...
Music: Panda Beats - Beautiful Things
Very cool!
Taking Conway's Game of Life to a whole new level!
Are u using shader so calculate the game?
I’m using Unity’s DOTS for all the simulation calculations and a custom shader just for the instanced rendering part.