Simulating Millions - Massive Conway's Game of Life In Unity

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  • Опубліковано 10 жов 2024
  • This is a high-performance massive simulation of Conway's Game of Life built using Unity Engine.
    The main objective was to create a version capable of handling millions of cells at a good frame rate and supporting dynamic configuration changes to the simulation. To achieve this, I utilized Unity's Jobs and Burst frameworks for parallel computation and Graphics.RenderMeshIndirect API for efficient rendering.
    Specs, breakdown, code, and link to a Windows build in GitHub : github.com/Aim...
    What is Conways Game Of Life: en.wikipedia.o...
    Music: Panda Beats - Beautiful Things

КОМЕНТАРІ • 4

  • @moonymachine8125
    @moonymachine8125 8 днів тому +2

    Very cool!

  • @nikhilrana4895
    @nikhilrana4895 7 днів тому +3

    Taking Conway's Game of Life to a whole new level!

  • @shine_42
    @shine_42 6 днів тому +2

    Are u using shader so calculate the game?

    • @cantaiman
      @cantaiman  6 днів тому +1

      I’m using Unity’s DOTS for all the simulation calculations and a custom shader just for the instanced rendering part.