Bugs are Features in Evolution [The Life Engine]

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  • Опубліковано 4 лют 2021
  • Play the Life Engine: thelifeengine.net/
    Simulation Rules: github.com/MaxRobinsonTheGrea...
    Music: / user-82623269
    No commentary this time, you're welcome. While playing around with the evolution simulator, I came across a simple bug that I had overlooked that changed the way the graphics were rendered. Setting the cell size to a float value rather than an integer results in "soft" cells, giving a sort of bacteria/mold colony vibe. I liked it so much that I decided to keep it and make a little video out of it. It's not a bug, its a feature! Who needs texture packs?
    This is probably the only time I will thank javascript for being weakly typed.
    Besides the rendering bug, I also show the effects on the ecosystem as I slowly reduce the food production probability.
    Timestamps:
    (0:25) - Changing cell size
    (3:44) - The cool looking one
    (6:21) - A more classic evolution
  • Наука та технологія

КОМЕНТАРІ • 62

  • @KiithNaabal
    @KiithNaabal 2 роки тому +152

    Human Programmer: Bugs are Features in Evolution [sets cell size to 1.5]
    Evolution: Hold my beer.. [abused quantum physics to become more efficient in photosynthesis]

    • @Noferrah
      @Noferrah 2 роки тому +4

      for those wondering, yes, its actually legit
      ua-cam.com/video/or5qN0SHJC4/v-deo.html

    • @TurtleAcademyFarsi
      @TurtleAcademyFarsi 2 роки тому +4

      or, we just haven't figured the quantum states properly.

    • @CoreStarter
      @CoreStarter Рік тому +8

      @@TurtleAcademyFarsi photosynthesis literally abuses how light reflects inside objects.

    • @boponthewee7585
      @boponthewee7585 Рік тому +3

      well i don't think there's any quantum stuff going on here. the cells still occupy a rigid lattice, it's just a graphical bug from them being displayed on fractions of pixels rather than full ones.

    • @kaibalonek2916
      @kaibalonek2916 2 місяці тому

      @@boponthewee7585 The OP is talking about actual evolution, not the simulation.

  • @abdullahalshanqiti6966
    @abdullahalshanqiti6966 2 роки тому +166

    When you spawned the food and the creatures "follow its path", it reminded me of the ant colony simulation. The ants walk randomly in all directions and each ant puts traces behind, and when it finds food it returns to the colony and puts different trace that lead to the food source. All the nearby ants then follow the path to the food source. An amazing strategy inspired by ants in real life.

    • @finn8518
      @finn8518 2 роки тому +8

      not to mention each ant that follows the path puts down the same markers and slightly deviates from the path, meaning it gets stronger and stronger as well as more optimized over time

    • @jarjab2games
      @jarjab2games 2 роки тому +2

      It woukd be very interesting if the brain cells in this life ending could evolve to share information. Maybe that kind of behavior would be a good way of implementing it. Though it would also be interesting just to see brain cells that tell other cells in an area when a condition is met.

    • @HexaflexagonFan
      @HexaflexagonFan 6 місяців тому

      it reminds me of a slime mold -

  • @lordofleviathans8432
    @lordofleviathans8432 2 роки тому +71

    I think an update that could be good would be environmental factors. Maybe temperature or moisture level or something like that could affect the organisms somehow, and different areas of the grid would favor different organisms and stats, and you could watch the organisms adapt as you edit their environment

  • @EpicMiniMeatwad
    @EpicMiniMeatwad 2 роки тому +38

    The ability to leave a property on the ground is quite interesting

  • @TVtheTV
    @TVtheTV Рік тому +5

    It's like they leave their own little mucus trails. Cute!

  • @beep_the_foolish
    @beep_the_foolish Рік тому +3

    I didn't expect to find this to be so cool, I'm learning coding and now I really want to make my own life/evolution simulators.
    I've only messed around with one simulation so far, forcing all mutations to add a cell and nothing else. Also seeing through self.
    I've ended up with large stationary 'flowers' that either have a lot of killer cells on the outside or armour cells, they will dominate for a while but after the oldest start to die the corpse will prevent new flowers from spawning and will cause massive areas of food that can't be eaten because of the 'wall' of flowers preventing the moving species from breaking through. I always assume this is the extinction event because the moving creatures lose more and more territory and they can't kill the flowers.
    Eventually though, there will just enough of a hole for a moving creature to get in, they then breed like crazy and eat all of the food. This creates space for the flowers to breed again and the cycle repeats.
    I thought that my simulation would create very large creatures that would all go extinct very quickly, instead it seems that the flowers reached a good design and now whenever they mutate that new design dies off quickly and the species remains almost the same even over long periods of time. The moving creatures do change and I think they'll eventually cause the final extinction due to being eventually unable to break through the 'wall' probably because they're too fat or scared of killer or armour cells.

    • @beep_the_foolish
      @beep_the_foolish Рік тому +2

      every moving thing is now a fat blob with loads of eyes that constantly jitters due to being scared of everything while the flowers are all armoured with killer 'tails' that scare off predators. The largest creature was 36 cells
      edit: actually, there are no predators, the blobs are so scared of everything that they just jitter in place until they either die and their corpse is eaten by another blob or the flowers die and they can run past them to the food.
      The blobs have learned that their survival is not up to them, their many eyes are only useful for watching the walls of deadly flowers close around them as they shiver in fear. If they are lucky the flowers will die of old age and they can suck up enough food to breed a bunch of new blobs to repeat the process.

    • @beep_the_foolish
      @beep_the_foolish Рік тому +2

      I've created shoggoths that only know fear. Their own parents, children and the endless walls of encroaching flowers. I'm honestly kind of upset and disturbed.

    • @noidea5597
      @noidea5597 7 місяців тому

      Thats very interesting!

  • @vanderkarl3927
    @vanderkarl3927 2 роки тому +11

    havoc on the bitrate lol

  • @omegahaxors3306
    @omegahaxors3306 2 роки тому +26

    Don't set it to a value under 1 though, it will lock up.

    • @Luredreier
      @Luredreier 2 роки тому

      What value?
      The cell size one?

    • @finn8518
      @finn8518 2 роки тому +6

      he did at 3:44

  • @osterlaich6395
    @osterlaich6395 Рік тому +2

    Dung beetle are rather important. There is a reason why I am on and on about dung beetle. Less stagnant food areas.

  • @jeffr3773
    @jeffr3773 2 роки тому +9

    that's awesome, you go find some pond water or a blood sample and look at it under a microscope and that's exactly what you see

  • @varrantgreen4259
    @varrantgreen4259 2 роки тому +26

    Be interesting if movers produced less than stationary producers.

    • @infinitytower8957
      @infinitytower8957 2 роки тому

      There’s a setting where you can disable moving producers entirely

  • @iamsushi1056
    @iamsushi1056 2 роки тому +3

    Oh boy the UA-cam compression algorithm does not like this

  • @Graverman
    @Graverman 2 роки тому +10

    cool bug xD

  • @Luredreier
    @Luredreier 2 роки тому +2

    I *need* to try this out myself.

  • @akariyorukage9588
    @akariyorukage9588 2 роки тому +4

    Thank god you linked the artist of the bg music :>

  • @wun_zee3599
    @wun_zee3599 2 роки тому +1

    is the ambient music also on that soundcloud account? if not then where can i find it?

  • @DiamondSane
    @DiamondSane Рік тому +1

    2:58 this reminds me a city

  • @Green24152
    @Green24152 2 роки тому +14

    Wait, why do they move away from mover cells and move towards armor cells?

    • @Tsuchimursu
      @Tsuchimursu 2 роки тому +17

      Herd mentality, if there are others surviving in that direction, it's likely possible to find food there. Movers are often predators so better run away? Or it's just luck. The behaviours are random mutations.

    • @wiez543
      @wiez543 2 роки тому +3

      Maybe plants got armor

  • @Djones314
    @Djones314 2 роки тому +1

    this is valid

  • @johnsmith-lz4kk
    @johnsmith-lz4kk 2 роки тому +3

    maybe a difrent kind of producer wich uses 1 food ( and maybe something like water or it uses extra time) to create fat wich stores food

  • @mistycremo9301
    @mistycremo9301 2 роки тому +3

    To be honest... you should probably fix that instead of trying to keep it. You could replace it with something like a "trails" toggle, but it definitely shouldn't be allowed to exist in it's current form.
    I've also noticed that custom-sized grids tend to be off center, and that the "reset camera" option doesn't handle them quite as well

  • @puntedhat5025
    @puntedhat5025 2 роки тому +1

    What is actually happening

  • @end-quote
    @end-quote 2 роки тому +2

    have you checked if your simulation is Turing Complete?

    • @spooder1568
      @spooder1568 2 роки тому

      I dont think it would be. This is evolution, not cellular automata.

  • @Wib0
    @Wib0 2 роки тому

    The rumble in the music is terrible. I had to mute because it is soooo anoying. Great video though. Awesome to watch CA in whatever from.

  • @Jkauppa
    @Jkauppa 2 роки тому +2

    neutrons are also random things, as everything else, according to the soup model

    • @Jkauppa
      @Jkauppa 2 роки тому +2

      emergent behaviour (random creations), under that assumption, you just let it randomly try all combinations

    • @Jkauppa
      @Jkauppa 2 роки тому +1

      who created the minimum pieces

    • @Jkauppa
      @Jkauppa 2 роки тому +1

      God did

    • @Jkauppa
      @Jkauppa 2 роки тому +1

      but you are gods

    • @Jkauppa
      @Jkauppa 2 роки тому +1

      you simulated bacteria

  • @Dreddwinner
    @Dreddwinner Рік тому

    😱

  • @lucianmaximus4741
    @lucianmaximus4741 2 місяці тому

    Gematria444:360=1.23*Monad

  • @AnApePlaysMinecraft
    @AnApePlaysMinecraft 2 роки тому +1

    soil

  • @brothernicole3112
    @brothernicole3112 3 місяці тому

    0:03

  • @yetidoesstuff228
    @yetidoesstuff228 2 роки тому +1

    Wot

  • @MrRyanroberson1
    @MrRyanroberson1 Рік тому

    Try 1.2

  • @wiez543
    @wiez543 2 роки тому +7

    This is how God created string theory.
    God: How do we get rid of the fractal dimensions
    Holy Spirit: That's not a bug, that's a feature

  • @jessasto947
    @jessasto947 2 роки тому

    In the beginning was the Word, and the Word was with God, and the Word was God. 2He was with God in the beginning. 3Through him all things were made; without him nothing was made that has been made. (John 1:1-3)