With regards to the sword fighting guild side quest,at first I thought Henry's chosen excuse for why he and Menhard were fighting was not the best; But then I realized that Menhard's genuine infuriated reaction most likely helped convince the councillor to rescind their fine.😂
That's just a lame excuse. They are trying to make the game more simple for idiots. On reddit i'd be censored for saying that, but thats the most straight up truth you can get.
@@amisauto4360I trust that they won’t dumb it down too much, yet it does very much concern me to see them cater to a group that fundamentally misunderstands the combat…
@@amisauto4360 I understand where you're coming from, but think back to the first game. There was a dance between player skill versus Henry's skill. You may be an expert in the game, but you'll deal with a lagging Henry. Combat was never my number one in the game, though I enjoyed it a lot, but in my opinion really if Henry is better at blocking and the player is the one lagging that still fits. That said there will definitely be mods to make the game harder, like expending Stamina when perfect blocking. Also there will certainly be a hardcore mode, like in the last game. So I'm not too worried either way they slice it. This is possibly a valid gripe, but we won't know until we try it.
With a 100% play through, Henry would conservatively have around 100 kills, making him one of the most prolific warriors in his country in the time. So it makes sense for combat to be “easier”
@Fallenangel_85 100% playthrough means every quest, every bandit and cuman camp. The amount of ambushes you e counter just doing the main story alone is gonna get you above 100.
Being able to quick swap and save load outs is awesome. And the fact that every enemy won’t fight you like a master is amazing. Literally the two most annoying parts about the first game.
The entire kcd questline spans from a couple of months up to half a year at most, so you can't really call Henry a veteran. However he's definitely much better at combat than at the start of kcd1. So it still makes sense that it should feel easier.
man its been an honor to witness your rise on youtube here I started playing KCD recently and you had the best information about the games mechanics bar none and thank you for teaching me how to use the bow lmao.
Regarding the second dev live stream: "Gather 'round, curious lot! On Tuesday, 19th November, at 6pm CET/9am PST, @SirTobi28 returns for a second dev livestream"
I appreciate the coverage and analysis! Not gonna lie. I'm very excited for KCD2, but I'm disappointed by the combat. Not much has changed at all. Enemies can still master strike which discourages aggression and just brings us back to master strike fishing meta which is boring and gross. Changing direction of attack doesn't seem to help. I bet feinting is still meaningless. Yeah yeah, peasants can't master strike. It won't matter if the late game consists of fighting people who can master strike a lot. You can lower the chance of being struck by improving your own warfare skill, but then it goes from skill expression to stat checking. At the very least, they removed slow mo. I will be modding out master strikes. I'd rather have no master strike on Henry or the enemy and get into an exchange of perfect blocks and aggression. Sitting there and waiting for a master strike opportunity is neither fun nor engaging nor challenging.
Agreed,unfortunately it seems the qualities of Master Strikes from KCD1 has been retained. In an older video about 1.5 years ago,I even suggested to remove it completely if there was going to be sequel.😂 Funny thing about them is they're part of what were taught in sword fighting schools,but actually using them is very rare because it's difficult to do and potentially dangerous. I hope we're given the option to switch it off,atleast.
2:40 “it’s hard to take such a statement at face value”…🤦🏻♂️🤦🏻♂️ I mean, it’s literally the same as it was in the first game lol. Master Strikes can be preformed from any guard, that doesn’t negate what was previously stated…
I would prefer it if combos were used for high level enemies. It always annoyed me that I never had a reason to use them in KCD1 because with low level enemies I didn't need them. With high level enemies, you'd think combos would be useful to get past their defenses, but they are so good at interrupting and parrying that it's just too risky to even try. Something I wish they expanded on was the changing of attack zones. I've watched some HEMA duels and it seems like the combos people pull-off irl are decided on before the blades are crossed. So I could imagine a thing where you move your attack zones from one to another in a quick pattern and then it lets you feint and strike in one move. So it's almost like a fighting game special move. I guess the only thing to figure out would be how to stop it from being OP and un-blockable. Anyway, excited to play it when it's out and there's a lot more than the combat that I like about KCD1
Try to drain an enemies stamina before attempting combos… While I agree enemies are too good at countering, people also seem to neglect this vital aspect of the combat. I’m not sure if the devs intended combat to be based so heavily around stamina, yet it’s the underlying factor behind enemies being a bitch imo…
It's not even that they aren't useful, you simply can not use them. Weak enemies die before you can even finish the combo, strong enemies interrupt your combo all the time.
@@Logan4201 The issue is attacking higher level enemies to drain stamina typically means you get masterstriked with no warning whatsoever, or parried. Either way, *you also lose stamina,* which significantly reduces your capability to execute a combo. You can spam clinches to drain their stamina. But then you realize clinches are OP. Reducing the effectiveness of combos. And lastly. *Trying to perform a combo is ill advised since all preceding attacks are ALWAYS VULNERABLE TO BEING MASTERSTRIKED BY THE ENEMY.* These are the problems with KCD's combat. Arbitrary and unpredictable enemy masterstrikes. Which practically makes almost all the other offensive combat mechanics useless apart from clinches and bows.
with all this attention to medieval realism, but theres all this talk of crossbows, without a buckler in sight. i feel like they have a vendetta against them at this point. no way they could have done as much research as they have, and yet do not know about its ubiquity in the medieval world. much much more common than large kite shields even
Am playing kcd 1 now. In advanced combat stage. I already love this polished system. I cant wait for this game to come out. (Better anti thieving system should be funny)
Since Henry was buffed in the video I think the window for the perfect block is smaller for a new character. I wonder how the progression of defense will work since Henry is already skilled in combat when finishing the first game, and its now years later. Perhaps he forgot or is not used to fight anymore after years... idk
I’m probably going to piss someone off by saying this but does anyone else think it would be cool to be able to co op this game, with the host being Henry and Hans Capon being player no. 2?
The KCD demo by the devs looked like when you play KCD but with modded NoSlowMo - no Masterstrikes it just continue real time sword clashing, non of that BS slowmotion
All I need is a bug free game this time, first one was a pain of every platform, I had a main story progressing door having it's lock dissappear on me and tons of other ridiculous bugs
if your asking when this game comes out i believe its februari, a few months later then the original realeasdate of september. I might be slightly off tho
Many of the gameplay features in the sequel are carried over from the first game,so if you want to feel right at home when you play KCD2,I'd recommend giving the first game a shot. Not sure if there's an on-going sale,but last time they dropped it to around 4$ on steam.
They said there isn't going to be a crosshair luckily. You guys just need to get over the fact that archery isn't a precise thing and practise. Use the first, guesstimated shot to judge the next one better. It's so incredibly rewarding in the first game, but people refuse to give it a chance when they can't be robin Hood at level 2.
@@Bassalicious No ones saying that it has to be precise especially the 1st time you use it, but the fact theres a reticle for regular combat but not for bows is ridicolous. They could have at least included it as an option...I dont give a damn if its not realistc or not. When it comes to the bow, not everyone has the time to spend on bringing their skills up for it. Putting on a reticle even temporarily so they have a better chance of hitting the target & thus bringing their skills up so that they can choose to turn the reticle off after that if they so wish to would be much better. No reticle even as an option is complete BS. So no for those of us that wanted a reticle we wont just "get over it", its easy to include a crosshair f*ck the " but its not realistic!" argument. Sometimes hyper realism can screw games up. oh maybe the history buff in you or those that love realism will be satisfied, but those who cannot dedicate the time will be pulling their hair out.
@@BLUEnOVA360JR Yeah hyper realism can be detrimental to gameplay, I agree on that. I disagree strongly that it does on this example. It's not about being more realistic, it's about immersion, about the satisfaction of learning, overcoming adversity and getting a feel for something you can't directly see. If you don't have time to spend on an immersive, hardcore RPG then it's not the game for you and that's fine. If it's just the archery crosshair that's bothering to you, it can be enabled through the developer console in vanilla. You'll rob yourself of a mountain of satisfying experiences though. Imo anyway, I fully support the devs in that decision. Having a reticle for melee but not for archery isn't BS, it makes perfect sense. The difficulty and skill in melee isn't in keeping the enemy underneath the reticle, it's a gizmo that allows you to see what you're about to do - something that would be intrinsic irl. The difficulty in archery is almost exclusively in aim. That's the skill, not using your mouse to put a dot on or slightly above something, but using the bow itself and judging the aim point by feel. I tried using the reticle with archery for about an hour. It turns a rewarding, difficult and believable system into duck hunt. It makes the game worse by a substantial margin imo. If you want to be decent at melee you'll have to practise and learn. Making the sword contact with the opponent isn't what's hard, making that contact hurt is. Why should archery be easy in contrast?
@@Bassalicious I don't know why people bother to glaze the melee combat so much. Whether you get past an NPCs defense is pure rng pitting your warfare stat against their defense stat. There's about as much "skill" involved as there is for Oblivion's.
They always were, at least once you got your blunt skill up. The beaked mace in KD1 was my go to weapon because it was all-purpose. Effective against armoured opponents and brutal against unarmoured. I still raised my sword skills in the first game for Tourney purposes and as a backup weapon. Besides, players make their own choices. If maces are too easy, you can simply refuse to use them.
This looks AWESOME! I REALLY think combat will be like perfect this time! I enjoyed the first one anyways but it really looks like this is an improvement…. Stabs still happen with the downward double direction spike, but leg hits are now with combos. There wasn’t really leg hits in the first anyways. I’m SUPER excited. No denuvo… EVERYTHING LOOKS AND SOUMDS LITERALLY PERFECT!!!!!! I WANTED to pay a big price and pre order and support these awesome guys!!!!! However, the THIRD game they make (no matter what type) will be the TRUE test if they go the route of standard corporate large ugly companies. I don’t think they will. Not for years or under this management that’s for sure! Love warhorse!!!! THANKS SO MUCH I CANT WAIT!!!!!
Crazy thought but when they were speaking about the map size they said that there’s 2 “areas” that are both the size of the first game. So it’s possible that they will have an updated version of the first games map in there and at the end of KCD 2 we return to rattay with a little epilogue in the original world
@@TOMORROWSFRIDAY No. They've already said what the maps are going to be. One is Kutna Hora, aka Kuttenberg, and its surroundings and the other is the Bohemian Paradise, a more rural area with beautiful nature. There will be a relatively easy and quick way to traverse between them from what I remember.
Why, lol? Games need to stop being remastered for the current console generation iteration. KCD is perfectly fine on PS5 using the PS4 version. That's a total waste of resources: Why tf would they focus on a PS5 version of the first game when they're about to release the sequel? That's actually retarded.
@@panzer00its only tarded in extremely specific scenarios. Namely that the studio that developed it is lacking capital and that releasing a remaster would take away potential revenue from the new game they're going to release in the same timeframe. Apart from that one specific instance, releasing graphical and ported remasters is a good business move. Especially in a market with an unavailability of older consoles or high platform exclusivity .
@DJWeapon8 I should've specified that games in the PS4 dont need an updated PS5 verison. Like Horizon Zero Dawn, the Last of Us Part 1&2, etc. This console generation has had barely any new titles and most of them are garbage.
Not sure I like the new combat animations. Does anyone else think that the swings look too... stiff now? As if they are deliberately slowing them down and telegraphing. Maybe they felt like they had to go in this direction on account of removing the slow-mo in combat, but it seems to have come at the expense of realism and authenticity of the strikes, which KCD1 valued tremendously. It's what made the game unique. It was the first and only first-person melee game so far in which combat looked close to what it would look like in reality. The swings, parries, combos and masterstrikes all looked great. I fear that the second game, with its focus on streamlining combat and making it more accessible, will end up losing that special touch that made KCD so unique among its peers. Also I don't like the complete loss of low attacks AT ALL. What's the point of having leg armor then, if we can only aim our swings at the torso?
I will be honest, I've not seen any real strong crossbow yet. One you can draw with just your hands is weak as fuck, a bow is vastly superior. Only those you draw mechanically can get anywhere close to bow power. If they are true to history then Bows will be harder to master but much stronger, crossbows being the sidearm for less ranged focused people.
Warhorse needs to do a minimum 60fps next gen consoles update for KCD1. The game releases in February, so it makes sense to promote KCD2 by optimizing the console version of KCD1 and attract more people into playing again.
Sorry to bummer you out yet this just isn’t happening, at least for a long time… Warhorse is fully focused on KCD:2 currently, with their attention remaining for post launch support and DLC. Perhaps Saber Interactive could be put to work again, yet I imagine they’re already busy with other projects…
I hope there are longswords combos that bashes people on the head using the pummel, not a big fan of a game design forcing you to use a mace when the opponent isnt unarmored.
If they leaned into realism there would be less shiny armours and ravens beak would be a King in armour vs armour, and a lot of usage of polearms. Also, i wish there would be finishers with daggers like tended to happen more often, to my knowledge: fining a gap for dagger was easier than bashing the armour broken
That is kind of shown in the reveal of the game video right? He is fighing 2 armored guys in that arena encampment and I think he switches his sword around and uses it like a hammer hitting with the pommel in one of the moves, when they talk about the combat.
In the design document I wrote for my Ideal KCD 2 I came up with a few mechanics that added these. • Non Lethal mode. Where Henry would change how he holds his currently equipped melee weapon to deal low Strike damage instead. Which in my system is the nonlethal damage type. For swords, he'd use the pommel to attack rather than the blade. Similarly. Axes and Maces would have Henry adjust his grip closer to the head, reducing leverage and therefore damage. While for polearms, he'd attack using the haft instead. Going into Non Lethal mode shortens your range, but increasing your attack speed, lets you knock out enemies to hogtie them to carry them Red Dead Redemption style for various purposes, and when using currently using bladed weapon will make it a bit easier to handle armored opponents who are relatively weaker to Strike Damage. • The game now has Deathblow animations. These are triggered whenever you hit a Dying enemy (0 HP but not yet on the ground or dead) exactly like in Sekiro with its Deathblows which has Henry finish them off with a quick special animation using his currently equipped weapon. Having a Dagger in your inventory would add a special Execution animation of Henry using the Dagger to stab the Dying enemy in vital areas, which would occur 50% of the time.
The game can be easy because Strength is overpowered. If you landed the first hit with maxxed out Strength and perks, it trivialized fights since enemies would either be downed or severely bleeding with a single blow. My experience with combat in KCD, however, revolved around getting immediately riposted, parried, and master-strike'd by enemies before my attack animations even played out (as in, Henry would get countered at the very beginning of a swing/thrust motion), while the enemies themselves refused to attack (from the front, at least. The enemies outside my FOV would attack, and since the game didn't allow you to quickly turn around or switch targets during combat, that meant enemies would land a lot of free hits), and that's not to mention the infuriating dogs. I wasn't defeating high-level enemies with skill, I was just beating them with lucky hits. I once killed about 5 enemies in the span of about 5 seconds just like that. They probably had at least 6K Groschen in gear in each of them. It didn't feel satisfying at all. I hope 2 will be better in this regard.
Im dissapointe by having less attack directions. The problem of first games combat seem to have been all adressed. Attack directions werent amongst them.
With regards to the sword fighting guild side quest,at first I thought Henry's chosen excuse for why he and Menhard were fighting was not the best; But then I realized that Menhard's genuine infuriated reaction most likely helped convince the councillor to rescind their fine.😂
Honestly, blocking being easier for Henry makes sense. He is a battle-hardened warrior now.
Didn't they also say that these demos are done with a pretty high level Henry?
@@BassaliciousThe Kuttenburg footage is supposedly of a 50 hour playthrough, so about half way through the game apparently…
That's just a lame excuse. They are trying to make the game more simple for idiots. On reddit i'd be censored for saying that, but thats the most straight up truth you can get.
@@amisauto4360I trust that they won’t dumb it down too much, yet it does very much concern me to see them cater to a group that fundamentally misunderstands the combat…
@@amisauto4360 I understand where you're coming from, but think back to the first game. There was a dance between player skill versus Henry's skill. You may be an expert in the game, but you'll deal with a lagging Henry.
Combat was never my number one in the game, though I enjoyed it a lot, but in my opinion really if Henry is better at blocking and the player is the one lagging that still fits.
That said there will definitely be mods to make the game harder, like expending Stamina when perfect blocking.
Also there will certainly be a hardcore mode, like in the last game. So I'm not too worried either way they slice it. This is possibly a valid gripe, but we won't know until we try it.
With a 100% play through, Henry would conservatively have around 100 kills, making him one of the most prolific warriors in his country in the time. So it makes sense for combat to be “easier”
With a 100% playthrough I think you need to add another 0 on that.
I don't remember there being that many enemies to fight, if we just look at those you have to kill it's even less.
@Fallenangel_85 100% playthrough means every quest, every bandit and cuman camp. The amount of ambushes you e counter just doing the main story alone is gonna get you above 100.
@@Amaror2lol for real. I’ve been ambushed by bandits and have killed many
Not to mention all the Cumans who wanted about
My Henry is a beast
Yeah I’m not even halfway through a non-completionist playthrough and I’m over 50 kills
Being able to quick swap and save load outs is awesome. And the fact that every enemy won’t fight you like a master is amazing. Literally the two most annoying parts about the first game.
Yes,those were big issues in the first game. Glad they fixed.
lore wise combat should be easier this time around, you are not an apprentice blacksmith anymore. You're a veteran warrior and a bodyguard of nobles.
The entire kcd questline spans from a couple of months up to half a year at most, so you can't really call Henry a veteran. However he's definitely much better at combat than at the start of kcd1. So it still makes sense that it should feel easier.
@bernaudh he is by definition. He was key in 3 different battles, and took out Runt hy himself.
Super excited for this to come out just got done with my 1st playthrough 145 hours.
better late than never :) welcome
Well done!😎👍
7:27-7:54 You can already do this in KCD:1 btw…
man its been an honor to witness your rise on youtube here I started playing KCD recently and you had the best information about the games mechanics bar none and thank you for teaching me how to use the bow lmao.
Thanks for the support,GN! Glad to know the bow tutorial helped.👍
Regarding the second dev live stream:
"Gather 'round, curious lot! On Tuesday, 19th November, at 6pm CET/9am PST,
@SirTobi28
returns for a second dev livestream"
Thanks!
@@Bassalicious np. and heres the link to the twitch channel too, if anyone needs it: www.twitch.tv/warhorsestudios
And they said there was gonna be a suprise guest
@@Kaleb.cornelius13 jep. i gues its hans capon or henry himself :)
Thanks for the heads-up,FlxKomp!👍
I appreciate the coverage and analysis!
Not gonna lie. I'm very excited for KCD2, but I'm disappointed by the combat. Not much has changed at all. Enemies can still master strike which discourages aggression and just brings us back to master strike fishing meta which is boring and gross. Changing direction of attack doesn't seem to help. I bet feinting is still meaningless. Yeah yeah, peasants can't master strike. It won't matter if the late game consists of fighting people who can master strike a lot. You can lower the chance of being struck by improving your own warfare skill, but then it goes from skill expression to stat checking. At the very least, they removed slow mo. I will be modding out master strikes. I'd rather have no master strike on Henry or the enemy and get into an exchange of perfect blocks and aggression. Sitting there and waiting for a master strike opportunity is neither fun nor engaging nor challenging.
Agreed,unfortunately it seems the qualities of Master Strikes from KCD1 has been retained. In an older video about 1.5 years ago,I even suggested to remove it completely if there was going to be sequel.😂 Funny thing about them is they're part of what were taught in sword fighting schools,but actually using them is very rare because it's difficult to do and potentially dangerous. I hope we're given the option to switch it off,atleast.
Most excellent, kind Sir Knight!
Only 3 months left to wait... 🤓👍
The waiting time is excruciating.😂 Thank you for the support as always,yvinnthon.👍
2:40 “it’s hard to take such a statement at face value”…🤦🏻♂️🤦🏻♂️
I mean, it’s literally the same as it was in the first game lol. Master Strikes can be preformed from any guard, that doesn’t negate what was previously stated…
I still don't like enemies Master Striking out of nowhere. There should be atleast a way to avoid it other than just being forced to wait
Yes,it seems Master Strikes will be similar to the first game,except harder to pull off now.
I've realized I'm not ready for kcd2!!!! I only got into kcd this April and I'm still learning new stuff!!
After a hardcore mode playthrough on kcd1, you will be ready for anything
😎👍
Thank you for another great video sir! Looking forward to your content upon release. You were a savior with getting me through KCD 1 🍻
I'm eagerly awaiting for it.😂 Thanks for watching,Jester.👍
I would prefer it if combos were used for high level enemies. It always annoyed me that I never had a reason to use them in KCD1 because with low level enemies I didn't need them. With high level enemies, you'd think combos would be useful to get past their defenses, but they are so good at interrupting and parrying that it's just too risky to even try.
Something I wish they expanded on was the changing of attack zones. I've watched some HEMA duels and it seems like the combos people pull-off irl are decided on before the blades are crossed. So I could imagine a thing where you move your attack zones from one to another in a quick pattern and then it lets you feint and strike in one move. So it's almost like a fighting game special move. I guess the only thing to figure out would be how to stop it from being OP and un-blockable.
Anyway, excited to play it when it's out and there's a lot more than the combat that I like about KCD1
Try to drain an enemies stamina before attempting combos…
While I agree enemies are too good at countering, people also seem to neglect this vital aspect of the combat.
I’m not sure if the devs intended combat to be based so heavily around stamina, yet it’s the underlying factor behind enemies being a bitch imo…
i don't think i ever had that kind of problem
It's not even that they aren't useful, you simply can not use them.
Weak enemies die before you can even finish the combo, strong enemies interrupt your combo all the time.
@ Try to drain an enemies stamina before attempting combos
@@Logan4201 The issue is attacking higher level enemies to drain stamina typically means you get masterstriked with no warning whatsoever, or parried. Either way, *you also lose stamina,* which significantly reduces your capability to execute a combo.
You can spam clinches to drain their stamina. But then you realize clinches are OP. Reducing the effectiveness of combos.
And lastly. *Trying to perform a combo is ill advised since all preceding attacks are ALWAYS VULNERABLE TO BEING MASTERSTRIKED BY THE ENEMY.*
These are the problems with KCD's combat.
Arbitrary and unpredictable enemy masterstrikes.
Which practically makes almost all the other offensive combat mechanics useless apart from clinches and bows.
with all this attention to medieval realism, but theres all this talk of crossbows, without a buckler in sight. i feel like they have a vendetta against them at this point. no way they could have done as much research as they have, and yet do not know about its ubiquity in the medieval world. much much more common than large kite shields even
just want to say I love the lockpicking in the 1st game
Am playing kcd 1 now. In advanced combat stage. I already love this polished system. I cant wait for this game to come out. (Better anti thieving system should be funny)
Yes,can't wait to test out what changed apart from the new punishments.😂
I just hope they do something with master strikes, they were too easy to perform and waaay OP.
My assumption is it's been transferred to the tail end of an attack,similar to other games like Ghost of Tsushima and Lies of P.
Since Henry was buffed in the video I think the window for the perfect block is smaller for a new character. I wonder how the progression of defense will work since Henry is already skilled in combat when finishing the first game, and its now years later. Perhaps he forgot or is not used to fight anymore after years... idk
Currently on my 5th play through being as noble as can be, not stealing and killing unless I have to.
Just take a big stick and don't think. Just bonk. Worked in KCD 1, will work in KCD 2
I’m probably going to piss someone off by saying this but does anyone else think it would be cool to be able to co op this game, with the host being Henry and Hans Capon being player no. 2?
Bro is mentally playing the game already😅
😂
The KCD demo by the devs looked like when you play KCD but with modded NoSlowMo - no Masterstrikes
it just continue real time sword clashing, non of that BS slowmotion
All I need is a bug free game this time, first one was a pain of every platform, I had a main story progressing door having it's lock dissappear on me and tons of other ridiculous bugs
Yes,the early days of KCD1 was rough indeed. Let's hope the delayed release is enough for Warhorse to deliver.
@ThatOtherGamer I have high hopes, and this is my most expected game for the next year, yeah it will probably be better quality
If its anything like KCD1, thrust is going to be OP and you just spam it.
love your videos, well done
Thanks for watching,Wencosa.👍
the only good changes i see so far is no slow-mo and being able to target swtich to an enemy off screen
Will this game come put b4 ww3 starts?
if your asking when this game comes out i believe its februari, a few months later then the original realeasdate of september. I might be slightly off tho
Should I play the first one, what’s it like?
Many of the gameplay features in the sequel are carried over from the first game,so if you want to feel right at home when you play KCD2,I'd recommend giving the first game a shot. Not sure if there's an on-going sale,but last time they dropped it to around 4$ on steam.
No I just checked, subtitles were in German too.
Yes,the subs is in German but an automated translation in English is available.
@ThatOtherGamer yeah checked that already. Thanks
im hoping we get a crosshair option for the bow in the settings menu and lockpicking be easier
They said there isn't going to be a crosshair luckily. You guys just need to get over the fact that archery isn't a precise thing and practise. Use the first, guesstimated shot to judge the next one better. It's so incredibly rewarding in the first game, but people refuse to give it a chance when they can't be robin Hood at level 2.
@@Bassalicious No ones saying that it has to be precise especially the 1st time you use it, but the fact theres a reticle for regular combat but not for bows is ridicolous.
They could have at least included it as an option...I dont give a damn if its not realistc or not. When it comes to the bow, not everyone has the time to spend on bringing their skills up for it.
Putting on a reticle even temporarily so they have a better chance of hitting the target & thus bringing their skills up so that they can choose to turn the reticle off after that if they so wish to would be much better.
No reticle even as an option is complete BS. So no for those of us that wanted a reticle we wont just "get over it", its easy to include a crosshair f*ck the " but its not realistic!" argument.
Sometimes hyper realism can screw games up. oh maybe the history buff in you or those that love realism will be satisfied, but those who cannot dedicate the time will be pulling their hair out.
@@BLUEnOVA360JR Yeah hyper realism can be detrimental to gameplay, I agree on that. I disagree strongly that it does on this example.
It's not about being more realistic, it's about immersion, about the satisfaction of learning, overcoming adversity and getting a feel for something you can't directly see.
If you don't have time to spend on an immersive, hardcore RPG then it's not the game for you and that's fine.
If it's just the archery crosshair that's bothering to you, it can be enabled through the developer console in vanilla. You'll rob yourself of a mountain of satisfying experiences though. Imo anyway, I fully support the devs in that decision.
Having a reticle for melee but not for archery isn't BS, it makes perfect sense. The difficulty and skill in melee isn't in keeping the enemy underneath the reticle, it's a gizmo that allows you to see what you're about to do - something that would be intrinsic irl. The difficulty in archery is almost exclusively in aim. That's the skill, not using your mouse to put a dot on or slightly above something, but using the bow itself and judging the aim point by feel. I tried using the reticle with archery for about an hour. It turns a rewarding, difficult and believable system into duck hunt. It makes the game worse by a substantial margin imo.
If you want to be decent at melee you'll have to practise and learn. Making the sword contact with the opponent isn't what's hard, making that contact hurt is.
Why should archery be easy in contrast?
@@Bassalicious I don't know why people bother to glaze the melee combat so much. Whether you get past an NPCs defense is pure rng pitting your warfare stat against their defense stat. There's about as much "skill" involved as there is for Oblivion's.
Real archers don't get to use crosshairs, just practice
honestly don't like that maces have become an easy mode button. players will ussualy always go for the route of least resistance.
They always were, at least once you got your blunt skill up. The beaked mace in KD1 was my go to weapon because it was all-purpose. Effective against armoured opponents and brutal against unarmoured. I still raised my sword skills in the first game for Tourney purposes and as a backup weapon.
Besides, players make their own choices. If maces are too easy, you can simply refuse to use them.
how are those people able to survive clean cut to the head with long sword? KCD is "realistic" ofc lol
the change from a 5 point ridicule to 4 points is honestly really lame
This looks AWESOME! I REALLY think combat will be like perfect this time! I enjoyed the first one anyways but it really looks like this is an improvement…. Stabs still happen with the downward double direction spike, but leg hits are now with combos. There wasn’t really leg hits in the first anyways. I’m SUPER excited. No denuvo… EVERYTHING LOOKS AND SOUMDS LITERALLY PERFECT!!!!!! I WANTED to pay a big price and pre order and support these awesome guys!!!!!
However, the THIRD game they make (no matter what type) will be the TRUE test if they go the route of standard corporate large ugly companies. I don’t think they will. Not for years or under this management that’s for sure! Love warhorse!!!! THANKS SO MUCH I CANT WAIT!!!!!
The combat looks a lot better. I hope they release a Nextgen Edition for KCD1 using the upgrades and changes of KCD2.
Crazy thought but when they were speaking about the map size they said that there’s 2 “areas” that are both the size of the first game. So it’s possible that they will have an updated version of the first games map in there and at the end of KCD 2 we return to rattay with a little epilogue in the original world
@@TOMORROWSFRIDAY No. They've already said what the maps are going to be. One is Kutna Hora, aka Kuttenberg, and its surroundings and the other is the Bohemian Paradise, a more rural area with beautiful nature. There will be a relatively easy and quick way to traverse between them from what I remember.
Why, lol? Games need to stop being remastered for the current console generation iteration. KCD is perfectly fine on PS5 using the PS4 version. That's a total waste of resources: Why tf would they focus on a PS5 version of the first game when they're about to release the sequel? That's actually retarded.
@@panzer00its only tarded in extremely specific scenarios.
Namely that the studio that developed it is lacking capital and that releasing a remaster would take away potential revenue from the new game they're going to release in the same timeframe.
Apart from that one specific instance, releasing graphical and ported remasters is a good business move. Especially in a market with an unavailability of older consoles or high platform exclusivity .
@DJWeapon8 I should've specified that games in the PS4 dont need an updated PS5 verison. Like Horizon Zero Dawn, the Last of Us Part 1&2, etc. This console generation has had barely any new titles and most of them are garbage.
Not sure I like the new combat animations. Does anyone else think that the swings look too... stiff now? As if they are deliberately slowing them down and telegraphing. Maybe they felt like they had to go in this direction on account of removing the slow-mo in combat, but it seems to have come at the expense of realism and authenticity of the strikes, which KCD1 valued tremendously. It's what made the game unique. It was the first and only first-person melee game so far in which combat looked close to what it would look like in reality. The swings, parries, combos and masterstrikes all looked great. I fear that the second game, with its focus on streamlining combat and making it more accessible, will end up losing that special touch that made KCD so unique among its peers. Also I don't like the complete loss of low attacks AT ALL. What's the point of having leg armor then, if we can only aim our swings at the torso?
Couldn’t do legs in the first game either. And enemies attacks will be more leg probably. Infact the combo system now includes leg hits.
I will be honest, I've not seen any real strong crossbow yet.
One you can draw with just your hands is weak as fuck, a bow is vastly superior.
Only those you draw mechanically can get anywhere close to bow power.
If they are true to history then Bows will be harder to master but much stronger, crossbows being the sidearm for less ranged focused people.
Hey aren’t you that one gamer?
How are you able to sound like an AI?
Warhorse needs to do a minimum 60fps next gen consoles update for KCD1. The game releases in February, so it makes sense to promote KCD2 by optimizing the console version of KCD1 and attract more people into playing again.
Sorry to bummer you out yet this just isn’t happening, at least for a long time…
Warhorse is fully focused on KCD:2 currently, with their attention remaining for post launch support and DLC. Perhaps Saber Interactive could be put to work again, yet I imagine they’re already busy with other projects…
I hope there are longswords combos that bashes people on the head using the pummel, not a big fan of a game design forcing you to use a mace when the opponent isnt unarmored.
If they leaned into realism there would be less shiny armours and ravens beak would be a King in armour vs armour, and a lot of usage of polearms. Also, i wish there would be finishers with daggers like tended to happen more often, to my knowledge: fining a gap for dagger was easier than bashing the armour broken
That is kind of shown in the reveal of the game video right? He is fighing 2 armored guys in that arena encampment and I think he switches his sword around and uses it like a hammer hitting with the pommel in one of the moves, when they talk about the combat.
In the design document I wrote for my Ideal KCD 2 I came up with a few mechanics that added these.
• Non Lethal mode. Where Henry would change how he holds his currently equipped melee weapon to deal low Strike damage instead. Which in my system is the nonlethal damage type.
For swords, he'd use the pommel to attack rather than the blade.
Similarly. Axes and Maces would have Henry adjust his grip closer to the head, reducing leverage and therefore damage.
While for polearms, he'd attack using the haft instead.
Going into Non Lethal mode shortens your range, but increasing your attack speed, lets you knock out enemies to hogtie them to carry them Red Dead Redemption style for various purposes, and when using currently using bladed weapon will make it a bit easier to handle armored opponents who are relatively weaker to Strike Damage.
• The game now has Deathblow animations. These are triggered whenever you hit a Dying enemy (0 HP but not yet on the ground or dead) exactly like in Sekiro with its Deathblows which has Henry finish them off with a quick special animation using his currently equipped weapon. Having a Dagger in your inventory would add a special Execution animation of Henry using the Dagger to stab the Dying enemy in vital areas, which would occur 50% of the time.
Already had that in the first game….
KCD 1 was way too easy with the perks. I could slaughter 20 soldiers without taking a hit. Hope it's better in 2.
Speak for yourself
The game can be easy because Strength is overpowered. If you landed the first hit with maxxed out Strength and perks, it trivialized fights since enemies would either be downed or severely bleeding with a single blow. My experience with combat in KCD, however, revolved around getting immediately riposted, parried, and master-strike'd by enemies before my attack animations even played out (as in, Henry would get countered at the very beginning of a swing/thrust motion), while the enemies themselves refused to attack (from the front, at least. The enemies outside my FOV would attack, and since the game didn't allow you to quickly turn around or switch targets during combat, that meant enemies would land a lot of free hits), and that's not to mention the infuriating dogs.
I wasn't defeating high-level enemies with skill, I was just beating them with lucky hits. I once killed about 5 enemies in the span of about 5 seconds just like that. They probably had at least 6K Groschen in gear in each of them. It didn't feel satisfying at all. I hope 2 will be better in this regard.
Im dissapointe by having less attack directions.
The problem of first games combat seem to have been all adressed.
Attack directions werent amongst them.
Pinoy?
They still make ps2 games😂 my god those animations look rough too
🤨
What the fuck? You’re retarded…… oh are you a paid woke bot or something? This game is AWESOME and it’s not even out… first one was a masterpiece
Go back to Fortnite clown