Recently,Sir Tobi shared images of the Kuttenberg and Rattay maps on X(Twitter); So I did a rough comparative analysis of their sizes by overlaying the latter's castle perimeter on the upper right corner of former's,using the scale of its houses as a loose guide. It seems his statement from one interview is fairly accurate,Rattay is indeed roughly one street of Kuttenberg.
6:39 Macht (=Power); by the description text it's "manipulation/influence through positive call and good looking" Nötigen/Nötigung (=coercion); by the description text it's "manipulation/influence through fear including/by bad call" Dominieren (=Domination); by the desription text it seems a mix of "Macht" and "Nötigen", but with the result they keep out of your way and avoid conflicts with you.
Cool, analysis. Thanks for the video :) Concerning the part about convincing NPCs: “Macht” means “power”. It writes that powerful knights are known to help the poor and punish lawbreakers. And if you wear a shiny armour and care for your reputation, people might be more willing to listen to you. “Nötigung” is not manipulation in the cunning sense. It's rather urging someone to do something. Pressing on with whatever arguments until he gives way. But it can, as it says there, involve lying or dragging others through the mire.
At 8:10 it seems to me that the enemy actually does combo. He holds the longsword in only one hand witch we never see again in normal stabb. Amazing video by the way 👍
Really seems like Red Dead played a role in some of the inspiration for these changes - considering development started less than a year after RDR2 we can see the stuff with how you treat your horse, light/dark alignment scaling, the greet/antagonize thing, etc Looking forward to it
Im so damn excited for this. I tried the first in 2019 but didnt even make it to the castle. I gave up. I seen this was coming out so bought the first for 5$. Im now probably 100 hours in and on the final mission. A masterpiece. Great video!! 👍
GameStar Talk also uploaded a gameplay video from gamescom with Sir Tobi, but it's just the beginning of the game, it's around 45min long and also shows the Collectors edition!
4:44 kcd1 also had this though, there was the blue tressprassing sign and the red one. Just being is a strangers house was blue i believe, being in their bedroom or storing for example red though if i remember right. This one clarifies that it‘s „red“, so there is probably also a blue one, the same as kcd1
@@ThatOtherGamer Of course mate. ANYTHING KCD I'm game. Been playing since release day in 2018, and it is still the game I'm on the most, getting close to 300 hours and already worrying for my personal life from Jan 2025 ;-) Thanks for your contribution and extremely well documented (and designed) videos. Keep it up for all of us!
I expected they will meddle with lockpick, and they will temper with stealing from vendor chest 1000%. You can forget Peshek's trade chest armor conversion into Groshen. Earning money will be grind. But its based on what will you need to spend it on. If its only for armor maintance it wont be so harsh.
There is also one video of Tobi playing early game gameplay on Gamestar talk chanel. Also i love your videos, they are most informative you can find even compared to the ones that are from the journalist event.
Lockpicking in KCD 1 was actually pretty easy once you understood how it worked. Before that it was impossible. What was silly, was that you only had basically one legal place to practice it, and even then only for a few tries, at Peshek's mill. I think in the modern real life world people buy locks and practice on those. Why couldn't you do that in 1403?
Because today we have a system of standardization and machining. Back then you would just hire a blacksmith to make you a lock and how good it was depended on the smiths knowledge.
I don't know. I personally thought KCD's lockpicking system is the easiest because it told you a lot and left little to RNG. You know that to pick someone's pockets unseen you need to be crouched, behind and near them, and hold X while aiming at them and never look away while doing so. You know how much time you have left before they notice you rifling through their things because it has a visible timer. And you know how fast you can go through their inventory slot because moving the cursor once provides enough feedback to give you an idea of the speed. Even with low Pickpocket level, with patience and always minding your positioning and surroundings for anyone who'd notice, you can take a person's whole inventory. Compared to say Fallout or Skyrim where stealing an item isn't a guaranteed success even with Sneak 100 or Pickpocket 100.
My experience with Pickpocketing is that it gets a lot easier at L5,but my reservation about it is that failures are randomized and instantaneous. We're not even given a split second to try prevent being detected.
I really like your videos, thank you! You notice a lot of interesting details. Tell me, will you make a new video after the last demo video from the developers?
@@ThatOtherGamer yes, twitch stream. Let me ask you 2 more questions: Have you played the game in hardcore mode and if so, what do you think about it? Second. Do you approve/recommend any mods?
Please check Sir Tobi's interview on Griff Gaming. Quite an interesting one hour long interview. Title : Kingdom Come 2: Behind the Scenes with Sir Tobi | Exclusive Interview.
Hey bro, I love your videos. I was wondering if you can do a comparison with Skyrim & Kingdom come deliverance. I feel like most Skyrim lovers would fall in love with this game.
As a console player I'm not impressed with lock picking getting harder. The button location for combat was also awful for people with large hands in the first game.
Hopefully that hideous automatic lock on mechanic from KCD1 at least ensures that Henry closes the distance to the enemy he's attacking so he doesn't hit air. But really, that automatic lock on shouldn't even exist. Not even a manual lock on should be needed; the player control over Henry should be all there is to it- SKILL. >PLAYER< SKILL at maneuvring Henry when facing one aswell as several opponents.
Auto lock-on definitely shouldn't exist. Especially the astronomically stupid and illogically arbitrary *movement speed restriction* it puts on Henry whenever he's in combat. As for manual lock on. I don't know... On one hand, the best first person sword combat games I've played are the Dishonored series. No lock on mechanics for melee or movement speed restriction in those games and as a result, fighting squads of 4 or more enemies armed with pistols and grenades or capable of using magic powers without using anything other that slashes, blocks, parries, and movement is challenging *_but feasible._* On the other hand. The concept of "Attack from a set sequence of angles to pull off a special attack combination" is pretty neat. So my ideal system for a first person melee combat game like KCD is: • Even without locking onto a target. You can attack with your weapon, kick enemies to create some space, dodge at any time, block and parry attacks in view of your screen, and your movement speed is as fast as your current stats and equipment allow. • While locked on. You can now perform more advanced attacks with your weapons by manipulating the angle of which your attack comes from, and you are able to perform a unique parry-counter by matching your enemy's stance and simultaneously blocking and attacking when he is at the midpoint of his attack animation.
@@DJWeapon8 you're tossing pearls into space probably, but I couldn't have said it better myself. But I think combos can be replaced with a deeper feint system where Henry creates openings to exploit- in enemy defences aswell as armor. Abit like that adorable combo description text describes it- but isn't carried out. KCD1 combos had basically no function. At all. Dishonored series is epic. As for combat mechanics however I'm sure Dark Messiah would be up your alley. As it is mine, my favourite game- while Dishonored features unmatched acrobatics and movement fluency of course. Enemies in Dishonored don't respond well to bottleneck tactics though as they can leap right through eachother to get to Corvo. Dark Messiah is abit better in that sense; ua-cam.com/video/8F0y6HNHapg/v-deo.html Alkahest could be an epic game by the way, as it aspires to combine the qualities of Dishonored Dark Messiah and KCD.
no news on whether they improved pickpocketing mechanics? i replayed the game recently and tried to pickpocket everyone. the mini-game is awkward even at max level.
Al the game play looks amazing but whenever I see them talk about the story of the game I get a little nervous because sir Tobi said in an interview with a another UA-camr that wee wil play more like a Guerrilla group And you have an sidekicks. Is it just me. And sidekick’s can be more annoying than fun if not done correctly
Recently,Sir Tobi shared images of the Kuttenberg and Rattay maps on X(Twitter); So I did a rough comparative analysis of their sizes by overlaying the latter's castle perimeter on the upper right corner of former's,using the scale of its houses as a loose guide. It seems his statement from one interview is fairly accurate,Rattay is indeed roughly one street of Kuttenberg.
As for the Training dummy in KCD 2. In the first game I thought captain Bernard was the Training dummy 😂. Great video 👍
Ik cpt Bernard hate to see me coming 💀
😂
6:39 Macht (=Power); by the description text it's "manipulation/influence through positive call and good looking"
Nötigen/Nötigung (=coercion); by the description text it's "manipulation/influence through fear including/by bad call"
Dominieren (=Domination); by the desription text it seems a mix of "Macht" and "Nötigen", but with the result they keep out of your way and avoid conflicts with you.
Making MORE of speech styles is such a chad move from the developers.
Excellent breakdown thank you very much
Thanks for watching,Dooms.👍
You measured the angles
😎👍
Not so realistic, Angles would be Anglo-Saxon by this time period and not in Czechia
Cool, analysis. Thanks for the video :)
Concerning the part about convincing NPCs:
“Macht” means “power”. It writes that powerful knights are known to help the poor and punish lawbreakers. And if you wear a shiny armour and care for your reputation, people might be more willing to listen to you.
“Nötigung” is not manipulation in the cunning sense. It's rather urging someone to do something. Pressing on with whatever arguments until he gives way. But it can, as it says there, involve lying or dragging others through the mire.
Thanks for the additional context,Nizo.👍
At 8:10 it seems to me that the enemy actually does combo. He holds the longsword in only one hand witch we never see again in normal stabb. Amazing video by the way 👍
Hmm,maybe. Another possibility could be that it's the default move for thrusts if the target is farther away.🤔
LETS GOOOOOO POLEARMS HAVE THEIR OWN SKILL NOW!!!
Really good observation pal.
Thanks for watching,Sacha.👍
Really seems like Red Dead played a role in some of the inspiration for these changes - considering development started less than a year after RDR2 we can see the stuff with how you treat your horse, light/dark alignment scaling, the greet/antagonize thing, etc
Looking forward to it
I agree,even the altered horse movement controls is inspired by rdr2,if my assumption is correct.
Im so damn excited for this. I tried the first in 2019 but didnt even make it to the castle. I gave up. I seen this was coming out so bought the first for 5$. Im now probably 100 hours in and on the final mission. A masterpiece. Great video!! 👍
Great video. Doing my part for the algorithm!
Thanks for watching,George.👍
GameStar Talk also uploaded a gameplay video from gamescom with Sir Tobi, but it's just the beginning of the game, it's around 45min long and also shows the Collectors edition!
I'll check it out. Thanks,Lukas.👍
I can imagine many people in those times - both went for the head and both died.
I can only speculate,but the fact that double hits happen a lot in HEMA means it probably did.
Head strikes and especialy stabs are very effective in KCD 1 as well.
As well as feet ofc
Always go for the weak protected area
4:44 kcd1 also had this though, there was the blue tressprassing sign and the red one. Just being is a strangers house was blue i believe, being in their bedroom or storing for example red though if i remember right. This one clarifies that it‘s „red“, so there is probably also a blue one, the same as kcd1
Got the game on pre order so looking forward to release day
😎👍
why preorder when you can just buy the game when it comes out
@@dmitriyskilov3022 its got extra armour set and side quests
Great video
Thanks for checking it out,Radored.👍
That lock pick maths theory was epic. You're legend!
That graphic took a while to put together but it was really fun.😂 Thanks for watching,Charles.👍
@@ThatOtherGamer Of course mate. ANYTHING KCD I'm game. Been playing since release day in 2018, and it is still the game I'm on the most, getting close to 300 hours and already worrying for my personal life from Jan 2025 ;-) Thanks for your contribution and extremely well documented (and designed) videos. Keep it up for all of us!
Est-il possible de retrouver la vidéo complète du gameplay
I expected they will meddle with lockpick, and they will temper with stealing from vendor chest 1000%. You can forget Peshek's trade chest armor conversion into Groshen. Earning money will be grind. But its based on what will you need to spend it on. If its only for armor maintance it wont be so harsh.
I agree with you there,I think there will be a rebalancing of how we'll earn Groschen.
There is also one video of Tobi playing early game gameplay on Gamestar talk chanel.
Also i love your videos, they are most informative you can find even compared to the ones that are from the journalist event.
I'll check it out. Thanks for watching,xrepcz.👍
Lockpicking in KCD 1 was actually pretty easy once you understood how it worked. Before that it was impossible. What was silly, was that you only had basically one legal place to practice it, and even then only for a few tries, at Peshek's mill. I think in the modern real life world people buy locks and practice on those. Why couldn't you do that in 1403?
Because today we have a system of standardization and machining. Back then you would just hire a blacksmith to make you a lock and how good it was depended on the smiths knowledge.
@@mappy-5934 Did those blacksmiths not exchange locks for Groschen, then?
Personally I hope they make lockpicking harder and pickpocketing easier
Exactly, i always get a lockpick first try, but pickpocket feels way to stressfull, maybe like skyrim but the game isnt paused
I don't know.
I personally thought KCD's lockpicking system is the easiest because it told you a lot and left little to RNG.
You know that to pick someone's pockets unseen you need to be crouched, behind and near them, and hold X while aiming at them and never look away while doing so.
You know how much time you have left before they notice you rifling through their things because it has a visible timer.
And you know how fast you can go through their inventory slot because moving the cursor once provides enough feedback to give you an idea of the speed.
Even with low Pickpocket level, with patience and always minding your positioning and surroundings for anyone who'd notice, you can take a person's whole inventory.
Compared to say Fallout or Skyrim where stealing an item isn't a guaranteed success even with Sneak 100 or Pickpocket 100.
My experience with Pickpocketing is that it gets a lot easier at L5,but my reservation about it is that failures are randomized and instantaneous. We're not even given a split second to try prevent being detected.
Lockpicking was too easy on pc but on console it was hard unless we made it easier and even then it was a pain
I really like your videos, thank you! You notice a lot of interesting details. Tell me, will you make a new video after the last demo video from the developers?
The twitch live stream? We'll see. Thanks for watching,Aleksey.👍
@@ThatOtherGamer yes, twitch stream.
Let me ask you 2 more questions:
Have you played the game in hardcore mode and if so, what do you think about it?
Second. Do you approve/recommend any mods?
Please check Sir Tobi's interview on Griff Gaming. Quite an interesting one hour long interview.
Title : Kingdom Come 2: Behind the Scenes with Sir Tobi | Exclusive Interview.
Hey bro, I love your videos. I was wondering if you can do a comparison with Skyrim & Kingdom come deliverance. I feel like most Skyrim lovers would fall in love with this game.
W sir Tobi
Unarmed combat. Always felt lackluster in the first KCD.
😊
As a console player I'm not impressed with lock picking getting harder. The button location for combat was also awful for people with large hands in the first game.
Sir Tobi wan kenobi
Hopefully that hideous automatic lock on mechanic from KCD1 at least ensures that Henry closes the distance to the enemy he's attacking so he doesn't hit air. But really, that automatic lock on shouldn't even exist. Not even a manual lock on should be needed; the player control over Henry should be all there is to it- SKILL. >PLAYER< SKILL at maneuvring Henry when facing one aswell as several opponents.
Auto lock-on definitely shouldn't exist. Especially the astronomically stupid and illogically arbitrary *movement speed restriction* it puts on Henry whenever he's in combat.
As for manual lock on. I don't know...
On one hand, the best first person sword combat games I've played are the Dishonored series. No lock on mechanics for melee or movement speed restriction in those games and as a result, fighting squads of 4 or more enemies armed with pistols and grenades or capable of using magic powers without using anything other that slashes, blocks, parries, and movement is challenging *_but feasible._*
On the other hand. The concept of "Attack from a set sequence of angles to pull off a special attack combination" is pretty neat.
So my ideal system for a first person melee combat game like KCD is:
• Even without locking onto a target. You can attack with your weapon, kick enemies to create some space, dodge at any time, block and parry attacks in view of your screen, and your movement speed is as fast as your current stats and equipment allow.
• While locked on. You can now perform more advanced attacks with your weapons by manipulating the angle of which your attack comes from, and you are able to perform a unique parry-counter by matching your enemy's stance and simultaneously blocking and attacking when he is at the midpoint of his attack animation.
@@DJWeapon8 you're tossing pearls into space probably, but I couldn't have said it better myself. But I think combos can be replaced with a deeper feint system where Henry creates openings to exploit- in enemy defences aswell as armor. Abit like that adorable combo description text describes it- but isn't carried out. KCD1 combos had basically no function. At all.
Dishonored series is epic. As for combat mechanics however I'm sure Dark Messiah would be up your alley. As it is mine, my favourite game- while Dishonored features unmatched acrobatics and movement fluency of course. Enemies in Dishonored don't respond well to bottleneck tactics though as they can leap right through eachother to get to Corvo. Dark Messiah is abit better in that sense;
ua-cam.com/video/8F0y6HNHapg/v-deo.html
Alkahest could be an epic game by the way, as it aspires to combine the qualities of Dishonored Dark Messiah and KCD.
no news on whether they improved pickpocketing mechanics? i replayed the game recently and tried to pickpocket everyone. the mini-game is awkward even at max level.
I haven't seen anything regarding that yet. I'm curious what they did to it as well.
I am going to die so much in this game
Lazarus potions and bandages,don't forget to carry a bunch.👍
Is this an AI based on LEMMINO?
Al the game play looks amazing but whenever I see them talk about the story of the game I get a little nervous because sir Tobi said in an interview with a another UA-camr that wee wil play more like a Guerrilla group And you have an sidekicks. Is it just me. And sidekick’s can be more annoying than fun if not done correctly
Especially if you have to protect them too or else you loose a mission or smth
@@Forest762 like Ubisoft
@@mrhjortsoe1857 Yeah or nintendo, i hate those mission
ngl the combat kinda looks worse than in the first game. But might just be prologue henry again, or could just be the demo