Blender: Try this Pro Tip For Much Faster Modelling.

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  • Опубліковано 30 січ 2025

КОМЕНТАРІ • 172

  • @fabiomgm1293
    @fabiomgm1293 4 місяці тому +1681

    I'm overwhelmed with the amount of shortcuts you can take in this program.

    • @mryhnn
      @mryhnn 4 місяці тому

      @@fabiomgm1293 fr

    • @PrefoX
      @PrefoX 3 місяці тому +6

      thats in every DCC like max, maya etc.

    • @BrandynQuigley
      @BrandynQuigley 3 місяці тому +28

      @@fabiomgm1293 theyre in other software too just blender calls the functions weird names instead of standardized ones. This is a lathe.

    • @Black-Peter
      @Black-Peter 3 місяці тому +7

      I can't even get objects aligned with anything 😭😭

    • @ironicanimations
      @ironicanimations 2 місяці тому +22

      The pros of Blender: every single trick has a shortcut key
      The cons of Blender: there’s more than 200 of them

  • @ActuallyImaginary
    @ActuallyImaginary 4 місяці тому +820

    Me with no computer, let alone Blender:
    "Mmm yes, noted"

    • @Impulse_28
      @Impulse_28 4 місяці тому +36

      Proceeds to pull out the quantum computer from basement

    • @Maanjiro_g
      @Maanjiro_g 3 місяці тому +6

      @@Impulse_28 nah bro i just do everything on sand

    • @MutasimosDoesProgramming
      @MutasimosDoesProgramming 3 місяці тому

      @@Maanjiro_g computers are made from *sand*

    • @SoccerballAnim
      @SoccerballAnim 2 місяці тому +5

      @@ActuallyImaginary Me with a computer, and learning blender:
      "Nah, i'll just forget it anyways"

    • @CrimeVein
      @CrimeVein 4 дні тому

      @@ActuallyImaginary should be phrased me without blender, let alone a pc

  • @Paul-km2uf
    @Paul-km2uf 4 місяці тому +170

    Good to see this technique is still relevant. I was doing this in 3DS Max back in '97 and still use it to this day. Great tip 👍

    • @krisszalai
      @krisszalai Місяць тому +2

      Me too

    • @prasantkarn9282
      @prasantkarn9282 Місяць тому +4

      Yes me too! Lathe, it was called

    • @4qutube234
      @4qutube234 Місяць тому +1

      @@prasantkarn9282 ah that makes sense, "lathe" is a good term

    • @GooeyFawn
      @GooeyFawn 14 днів тому

      3DS? I didn't know they had Nintendo 3DS's back in 1997!

    • @martelraykin
      @martelraykin 11 днів тому +1

      ​@@GooeyFawn I can't tell if you're serious or not so just in case, 3DS Max is a 3D modelling software

  • @TheMLightning
    @TheMLightning 3 місяці тому +16

    Using the spin tool is much simpler. It is in the tool bar or it's in the menu, mesh>extrude>spin when in edit mode. Use the modifier approach if you want your workflow to be nondestructive.

    • @extra_ram_noodles
      @extra_ram_noodles 19 днів тому +2

      This is exactly it!
      I see comments going "that's better" "that's worse", but those statements lack nuance

  • @MartKart8
    @MartKart8 4 місяці тому +432

    I knew a short tempered Blender creator, that goes crazy when anyone uses the screw modifier, Steven Something, on UA-cam.

    • @paxcoder
      @paxcoder 4 місяці тому +11

      What's his reasoning?

    • @MartKart8
      @MartKart8 4 місяці тому +75

      @@paxcoder He mentioned it being out dated, and people shouldn't be using it anymore. Instead he believes people should use the cylinder instead.

    • @josephbrandenburg4373
      @josephbrandenburg4373 4 місяці тому +19

      Geometry nodes os probably more powerful but screw is easier to use

    • @Arvak777
      @Arvak777 4 місяці тому +50

      @@MartKart8 Is it actually better? I personally like using cylinders but it's just because that's what I'm used to and to me the screw modifier is the fancy thing to use lol

    • @philmehrart
      @philmehrart 4 місяці тому +58

      sounds like it really screwed with him

  • @pineappleman570
    @pineappleman570 6 днів тому +1

    This is one way to do it
    But spawning a cylinder + using loop cuts + adding subdivision surface modifier when it’s all done
    Is way simpler and looks better. Better topology, too.

  • @minigunner1218
    @minigunner1218 3 місяці тому +27

    A better and easier-to-edit way to achieve this is to use a Curve object instead of vertices. Curve objects allow you to create a cylindrical object in this way, using the curve as a Taper in the object’s settings.

    • @Amgeezy
      @Amgeezy 2 місяці тому

      Right, I just use a svg of the outline and convert to curve

    • @kizuuna
      @kizuuna Місяць тому

      thats not a better workflow when you have to modify the geometry afterwards

  • @dr.koupop880
    @dr.koupop880 3 місяці тому +15

    If I can find something like this to make character modeling easier that'd save my life

    • @ADHDGamerdude
      @ADHDGamerdude Місяць тому +2

      you can, with a skin and mirror modifier, sorta

    • @Wrek1oose
      @Wrek1oose Місяць тому +3

      Try the makeHuman addon. That might make things easier for you.

  • @karatemaster1144
    @karatemaster1144 22 дні тому +1

    This was a technique used back in the 90’s too, very useful

  • @engazed5896
    @engazed5896 17 днів тому

    For anyone wondering, in 3dsMax you can follow the same workflow by using a spline and the lathe modifier

  • @mechaboy95
    @mechaboy95 4 місяці тому +11

    Use a curve first then convert to mesh, give easier result
    Also for round areas extrud to the extremes of the curve and then bevel for roundness

  • @Mysteriebolt26
    @Mysteriebolt26 3 місяці тому +9

    Thx this actually helps I be a struggle with modeling

    • @QQnowQQlater
      @QQnowQQlater 2 місяці тому +1

      youll struggle more following this slop

  • @greenberrygk
    @greenberrygk 3 місяці тому +42

    Yeah but it gives really weird topology especially at the point where it loops back around, and then you gotta do a bunch of stuff with merge by distance etc and it’s just usually not worth it and easier to use the circle extruding method

    • @QQnowQQlater
      @QQnowQQlater 2 місяці тому +11

      this is a thing amateurs think is cool and easy but is the worst way of doing it. extruding a circle or using a cylinder is always the proper way. this shortcut is a joke...

    • @turtle1658
      @turtle1658 2 місяці тому +2

      @@QQnowQQlater it doesn't seem like a joke

    • @QQnowQQlater
      @QQnowQQlater 2 місяці тому +4

      @@turtle1658 in real world application it is. it's the wrong tool for the job, like using a jack hammer to drive a ten penny nail in. just because something is "cool" doesn't mean you should. it's a gimmick, half these "tutorials" are just farming engagement; not giving good advice.

    • @turtle1658
      @turtle1658 2 місяці тому +1

      @@QQnowQQlater No. I agreed with that it wouldn't work and would just give more effort which you wouldn't like, I just meant that the video didn't treat it as a joke, just unironic bad advice

    • @QQnowQQlater
      @QQnowQQlater 2 місяці тому +2

      @@turtle1658 Nah sorry if that came off wrong; I definitely got the impression we were on the same page and was more-so for any other people who actually looked to this and took the "shortcut" to heart.

  • @Somevibee
    @Somevibee 3 місяці тому +2

    This actually a good technique!

  • @localmothman6255
    @localmothman6255 3 місяці тому +2

    Where was that tutorial when I needed it, nice tip btw

  • @Aaylias
    @Aaylias День тому

    I use the curves tool rather than extruding a vertex, but both work!

  • @FerHivore
    @FerHivore Місяць тому

    I think this is as easy as extruding a circle upward, it only looks visually different. You’re still hitting e to extrude, moving your mouse, and then repeating. It’s amazing how many ways there are to skin a cat in blender.

  • @14fourteen-c6k
    @14fourteen-c6k 20 днів тому

    Wow it helps me alot Thanks

  • @stuff_
    @stuff_ 3 місяці тому +13

    *sighs*, another blender short in my playlist

  • @cupofjoen
    @cupofjoen 25 днів тому

    Finally, a modifier that doesn't screw you

  • @Myspainjourney
    @Myspainjourney 4 місяці тому

    Wow i just startet learning blender today and this is realy crazy that this works

  • @Aishvarchef
    @Aishvarchef 5 днів тому

    Thank you

  • @chicken_boy90
    @chicken_boy90 4 місяці тому +7

    Very nice

  • @salixalba3774
    @salixalba3774 3 місяці тому +3

    I just go Inkscape --> Vectorize --> Export to Blender. But i'm a newbie ;)

  • @nicholaspostlethwaite9554
    @nicholaspostlethwaite9554 4 місяці тому +3

    Or do the same and just use the Spin tool in the T tool panel.

  • @CassanFranizzi
    @CassanFranizzi 4 місяці тому +40

    blender short came up... went to channel to subscribe... turns out I already am.

  • @MakGotRekt
    @MakGotRekt 3 місяці тому +1

    Dont just make a circle and delete all the vertices. Instead you can add any shape and in edit mode right click then press merge then press at center. Also dont wait before playingthe voiceline because i thought it was lagging and couldve left

  • @ivaylo54321
    @ivaylo54321 2 місяці тому

    Just tried this pro tip. It works.

  • @EMB3D
    @EMB3D 2 місяці тому

    love it

  • @werewolf873
    @werewolf873 4 місяці тому +31

    Wouldn't it take the same amount o time to extrude using the whole cylinder as it would to extrude using a single vertice? You still have to add the sub-div, but you wouldn't need the screw anymore.

    • @TronicD-r5t
      @TronicD-r5t 4 місяці тому +5

      @@werewolf873
      It's basically for objects that don't have cylindrical shapes or more complex shapes
      I think that's where the screw comes in

    • @kendarr
      @kendarr 4 місяці тому +5

      @@werewolf873 doing it with a cylinder, you'll have to deal with edge loops, and very likely will mess up a vértice in the back

    • @InterPixelYoutube
      @InterPixelYoutube 4 місяці тому +6

      it's much easier to edit, moving a single vertex rather than selecting an edge loop and scaling, moving

  • @Seedy32
    @Seedy32 2 місяці тому +2

    The wood grain texture ruins the illusion for me. Wood grains don't warp like that when turned in a laith. They end, abruptly. They do not bend or contort to the shape they were cut in. I understand that's not exactly the point of this tutorial. But, I'm a professional modeller and graphic designer and that one issue really stuck out to me, even just in the thumbnail.

    • @themeangene
      @themeangene 2 місяці тому

      Don't worry you're not alone. I've gotten to the point where if I'm playing a game I can tell if a texture was made from real photos or created in a 2D program like photoshop😂. I need to take a break

  • @dblackout1107
    @dblackout1107 13 днів тому

    I should have known the software would have something that does a CAD software’s revolve feature. Surprisingly has like all of them I think. At least extrude and revolve. Potentially loft too.

  • @flipendernodesalexbakare-bb4dg
    @flipendernodesalexbakare-bb4dg Місяць тому

    JESUS CHRIST YOU ARE A GODSEND

  • @rei-zero-3d
    @rei-zero-3d 2 місяці тому

    I know exactly what the screw modifier does and never thought of this, now I'm laughing at myself like an idiot

  • @mooma0912
    @mooma0912 2 місяці тому

    It was my first homework in ArchiCAD

  • @PPno9
    @PPno9 2 місяці тому

    Damn I have a lot to learn 😂

  • @GenericInternetter
    @GenericInternetter Місяць тому

    And don't forget to shade smooth

  • @lorenzamucci
    @lorenzamucci 3 місяці тому

    If i need do something round, like this or a glass or bottle etc, i just do like him, half shape starting with a single vertex and later in edit mode i spin 360 degree. 😅 I not feel confident to use screw lol

  • @Neon_Noir
    @Neon_Noir 2 місяці тому

    I've spent the last hour trying to find the corner vertex on a circle😢

  • @rokaq5163
    @rokaq5163 2 місяці тому

    While I love Blender for its versatility and open source nature, sometimes you're better off using parametric software I reckon.

  • @PrefoX
    @PrefoX 3 місяці тому

    lattice modifier in 3ds max, screw modifier sounds so wrong because its just twisting without the stretching

  • @groggod666
    @groggod666 4 місяці тому +7

    Real nice tip I was trying to figure out how to use the screw modifier and never thought of this

    • @scootertheturtle3842
      @scootertheturtle3842 4 місяці тому

      @@groggod666 what effect is the screw modifier having when it's applied?? I can't work it out

  • @Zanyshorts-l1f
    @Zanyshorts-l1f 11 днів тому

    or better yet, use a bezier curve

  • @Greener_MC
    @Greener_MC 22 дні тому

    How do we select an image like that and then make does outline of the chess piece? I need help.

  • @silentgamerz_11
    @silentgamerz_11 2 дні тому

    How to get the ref pic in blender

  • @rededwards3479
    @rededwards3479 3 дні тому

    How do I render an animation that shows objects edit mode(lines and Squares) instead of colors etc.

  • @moonagaming6068
    @moonagaming6068 Місяць тому +1

    How do you do the first one? I'm really new on blender, I start learnings this like 2 days ago

  • @JestaSecondChannel
    @JestaSecondChannel Місяць тому

    Will this work on cloth simulations too? What if i add a person to wear that coat? Will that mess the simulation?

  • @john2510
    @john2510 7 днів тому

    You lost me at taking the corner of the circle.
    Is there a longer dumbed-down version of this?
    I’d really love to learn how to do it.

  • @orosccooo
    @orosccooo Годину тому

    Doesn't that kind of mess up the topology though? It generates a lot more geometry than needed for me, or is there a way to curb that beforehand?

  • @Idolikethis
    @Idolikethis 4 дні тому

    Lma, how did you get that backdrop without beveling?

  • @ubertcoolie8694
    @ubertcoolie8694 3 місяці тому

    wow,, thanks

  • @-The_Architect-
    @-The_Architect- 4 місяці тому +5

    idk . . . the first way seems better

  • @jacquesbroquard
    @jacquesbroquard Місяць тому

    Screw modifier, interesting! It's called a revolve in Maya, does Blender have revolve?

  • @Spate_Fissionfire
    @Spate_Fissionfire 3 місяці тому

    how do I do the first technique?

  • @linuskentr
    @linuskentr 2 місяці тому

    Isnt the time to do each exactly the same?

  • @kingslayer6073
    @kingslayer6073 2 місяці тому

    How do you give dimensions

  • @akuladon1488
    @akuladon1488 Місяць тому

    Engineers: laugh in revolved boss/base

  • @HolyProtection
    @HolyProtection 4 місяці тому +2

    Damn no UV unwrap?

  • @ShadowBrave21
    @ShadowBrave21 4 місяці тому +1

    Wait how did you ramp the white background

    • @NightlyShadow
      @NightlyShadow 4 місяці тому +5

      He used a bevel! You can click on an edge and press B to "bevel" it which gives the rounded appearance

  • @ahmki52298
    @ahmki52298 4 місяці тому +1

    And subscribed!

  • @Farhan949
    @Farhan949 Місяць тому

    how are you making like that i mean like the cortex corner ig i also want to do like that and i want to model objects in free hand how can i do so pls tell

  • @Mr_Autism_Unnofficial
    @Mr_Autism_Unnofficial 4 місяці тому +1

    why am i watching this tutorial when i know damn well that i struggle to plaint an object

  • @Just1n2802
    @Just1n2802 3 місяці тому

    Now what if this cylindrical object gets stuck in a mini m&m tube?

  • @SwoleKitchen
    @SwoleKitchen 4 місяці тому

    Woahhhh

  • @yafie9456
    @yafie9456 2 місяці тому +1

    him: "will take u 2 mins to make"
    me: *2 h and still not done*

  • @915meow
    @915meow 4 місяці тому

    How to add planes together like that?

  • @cakeobear
    @cakeobear 3 місяці тому +2

    One question,is thi optimised, like is the tri and face count low?
    If it is,
    As a game developer, I see this as an absolute win 🔥

  • @shakedbeans8335
    @shakedbeans8335 3 місяці тому

    Can someone help me, so i tried ur tactic but when i added the screw mod it just turned into a circle any fix?

  • @Cornfath3r
    @Cornfath3r 2 місяці тому +1

    I actually don’t think this is any faster, you are still extruding and selecting the same amount of times. Only difference is holding alt to select a loop vs selecting a single vertex.
    Yes you can move the vertex sideways instead of scaling it but it’s functionally the same.

  • @KarusoSakai
    @KarusoSakai 16 днів тому

    This just seems like the circle extrusion method with extra steps...

  • @jieeshie7198
    @jieeshie7198 4 місяці тому

    How about a knight piece? U cant seem to use screw modifier for that

    • @LouisPlaysDrums
      @LouisPlaysDrums 3 місяці тому +1

      Well you can't really use a cylinder for it either.

  • @PLF...
    @PLF... 2 місяці тому

    Wood doesn't go "around" though

  • @InjokerProGaming
    @InjokerProGaming 3 місяці тому

    wow

  • @Red_hood_0
    @Red_hood_0 4 місяці тому

    when I do that I get a problem with UV sphere why

  • @Vagolyk
    @Vagolyk 2 місяці тому

    The difference between chiseling and lathing in digital.

  • @GamerGabe-k3e
    @GamerGabe-k3e 4 місяці тому

    Now, make it with a toon look

  • @Amgeezy
    @Amgeezy 2 місяці тому

    And now my power has increased 10 fold....mwuuuuhahhahaaaa....no seriously that was helpful lol

  • @Shane-gw1fg
    @Shane-gw1fg 4 місяці тому +3

    but isn't there a really obvious seam right in the middle?

    • @squalester
      @squalester 4 місяці тому +5

      that's from the UV map, not the mesh.

  • @lumina_l6435
    @lumina_l6435 4 місяці тому +2

    Hm actualy it is nice tip

  • @DrLobinshots
    @DrLobinshots 4 місяці тому +2

    I would of hidden the seam for the purposes of rendering a 180 on the object would of put the seam on the other side but that’s just me.

  • @96.supreme9
    @96.supreme9 4 місяці тому

    why not use mirror?

  • @NoThing-ec9km
    @NoThing-ec9km 3 місяці тому +1

    When u cant do it and say. Ahh. Screw it.

  • @fyo795
    @fyo795 3 місяці тому

    what sorcery is this

  • @TheYesMan-CG
    @TheYesMan-CG 2 місяці тому

    Is this really a pro tipp? I have been learned it in my 2 first housrs of Blender?!

  • @Adix_Null
    @Adix_Null 3 місяці тому

    You're really not doing anything different though. You can still add a subsurf with cylinders.

  • @MercuryRisingFast
    @MercuryRisingFast 3 місяці тому

    Fix that UV wrap.

  • @Teacup44
    @Teacup44 2 місяці тому

    but the cylinder method is prettier to watch

  • @magma5267
    @magma5267 4 місяці тому +1

    Lost interest at “Add a subdivision modifier”

  • @waffles2170
    @waffles2170 4 місяці тому

    Screw this screw that and screw all of that, magic screw here and there 😂😂

  • @Eddieddg1
    @Eddieddg1 Місяць тому

    Hot take, begin with a cylinder

  • @stoik-aa
    @stoik-aa 2 місяці тому

    rip texture mapping

  • @gerardorodriguez1366
    @gerardorodriguez1366 4 місяці тому +2

    Noob tip when you literally have curves

  • @jumadijaya
    @jumadijaya 2 місяці тому

    what chess piece is this

    • @cpeyer
      @cpeyer 2 місяці тому

      @@jumadijaya i guess it’s the bishop.

  • @ZUnknownFox
    @ZUnknownFox 27 днів тому

    wouldn't work with a knight or a bishop though. and Topology's gotta be a mess.

  • @Nagiito.
    @Nagiito. Місяць тому

    i did rien compris

  • @VincentiusTheSecond
    @VincentiusTheSecond 4 місяці тому

    Neat but not very practical in my opinion, I use the real shape 100% of the time but maybe I'm missing something...

  • @envar1
    @envar1 4 місяці тому +1

    His accent is confusing. It’s like it’s flipping or half American half British or soenthifn

  • @reliablespoon
    @reliablespoon 9 днів тому

    Never been a fan of this “shortcut” it’s really not much faster, or better.

  • @Braldis_Creator96
    @Braldis_Creator96 6 днів тому

    It's easier in anim8or