Using the spin tool is much simpler. It is in the tool bar or it's in the menu, mesh>extrude>spin when in edit mode. Use the modifier approach if you want your workflow to be nondestructive.
@@MartKart8 Is it actually better? I personally like using cylinders but it's just because that's what I'm used to and to me the screw modifier is the fancy thing to use lol
This is one way to do it But spawning a cylinder + using loop cuts + adding subdivision surface modifier when it’s all done Is way simpler and looks better. Better topology, too.
A better and easier-to-edit way to achieve this is to use a Curve object instead of vertices. Curve objects allow you to create a cylindrical object in this way, using the curve as a Taper in the object’s settings.
Yeah but it gives really weird topology especially at the point where it loops back around, and then you gotta do a bunch of stuff with merge by distance etc and it’s just usually not worth it and easier to use the circle extruding method
this is a thing amateurs think is cool and easy but is the worst way of doing it. extruding a circle or using a cylinder is always the proper way. this shortcut is a joke...
@@turtle1658 in real world application it is. it's the wrong tool for the job, like using a jack hammer to drive a ten penny nail in. just because something is "cool" doesn't mean you should. it's a gimmick, half these "tutorials" are just farming engagement; not giving good advice.
@@QQnowQQlater No. I agreed with that it wouldn't work and would just give more effort which you wouldn't like, I just meant that the video didn't treat it as a joke, just unironic bad advice
@@turtle1658 Nah sorry if that came off wrong; I definitely got the impression we were on the same page and was more-so for any other people who actually looked to this and took the "shortcut" to heart.
I think this is as easy as extruding a circle upward, it only looks visually different. You’re still hitting e to extrude, moving your mouse, and then repeating. It’s amazing how many ways there are to skin a cat in blender.
Dont just make a circle and delete all the vertices. Instead you can add any shape and in edit mode right click then press merge then press at center. Also dont wait before playingthe voiceline because i thought it was lagging and couldve left
Wouldn't it take the same amount o time to extrude using the whole cylinder as it would to extrude using a single vertice? You still have to add the sub-div, but you wouldn't need the screw anymore.
The wood grain texture ruins the illusion for me. Wood grains don't warp like that when turned in a laith. They end, abruptly. They do not bend or contort to the shape they were cut in. I understand that's not exactly the point of this tutorial. But, I'm a professional modeller and graphic designer and that one issue really stuck out to me, even just in the thumbnail.
Don't worry you're not alone. I've gotten to the point where if I'm playing a game I can tell if a texture was made from real photos or created in a 2D program like photoshop😂. I need to take a break
I should have known the software would have something that does a CAD software’s revolve feature. Surprisingly has like all of them I think. At least extrude and revolve. Potentially loft too.
If i need do something round, like this or a glass or bottle etc, i just do like him, half shape starting with a single vertex and later in edit mode i spin 360 degree. 😅 I not feel confident to use screw lol
how are you making like that i mean like the cortex corner ig i also want to do like that and i want to model objects in free hand how can i do so pls tell
I actually don’t think this is any faster, you are still extruding and selecting the same amount of times. Only difference is holding alt to select a loop vs selecting a single vertex. Yes you can move the vertex sideways instead of scaling it but it’s functionally the same.
I'm overwhelmed with the amount of shortcuts you can take in this program.
@@fabiomgm1293 fr
thats in every DCC like max, maya etc.
@@fabiomgm1293 theyre in other software too just blender calls the functions weird names instead of standardized ones. This is a lathe.
I can't even get objects aligned with anything 😭😭
The pros of Blender: every single trick has a shortcut key
The cons of Blender: there’s more than 200 of them
Me with no computer, let alone Blender:
"Mmm yes, noted"
Proceeds to pull out the quantum computer from basement
@@Impulse_28 nah bro i just do everything on sand
@@Maanjiro_g computers are made from *sand*
@@ActuallyImaginary Me with a computer, and learning blender:
"Nah, i'll just forget it anyways"
@@ActuallyImaginary should be phrased me without blender, let alone a pc
Good to see this technique is still relevant. I was doing this in 3DS Max back in '97 and still use it to this day. Great tip 👍
Me too
Yes me too! Lathe, it was called
@@prasantkarn9282 ah that makes sense, "lathe" is a good term
3DS? I didn't know they had Nintendo 3DS's back in 1997!
@@GooeyFawn I can't tell if you're serious or not so just in case, 3DS Max is a 3D modelling software
Using the spin tool is much simpler. It is in the tool bar or it's in the menu, mesh>extrude>spin when in edit mode. Use the modifier approach if you want your workflow to be nondestructive.
This is exactly it!
I see comments going "that's better" "that's worse", but those statements lack nuance
I knew a short tempered Blender creator, that goes crazy when anyone uses the screw modifier, Steven Something, on UA-cam.
What's his reasoning?
@@paxcoder He mentioned it being out dated, and people shouldn't be using it anymore. Instead he believes people should use the cylinder instead.
Geometry nodes os probably more powerful but screw is easier to use
@@MartKart8 Is it actually better? I personally like using cylinders but it's just because that's what I'm used to and to me the screw modifier is the fancy thing to use lol
sounds like it really screwed with him
This is one way to do it
But spawning a cylinder + using loop cuts + adding subdivision surface modifier when it’s all done
Is way simpler and looks better. Better topology, too.
A better and easier-to-edit way to achieve this is to use a Curve object instead of vertices. Curve objects allow you to create a cylindrical object in this way, using the curve as a Taper in the object’s settings.
Right, I just use a svg of the outline and convert to curve
thats not a better workflow when you have to modify the geometry afterwards
If I can find something like this to make character modeling easier that'd save my life
you can, with a skin and mirror modifier, sorta
Try the makeHuman addon. That might make things easier for you.
This was a technique used back in the 90’s too, very useful
For anyone wondering, in 3dsMax you can follow the same workflow by using a spline and the lathe modifier
Use a curve first then convert to mesh, give easier result
Also for round areas extrud to the extremes of the curve and then bevel for roundness
Thx this actually helps I be a struggle with modeling
youll struggle more following this slop
Yeah but it gives really weird topology especially at the point where it loops back around, and then you gotta do a bunch of stuff with merge by distance etc and it’s just usually not worth it and easier to use the circle extruding method
this is a thing amateurs think is cool and easy but is the worst way of doing it. extruding a circle or using a cylinder is always the proper way. this shortcut is a joke...
@@QQnowQQlater it doesn't seem like a joke
@@turtle1658 in real world application it is. it's the wrong tool for the job, like using a jack hammer to drive a ten penny nail in. just because something is "cool" doesn't mean you should. it's a gimmick, half these "tutorials" are just farming engagement; not giving good advice.
@@QQnowQQlater No. I agreed with that it wouldn't work and would just give more effort which you wouldn't like, I just meant that the video didn't treat it as a joke, just unironic bad advice
@@turtle1658 Nah sorry if that came off wrong; I definitely got the impression we were on the same page and was more-so for any other people who actually looked to this and took the "shortcut" to heart.
This actually a good technique!
Where was that tutorial when I needed it, nice tip btw
I use the curves tool rather than extruding a vertex, but both work!
I think this is as easy as extruding a circle upward, it only looks visually different. You’re still hitting e to extrude, moving your mouse, and then repeating. It’s amazing how many ways there are to skin a cat in blender.
Wow it helps me alot Thanks
*sighs*, another blender short in my playlist
Finally, a modifier that doesn't screw you
Wow i just startet learning blender today and this is realy crazy that this works
Thank you
Very nice
I just go Inkscape --> Vectorize --> Export to Blender. But i'm a newbie ;)
Or do the same and just use the Spin tool in the T tool panel.
blender short came up... went to channel to subscribe... turns out I already am.
Dont just make a circle and delete all the vertices. Instead you can add any shape and in edit mode right click then press merge then press at center. Also dont wait before playingthe voiceline because i thought it was lagging and couldve left
Just tried this pro tip. It works.
love it
Wouldn't it take the same amount o time to extrude using the whole cylinder as it would to extrude using a single vertice? You still have to add the sub-div, but you wouldn't need the screw anymore.
@@werewolf873
It's basically for objects that don't have cylindrical shapes or more complex shapes
I think that's where the screw comes in
@@werewolf873 doing it with a cylinder, you'll have to deal with edge loops, and very likely will mess up a vértice in the back
it's much easier to edit, moving a single vertex rather than selecting an edge loop and scaling, moving
The wood grain texture ruins the illusion for me. Wood grains don't warp like that when turned in a laith. They end, abruptly. They do not bend or contort to the shape they were cut in. I understand that's not exactly the point of this tutorial. But, I'm a professional modeller and graphic designer and that one issue really stuck out to me, even just in the thumbnail.
Don't worry you're not alone. I've gotten to the point where if I'm playing a game I can tell if a texture was made from real photos or created in a 2D program like photoshop😂. I need to take a break
I should have known the software would have something that does a CAD software’s revolve feature. Surprisingly has like all of them I think. At least extrude and revolve. Potentially loft too.
JESUS CHRIST YOU ARE A GODSEND
I know exactly what the screw modifier does and never thought of this, now I'm laughing at myself like an idiot
It was my first homework in ArchiCAD
Damn I have a lot to learn 😂
And don't forget to shade smooth
If i need do something round, like this or a glass or bottle etc, i just do like him, half shape starting with a single vertex and later in edit mode i spin 360 degree. 😅 I not feel confident to use screw lol
I've spent the last hour trying to find the corner vertex on a circle😢
While I love Blender for its versatility and open source nature, sometimes you're better off using parametric software I reckon.
lattice modifier in 3ds max, screw modifier sounds so wrong because its just twisting without the stretching
Real nice tip I was trying to figure out how to use the screw modifier and never thought of this
@@groggod666 what effect is the screw modifier having when it's applied?? I can't work it out
or better yet, use a bezier curve
How do we select an image like that and then make does outline of the chess piece? I need help.
How to get the ref pic in blender
How do I render an animation that shows objects edit mode(lines and Squares) instead of colors etc.
How do you do the first one? I'm really new on blender, I start learnings this like 2 days ago
Will this work on cloth simulations too? What if i add a person to wear that coat? Will that mess the simulation?
You lost me at taking the corner of the circle.
Is there a longer dumbed-down version of this?
I’d really love to learn how to do it.
Doesn't that kind of mess up the topology though? It generates a lot more geometry than needed for me, or is there a way to curb that beforehand?
Lma, how did you get that backdrop without beveling?
wow,, thanks
idk . . . the first way seems better
Screw modifier, interesting! It's called a revolve in Maya, does Blender have revolve?
how do I do the first technique?
Isnt the time to do each exactly the same?
How do you give dimensions
Engineers: laugh in revolved boss/base
Damn no UV unwrap?
Wait how did you ramp the white background
He used a bevel! You can click on an edge and press B to "bevel" it which gives the rounded appearance
And subscribed!
how are you making like that i mean like the cortex corner ig i also want to do like that and i want to model objects in free hand how can i do so pls tell
why am i watching this tutorial when i know damn well that i struggle to plaint an object
Now what if this cylindrical object gets stuck in a mini m&m tube?
Woahhhh
him: "will take u 2 mins to make"
me: *2 h and still not done*
How to add planes together like that?
One question,is thi optimised, like is the tri and face count low?
If it is,
As a game developer, I see this as an absolute win 🔥
Can someone help me, so i tried ur tactic but when i added the screw mod it just turned into a circle any fix?
I actually don’t think this is any faster, you are still extruding and selecting the same amount of times. Only difference is holding alt to select a loop vs selecting a single vertex.
Yes you can move the vertex sideways instead of scaling it but it’s functionally the same.
This just seems like the circle extrusion method with extra steps...
How about a knight piece? U cant seem to use screw modifier for that
Well you can't really use a cylinder for it either.
Wood doesn't go "around" though
wow
when I do that I get a problem with UV sphere why
The difference between chiseling and lathing in digital.
Now, make it with a toon look
And now my power has increased 10 fold....mwuuuuhahhahaaaa....no seriously that was helpful lol
but isn't there a really obvious seam right in the middle?
that's from the UV map, not the mesh.
Hm actualy it is nice tip
I would of hidden the seam for the purposes of rendering a 180 on the object would of put the seam on the other side but that’s just me.
why not use mirror?
@@96.supreme9 for what???
When u cant do it and say. Ahh. Screw it.
what sorcery is this
Is this really a pro tipp? I have been learned it in my 2 first housrs of Blender?!
You're really not doing anything different though. You can still add a subsurf with cylinders.
Fix that UV wrap.
but the cylinder method is prettier to watch
Lost interest at “Add a subdivision modifier”
@@magma5267 why is that?
Why
Screw this screw that and screw all of that, magic screw here and there 😂😂
Hot take, begin with a cylinder
rip texture mapping
Noob tip when you literally have curves
what chess piece is this
@@jumadijaya i guess it’s the bishop.
wouldn't work with a knight or a bishop though. and Topology's gotta be a mess.
i did rien compris
Neat but not very practical in my opinion, I use the real shape 100% of the time but maybe I'm missing something...
His accent is confusing. It’s like it’s flipping or half American half British or soenthifn
Never been a fan of this “shortcut” it’s really not much faster, or better.
It's easier in anim8or