You're the only other person I've seen that's mentioned the block breaking problem in Super Mario All Stars. It bothered the hell out of me back then. Finally somebody else mentions it. Thank you!
As much as I've played super mario all stars as a kid when I got it in the 90s after playing the orginial I never really noticed that until this video lol
The brick issue in _Super Mario All-Stars_ has been known about for a _long_ time. It's almost certainly a bug, and probably caused by a typo. Frustratingly, Nintendo have never fixed it in any of the rereleases.
@@chrisrj9871 The routine in the code that replaces bricks with empty tiles takes an extra frame in the NES version, causing Mario to rebound immediately. This behavior doesn't happen in the SNES version, so Mario floats upward for a moment. It's annoying because it halts his running momentum.
@@bonchbonch amazing. That is ruining this version of the game if you knew what the original game was like. But never mind that, let's look at Sonic 06 and find a glitch then split our sides laughing for 10 minutes straight.
The sweat changing colors in the original SNES MK version has been around with the Game Genie since it released. I remember playing it back in 93 with the “red sweat” code enabled. Although it looked better than the Genesis version by far, the blood and gore missing killed this version. MK 2 on SNES took back the crown.
@@dsc-nr5zy This is such a stale old trick the snes crew pull out every time. "Nobody bought the SNES MK because no blood." Not the lag then. Then they go on about how lame and tryhard Sega are to be cool.
I was excited about the Star Fox SFX2 hack until I saw that the pace of the game was much faster, too. If and when the original pace is restored I will def come back to it.
@@GregsGameRoom i think star fox is fine how it is, and the frame rate is just good enough to always be fun to play. in some ways the game looks even better now than it did then, because that style is so unique looking, and not a lot of games were made like that. all time great snes game
I love the bug fixes the hacking community has done! It just shows there's a lot of love for these games out there to where people will take the time to pick up where the developers left off. Hope you do a follow up video at some point (if you haven't already that is) as there's a TON of bugs that have been fixed that are worth pointing out and many bug fix patches can be applied at the same time to really fix up a game so it can finally be experienced in the way the developers intended if they had the time to find and fix all the bugs.
The caps on the neckboard of your CRT need to be swapped out. That is why you have the visible retrace lines. Check all the solder joints while you're there.
@@CarletonTorpin To be fair, he actually might given how difficult it is to get these tv's and if it's a good one. There's no real risk if you ground yourself.
As mentioned below (and I don't mean to brag in any way) Super Ghouls N' Ghosts for the SNES is surely the easiest of the "series". The Genesis version (which I guess it's the same / similar as the Arcade version) is harder, and that's not counting Ghosts N' Goblins for the arcade (which is one of the most difficult games of all time). There's a popular hack (for the SNES version also) that prevents slowdowns similar than the one you got at 8:04, which is pretty welcoming... Although removing the slowdown will make the game more difficult ;)
On the case of MK1 for the SNEs, the problem was not only on the lack fo blood, but the altered fatalities, and mainly, the horrible controls, they should fix this too in future hacks
Star Fox definitely runs better, but it also runs faster. Combine this with the game being designed around its performance, and it's a much harder experience. Not for everyone
I disagree with Yoshi's Island. The crying gave you urgency to get Mario back, to stop him crying. You can see there is no urgency to get Mario back when you remove the crying. This "fix" breaks the game.
There are overclocked versions of the star Fox (and other) SFX games using the SFX2 chip that have a considerably better gaming experience, Greg, check out DS1 SNES Hacks, Killer instinct, Zelda, etc Also, the Genesis community is releasing some remakes/Hacks that are quite phenomenal, playable 32x Doom, arcade mortal kombat, etc. there's even someone working on a Castlevania SOTN version that is looking quite decent already.
The brick physics problem in Super Mario All-Stars is likely to be a bug and not a creative choice. The way All-Stars replaces bricks with empty tiles is handled differently compared to the NES version, inadvertently sending Mario upward. The hack simply reverses Mario's Y speed after hitting a brick.
Great video! I would use the Blood code on the SNES game genie back in the day. I always thought something was a bit off on SMB on all-stars and now I know. 😉
@@GregsGameRoom maybe with a little tweeking? It seems that this hack has brighter red blood than the Game Genie. It's been awhile since I've Played MK with the game Genie code.
I always thought the SNES version of Mortal Kombat was more realistic than Genesis. With more buttons and much better sound. No one ever really argued it in my school. Everyone was aware of the blood code on Genesis but it didn't really make it a better release. I had it on both consoles and friends would always choose the SNES version. StarFox also had a Oscillator mod that you could do to the original cart. The problem is the sound often gets cut in a way it wasn't intended. Most notably in the scene with the ships leaving at the beginning. Super Ghouls and Ghosts. Ugh- I couldn't stand the labored run, animation looked terrible and generic to me. I never played much of the original or the lost levels on All-Stars so I never really noticed the change. Now that I know though, I'll never be able to forget. Even though I steer clear of them, it will weigh on me forever.
Great video. I've played all these before (too much time down the SNES rabbit hole haha). I agree that Super Ghouls and Ghosts is a brutal game. As for FX2 Starfox, I prefer the original running at normal speed. You can now play the original NES version of Super Mario Bros on SNES using Project Nested. I prefer this to the All Stars port. As for hacks to recommend, Super Street Fighter II Reload adds turbo features into the game. Killer Instinct also has the Eyedol Deluxe hack which makes Eyedol a selectable character without cheat codes.
there was a hack for Ninja Warriors Again in which they restored, blood, the ninja girls that only appear in the Japanese version, but it is no longer there I still have the modified rom and it was a good challenge for me since it also left the dwarfs with the claws,about the Super Arthur hack, please, the game becomes even easier there you lack practice on your part, even the patch includes the scene select trick. Speaking of Super Mario All Stars, it has many patches that help not only the vanilla version but also the + World version, this is a redux that improves with blocks, color correction in Mario and Luigi's clothes, Lakitu's bug is restored when throwing the Spiny making the game more challenging, the sprite of Mario and Luigi in SMB3 which did not have gloves was fixed, if this is silly but in SMA4 they already have them and here it was only right that they put them on, this patch there is also one for All Stars+World and they fix Yoshi's sprites by removing the orange arms and if you liked the blue color of the title screen, there is also the patch, no doubt the best hack for both versions of the All Stars
MK - I used action replay to turn it to red way back then, lol, but still no fatality! So, I tend to only use Scorpion cause his fatality was not changed from original arcade! Liu Kang & Sonja were the same too I think! Fav obviously Sub-Zero!!! Raiden & Kano OG fatality were cool too, but harder to perform than Sub-Z.
I feel like people complaining about Baby Mario's realistic crying effect is more of a meme than a legitimate complaint. I remember being impressed when the game came out because he sounded like an actual baby.
I thought you were going to say Final Fantasy IV (Final Fantasy II on the SNES), except now all enemies have their item drop percentages changed to 100%.
I remember getting an SNES Game Genie for the express purpose of turning the sweat into blood. It felt like a great way to hack the system, even if it wasn't quite as bloody as the Genesis version.
Bit of a nerding out moment here... you're actually not saving Princess Gwenevere in Super Ghouls n' Ghosts. In fact the game is not based on King Arthur lore at all (though even Capcom USA got confused about this back in the day as I seem to recall one of the English games does actually call her Gwenevere).... you just happen to be a dude named Sir Arthur. The princess is named Prin Prin (I'm not joking).
I would want to hack SNES Doom, to do 3 things: Make the enemies turn in all 8 directions, make player movement smoother, and reduce the massive splash damage present in the game. I know this version is considered by most as 2nd or 3rd worst port, but i have a ton of nostalgia for it lol
I legit have always had problems with Mario All Stars controls which I am surprised you didn't notice. It just feels... off. Like both more floaty and stiff than the original NES titles. Like the NES titles feel just right but the All Stars versions are just kinda wrong.
The issue with the blood version of MK1 on SNES is that they didn't go far enough. First, that blood looks very pixelated, and I think they could have cleaned up the sprites for it a little. Also, there's still no blood landing on the floor, which I think the game needs to really sell the effect. Just a colour palette swap is not enough. Thank God Mortal Kombat II is a thing on SNES. With Yoshi's Island, I honestly think you need Mario crying to sell the effect of what's actually happening there. Without that it just seems hollow. So, as grating as the crying is, I prefer it and actually think that's what incentivises you to grab him again as fast as humanly possible. There's actually a lot of sense behind the way Nintendo did it, and the hack doesn't make things better imo. Regarding Star Fox, I'm not sure it's running smoother so much as it's just running faster. What I would actually like, ideally, is for the game still to play at the same speed at the original but at a higher framerate in general and with no/less slowdown so everything is simply smoother (just like modern games when you switch between 30fps and 60pfs). That's the real way to improve this game. When that happens, if it does, I'll be very impressed indeed. Note: I just played both back-to-back right now, and I prefer the original. Ghouls n Ghost is basically a win all round as far as I'm concerned (the FastROM hack is great for making it run smoother with much less slowdown). The only problem with the hack is having to reach over to Select and hold it at the same times as pressing the d-pad with the other hand (meaning you are just standing still and can't even fire while trying to do the selecting). I'd rather they removed all the pointless Save/Load stuff currently assigned to the shoulder buttons, which actually crashes my version, and instead used the shoulder buttons for the weapon/armour selection. Note: I would also love it someone additionally hacked in the ability to shoot up in the SNES version (need to add in some proper sprite animation frames for him aiming up though, just so it doesn't look cheap). With the Mario All-Stars fix for the jumping: It never bothered me--didn't even notice it before--so not sure I'd care. Although, maybe if I properly sat down and played each version side-by-side I'd actually prefer it one way over the other (although, not necessarily the old over the new). Note: Just tried it and I prefer the patched version. So I've just loaded that onto my hacked SNES Classic Mini. Don't get me wrong, as much as I'm being picky and moaning here, I totally appreciate all the work that people are putting into patching any SNES games. In some cases, like say in Gradius III, where it removes the slowdown but doesn't actually speed up the normal gameplay, it turns a good SNES shmup with lots of unfortunate slowdown into one of the best shmups in its library.
I can't believe I never noticed the Mario block issue given how much I played it. Starfox, it's good but the speed of the game is too fast with the hack!
OMG that SMB All Stars bug. No-one ever tell you about these things. I should be surprised... If that was a Sega game you would be sick of hearing about it by now.
Everyone always focused on the blood/sweat issue of MK1 on SNES. For me the much more pressing issue, and to my knowledge it has never been addressed, is the gameplay of the game. It's horrible. It's sluggish, unresponsive, and plays practically nothing like the arcade version. The Genesis version actually played a lot closer to the arcade version in terms of gameplay. It's like the SNES version was made by people that never played the arcade original, which was probably the case. I wish the SNES gameplay could've been fixed. I would've been very satisfied if it played like the arcade version, even if it had sweat instead of blood.
I remember back in the day playing Yoshi's Island my brother and I shared a room I remember I rented it. I was up late playing it and everytime Mario and get knocked off and start crying my brother would throw stuff at me
i beat super ghouls n ghosts first playthrough on my channel. i havent done the second playthrough yet, but it's not that hard of a game if you practice ;) the older versions of the game though, are way harder.
Well yeah that's the thing with Super ghouls n Ghosts... you gotta memorize the entire thing before it gets fun... So you gotta die in every single trap there is in the game at least once and then once you know everything you're done with the game because it erodes your sanity
Dang I had Ghouls and Ghosts! Almost forgot that one! Florida here, beat it! The Firefox hack seems the best! Also yoshi was fun and ya crying Mario was annoying.
Why are people so annoyed by Mario's crying in Yoshi's island? Like just don't get hit bro. In any other game you'd just die. Plus it literally takes less than 2 seconds to regrab Mario with your tongue
Dude, if you're an experienced gamer, Super Ghouls 'n' Ghosts really shouldn't have been THAT hard that you couldn't get past at least the first stage without a hack. I mean, the game is difficult, yes, but it's nowhere near as hard as other games. The key is just taking your time with it, learning the enemy patterns and not abusing double jump. Once you get powered up, the difficult eases up and makes you really appreciate and play better to hold on to them as long as possible.
Great video, already liked and commented it! Btw, I have a video on my channel finishing Super Ghouls n' Ghosts... the only drawback is that it's in Portuguese, my main language. Still, if u wanna check it out, it points out most (if not all) of the hidden chests and the easier way to finish it. u see, once u get the golden armor, it's kinda easy to abuse its frames of invincibility after u use a spell, so that's the main thing u should keep in mind! ;)
3:39 This is why i NEVER played this game, despite SMW being no worse than like 3rd in my personal all time fav games list... and i HATED that, and i still hate that to this day lol.. like you, i love me some Yoshi (and everyone, i mean come on, right?!?), and u get him as the main guy in a SMW sequel?? But ugh, hearing ABOUT that crying still cant prep u for actually hearing it; heard it ONE time in a commercial or a friend playing it when at his house, something i obv partially blocked out from my mind, and it was a wrap; no WAY i could put up with that... Kinda surprised i never really thought to look up a hack like this.... yet another thing to do on the DAY OFF list i suppose
As a previous Sega owner I have to say this: You can add as much blood in the patch as you want, but you will allways be a nintendo sissy boy. Whoaaaaaahahaaahaaahaaa
As for Super Ghouls N" Ghosts, there is a hack that eliminates the slowdown from the game, making it super smooth! And this is the easiest game of the series so far, the only real problem is the penultimate boss!
I know, right? In the first quest, I'd just lose my armor on purpose for the second form and spam him with my crossbow whereas the second quest, it was always a nail-biter if I'd be able to keep my gold armor to beat him with the goddess bracelet before the timer ran out!
The SNES port of Race Drivin' was crap enough to be pretty much unplayable. Fortunately, someone was able to hack the game to play as if there was the SA-1 chip aiding the SNES, and the result is pretty drastic. ua-cam.com/video/i9_4mwd7cYg/v-deo.html
I never understood that complaint about Yoshi's Island. In fact the purpose is to exactly make the player desperate when they lose Mario, so then it adds a little more tension to it. I'm sorry but hacks who remove that sound doesn't quite understand this.
It's not a little more tension, it's a lot of aggrivation to some players. Having my phone squeal like a smoke alarm every morning would help get me out of bed, but sure as shit doesn't mean I'm gonna do it.
Imagine Bubsy having a romhack that fixes his problem with Jumping with momentum, Giving Bubsy Hit points (either a la Bubsy 2 or Sonic) making better bosses and reduces his acceleration speed, it could have been purrrfect
The reason Nintendo was so strict with blood, gore and tits (final fight) was because since they were the most known company they were the ones being sued left and right for anything regarding video games. The move in MK 1 was preemptive.
You're the only other person I've seen that's mentioned the block breaking problem in Super Mario All Stars. It bothered the hell out of me back then. Finally somebody else mentions it. Thank you!
I absolutely KNEW something was wrong when I played it decades ago, but couldn't vocalize it. He has no bounce-back. That's a huge deal!!
As much as I've played super mario all stars as a kid when I got it in the 90s after playing the orginial I never really noticed that until this video lol
It annoyed me too. I quickly went back to the original SMB. Luckily, SMB 2 and 3 play perfectly on All-Stars.
The brick issue in _Super Mario All-Stars_ has been known about for a _long_ time.
It's almost certainly a bug, and probably caused by a typo. Frustratingly, Nintendo have never fixed it in any of the rereleases.
What exactly is the issue? I never considered it an issue.
@Oren Black wow, I've grown up on SNES and never realized that was even a bug
I was awful. Completely different feel to the game. The blocks were gooey rather than hard.
@@chrisrj9871 The routine in the code that replaces bricks with empty tiles takes an extra frame in the NES version, causing Mario to rebound immediately. This behavior doesn't happen in the SNES version, so Mario floats upward for a moment. It's annoying because it halts his running momentum.
@@bonchbonch amazing. That is ruining this version of the game if you knew what the original game was like. But never mind that, let's look at Sonic 06 and find a glitch then split our sides laughing for 10 minutes straight.
The sweat changing colors in the original SNES MK version has been around with the Game Genie since it released. I remember playing it back in 93 with the “red sweat” code enabled. Although it looked better than the Genesis version by far, the blood and gore missing killed this version. MK 2 on SNES took back the crown.
The control on mk1 was awful, too. Way too stiff and laggy.
@@dsc-nr5zy This is such a stale old trick the snes crew pull out every time. "Nobody bought the SNES MK because no blood." Not the lag then. Then they go on about how lame and tryhard Sega are to be cool.
I was excited about the Star Fox SFX2 hack until I saw that the pace of the game was much faster, too. If and when the original pace is restored I will def come back to it.
True, but the whole game isn’t just sped up. Music and sound are normal speed
@@GregsGameRoom i think star fox is fine how it is, and the frame rate is just good enough to always be fun to play. in some ways the game looks even better now than it did then, because that style is so unique looking, and not a lot of games were made like that. all time great snes game
I love the bug fixes the hacking community has done! It just shows there's a lot of love for these games out there to where people will take the time to pick up where the developers left off. Hope you do a follow up video at some point (if you haven't already that is) as there's a TON of bugs that have been fixed that are worth pointing out and many bug fix patches can be applied at the same time to really fix up a game so it can finally be experienced in the way the developers intended if they had the time to find and fix all the bugs.
The caps on the neckboard of your CRT need to be swapped out. That is why you have the visible retrace lines. Check all the solder joints while you're there.
He will definitely do that.
@@iwanttocomplain Totally worth the shock risk, for sure. ;)
@@CarletonTorpin To be fair, he actually might given how difficult it is to get these tv's and if it's a good one.
There's no real risk if you ground yourself.
@@iwanttocomplain This is one of the most-grounded UA-cam replies I've ever received. :)
@@CarletonTorpin a low center of gravity is key
In reality, humans don't spray blood during fights. 😂
You haven't been punched by a thunder god.
As mentioned below (and I don't mean to brag in any way) Super Ghouls N' Ghosts for the SNES is surely the easiest of the "series". The Genesis version (which I guess it's the same / similar as the Arcade version) is harder, and that's not counting Ghosts N' Goblins for the arcade (which is one of the most difficult games of all time). There's a popular hack (for the SNES version also) that prevents slowdowns similar than the one you got at 8:04, which is pretty welcoming... Although removing the slowdown will make the game more difficult ;)
It would still be really easy compared to Genesis version on practise, even on loop 2. The only issue is the last boss on loop 2.
On the case of MK1 for the SNEs, the problem was not only on the lack fo blood, but the altered fatalities, and mainly, the horrible controls, they should fix this too in future hacks
That’ll be an extensive hack. Sub-Zero’s fatality is pretty good though.
I like Raiden's SNES fatality better than the original. It makes more sense lol
Well, if you are emulating anyway, you could, you know......whispers: Play the Genesis version.
Yeah, the censorship was never my beef with SNES MK1, the jacked up controls & gameplay were the issue.
@@josephbradshaw6985 especially the Arcade Edition
Star Fox definitely runs better, but it also runs faster. Combine this with the game being designed around its performance, and it's a much harder experience. Not for everyone
I wonder if a similar hack could be done to *Stunt Race FX* . 🤔
_The game is so slow it's barely playable._
You could put the SuperFX 2 chip in there.
I disagree with Yoshi's Island. The crying gave you urgency to get Mario back, to stop him crying. You can see there is no urgency to get Mario back when you remove the crying. This "fix" breaks the game.
There are overclocked versions of the star Fox (and other) SFX games using the SFX2 chip that have a considerably better gaming experience, Greg, check out DS1 SNES Hacks, Killer instinct, Zelda, etc Also, the Genesis community is releasing some remakes/Hacks that are quite phenomenal, playable 32x Doom, arcade mortal kombat, etc. there's even someone working on a Castlevania SOTN version that is looking quite decent already.
Thanks for the info!
The brick physics problem in Super Mario All-Stars is likely to be a bug and not a creative choice. The way All-Stars replaces bricks with empty tiles is handled differently compared to the NES version, inadvertently sending Mario upward. The hack simply reverses Mario's Y speed after hitting a brick.
Great video! I would use the Blood code on the SNES game genie back in the day. I always thought something was a bit off on SMB on all-stars and now I know. 😉
That’s funny. I wonder if the hack is just the Game Genie code?
@@GregsGameRoom maybe with a little tweeking? It seems that this hack has brighter red blood than the Game Genie. It's been awhile since I've Played MK with the game Genie code.
12:16 Miyamoto intended the smash block bounce down !?
Yeah he totally design and programmed and drew everything. He doesn't just smile for cameras.
Great video! Glad you are enjoying the mod :D
I always thought the SNES version of Mortal Kombat was more realistic than Genesis. With more buttons and much better sound. No one ever really argued it in my school. Everyone was aware of the blood code on Genesis but it didn't really make it a better release. I had it on both consoles and friends would always choose the SNES version. StarFox also had a Oscillator mod that you could do to the original cart. The problem is the sound often gets cut in a way it wasn't intended. Most notably in the scene with the ships leaving at the beginning. Super Ghouls and Ghosts. Ugh- I couldn't stand the labored run, animation looked terrible and generic to me. I never played much of the original or the lost levels on All-Stars so I never really noticed the change. Now that I know though, I'll never be able to forget. Even though I steer clear of them, it will weigh on me forever.
Great video. I've played all these before (too much time down the SNES rabbit hole haha). I agree that Super Ghouls and Ghosts is a brutal game. As for FX2 Starfox, I prefer the original running at normal speed.
You can now play the original NES version of Super Mario Bros on SNES using Project Nested. I prefer this to the All Stars port. As for hacks to recommend, Super Street Fighter II Reload adds turbo features into the game. Killer Instinct also has the Eyedol Deluxe hack which makes Eyedol a selectable character without cheat codes.
Read up on Project Nested. Sounds cool, might have to cover that sometime.
there was a hack for Ninja Warriors Again in which they restored, blood, the ninja girls that only appear in the Japanese version, but it is no longer there I still have the modified rom and it was a good challenge for me since it also left the dwarfs with the claws,about the Super Arthur hack, please, the game becomes even easier there you lack practice on your part, even the patch includes the scene select trick.
Speaking of Super Mario All Stars, it has many patches that help not only the vanilla version but also the + World version, this is a redux that improves with blocks, color correction in Mario and Luigi's clothes, Lakitu's bug is restored when throwing the Spiny making the game more challenging, the sprite of Mario and Luigi in SMB3 which did not have gloves was fixed, if this is silly but in SMA4 they already have them and here it was only right that they put them on, this patch there is also one for All Stars+World and they fix Yoshi's sprites by removing the orange arms and if you liked the blue color of the title screen, there is also the patch, no doubt the best hack for both versions of the All Stars
I love to find channels that cover ROM hacks.🎮🎮
The all stars smb1 brick issue was an error, not a intended decsion.
MK - I used action replay to turn it to red way back then, lol, but still no fatality! So, I tend to only use Scorpion cause his fatality was not changed from original arcade! Liu Kang & Sonja were the same too I think! Fav obviously Sub-Zero!!! Raiden & Kano OG fatality were cool too, but harder to perform than Sub-Z.
New Video let's goo
LOL!
I feel like people complaining about Baby Mario's realistic crying effect is more of a meme than a legitimate complaint. I remember being impressed when the game came out because he sounded like an actual baby.
So much useful information in this video. I can’t wait to try theses hacks out.
I thought you were going to say Final Fantasy IV (Final Fantasy II on the SNES), except now all enemies have their item drop percentages changed to 100%.
Cool. Now if only someone came up with a hack for The 7th Saga to make the game less brutal.
I've been looking for a video like this for ages with no results. Thank you.
Not sure the 90s clock radio beep is better than crying Mario. 😎
I had the same thought, maybe not as annoying, but definitely still annoying, ha
I remember getting an SNES Game Genie for the express purpose of turning the sweat into blood. It felt like a great way to hack the system, even if it wasn't quite as bloody as the Genesis version.
Bit of a nerding out moment here... you're actually not saving Princess Gwenevere in Super Ghouls n' Ghosts. In fact the game is not based on King Arthur lore at all (though even Capcom USA got confused about this back in the day as I seem to recall one of the English games does actually call her Gwenevere).... you just happen to be a dude named Sir Arthur. The princess is named Prin Prin (I'm not joking).
Crying baby Mario is endearing. And annoying, haha.
It’s kind of funny how the red sweat hack looks more realistic than the arcade blood.
Baby Mario crying stressed me out as a kid and is the main reason I've never played the game.
I would want to hack SNES Doom, to do 3 things: Make the enemies turn in all 8 directions, make player movement smoother, and reduce the massive splash damage present in the game. I know this version is considered by most as 2nd or 3rd worst port, but i have a ton of nostalgia for it lol
There was a Game Genie code that did that with Mortal Kombat back in the day also.
Nice! I got lucky we had the MK arcade game at a music venue in my town
I legit have always had problems with Mario All Stars controls which I am surprised you didn't notice. It just feels... off. Like both more floaty and stiff than the original NES titles. Like the NES titles feel just right but the All Stars versions are just kinda wrong.
The issue with the blood version of MK1 on SNES is that they didn't go far enough. First, that blood looks very pixelated, and I think they could have cleaned up the sprites for it a little. Also, there's still no blood landing on the floor, which I think the game needs to really sell the effect. Just a colour palette swap is not enough. Thank God Mortal Kombat II is a thing on SNES.
With Yoshi's Island, I honestly think you need Mario crying to sell the effect of what's actually happening there. Without that it just seems hollow. So, as grating as the crying is, I prefer it and actually think that's what incentivises you to grab him again as fast as humanly possible. There's actually a lot of sense behind the way Nintendo did it, and the hack doesn't make things better imo.
Regarding Star Fox, I'm not sure it's running smoother so much as it's just running faster. What I would actually like, ideally, is for the game still to play at the same speed at the original but at a higher framerate in general and with no/less slowdown so everything is simply smoother (just like modern games when you switch between 30fps and 60pfs). That's the real way to improve this game. When that happens, if it does, I'll be very impressed indeed. Note: I just played both back-to-back right now, and I prefer the original.
Ghouls n Ghost is basically a win all round as far as I'm concerned (the FastROM hack is great for making it run smoother with much less slowdown). The only problem with the hack is having to reach over to Select and hold it at the same times as pressing the d-pad with the other hand (meaning you are just standing still and can't even fire while trying to do the selecting). I'd rather they removed all the pointless Save/Load stuff currently assigned to the shoulder buttons, which actually crashes my version, and instead used the shoulder buttons for the weapon/armour selection. Note: I would also love it someone additionally hacked in the ability to shoot up in the SNES version (need to add in some proper sprite animation frames for him aiming up though, just so it doesn't look cheap).
With the Mario All-Stars fix for the jumping: It never bothered me--didn't even notice it before--so not sure I'd care. Although, maybe if I properly sat down and played each version side-by-side I'd actually prefer it one way over the other (although, not necessarily the old over the new). Note: Just tried it and I prefer the patched version. So I've just loaded that onto my hacked SNES Classic Mini.
Don't get me wrong, as much as I'm being picky and moaning here, I totally appreciate all the work that people are putting into patching any SNES games. In some cases, like say in Gradius III, where it removes the slowdown but doesn't actually speed up the normal gameplay, it turns a good SNES shmup with lots of unfortunate slowdown into one of the best shmups in its library.
That crying mario sure didn't help the snes from not being labeled a baby console that's for sure.
I can't believe I never noticed the Mario block issue given how much I played it.
Starfox, it's good but the speed of the game is too fast with the hack!
I had Super Mario All Stars back in the day. It is still in my collection. That flaw probably did not help my game play…
Haha!
OMG that SMB All Stars bug. No-one ever tell you about these things. I should be surprised... If that was a Sega game you would be sick of hearing about it by now.
I'd argue the biggest problem with the SNES Mortal Kombat isn't the lack of blood, it's the terrible input lag. Are there any hacks that fix that?
Tis blood change on the MKI was already available through game genie.
Blood, no no no.
Ripping someone's head and spine out? Completely fine.
Everyone always focused on the blood/sweat issue of MK1 on SNES. For me the much more pressing issue, and to my knowledge it has never been addressed, is the gameplay of the game. It's horrible. It's sluggish, unresponsive, and plays practically nothing like the arcade version. The Genesis version actually played a lot closer to the arcade version in terms of gameplay. It's like the SNES version was made by people that never played the arcade original, which was probably the case. I wish the SNES gameplay could've been fixed. I would've been very satisfied if it played like the arcade version, even if it had sweat instead of blood.
Agreed. It feels weird compared to the arcade and Genesis version.
Zelda games are not RPG's.
No?
They kinda are tho
They are action RPGs
@@connorplays6263 🤓
They are classified as Adventure games with minor Action/Puzzle elements. 🤓
Super Ghouls and Ghosts was dark souls before dark souls was even dark souls
dark ghouls
I remember back in the day playing Yoshi's Island my brother and I shared a room I remember I rented it. I was up late playing it and everytime Mario and get knocked off and start crying my brother would throw stuff at me
incentive to git gud
Street Fighter Alpha ll SNES Arcade Edition
- Restore Blood
- Restore Name Sodom and Vega (M.Bison)
- Restore Stage Guy and Birdie
Captain Commando SNES Arcade Edition
- Restored Blood
- Restored Robots
- Restored Colored
Yep, if you're a sucker for torture Gouls 'N Ghosts is the game franchise for you. Great music though!
i beat super ghouls n ghosts first playthrough on my channel. i havent done the second playthrough yet, but it's not that hard of a game if you practice ;) the older versions of the game though, are way harder.
Well yeah that's the thing with Super ghouls n Ghosts... you gotta memorize the entire thing before it gets fun... So you gotta die in every single trap there is in the game at least once and then once you know everything you're done with the game because it erodes your sanity
Dang I had Ghouls and Ghosts! Almost forgot that one! Florida here, beat it! The Firefox hack seems the best! Also yoshi was fun and ya crying Mario was annoying.
Why are people so annoyed by Mario's crying in Yoshi's island? Like just don't get hit bro. In any other game you'd just die. Plus it literally takes less than 2 seconds to regrab Mario with your tongue
i want that star fox thing
Dude, if you're an experienced gamer, Super Ghouls 'n' Ghosts really shouldn't have been THAT hard that you couldn't get past at least the first stage without a hack.
I mean, the game is difficult, yes, but it's nowhere near as hard as other games.
The key is just taking your time with it, learning the enemy patterns and not abusing double jump. Once you get powered up, the difficult eases up and makes you really appreciate and play better to hold on to them as long as possible.
Part of the schtick. ;-)
It's so hard.
The fx2 version is how I remember it haha
Great video, already liked and commented it!
Btw, I have a video on my channel finishing Super Ghouls n' Ghosts... the only drawback is that it's in Portuguese, my main language. Still, if u wanna check it out, it points out most (if not all) of the hidden chests and the easier way to finish it. u see, once u get the golden armor, it's kinda easy to abuse its frames of invincibility after u use a spell, so that's the main thing u should keep in mind! ;)
Game genie is good for the tough ones
2 player Final Fight Guy
I finished Super Ghouls n Ghosts when it was first released for the Super Famicom. It's not that hard!
Do you live in Colorado?
3:39
This is why i NEVER played this game, despite SMW being no worse than like 3rd in my personal all time fav games list... and i HATED that, and i still hate that to this day lol.. like you, i love me some Yoshi (and everyone, i mean come on, right?!?), and u get him as the main guy in a SMW sequel??
But ugh, hearing ABOUT that crying still cant prep u for actually hearing it; heard it ONE time in a commercial or a friend playing it when at his house, something i obv partially blocked out from my mind, and it was a wrap; no WAY i could put up with that...
Kinda surprised i never really thought to look up a hack like this.... yet another thing to do on the DAY OFF list i suppose
I can only agree about the starfox hack but not about those other hacks as they are not a big deal for me.
As a previous Sega owner I have to say this: You can add as much blood in the patch as you want, but you will allways be a nintendo sissy boy. Whoaaaaaahahaaahaaahaaa
Not bad.
The TV brightness is too high I can see the TV's raster lines
Why were you a Sega fan over a Nintendo fan?
As for Super Ghouls N" Ghosts, there is a hack that eliminates the slowdown from the game, making it super smooth! And this is the easiest game of the series so far, the only real problem is the penultimate boss!
Yeah the slowdown was pretty rough in spots
I know, right? In the first quest, I'd just lose my armor on purpose for the second form and spam him with my crossbow whereas the second quest, it was always a nail-biter if I'd be able to keep my gold armor to beat him with the goddess bracelet before the timer ran out!
The SNES port of Race Drivin' was crap enough to be pretty much unplayable. Fortunately, someone was able to hack the game to play as if there was the SA-1 chip aiding the SNES, and the result is pretty drastic. ua-cam.com/video/i9_4mwd7cYg/v-deo.html
Sorry to say but other than the Star Fox one, these all seem pretty lame to me.
pls ty
I never understood that complaint about Yoshi's Island. In fact the purpose is to exactly make the player desperate when they lose Mario, so then it adds a little more tension to it.
I'm sorry but hacks who remove that sound doesn't quite understand this.
It's not a little more tension, it's a lot of aggrivation to some players.
Having my phone squeal like a smoke alarm every morning would help get me out of bed, but sure as shit doesn't mean I'm gonna do it.
💯 on super Mario all stars. Completely broke the game
Or u can cheat abacaab i think been 30 years pretty sure that was the blood code mortal kombat hehe😂😂😂
HAY DUDE give site for hack ghoul ghoust that awesome hack
Imagine Bubsy having a romhack that fixes his problem with Jumping with momentum, Giving Bubsy Hit points (either a la Bubsy 2 or Sonic) making better bosses and reduces his acceleration speed, it could have been purrrfect
I can't stand yoshis island. The music is terrible. La lalalalala la lalalalala......incredibly annoying
The most overrated console ever,, the Super Nofriendo aka snes.
The reason Nintendo was so strict with blood, gore and tits (final fight) was because since they were the most known company they were the ones being sued left and right for anything regarding video games. The move in MK 1 was preemptive.