Architecture Talk at GDG

Поділитися
Вставка
  • Опубліковано 20 сер 2023
  • With permission from Jason Weimann/GDG, I'm reposting my talk from the conference about Unity architecture in code. I discuss why I don't support SOLID for Unity anymore. I introduce Rubber Ducky Enlightenment and Architecture for Rapid Transition and how they work together. There is no one perfect architecture for anything, but the closest I can get is to make sure you understand the value and mechanisms of your coding choices and how it fits.
    #unity #unity3d #unity3dtutorial #gamedev #gamedevelopment #architecture #code #tutorial

КОМЕНТАРІ • 5

  • @mykoladavydenko3578
    @mykoladavydenko3578 10 місяців тому +5

    Great, exactly what I need, subscribed.
    p.s. Voice and speaking manner is almost addictive :)

    • @dvsdev
      @dvsdev  10 місяців тому +2

      Thanks and welcome

  • @nuin9937
    @nuin9937 9 місяців тому +1

    That locator thing is really cool, I'm going to use that for sure

  • @yuhangli2964
    @yuhangli2964 11 днів тому +1

    @21:00 in Set(), why do you need to use foreach to invoke the Action for every type?

    • @dvsdev
      @dvsdev  11 днів тому

      OH WOW. thats a good catch. I posted a bug. :D Should be
      Listeners[typeof(T)]?.Value(val); // unless this is another bug.