Architecture Talk at GDG
Вставка
- Опубліковано 20 сер 2023
- With permission from Jason Weimann/GDG, I'm reposting my talk from the conference about Unity architecture in code. I discuss why I don't support SOLID for Unity anymore. I introduce Rubber Ducky Enlightenment and Architecture for Rapid Transition and how they work together. There is no one perfect architecture for anything, but the closest I can get is to make sure you understand the value and mechanisms of your coding choices and how it fits.
#unity #unity3d #unity3dtutorial #gamedev #gamedevelopment #architecture #code #tutorial
Great, exactly what I need, subscribed.
p.s. Voice and speaking manner is almost addictive :)
Thanks and welcome
That locator thing is really cool, I'm going to use that for sure
@21:00 in Set(), why do you need to use foreach to invoke the Action for every type?
OH WOW. thats a good catch. I posted a bug. :D Should be
Listeners[typeof(T)]?.Value(val); // unless this is another bug.