Making a Gravity Racing Game - On Kickstarter

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  • Опубліковано 26 сер 2024
  • I'm making a hover racing game, its on Kickstarter now: www.kickstarte...
    On its release I'm planning to also release a series of videos talking about how its made. Some will come out Patreon likely a month or more before public release. Patreon Subscribers will also get a special boost in the game.
    Please join Patreon / danvioletsagmiller
    Discord Link: / discord
    #unity #unity3d #tutorial #videogamedev #gamedev #architecture

КОМЕНТАРІ • 8

  • @SuperSucc69
    @SuperSucc69 Рік тому +2

    The giant narrow looping tracks remind me of "Killer Loop" on PS1

  • @thisisstooopid
    @thisisstooopid Рік тому +1

    While I don't have any intent in joining the process it does look like a good concept, if you play your cards right this has the power to be quite *the* game
    Good luck

  • @shabadava62
    @shabadava62 9 місяців тому

    You are a great inspiration! Hope this ends going great

  • @unrealunderground6085
    @unrealunderground6085 Рік тому +2

    F Zero GX vibes P L E A S E Finish This Project!!!!!! Have a ship maker! learn from F Zero!!!!

  • @BRICKLOVER9000
    @BRICKLOVER9000 Рік тому +1

    Is there going to be more form vehicles combat? Like powerups

    • @dvsdev
      @dvsdev  11 місяців тому

      I'm not entirely certain. We weren't planning on in battle power ups, but certainly tuning/replacing weapon/maneuvering systems out of battle. We had discussed some ideas similar to this, and may include it, but its not yet planned.

  • @RehtseStudio
    @RehtseStudio Рік тому +4

    I'm not a racer gamer, but this sounds interesting. This sounds interesting, and if it has a story mode/campaign, I'll give it a shot.
    Do some videos about that math experience I tried watching a course about Math and I did not pass the 6 videos, I did not get it

    • @dvsdev
      @dvsdev  Рік тому +3

      Yes, I'm targeting 10 hours of gameplay through story. I actually have the main plot worked ahead at least 4 chapters. But I don't want to give anything away. :)
      Also, that's not a bad idea. Math for programmers by programmers who can code math but not notation. Needs a catchier title though. 😀